Method List
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#[] Game_Variables
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#[] Game_Switches
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#[] Game_Actors
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#[] Game_SelfSwitches
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#[] Game_Followers
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#[] Game_Pictures
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#[]= Game_Switches
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#[]= Game_Variables
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#[]= Game_SelfSwitches
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abort BattleManager
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aborting? BattleManager
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#abs_wait Scene_Battle
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#abs_wait_short Scene_Battle
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action_forced? BattleManager
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action_forced_battler BattleManager
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#action_input_index Game_Actor
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#action_plus_set Game_BattlerBase
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#action_times Game_Battler
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#action_valid? Game_Enemy
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#actions Game_Battler
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#activate Window_Base
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#activate_buy_window Scene_Shop
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#activate_item_window Scene_ItemBase
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#activate_sell_window Scene_Shop
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#active= Window_Selectable
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#active? Game_CommonEvent
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actor BattleManager
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#actor Game_Player
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#actor Game_Follower
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#actor Game_Actor
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#actor= Window_EquipSlot
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#actor= Window_EquipItem
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#actor= Window_EquipStatus
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#actor= Window_SkillList
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#actor= Window_Status
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#actor= Window_SkillCommand
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#actor= Window_SkillStatus
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#actor? Game_BattlerBase
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#actor? Game_Actor
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#actor_name Window_Base
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#add Game_Message
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#add Window_NameEdit
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#add_actor Game_Party
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#add_attack_command Window_ActorCommand
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#add_buff Game_Battler
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#add_command Window_Command
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#add_debuff Game_Battler
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#add_formation_command Window_MenuCommand
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#add_game_end_command Window_MenuCommand
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#add_guard_command Window_ActorCommand
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#add_item_command Window_ActorCommand
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#add_main_commands Window_MenuCommand
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#add_new_state Game_Battler
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#add_original_commands Window_MenuCommand
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#add_param Game_BattlerBase
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#add_save_command Window_MenuCommand
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#add_skill_commands Window_ActorCommand
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#add_sprite Spriteset_Weather
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#add_state Game_Battler
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#add_text Window_BattleLog
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#added_buffs Game_ActionResult
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#added_debuffs Game_ActionResult
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#added_skill_types Game_BattlerBase
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#added_skills Game_BattlerBase
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#added_state_objects Game_ActionResult
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#added_states Game_ActionResult
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#adjust_x Game_Map
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#adjust_y Game_Map
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#advance_move_route_index Game_Character
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#agi Game_BattlerBase
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#agi Game_Unit
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#airship Game_Map
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#airship_land_ok? Game_Map
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#alignment Window_HorzCommand
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#alignment Window_Command
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#alive? Game_BattlerBase
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#alive_members Game_Unit
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#all_battle_members Scene_Battle
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#all_close? Window_Message
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#all_dead? Game_Unit
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#all_dead? Game_Party
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#all_features Game_BattlerBase
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#all_items Game_Party
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#all_members Game_Party
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#all_text Game_Message
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#all_tiles Game_Map
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#altitude Game_Vehicle
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#angle Game_Picture
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animation Cache
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#animation? Sprite_Base
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#animation? Spriteset_Battle
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#animation_id Game_CharacterBase
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#animation_id Game_Battler
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#animation_mirror Game_Battler
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#animation_process_timing Sprite_Base
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#animation_set_sprites Sprite_Base
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#any_event_starting? Game_Map
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#appear Game_BattlerBase
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#apply_critical Game_Battler
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#apply_guard Game_Battler
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#apply_item_effects Scene_Battle
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#apply_substitute Scene_Battle
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#apply_variance Game_Battler
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armor Vocab
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#armors Game_Actor
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#armors Game_Party
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#atk Game_BattlerBase
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#atk_animation_id1 Game_Actor
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#atk_animation_id2 Game_Actor
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#atk_elements Game_BattlerBase
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#atk_elements Game_Actor
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#atk_speed Game_BattlerBase
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#atk_states Game_BattlerBase
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#atk_states_rate Game_BattlerBase
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#atk_times_add Game_BattlerBase
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attack Vocab
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#attack? Game_Action
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#attack_apply Game_Battler
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#attack_skill_id Game_BattlerBase
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#attack_usable? Game_BattlerBase
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#auto_battle? Game_BattlerBase
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#autoplay Game_Map
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#autotile_type Game_Map
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#autotile_type Spriteset_Battle
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#back Window_NameEdit
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#back_color Window_BattleLog
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#back_color1 Window_MapName
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#back_color1 Window_Message
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#back_color2 Window_MapName
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#back_color2 Window_Message
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#back_one Window_BattleLog
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#back_opacity Window_BattleLog
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#back_rect Window_BattleLog
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#back_to Window_BattleLog
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#background Game_Message
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background_bitmap SceneManager
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#balloon_frame_index Sprite_Character
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#balloon_id Game_CharacterBase
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#balloon_speed Sprite_Character
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#balloon_wait Sprite_Character
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basic Vocab
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#basic_area_rect Window_BattleStatus
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#basic_floor_damage Game_Actor
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#battle_bgm Game_System
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#battle_bgm= Game_System
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#battle_count Game_System
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battle_end BattleManager
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#battle_end_me Game_System
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#battle_end_me= Game_System
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#battle_member? Game_Actor
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#battle_members Game_Party
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#battle_start Scene_Battle
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battle_start BattleManager
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battleback1 Cache
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#battleback1_bitmap Spriteset_Battle
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#battleback1_name Game_Map
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#battleback1_name Spriteset_Battle
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battleback2 Cache
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#battleback2_bitmap Spriteset_Battle
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#battleback2_name Game_Map
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#battleback2_name Spriteset_Battle
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#battler Sprite_Battler
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battler Cache
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#battler_hue Game_Battler
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#battler_name Game_Battler
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#battler_sprites Spriteset_Battle
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#blend_type Game_CharacterBase
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#blend_type Game_Picture
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#boat Game_Map
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#boat_passable? Game_Map
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#bottom_col Window_HorzCommand
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#bottom_col= Window_HorzCommand
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#bottom_index Scene_File
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#bottom_index= Scene_File
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#bottom_row Window_Selectable
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#bottom_row= Window_Selectable
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#brightness Game_Screen
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#buff? Game_Battler
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#buff_icon_index Game_BattlerBase
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#buff_icons Game_BattlerBase
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#buff_max? Game_Battler
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#bush? Game_Map
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#bush? Game_CharacterBase
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#bush_depth Game_CharacterBase
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#busy? Game_Message
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#buying_price Scene_Shop
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#calc_line_height Window_Base
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call SceneManager
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#call_cancel_handler Window_ChoiceList
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#call_cancel_handler Window_Selectable
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#call_handler Window_Selectable
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#call_menu Scene_Map
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#call_ok_handler Window_Command
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#call_ok_handler Window_ChoiceList
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#call_ok_handler Window_Selectable
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#call_update_help Window_Selectable
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can_escape? BattleManager
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cancel Vocab
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#cancel_enabled? Window_Selectable
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#cancel_enabled? Window_ChoiceList
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#cancel_surprise? Game_Party
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#category= Window_ItemList
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#center Game_Player
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#center_sprite Scene_Title
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#center_sprite Spriteset_Battle
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#center_x Game_Player
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#center_y Game_Player
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#cev Game_BattlerBase
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#change_battleback Game_Map
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#change_class Game_Actor
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#change_color Window_Base
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#change_equip Game_Actor
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#change_equip_by_id Game_Actor
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#change_exp Game_Actor
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#change_hp Game_BattlerBase
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#change_level Game_Actor
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#change_number Window_ShopNumber
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#change_parallax Game_Map
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#change_tileset Game_Map
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#change_weather Game_Screen
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#char_width Window_NameEdit
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#character Sprite_Character
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character Cache
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#character Window_NameInput
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#character_index Game_Actor
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#character_index Game_CharacterBase
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#character_name Game_CharacterBase
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#character_name Game_Actor
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#characters_for_savefile Game_Party
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#charge_tp_by_damage Game_Battler
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#chase_preceding_character Game_Follower
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#check_action_event Game_Player
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#check_common_event Scene_ItemBase
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#check_event_trigger_auto Game_Event
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#check_event_trigger_here Game_Player
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#check_event_trigger_there Game_Player
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#check_event_trigger_touch Game_CharacterBase
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#check_event_trigger_touch Game_Event
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#check_event_trigger_touch Game_Player
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#check_event_trigger_touch_front Game_CharacterBase
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#check_floor_effect Game_Actor
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#check_gameover Scene_Base
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#check_overflow Game_Interpreter
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#check_passage Game_Map
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check_player_location DataManager
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#check_substitute Scene_Battle
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#check_touch_event Game_Player
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#choice? Game_Message
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#choice_cancel_type Game_Message
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#choice_proc Game_Message
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#choices Game_Message
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#class Game_Actor
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#class_id Game_Actor
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#clear Window_Help
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#clear Window_BattleLog
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#clear Game_Action
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#clear Game_ActionResult
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#clear Game_Interpreter
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clear Vocab
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#clear Game_Screen
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clear SceneManager
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clear Cache
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#clear Game_Message
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#clear Game_Troop
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clear_action_force BattleManager
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#clear_actions Game_Actor
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#clear_actions Game_Battler
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#clear_actions Game_Unit
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clear_actor BattleManager
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#clear_buffs Game_BattlerBase
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#clear_command_list Window_Command
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#clear_common_event Game_Temp
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#clear_damage_values Game_ActionResult
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#clear_equipments Game_Actor
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#clear_fade Game_Screen
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#clear_flags Window_Message
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#clear_flash Game_Screen
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#clear_hit_flags Game_ActionResult
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#clear_instance_variables Window_Message
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#clear_item Window_Selectable
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#clear_page_settings Game_Event
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#clear_param_plus Game_BattlerBase
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#clear_pictures Game_Screen
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#clear_results Game_Unit
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#clear_shake Game_Screen
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#clear_sprite_effects Game_Battler
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#clear_starting_flag Game_Event
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#clear_states Game_Battler
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#clear_states Game_BattlerBase
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#clear_status_effects Game_ActionResult
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#clear_tone Game_Screen
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#clear_tp Game_Battler
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#clear_transfer_info Game_Player
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#clear_weather Game_Screen
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#close Window_Base
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#close Window_MapName
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#close_and_wait Window_Message
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#close_command_window Scene_Title
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#close_command_window Scene_End
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#cnt Game_BattlerBase
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#col_max Window_HorzCommand
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#col_max Window_Selectable
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#col_max Window_ItemList
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#col_max Window_SkillList
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#col_max Window_BattleEnemy
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#col_max Window_ItemCategory
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#col_max Window_EquipCommand
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#col_max Window_ShopCommand
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#collapse_type Game_BattlerBase
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#collide? Game_Player
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#collide? Game_Followers
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#collide_with_characters? Game_CharacterBase
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#collide_with_characters? Game_Event
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#collide_with_events? Game_CharacterBase
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#collide_with_player_characters? Game_Event
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#collide_with_vehicles? Game_CharacterBase
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command Vocab
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#command_101 Game_Interpreter
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#command_102 Game_Interpreter
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#command_103 Game_Interpreter
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#command_104 Game_Interpreter
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#command_105 Game_Interpreter
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#command_108 Game_Interpreter
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#command_111 Game_Interpreter
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#command_112 Game_Interpreter
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#command_113 Game_Interpreter
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#command_115 Game_Interpreter
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#command_117 Game_Interpreter
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#command_118 Game_Interpreter
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#command_119 Game_Interpreter
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#command_121 Game_Interpreter
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#command_122 Game_Interpreter
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#command_123 Game_Interpreter
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#command_124 Game_Interpreter
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#command_125 Game_Interpreter
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#command_126 Game_Interpreter
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#command_127 Game_Interpreter
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#command_128 Game_Interpreter
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#command_129 Game_Interpreter
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#command_132 Game_Interpreter
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#command_133 Game_Interpreter
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#command_134 Game_Interpreter
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#command_135 Game_Interpreter
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#command_136 Game_Interpreter
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#command_137 Game_Interpreter
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#command_138 Game_Interpreter
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#command_201 Game_Interpreter
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#command_202 Game_Interpreter
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#command_203 Game_Interpreter
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#command_204 Game_Interpreter
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#command_205 Game_Interpreter
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#command_206 Game_Interpreter
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#command_211 Game_Interpreter
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#command_212 Game_Interpreter
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#command_213 Game_Interpreter
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#command_214 Game_Interpreter
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#command_216 Game_Interpreter
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#command_217 Game_Interpreter
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#command_221 Game_Interpreter
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#command_222 Game_Interpreter
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#command_223 Game_Interpreter
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#command_224 Game_Interpreter
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#command_225 Game_Interpreter
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#command_230 Game_Interpreter
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#command_231 Game_Interpreter
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#command_232 Game_Interpreter
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#command_233 Game_Interpreter
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#command_234 Game_Interpreter
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#command_235 Game_Interpreter
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#command_236 Game_Interpreter
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#command_241 Game_Interpreter
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#command_242 Game_Interpreter
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#command_243 Game_Interpreter
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#command_244 Game_Interpreter
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#command_245 Game_Interpreter
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#command_246 Game_Interpreter
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#command_249 Game_Interpreter
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#command_250 Game_Interpreter
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#command_251 Game_Interpreter
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#command_261 Game_Interpreter
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#command_281 Game_Interpreter
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#command_282 Game_Interpreter
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#command_283 Game_Interpreter
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#command_284 Game_Interpreter
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#command_285 Game_Interpreter
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#command_301 Game_Interpreter
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#command_302 Game_Interpreter
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#command_303 Game_Interpreter
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#command_311 Game_Interpreter
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#command_312 Game_Interpreter
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#command_313 Game_Interpreter
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#command_314 Game_Interpreter
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#command_315 Game_Interpreter
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#command_316 Game_Interpreter
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#command_317 Game_Interpreter
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#command_318 Game_Interpreter
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#command_319 Game_Interpreter
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#command_320 Game_Interpreter
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#command_321 Game_Interpreter
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#command_322 Game_Interpreter
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#command_323 Game_Interpreter
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#command_324 Game_Interpreter
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#command_331 Game_Interpreter
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#command_332 Game_Interpreter
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#command_333 Game_Interpreter
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#command_334 Game_Interpreter
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#command_335 Game_Interpreter
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#command_336 Game_Interpreter
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#command_337 Game_Interpreter
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#command_339 Game_Interpreter
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#command_340 Game_Interpreter
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#command_351 Game_Interpreter
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#command_352 Game_Interpreter
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#command_353 Game_Interpreter
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#command_354 Game_Interpreter
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#command_355 Game_Interpreter
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#command_402 Game_Interpreter
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#command_403 Game_Interpreter
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#command_411 Game_Interpreter
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#command_413 Game_Interpreter
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#command_601 Game_Interpreter
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#command_602 Game_Interpreter
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#command_603 Game_Interpreter
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#command_attack Scene_Battle
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#command_buy Scene_Shop
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#command_clear Scene_Equip
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#command_continue Scene_Title
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#command_enabled? Window_Command
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#command_equip Scene_Equip
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#command_escape Scene_Battle
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#command_fight Scene_Battle
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#command_formation Scene_Menu
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#command_game_end Scene_Menu
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#command_guard Scene_Battle
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#command_item Scene_Battle
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#command_item Scene_Menu
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#command_name Window_Command
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#command_new_game Scene_Title
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#command_optimize Scene_Equip
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#command_personal Scene_Menu
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#command_save Scene_Menu
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#command_sell Scene_Shop
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#command_shutdown Scene_Title
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#command_shutdown Scene_End
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#command_skill Scene_Battle
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#command_skill Scene_Skill
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#command_skip Game_Interpreter
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#command_to_title Scene_End
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#common_event_id Game_Temp
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#common_event_reserved? Game_Temp
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#conditions_met? Game_Troop
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#conditions_met? Game_Enemy
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#conditions_met? Game_Event
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#conditions_met_hp? Game_Enemy
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#conditions_met_mp? Game_Enemy
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#conditions_met_party_level? Game_Enemy
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#conditions_met_state? Game_Enemy
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#conditions_met_switch? Game_Enemy
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#conditions_met_turns? Game_Enemy
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#confusion? Game_BattlerBase
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#confusion_level Game_BattlerBase
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#confusion_target Game_Action
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#consume_item Game_Battler
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#consume_item Game_Party
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#contents_height Window_Base
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#contents_height Window_HorzCommand
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#contents_height Window_ScrollText
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#contents_height Window_ChoiceList
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#contents_height Window_Selectable
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#contents_width Window_HorzCommand
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#contents_width Window_Base
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continue Vocab
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#continue_enabled Window_TitleCommand
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#convert_escape_characters Window_Base
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#counter? Game_Map
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#create_actor_command_window Scene_Battle
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#create_actor_window Scene_ItemBase
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#create_actor_window Scene_Battle
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#create_actors Spriteset_Battle
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#create_all_windows Window_Message
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#create_all_windows Scene_Map
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#create_all_windows Scene_Battle
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#create_back_bitmap Window_Message
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#create_back_bitmap Window_BattleLog
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#create_back_sprite Window_BattleLog
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#create_back_sprite Window_Message
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#create_background Scene_Title
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#create_background Scene_Gameover
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#create_background Scene_End
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#create_background Scene_MenuBase
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#create_battleback1 Spriteset_Battle
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#create_battleback2 Spriteset_Battle
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#create_bitmap Sprite_Timer
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#create_blurry_background_bitmap Spriteset_Battle
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#create_buy_window Scene_Shop
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#create_category_window Scene_Shop
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#create_category_window Scene_Item
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#create_characters Spriteset_Map
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#create_command_window Scene_Menu
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#create_command_window Scene_Shop
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#create_command_window Scene_End
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#create_command_window Scene_Equip
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#create_command_window Scene_Skill
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#create_command_window Scene_Title
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#create_contents Window_Base
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#create_debug_help_window Scene_Debug
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#create_dummy_window Scene_Shop
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#create_enemies Spriteset_Battle
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#create_enemy_window Scene_Battle
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#create_fiber Game_Interpreter
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#create_foreground Scene_Title
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create_game_objects DataManager
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#create_gold_window Scene_Shop
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#create_gold_window Scene_Menu
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#create_help_window Scene_Battle
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#create_help_window Scene_File
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#create_help_window Scene_MenuBase
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#create_info_viewport Scene_Battle
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#create_item_window Scene_Item
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#create_item_window Scene_Battle
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#create_item_window Scene_Equip
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#create_item_window Scene_Skill
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#create_left_window Scene_Debug
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#create_location_window Scene_Map
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#create_log_window Scene_Battle
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#create_main_viewport Scene_Base
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#create_message_window Scene_Battle
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#create_message_window Scene_Map
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#create_new_particle Spriteset_Weather
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#create_number_window Scene_Shop
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#create_parallax Spriteset_Map
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#create_party_command_window Scene_Battle
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#create_pictures Spriteset_Battle
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#create_pictures Spriteset_Map
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#create_rain_bitmap Spriteset_Weather
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#create_right_window Scene_Debug
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#create_savefile_viewport Scene_File
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#create_savefile_windows Scene_File
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#create_scroll_text_window Scene_Map
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#create_scroll_text_window Scene_Battle
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#create_sell_window Scene_Shop
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#create_shadow Spriteset_Map
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#create_skill_window Scene_Battle
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#create_slot_window Scene_Equip
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#create_snow_bitmap Spriteset_Weather
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#create_spriteset Scene_Map
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#create_spriteset Scene_Battle
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#create_status_window Scene_Battle
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#create_status_window Scene_Menu
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#create_status_window Scene_Shop
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#create_status_window Scene_Skill
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#create_status_window Scene_Equip
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#create_storm_bitmap Spriteset_Weather
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#create_tilemap Spriteset_Map
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#create_timer Spriteset_Map
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#create_timer Spriteset_Battle
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#create_vehicles Game_Map
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#create_viewports Spriteset_Map
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#create_viewports Spriteset_Battle
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#create_weather Spriteset_Map
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#cri Game_BattlerBase
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#crisis_color Window_Base
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#critical Game_ActionResult
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#currency_unit Scene_Shop
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#currency_unit Window_Gold
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currency_unit Vocab
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#currency_unit= Window_ShopNumber
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#current_action Game_Battler
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#current_data Window_Command
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#current_equipped_item Window_ShopStatus
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#current_ext Window_Command
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#current_id Window_DebugRight
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#current_item_enabled? Window_ShopSell
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#current_item_enabled? Window_Selectable
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#current_item_enabled? Window_ShopBuy
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#current_item_enabled? Window_ItemList
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#current_item_enabled? Window_EquipSlot
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#current_item_enabled? Window_SkillList
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#current_item_enabled? Window_Command
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#current_level_exp Game_Actor
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#current_symbol Window_Command
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#cursor_all Window_Selectable
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#cursor_down Window_Selectable
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#cursor_down Window_NameInput
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#cursor_down Window_HorzCommand
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#cursor_down Scene_File
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#cursor_fix Window_Selectable
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#cursor_left Window_Selectable
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#cursor_left Window_NameInput
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#cursor_left Window_NumberInput
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#cursor_left? Scene_ItemBase
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#cursor_movable? Window_Selectable
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#cursor_movable? Window_NameInput
-
#cursor_pagedown Window_NameInput
-
#cursor_pagedown Window_Selectable
-
#cursor_pagedown Window_HorzCommand
-
#cursor_pagedown Scene_File
-
#cursor_pageup Window_Selectable
-
#cursor_pageup Window_HorzCommand
-
#cursor_pageup Scene_File
-
#cursor_pageup Window_NameInput
-
#cursor_right Window_Selectable
-
#cursor_right Window_NameInput
-
#cursor_right Window_NumberInput
-
#cursor_up Window_HorzCommand
-
#cursor_up Window_Selectable
-
#cursor_up Scene_File
-
#cursor_up Window_NameInput
-
#cursor_width Window_ShopNumber
-
#cursor_x Window_ShopNumber
-
#damage_floor? Game_Map
-
#dash? Game_CharacterBase
-
#dash? Game_Player
-
#data Game_Map
-
#deactivate Window_Base
-
#dead? Game_BattlerBase
-
#dead_members Game_Unit
-
#death_state? Game_BattlerBase
-
#death_state_id Game_BattlerBase
-
#debuff? Game_Battler
-
#debuff_max? Game_Battler
-
#debuff_rate Game_BattlerBase
-
#debug_through? Game_Player
-
#debug_through? Game_CharacterBase
-
#decide_random_target Game_Action
-
#def Game_BattlerBase
-
#default_battleback1_name Spriteset_Battle
-
#default_battleback2_name Spriteset_Battle
-
delete_save_file DataManager
-
#description Game_Actor
-
#determine_item Scene_ItemBase
-
#diagonal_passable? Game_CharacterBase
-
#die Game_Battler
-
#dimness Spriteset_Weather
-
#direction Game_CharacterBase
-
#direction_fix Game_CharacterBase
-
#disable_dash? Game_Map
-
#discard_equip Game_Actor
-
#discard_members_equip Game_Party
-
#display_action_results Window_BattleLog
-
#display_added_states Window_BattleLog
-
#display_affected_status Window_BattleLog
-
#display_auto_affected_status Window_BattleLog
-
#display_buffs Window_BattleLog
-
#display_changed_buffs Window_BattleLog
-
#display_changed_states Window_BattleLog
-
#display_counter Window_BattleLog
-
#display_critical Window_BattleLog
-
#display_current_state Window_BattleLog
-
#display_damage Window_BattleLog
-
#display_evasion Window_BattleLog
-
display_exp BattleManager
-
#display_failure Window_BattleLog
-
#display_hp_damage Window_BattleLog
-
#display_level_up Game_Actor
-
#display_miss Window_BattleLog
-
#display_mp_damage Window_BattleLog
-
#display_name Game_Map
-
#display_reflection Window_BattleLog
-
#display_removed_states Window_BattleLog
-
#display_substitute Window_BattleLog
-
#display_tp_damage Window_BattleLog
-
#display_use_item Window_BattleLog
-
#display_x Game_Map
-
#display_y Game_Map
-
#dispose Sprite_Timer
-
#dispose Window_Base
-
#dispose Spriteset_Weather
-
#dispose Spriteset_Map
-
#dispose Sprite_Base
-
#dispose Window_BattleLog
-
#dispose Window_Message
-
#dispose Sprite_Battler
-
#dispose Sprite_Picture
-
#dispose Sprite_Character
-
#dispose Spriteset_Battle
-
#dispose_actors Spriteset_Battle
-
#dispose_all_windows Window_Message
-
#dispose_all_windows Scene_Base
-
#dispose_animation Sprite_Base
-
#dispose_back_bitmap Window_BattleLog
-
#dispose_back_bitmap Window_Message
-
#dispose_back_sprite Window_BattleLog
-
#dispose_back_sprite Window_Message
-
#dispose_background Scene_Gameover
-
#dispose_background Scene_Title
-
#dispose_background Scene_MenuBase
-
#dispose_balloon Sprite_Character
-
#dispose_battleback1 Spriteset_Battle
-
#dispose_battleback2 Spriteset_Battle
-
#dispose_characters Spriteset_Map
-
#dispose_enemies Spriteset_Battle
-
#dispose_foreground Scene_Title
-
#dispose_main_viewport Scene_Base
-
#dispose_parallax Spriteset_Map
-
#dispose_pictures Spriteset_Battle
-
#dispose_pictures Spriteset_Map
-
#dispose_shadow Spriteset_Map
-
#dispose_spriteset Scene_Battle
-
#dispose_spriteset Scene_Map
-
#dispose_tilemap Spriteset_Map
-
#dispose_timer Spriteset_Battle
-
#dispose_timer Spriteset_Map
-
#dispose_viewports Spriteset_Battle
-
#dispose_viewports Spriteset_Map
-
#dispose_weather Spriteset_Map
-
#distance_per_frame Game_CharacterBase
-
#distance_x_from Game_Character
-
#distance_y_from Game_Character
-
#do_buy Scene_Shop
-
#do_scroll Game_Map
-
#do_sell Scene_Shop
-
#draw_actor_class Window_Base
-
#draw_actor_equip_info Window_ShopStatus
-
#draw_actor_face Window_Base
-
#draw_actor_graphic Window_Base
-
#draw_actor_hp Window_Base
-
#draw_actor_icons Window_Base
-
#draw_actor_level Window_Base
-
#draw_actor_mp Window_Base
-
#draw_actor_name Window_Base
-
#draw_actor_nickname Window_Base
-
#draw_actor_param Window_Base
-
#draw_actor_param_change Window_ShopStatus
-
#draw_actor_simple_status Window_Base
-
#draw_actor_tp Window_Base
-
#draw_all_items Window_Selectable
-
#draw_background Window_MapName
-
#draw_background Window_BattleLog
-
#draw_basic_area Window_BattleStatus
-
#draw_basic_info Window_Status
-
#draw_block1 Window_Status
-
#draw_block2 Window_Status
-
#draw_block3 Window_Status
-
#draw_block4 Window_Status
-
#draw_char Window_NameEdit
-
#draw_character Window_Base
-
#draw_currency_value Window_Base
-
#draw_current_and_max_values Window_Base
-
#draw_current_param Window_EquipStatus
-
#draw_description Window_Status
-
#draw_equip_info Window_ShopStatus
-
#draw_equipments Window_Status
-
#draw_exp_info Window_Status
-
#draw_face Window_Base
-
#draw_game_title Scene_Title
-
#draw_gauge Window_Base
-
#draw_gauge_area Window_BattleStatus
-
#draw_gauge_area_with_tp Window_BattleStatus
-
#draw_gauge_area_without_tp Window_BattleStatus
-
#draw_horz_line Window_Status
-
#draw_icon Window_Base
-
#draw_item Window_SkillList
-
#draw_item Window_EquipSlot
-
#draw_item Window_ItemList
-
#draw_item Window_BattleStatus
-
#draw_item Window_EquipStatus
-
#draw_item Window_MenuStatus
-
#draw_item Window_DebugLeft
-
#draw_item Window_Selectable
-
#draw_item Window_ShopBuy
-
#draw_item Window_ChoiceList
-
#draw_item Window_BattleEnemy
-
#draw_item Window_Command
-
#draw_item Window_DebugRight
-
#draw_item_background Window_MenuStatus
-
#draw_item_name Window_Base
-
#draw_item_number Window_ItemList
-
#draw_line Window_BattleLog
-
#draw_new_param Window_EquipStatus
-
#draw_number Window_ShopNumber
-
#draw_param_name Window_EquipStatus
-
#draw_parameters Window_Status
-
#draw_party_characters Window_SaveFile
-
#draw_playtime Window_SaveFile
-
#draw_possession Window_ShopStatus
-
#draw_right_arrow Window_EquipStatus
-
#draw_skill_cost Window_SkillList
-
#draw_text Window_Base
-
#draw_text_ex Window_Base
-
#draw_total_price Window_ShopNumber
-
#draw_underline Window_NameEdit
-
#driving Game_Vehicle
-
#drop_item_double? Game_Party
-
#drop_item_rate Game_Enemy
-
#dual_wield? Game_BattlerBase
-
#each Game_Pictures
-
#each Game_Followers
-
#effect? Spriteset_Battle
-
#effect? Sprite_Battler
-
#element_rate Game_BattlerBase
-
#elements_max_rate Game_Battler
-
#empty? Game_Event
-
empty_bitmap Cache
-
#empty_slot Game_Actor
-
#enable? Window_ItemList
-
#enable? Window_ShopBuy
-
#enable? Window_EquipItem
-
#enable? Window_SkillList
-
#enable? Window_ShopSell
-
#enable? Window_EquipSlot
-
#encounter Game_Player
-
#encounter_disabled Game_System
-
#encounter_half? Game_Party
-
#encounter_list Game_Map
-
#encounter_none? Game_Party
-
#encounter_ok? Game_Player
-
#encounter_progress_value Game_Player
-
#encounter_step Game_Map
-
#end_animation Sprite_Character
-
#end_animation Sprite_Base
-
#end_balloon Sprite_Character
-
#end_number_input Scene_Shop
-
#enemy Game_Enemy
-
#enemy Window_BattleEnemy
-
#enemy? Game_BattlerBase
-
#enemy? Game_Enemy
-
#enemy_id Game_Enemy
-
#enemy_names Game_Troop
-
#ensure_cursor_visible Window_HorzCommand
-
#ensure_cursor_visible Scene_File
-
#ensure_cursor_visible Window_Selectable
-
equip Vocab
-
equip2 Vocab
-
#equip_atype_ok? Game_BattlerBase
-
#equip_change_ok? Game_Actor
-
#equip_items Game_Party
-
#equip_slots Game_Actor
-
#equip_type_fixed? Game_BattlerBase
-
#equip_type_sealed? Game_BattlerBase
-
#equip_wtype_ok? Game_BattlerBase
-
#equippable? Game_BattlerBase
-
#equips Game_Actor
-
#erase Game_Picture
-
#erase Game_Event
-
#erase_buff Game_Battler
-
#erase_state Game_BattlerBase
-
#escape Game_Battler
-
escape Vocab
-
etype Vocab
-
#eva Game_BattlerBase
-
#evaded Game_ActionResult
-
#evaluate Game_Action
-
#evaluate_item Game_Action
-
#evaluate_item_with_target Game_Action
-
#event_flags Game_Troop
-
#event_id Game_Interpreter
-
#event_id_xy Game_Map
-
event_proc= BattleManager
-
#events Game_Map
-
#events_xy Game_Map
-
#events_xy_nt Game_Map
-
#execute_action Scene_Battle
-
#execute_command Game_Interpreter
-
#execute_damage Game_Battler
-
#execute_floor_damage Game_Actor
-
#exist? Game_BattlerBase
-
#exists Game_Party
-
exit SceneManager
-
#exp Game_Enemy
-
#exp Game_Actor
-
#exp_for_level Game_Actor
-
#exp_total Game_Troop
-
#exr Game_BattlerBase
-
extract_save_contents DataManager
-
face Cache
-
#face_index Game_Message
-
#face_index Game_Actor
-
#face_name Game_Message
-
#face_name Game_Actor
-
#face_width Window_NameEdit
-
#fade_loop Scene_Map
-
#fade_type Game_Temp
-
#fadein Scene_Map
-
#fadein_speed Scene_Gameover
-
#fadein_speed Scene_Map
-
#fadeout Scene_Map
-
#fadeout_all Scene_Base
-
#fadeout_frozen_graphics Scene_Gameover
-
#fadeout_speed Scene_Gameover
-
#fadeout_speed Scene_Map
-
#fadeout_speed_to_title Scene_Map
-
#fdr Game_BattlerBase
-
#feature_objects Game_BattlerBase
-
#feature_objects Game_Enemy
-
#feature_objects Game_Actor
-
#features Game_BattlerBase
-
#features_pi Game_BattlerBase
-
#features_set Game_BattlerBase
-
#features_sum Game_BattlerBase
-
#features_sum_all Game_BattlerBase
-
#features_with_id Game_BattlerBase
-
#fiber_main Window_Message
-
fight Vocab
-
#figures Window_ShopNumber
-
#final_exp_rate Game_Actor
-
#find_proper_page Game_Event
-
#first_savefile_index Scene_Save
-
#first_savefile_index Scene_Load
-
#first_savefile_index Scene_File
-
first_scene_class SceneManager
-
#fitting_height Window_Base
-
#flash_color Game_Screen
-
#followers Game_Player
-
#force_action Game_Battler
-
force_action BattleManager
-
#force_change_equip Game_Actor
-
#force_move_forward Game_Player
-
#force_move_route Game_Character
-
#forcing Game_Action
-
#forget_skill Game_Actor
-
formation Vocab
-
#formation_disabled Game_System
-
#formation_enabled Window_MenuCommand
-
#friends_unit Game_Action
-
#friends_unit Game_Enemy
-
#friends_unit Game_Actor
-
gain_drop_items BattleManager
-
gain_exp BattleManager
-
#gain_exp Game_Actor
-
#gain_gold Game_Party
-
gain_gold BattleManager
-
#gain_item Game_Party
-
#game_data_operand Game_Interpreter
-
game_end Vocab
-
#gather Game_Followers
-
#gather? Game_Follower
-
#gather? Game_Followers
-
#gathering? Game_Followers
-
#gauge_area_rect Window_BattleStatus
-
#gauge_area_width Window_BattleStatus
-
#gauge_back_color Window_Base
-
#get_character Game_Interpreter
-
#get_off Game_Vehicle
-
#get_off_vehicle Game_Player
-
#get_on Game_Vehicle
-
#get_on_off_vehicle Game_Player
-
#get_on_vehicle Game_Player
-
#gold Game_Party
-
#gold Game_Enemy
-
#gold_double? Game_Party
-
#gold_rate Game_Troop
-
#gold_total Game_Troop
-
goto SceneManager
-
#goto_title Scene_Gameover
-
#graphic_changed? Sprite_Character
-
#grd Game_BattlerBase
-
guard Vocab
-
#guard? Game_BattlerBase
-
#guard_skill_id Game_BattlerBase
-
#guard_usable? Game_BattlerBase
-
#handle? Window_Selectable
-
#has_item? Game_Party
-
#has_text? Game_Message
-
#height Game_Map
-
#height= Window_Selectable
-
#help_text Scene_Debug
-
#help_window Window_Selectable
-
#help_window_text Scene_Save
-
#help_window_text Scene_Load
-
#help_window_text Scene_File
-
#hidden? Game_BattlerBase
-
#hide Window_BattleSkill
-
#hide Window_BattleEnemy
-
#hide Game_BattlerBase
-
#hide Window_BattleItem
-
#hide Window_Base
-
#hide Window_BattleActor
-
#hide_sub_window Scene_ItemBase
-
#highest_level Game_Party
-
#hit Game_BattlerBase
-
#hit? Game_ActionResult
-
#horizontal? Window_Selectable
-
#hp Game_BattlerBase
-
hp Vocab
-
hp_a Vocab
-
#hp_color Window_Base
-
#hp_damage Game_ActionResult
-
#hp_damage_text Game_ActionResult
-
#hp_drain Game_ActionResult
-
#hp_gauge_color1 Window_Base
-
#hp_gauge_color2 Window_Base
-
#hp_rate Game_BattlerBase
-
#hrg Game_BattlerBase
-
hue_changed_bitmap Cache
-
#id Game_CharacterBase
-
#id Game_Actor
-
#in_airship? Game_Player
-
#in_battle Game_Unit
-
#in_boat? Game_Player
-
#in_ship? Game_Player
-
in_turn? BattleManager
-
#include? Window_EquipItem
-
#include? Window_ItemList
-
#include? Window_BattleItem
-
include? Cache
-
#include? Window_SkillList
-
#increase_steps Game_CharacterBase
-
#increase_steps Game_Player
-
#increase_steps Game_Party
-
#increase_turn Game_Troop
-
#index Scene_File
-
#index Game_Enemy
-
#index Window_NameEdit
-
#index Window_Selectable
-
#index Game_Actor
-
#index_to_etype_id Game_Actor
-
init DataManager
-
#init_all_items Game_Party
-
#init_basic Game_Picture
-
init_command_position Window_MenuCommand
-
#init_equips Game_Actor
-
#init_exp Game_Actor
-
#init_graphics Game_Actor
-
init_members BattleManager
-
#init_members Spriteset_Weather
-
#init_move_speed Game_Vehicle
-
#init_private_members Game_Character
-
#init_private_members Game_Event
-
#init_private_members Game_CharacterBase
-
#init_public_members Game_Character
-
#init_public_members Game_Event
-
#init_public_members Game_CharacterBase
-
#init_rotate Game_Picture
-
#init_screen_tone Game_Troop
-
#init_selection Scene_File
-
#init_skills Game_Actor
-
#init_target Game_Picture
-
#init_tone Game_Picture
-
#init_tp Game_Battler
-
#init_visibility Sprite_Battler
-
#initialize Window_EquipItem
-
#initialize Game_System
-
#initialize Game_BattlerBase
-
#initialize Game_Screen
-
#initialize Window_ShopStatus
-
#initialize Window_NumberInput
-
#initialize Game_Player
-
#initialize Game_Actors
-
#initialize Game_Action
-
#initialize Game_Followers
-
#initialize Window_NameInput
-
#initialize Window_BattleSkill
-
#initialize Window_ShopSell
-
#initialize Window_ItemList
-
#initialize Game_ActionResult
-
#initialize Window_ShopNumber
-
#initialize Window_PartyCommand
-
#initialize Window_Message
-
#initialize Game_Troop
-
#initialize Game_Timer
-
#initialize Game_Pictures
-
#initialize Window_ChoiceList
-
#initialize Window_MenuCommand
-
#initialize Game_Party
-
#initialize Window_DebugLeft
-
#initialize Window_BattleStatus
-
#initialize Window_EquipStatus
-
#initialize Game_Event
-
#initialize Game_Enemy
-
#initialize Game_Switches
-
#initialize Game_CommonEvent
-
#initialize Window_KeyItem
-
#initialize Window_ItemCategory
-
#initialize Spriteset_Map
-
#initialize Game_Actor
-
#initialize Window_BattleItem
-
#initialize Window_EquipSlot
-
#initialize Window_SkillList
-
#initialize Sprite_Character
-
#initialize Game_Unit
-
#initialize Game_BaseItem
-
#initialize Window_ShopCommand
-
#initialize Window_BattleEnemy
-
#initialize Game_Temp
-
#initialize Window_TitleCommand
-
#initialize Game_Map
-
#initialize Game_Follower
-
#initialize Window_GameEnd
-
#initialize Window_SkillCommand
-
#initialize Window_SaveFile
-
#initialize Window_ScrollText
-
#initialize Window_MapName
-
#initialize Window_Status
-
#initialize Game_Message
-
#initialize Window_MenuStatus
-
#initialize Window_DebugRight
-
#initialize Game_Variables
-
#initialize Sprite_Timer
-
#initialize Window_Selectable
-
#initialize Window_MenuActor
-
#initialize Spriteset_Weather
-
#initialize Sprite_Battler
-
#initialize Window_BattleLog
-
#initialize Game_Interpreter
-
#initialize Game_SelfSwitches
-
#initialize Game_Battler
-
#initialize Window_SkillStatus
-
#initialize Window_Help
-
#initialize Window_Gold
-
#initialize Game_CharacterBase
-
#initialize Window_NameEdit
-
#initialize Sprite_Picture
-
#initialize Window_Command
-
#initialize Window_BattleActor
-
#initialize Window_Base
-
#initialize Sprite_Base
-
#initialize Window_ShopBuy
-
#initialize Spriteset_Battle
-
#initialize Window_EquipCommand
-
#initialize Game_Vehicle
-
#initialize Window_ActorCommand
-
#initialize Game_Picture
-
#input Game_Actor
-
#input_choice Window_Message
-
#input_item Window_Message
-
#input_number Window_Message
-
#input_pause Window_Message
-
input_start BattleManager
-
#inputable? Game_Party
-
#inputable? Game_BattlerBase
-
#interpreter Game_Troop
-
#interpreter Game_Map
-
#invoke_counter_attack Scene_Battle
-
#invoke_item Scene_Battle
-
#invoke_magic_reflection Scene_Battle
-
#is_armor? Game_BaseItem
-
#is_item? Game_BaseItem
-
#is_nil? Game_BaseItem
-
#is_ok? Window_NameInput
-
#is_page_change? Window_NameInput
-
#is_skill? Game_BaseItem
-
#is_weapon? Game_BaseItem
-
#item Game_Action
-
#item Window_ItemList
-
#item Window_ShopBuy
-
item Vocab
-
#item Scene_ItemBase
-
#item Window_EquipSlot
-
#item Window_SkillList
-
#item= Window_ShopStatus
-
#item_apply Game_Battler
-
#item_choice? Game_Message
-
#item_choice_variable_id Game_Message
-
#item_cnt Game_Battler
-
#item_conditions_met? Game_BattlerBase
-
#item_container Game_Party
-
#item_cri Game_Battler
-
#item_effect_add_buff Game_Battler
-
#item_effect_add_debuff Game_Battler
-
#item_effect_add_state Game_Battler
-
#item_effect_add_state_attack Game_Battler
-
#item_effect_add_state_normal Game_Battler
-
#item_effect_apply Game_Battler
-
#item_effect_common_event Game_Battler
-
#item_effect_gain_tp Game_Battler
-
#item_effect_grow Game_Battler
-
#item_effect_learn_skill Game_Battler
-
#item_effect_recover_hp Game_Battler
-
#item_effect_recover_mp Game_Battler
-
#item_effect_remove_buff Game_Battler
-
#item_effect_remove_debuff Game_Battler
-
#item_effect_remove_state Game_Battler
-
#item_effect_special Game_Battler
-
#item_effect_test Game_Battler
-
#item_effects_valid? Scene_ItemBase
-
#item_element_rate Game_Battler
-
#item_eva Game_Battler
-
#item_global_effect_apply Game_Battler
-
#item_has_any_valid_effects? Game_Battler
-
#item_height Window_MenuStatus
-
#item_height Window_Selectable
-
#item_hit Game_Battler
-
#item_max Window_DebugLeft
-
#item_max Window_ItemList
-
#item_max Window_ShopBuy
-
#item_max Scene_File
-
#item_max Window_DebugRight
-
#item_max Window_Selectable
-
#item_max Window_BattleStatus
-
#item_max Window_BattleEnemy
-
#item_max Window_Command
-
#item_max Window_MenuStatus
-
#item_max Window_SkillList
-
#item_max Window_EquipSlot
-
#item_max? Game_Party
-
#item_mrf Game_Battler
-
#item_number Game_Party
-
#item_object Game_Enemy
-
#item_rect Window_HorzCommand
-
#item_rect Window_Selectable
-
#item_rect Window_NameInput
-
#item_rect Window_NumberInput
-
#item_rect Window_NameEdit
-
#item_rect_for_text Window_Selectable
-
#item_target_actors Scene_ItemBase
-
#item_target_candidates Game_Action
-
#item_test Game_Battler
-
#item_usable? Scene_ItemBase
-
#item_user_effect Game_Battler
-
#item_width Window_Selectable
-
#item_window Window_ItemCategory
-
#item_window Window_EquipSlot
-
#item_y Window_ShopNumber
-
#items Game_Party
-
#iterate_actor_id Game_Interpreter
-
#iterate_actor_index Game_Interpreter
-
#iterate_actor_var Game_Interpreter
-
#iterate_battler Game_Interpreter
-
#iterate_enemy_index Game_Interpreter
-
#japanese? Game_System
-
judge_win_loss BattleManager
-
#jump Game_Character
-
#jump_height Game_CharacterBase
-
#jumping? Game_CharacterBase
-
key_item Vocab
-
#knockout_color Window_Base
-
#ladder? Game_CharacterBase
-
#ladder? Game_Map
-
#land_ok? Game_Vehicle
-
#last_item Game_Party
-
last_savefile_index DataManager
-
#last_skill Game_Actor
-
#last_target_index Game_Battler
-
#last_text Window_BattleLog
-
latest_savefile_index DataManager
-
#layered_tiles Game_Map
-
#layered_tiles_flag? Game_Map
-
#leader Game_Party
-
#learn_skill Game_Actor
-
#left Window_NameEdit
-
#letter Game_Enemy
-
#letter_table Game_Troop
-
#level Game_Actor
-
level Vocab
-
level_a Vocab
-
#level_down Game_Actor
-
#level_up Game_Actor
-
#line_color Window_Status
-
#line_height Window_Base
-
#line_number Window_BattleLog
-
#list Game_Event
-
#load_animation_bitmap Sprite_Base
-
load_battle_test_database DataManager
-
load_bitmap Cache
-
load_database DataManager
-
load_game DataManager
-
load_game_without_rescue DataManager
-
load_header DataManager
-
load_header_without_rescue DataManager
-
load_normal_database DataManager
-
#load_system_settings Game_Vehicle
-
#load_tileset Spriteset_Map
-
#lock Game_Event
-
#loop_horizontal? Game_Map
-
#loop_vertical? Game_Map
-
#lose_gold Game_Party
-
#lose_item Game_Party
-
#luk Game_BattlerBase
-
#luk_effect_rate Game_Battler
-
#magic_reflection Game_Battler
-
#main Scene_Base
-
#main_commands_enabled Window_MenuCommand
-
#make_action_list Game_Actor
-
make_action_orders BattleManager
-
#make_action_times Game_Battler
-
#make_actions Game_Battler
-
#make_actions Game_Enemy
-
#make_actions Game_Actor
-
#make_actions Game_Unit
-
#make_animation_sprites Sprite_Base
-
#make_auto_battle_actions Game_Actor
-
#make_command_list Window_MenuCommand
-
#make_command_list Window_ItemCategory
-
#make_command_list Window_PartyCommand
-
#make_command_list Window_TitleCommand
-
#make_command_list Window_ActorCommand
-
#make_command_list Window_SkillCommand
-
#make_command_list Window_EquipCommand
-
#make_command_list Window_ChoiceList
-
#make_command_list Window_ShopCommand
-
#make_command_list Window_Command
-
#make_command_list Window_GameEnd
-
#make_confusion_actions Game_Actor
-
#make_damage Game_ActionResult
-
#make_damage_value Game_Battler
-
#make_drop_items Game_Troop
-
#make_drop_items Game_Enemy
-
#make_encounter_count Game_Player
-
#make_encounter_troop_id Game_Player
-
make_escape_ratio BattleManager
-
make_filename DataManager
-
#make_font_bigger Window_Base
-
#make_font_smaller Window_Base
-
#make_item_list Window_ShopBuy
-
#make_item_list Window_ItemList
-
#make_item_list Window_SkillList
-
make_save_contents DataManager
-
make_save_header DataManager
-
#make_speed Game_Battler
-
#make_targets Game_Action
-
#make_unique_names Game_Troop
-
#map_id Game_Interpreter
-
#map_id Game_Map
-
#map_passable? Game_CharacterBase
-
#map_passable? Game_Player
-
#marshal_dump Game_Interpreter
-
#marshal_load Game_Interpreter
-
#mat Game_BattlerBase
-
#max_altitude Game_Vehicle
-
#max_battle_members Game_Party
-
#max_buy Scene_Shop
-
#max_char Window_NameEdit
-
#max_choice_width Window_ChoiceList
-
#max_floor_damage Game_Actor
-
#max_gold Game_Party
-
#max_item_number Game_Party
-
#max_level Game_Actor
-
#max_level? Game_Actor
-
#max_line_number Window_BattleLog
-
#max_sell Scene_Shop
-
#max_slip_damage Game_Battler
-
#max_tp Game_BattlerBase
-
#mcr Game_BattlerBase
-
#mdf Game_BattlerBase
-
#mdr Game_BattlerBase
-
#members Game_Troop
-
#members Game_Party
-
#members Game_Unit
-
#members_equip_include? Game_Party
-
#memorize_move_route Game_Character
-
#menu_actor Game_Party
-
#menu_actor= Game_Party
-
#menu_actor_next Game_Party
-
#menu_actor_prev Game_Party
-
#menu_disabled Game_System
-
#message_speed Window_BattleLog
-
#method_wait= Window_BattleLog
-
#method_wait_for_effect= Window_BattleLog
-
method_wait_for_message= BattleManager
-
#mev Game_BattlerBase
-
#mhp Game_BattlerBase
-
#missed Game_ActionResult
-
#mmp Game_BattlerBase
-
#mode Window_DebugLeft
-
#mode Window_DebugRight
-
#money Scene_Shop
-
#money= Window_ShopBuy
-
#most_important_state_text Game_BattlerBase
-
#movable? Game_Vehicle
-
#movable? Game_BattlerBase
-
#movable? Game_Player
-
#movable_members Game_Unit
-
#move Game_Picture
-
#move Game_Followers
-
#move_animation Sprite_Character
-
#move_away_from_character Game_Character
-
#move_away_from_player Game_Character
-
#move_backward Game_Character
-
#move_by_input Game_Player
-
#move_diagonal Game_Player
-
#move_diagonal Game_CharacterBase
-
#move_forward Game_Character
-
#move_frequency Game_CharacterBase
-
#move_info_viewport Scene_Battle
-
#move_random Game_Character
-
#move_route_forcing Game_Character
-
#move_speed Game_CharacterBase
-
#move_straight Game_Player
-
#move_straight Game_CharacterBase
-
#move_toward_character Game_Character
-
#move_toward_player Game_Character
-
#move_type_custom Game_Event
-
#move_type_random Game_Event
-
#move_type_toward_player Game_Event
-
#moveto Game_CharacterBase
-
#moveto Game_Player
-
#moving? Game_CharacterBase
-
#moving? Game_Followers
-
#mp Game_BattlerBase
-
mp Vocab
-
mp_a Vocab
-
#mp_color Window_Base
-
#mp_cost_color Window_Base
-
#mp_damage Game_ActionResult
-
#mp_damage_text Game_ActionResult
-
#mp_drain Game_ActionResult
-
#mp_gauge_color1 Window_Base
-
#mp_gauge_color2 Window_Base
-
#mp_rate Game_BattlerBase
-
#mrf Game_BattlerBase
-
#mrg Game_BattlerBase
-
#name Game_Picture
-
#name Window_NameEdit
-
#name Game_Party
-
#name Game_Enemy
-
#name Game_Actor
-
#name_counts Game_Troop
-
#name_display Game_Map
-
#near_the_player? Game_Event
-
#near_the_screen? Game_Event
-
#need_new_page? Window_Message
-
#need_refresh Game_Map
-
new_game Vocab
-
#new_line_x Window_Message
-
#new_page Game_Message
-
#new_page Window_Message
-
#next_actor Scene_MenuBase
-
next_command BattleManager
-
#next_command Scene_Battle
-
#next_command Game_Actor
-
#next_event_code Game_Interpreter
-
#next_level_exp Game_Actor
-
next_subject BattleManager
-
#nickname Game_Actor
-
#normal? Game_BattlerBase
-
#normal_battleback1_name Spriteset_Battle
-
#normal_battleback2_name Spriteset_Battle
-
normal_bitmap Cache
-
#normal_color Window_Base
-
#normal_priority? Game_CharacterBase
-
#normal_walk? Game_Player
-
#num_input? Game_Message
-
#num_input_digits_max Game_Message
-
#num_input_variable_id Game_Message
-
#number Game_Picture
-
#number Window_ShopNumber
-
#object Game_BaseItem
-
#object= Game_BaseItem
-
#object_character? Game_CharacterBase
-
#obtain_escape_code Window_Base
-
#obtain_escape_param Window_Base
-
#occasion_ok? Game_BattlerBase
-
#ok_enabled? Window_Command
-
#ok_enabled? Window_Selectable
-
#on_action_end Game_Battler
-
#on_actor_cancel Scene_Battle
-
#on_actor_cancel Scene_ItemBase
-
#on_actor_change Scene_Status
-
#on_actor_change Scene_Skill
-
#on_actor_change Scene_Equip
-
#on_actor_change Scene_MenuBase
-
#on_actor_ok Scene_Battle
-
#on_actor_ok Scene_ItemBase
-
#on_after_load Game_System
-
#on_battle_end Game_Battler
-
#on_battle_end Game_Unit
-
#on_battle_start Game_Battler
-
#on_battle_start Game_Unit
-
#on_before_save Game_System
-
#on_buy_cancel Scene_Shop
-
#on_buy_ok Scene_Shop
-
#on_cancel Window_KeyItem
-
#on_category_cancel Scene_Shop
-
#on_category_ok Scene_Shop
-
#on_category_ok Scene_Item
-
#on_change Game_SelfSwitches
-
#on_change Game_Switches
-
#on_change Game_Variables
-
#on_damage Game_Battler
-
#on_damage_floor? Game_Player
-
on_encounter BattleManager
-
#on_enemy_cancel Scene_Battle
-
#on_enemy_ok Scene_Battle
-
#on_expire Game_Timer
-
#on_formation_cancel Scene_Menu
-
#on_formation_ok Scene_Menu
-
#on_input_ok Scene_Name
-
#on_item_cancel Scene_Battle
-
#on_item_cancel Scene_Skill
-
#on_item_cancel Scene_Equip
-
#on_item_cancel Scene_Item
-
#on_item_ok Scene_Battle
-
#on_item_ok Scene_Skill
-
#on_item_ok Scene_Equip
-
#on_item_ok Scene_Item
-
#on_left_ok Scene_Debug
-
#on_load_success Scene_Load
-
#on_name_add Window_NameInput
-
#on_name_ok Window_NameInput
-
#on_number_cancel Scene_Shop
-
#on_number_ok Scene_Shop
-
#on_ok Window_KeyItem
-
#on_personal_cancel Scene_Menu
-
#on_personal_ok Scene_Menu
-
#on_player_walk Game_Party
-
#on_player_walk Game_Actor
-
#on_restrict Game_Battler
-
#on_right_cancel Scene_Debug
-
#on_save_success Scene_Save
-
#on_savefile_cancel Scene_File
-
#on_savefile_ok Scene_Save
-
#on_savefile_ok Scene_Load
-
#on_savefile_ok Scene_File
-
#on_sell_cancel Scene_Shop
-
#on_sell_ok Scene_Shop
-
#on_skill_cancel Scene_Battle
-
#on_skill_ok Scene_Battle
-
#on_slot_cancel Scene_Equip
-
#on_slot_ok Scene_Equip
-
#on_turn_end Game_Battler
-
#opacity Game_Picture
-
#opacity Game_CharacterBase
-
#open Window_Gold
-
#open Window_Base
-
#open Window_MapName
-
#open_and_wait Window_Message
-
#operate_value Game_Interpreter
-
#operate_variable Game_Interpreter
-
#opponents_unit Game_Action
-
#opponents_unit Game_Enemy
-
#opponents_unit Game_Actor
-
#opposite? Game_Battler
-
optimize Vocab
-
#optimize_equipments Game_Actor
-
#origin Game_Picture
-
#original_name Game_Enemy
-
#overworld? Game_Map
-
#overworld_battleback1_name Spriteset_Battle
-
#overworld_battleback2_name Spriteset_Battle
-
#overwrite_buff_turns Game_Battler
-
#ox Spriteset_Weather
-
#oy Spriteset_Weather
-
#page_item_max Window_Selectable
-
#page_max Window_ShopStatus
-
#page_row_max Window_Selectable
-
#page_size Window_ShopStatus
-
parallax Cache
-
#parallax_name Game_Map
-
#parallax_ox Game_Map
-
#parallax_oy Game_Map
-
#parallel_common_events Game_Map
-
param Vocab
-
#param Game_BattlerBase
-
#param_base Game_Enemy
-
#param_base Game_Actor
-
#param_base Game_BattlerBase
-
#param_buff_rate Game_BattlerBase
-
#param_change_color Window_Base
-
#param_id Window_ShopStatus
-
#param_max Game_Actor
-
#param_max Game_BattlerBase
-
#param_min Game_BattlerBase
-
#param_plus Game_BattlerBase
-
#param_plus Game_Actor
-
#param_rate Game_BattlerBase
-
#particle_color1 Spriteset_Weather
-
#particle_color2 Spriteset_Weather
-
#party_ability Game_BattlerBase
-
#party_ability Game_Party
-
#party_member_name Window_Base
-
#passable? Game_CharacterBase
-
#passable? Game_Map
-
#pattern Game_CharacterBase
-
#pay_skill_cost Game_BattlerBase
-
#pdr Game_BattlerBase
-
#pending_color Window_Base
-
#pending_index Window_MenuStatus
-
#perform_battle_transition Scene_Map
-
#perform_collapse_effect Game_Enemy
-
#perform_collapse_effect Game_Actor
-
#perform_damage_effect Game_Enemy
-
#perform_damage_effect Game_Actor
-
#perform_map_damage_effect Game_Battler
-
#perform_map_damage_effect Game_Actor
-
#perform_transfer Game_Player
-
#perform_transfer Scene_Map
-
#perform_transition Scene_Base
-
#perform_transition Scene_Map
-
#perform_transition Scene_Gameover
-
#pha Game_BattlerBase
-
picture Cache
-
#pictures Game_Screen
-
play_actor_collapse Sound
-
play_actor_damage Sound
-
play_battle_bgm BattleManager
-
play_battle_end_me BattleManager
-
play_battle_start Sound
-
play_boss_collapse1 Sound
-
play_boss_collapse2 Sound
-
play_buzzer Sound
-
play_cancel Sound
-
play_cursor Sound
-
play_enemy_attack Sound
-
play_enemy_collapse Sound
-
play_enemy_damage Sound
-
play_equip Sound
-
play_escape Sound
-
play_evasion Sound
-
#play_gameover_music Scene_Gameover
-
play_load Sound
-
play_magic_evasion Sound
-
play_miss Sound
-
play_ok Sound
-
play_recovery Sound
-
play_reflection Sound
-
play_save Sound
-
#play_se_for_item Scene_Skill
-
#play_se_for_item Scene_Item
-
play_shop Sound
-
play_system_sound Sound
-
#play_title_music Scene_Title
-
play_use_item Sound
-
play_use_skill Sound
-
#playtime Game_System
-
#playtime_s Game_System
-
#plural Game_Enemy
-
#pos? Game_Vehicle
-
#pos? Game_CharacterBase
-
#pos_nt? Game_CharacterBase
-
#position Game_Message
-
#post_start Scene_Battle
-
#post_start Scene_Base
-
#post_transfer Scene_Map
-
#power Spriteset_Weather
-
#power_down_color Window_Base
-
#power_up_color Window_Base
-
#pre_battle_scene Scene_Map
-
#pre_terminate Scene_Battle
-
#pre_terminate Scene_Base
-
#pre_terminate Scene_Map
-
#pre_terminate Scene_End
-
#pre_title_scene Scene_Map
-
#pre_transfer Scene_Map
-
#prepare Game_Action
-
#prepare Scene_Shop
-
#prepare Scene_Name
-
#preserve_tp? Game_BattlerBase
-
#prev_actor Scene_MenuBase
-
#price Window_ShopBuy
-
#price_y Window_ShopNumber
-
prior_command BattleManager
-
#prior_command Scene_Battle
-
#prior_command Game_Actor
-
#priority_type Game_CharacterBase
-
process_abort BattleManager
-
#process_action Scene_Battle
-
#process_action_end Scene_Battle
-
#process_all_text Window_Message
-
#process_back Window_NameInput
-
#process_cancel Window_Selectable
-
#process_cancel Window_NumberInput
-
#process_cancel Window_DebugLeft
-
#process_character Window_Base
-
#process_cursor_move Window_Selectable
-
#process_cursor_move Window_NameInput
-
#process_cursor_move Window_NumberInput
-
process_defeat BattleManager
-
#process_digit_change Window_NumberInput
-
#process_draw_icon Window_Base
-
#process_draw_icon Window_Message
-
process_escape BattleManager
-
#process_escape_character Window_Base
-
#process_escape_character Window_Message
-
#process_event Scene_Battle
-
#process_forced_action Scene_Battle
-
#process_handling Window_Selectable
-
#process_handling Window_NameInput
-
#process_handling Window_NumberInput
-
#process_input Window_Message
-
#process_jump Window_NameInput
-
#process_move_command Game_Character
-
#process_new_line Window_Base
-
#process_new_line Window_Message
-
#process_new_page Window_Base
-
#process_new_page Window_Message
-
#process_normal_character Window_Base
-
#process_normal_character Window_Message
-
#process_ok Window_NameInput
-
#process_ok Window_Selectable
-
#process_ok Window_MenuActor
-
#process_ok Window_MenuStatus
-
#process_ok Window_NumberInput
-
#process_ok Window_MenuCommand
-
#process_pagedown Window_Selectable
-
#process_pageup Window_Selectable
-
#process_route_end Game_Character
-
process_victory BattleManager
-
#raise_preemptive? Game_Party
-
#random_dead_target Game_Unit
-
#random_target Game_Unit
-
rate_preemptive BattleManager
-
#rate_preemptive Game_Party
-
rate_surprise BattleManager
-
#rate_surprise Game_Party
-
#real_move_speed Game_CharacterBase
-
#real_x Game_CharacterBase
-
#real_y Game_CharacterBase
-
#rec Game_BattlerBase
-
#recover_all Game_BattlerBase
-
#redraw Sprite_Timer
-
#redraw_current_item Window_Selectable
-
#redraw_item Window_Selectable
-
#referesh_vehicles Game_Map
-
#refresh Game_Vehicle
-
#refresh Window_ShopStatus
-
#refresh Window_Gold
-
#refresh Window_Help
-
#refresh Window_DebugRight
-
#refresh Window_NameInput
-
#refresh Window_EquipStatus
-
#refresh Window_SkillStatus
-
#refresh Window_NumberInput
-
#refresh Game_Player
-
#refresh Window_ScrollText
-
#refresh Game_Event
-
#refresh Game_Actor
-
#refresh Window_BattleStatus
-
#refresh Window_DebugLeft
-
#refresh Game_Map
-
#refresh Game_CommonEvent
-
#refresh Window_Selectable
-
#refresh Game_BattlerBase
-
#refresh Window_SkillList
-
#refresh Window_NameEdit
-
#refresh Window_SaveFile
-
#refresh Window_ItemList
-
#refresh Window_ShopBuy
-
#refresh Window_ShopNumber
-
#refresh Window_MapName
-
#refresh Window_Command
-
#refresh Window_BattleLog
-
#refresh Game_Followers
-
#refresh Window_Status
-
#refresh Game_Follower
-
#refresh_characters Spriteset_Map
-
#refresh_help_window Scene_Debug
-
#refresh_status Scene_Battle
-
#refresh_tile_events Game_Map
-
#regenerate_all Game_Battler
-
#regenerate_hp Game_Battler
-
#regenerate_mp Game_Battler
-
#regenerate_tp Game_Battler
-
#region_id Game_CharacterBase
-
#region_id Game_Map
-
#release_unequippable_items Game_Actor
-
reload_map_if_updated DataManager
-
#remove_actor Game_Party
-
#remove_all_buffs Game_Battler
-
#remove_battle_states Game_Battler
-
#remove_buff Game_Battler
-
#remove_buffs_auto Game_Battler
-
#remove_current_action Game_Battler
-
#remove_sprite Spriteset_Weather
-
#remove_state Game_Battler
-
#remove_states_auto Game_Battler
-
#remove_states_by_damage Game_Battler
-
#removed_buffs Game_ActionResult
-
#removed_state_objects Game_ActionResult
-
#removed_states Game_ActionResult
-
#replace_text Window_BattleLog
-
#replay_bgm Game_System
-
replay_bgm_and_bgs BattleManager
-
#reserve_common_event Game_Temp
-
#reserve_members_exp_rate Game_Actor
-
#reserve_transfer Game_Player
-
#reserved_common_event Game_Temp
-
#reset_font_settings Window_Base
-
#reset_state_counts Game_Battler
-
#restore_default Window_NameEdit
-
#restore_move_route Game_Character
-
#restriction Game_BattlerBase
-
#result Game_Battler
-
return SceneManager
-
#return_scene Scene_Base
-
#reverse_dir Game_CharacterBase
-
#reverse_each Game_Followers
-
#revert_to_normal Sprite_Battler
-
#revive Game_Battler
-
revive_battle_members BattleManager
-
#right_window Window_DebugLeft
-
#rotate Game_Picture
-
#round_x Game_Map
-
#round_x_with_direction Game_Map
-
#round_y Game_Map
-
#round_y_with_direction Game_Map
-
#row Window_Selectable
-
#row_max Window_Selectable
-
run SceneManager
-
#run Game_Interpreter
-
#running? Game_Interpreter
-
#same_map? Game_Interpreter
-
save Vocab
-
#save_bgm Game_System
-
save_bgm_and_bgs BattleManager
-
#save_count Game_System
-
#save_disabled Game_System
-
#save_enabled Window_MenuCommand
-
save_file_exists? DataManager
-
save_game DataManager
-
save_game_without_rescue DataManager
-
#savefile_height Scene_File
-
savefile_max DataManager
-
savefile_time_stamp DataManager
-
scene SceneManager
-
#scene_change_ok? Scene_Map
-
#scene_changing? Scene_Base
-
scene_is? SceneManager
-
#screen Game_Troop
-
#screen Game_Map
-
#screen Game_Interpreter
-
#screen_tile_x Game_Map
-
#screen_tile_y Game_Map
-
#screen_x Game_Enemy
-
#screen_x Game_CharacterBase
-
#screen_y Game_Vehicle
-
#screen_y Game_CharacterBase
-
#screen_y Game_Enemy
-
#screen_z Game_Enemy
-
#screen_z Game_CharacterBase
-
#scroll_distance Game_Map
-
#scroll_down Game_Map
-
#scroll_left Game_Map
-
#scroll_mode Game_Message
-
#scroll_no_fast Game_Message
-
#scroll_right Game_Map
-
#scroll_speed Game_Message
-
#scroll_speed Window_ScrollText
-
#scroll_up Game_Map
-
#scrolling? Game_Map
-
#sec Game_Timer
-
#select Window_Selectable
-
#select_actor_selection Scene_Battle
-
#select_enemy_action Game_Enemy
-
#select_enemy_selection Scene_Battle
-
#select_ext Window_Command
-
#select_for_item Window_MenuActor
-
#select_last Window_EquipItem
-
#select_last Window_MenuActor
-
#select_last Window_SkillList
-
#select_last Window_SkillCommand
-
#select_last Window_MenuStatus
-
#select_last Window_ItemList
-
#select_last Window_MenuCommand
-
#select_symbol Window_Command
-
#selected Window_SaveFile
-
#selling_price Scene_Shop
-
#set Window_ShopNumber
-
#set_animation_origin Sprite_Base
-
#set_animation_rate Sprite_Base
-
#set_attack Game_Action
-
#set_character_bitmap Sprite_Character
-
#set_confusion Game_Action
-
#set_direction Game_CharacterBase
-
#set_display_pos Game_Map
-
#set_enemy_action Game_Action
-
#set_equip Game_BaseItem
-
#set_graphic Game_Actor
-
#set_graphic Game_CharacterBase
-
#set_guard Game_Action
-
#set_handler Window_Selectable
-
#set_item Window_Help
-
#set_item Game_Action
-
#set_location Game_Vehicle
-
#set_skill Game_Action
-
#set_temp_actor Window_EquipStatus
-
#set_text Window_Help
-
#set_tile_bitmap Sprite_Character
-
#settings_changed? Window_Message
-
setup BattleManager
-
#setup Window_PartyCommand
-
#setup Window_ActorCommand
-
#setup Game_Troop
-
#setup Game_Actor
-
#setup Game_Map
-
#setup Game_Interpreter
-
#setup_autorun_common_event Game_Map
-
#setup_battle_event Game_Troop
-
setup_battle_test DataManager
-
#setup_battle_test Game_Party
-
#setup_battle_test_items Game_Party
-
#setup_battle_test_members Game_Party
-
#setup_battleback Game_Map
-
#setup_choices Game_Interpreter
-
#setup_events Game_Map
-
#setup_item_choice Game_Interpreter
-
#setup_new_animation Sprite_Battler
-
#setup_new_effect Sprite_Battler
-
#setup_new_effect Sprite_Character
-
setup_new_game DataManager
-
#setup_num_input Game_Interpreter
-
#setup_page Game_Event
-
#setup_page_settings Game_Event
-
#setup_parallax Game_Map
-
#setup_reserved_common_event Game_Interpreter
-
#setup_scroll Game_Map
-
#setup_starting_event Game_Map
-
#setup_starting_map_event Game_Map
-
#setup_starting_members Game_Party
-
#shake Game_Screen
-
#shift_y Game_CharacterBase
-
#ship Game_Map
-
#ship_battleback1_name Spriteset_Battle
-
#ship_battleback2_name Spriteset_Battle
-
#ship_passable? Game_Map
-
#show Game_Picture
-
#show Window_Base
-
#show Window_BattleEnemy
-
#show Window_BattleItem
-
#show Window_BattleActor
-
#show Window_BattleSkill
-
#show_added_states Game_Actor
-
#show_animation Scene_Battle
-
#show_attack_animation Scene_Battle
-
#show_fast? Scene_Battle
-
#show_fast? Window_ScrollText
-
#show_normal_animation Scene_Battle
-
#show_removed_states Game_Actor
-
#show_sub_window Scene_ItemBase
-
shutdown Vocab
-
skill Vocab
-
#skill_conditions_met? Game_BattlerBase
-
#skill_cost_payable? Game_BattlerBase
-
#skill_learn? Game_Actor
-
#skill_mp_cost Game_BattlerBase
-
#skill_sealed? Game_BattlerBase
-
#skill_tp_cost Game_BattlerBase
-
#skill_type_sealed? Game_BattlerBase
-
#skill_window Window_SkillCommand
-
#skill_wtype_ok? Game_Actor
-
#skill_wtype_ok? Game_BattlerBase
-
#skills Game_Actor
-
#slot_id= Window_EquipItem
-
#slot_list Game_Actor
-
#slot_name Window_EquipSlot
-
#slot_type Game_BattlerBase
-
#smooth_dead_target Game_Unit
-
#smooth_target Game_Unit
-
snapshot_for_background SceneManager
-
#sort_states Game_BattlerBase
-
#spacing Window_HorzCommand
-
#spacing Window_Selectable
-
#sparam Game_BattlerBase
-
#special_flag Game_BattlerBase
-
#speed Game_Vehicle
-
#speed Game_Battler
-
#speed Game_Action
-
#sprite_effect_type Game_Battler
-
#sprite_max Spriteset_Weather
-
#standard_padding Window_Base
-
#start Scene_Status
-
#start Scene_Battle
-
#start Scene_Title
-
#start Scene_Skill
-
#start Scene_Equip
-
#start Scene_Debug
-
#start Scene_Gameover
-
#start Scene_Name
-
#start Scene_Shop
-
#start Scene_Menu
-
#start Scene_Item
-
#start Scene_File
-
#start Scene_Base
-
#start Game_Timer
-
#start Game_Event
-
#start Window_NumberInput
-
#start Scene_Map
-
#start Scene_End
-
#start Window_ChoiceList
-
#start Window_KeyItem
-
#start Scene_MenuBase
-
#start Scene_ItemBase
-
#start_actor_command_selection Scene_Battle
-
#start_animation Sprite_Base
-
#start_balloon Sprite_Character
-
#start_effect Sprite_Battler
-
#start_fadein Game_Screen
-
#start_fadeout Game_Screen
-
#start_flash Game_Screen
-
#start_flash_for_damage Game_Screen
-
#start_map_event Game_Player
-
#start_message Window_ScrollText
-
#start_party_command_selection Scene_Battle
-
#start_scroll Game_Map
-
#start_shake Game_Screen
-
#start_tone_change Game_Picture
-
#start_tone_change Game_Screen
-
#starting Game_Event
-
#state? Game_BattlerBase
-
#state_addable? Game_Battler
-
#state_icons Game_BattlerBase
-
#state_rate Game_BattlerBase
-
#state_removed? Game_Battler
-
#state_resist? Game_BattlerBase
-
#state_resist_set Game_BattlerBase
-
#state_restrict? Game_Battler
-
#states Game_BattlerBase
-
status Vocab
-
#status_affected? Game_ActionResult
-
#status_members Window_ShopStatus
-
#status_window Window_EquipSlot
-
#status_window Window_EquipItem
-
#status_window Window_ShopBuy
-
#step_anime Game_CharacterBase
-
#steps Game_Party
-
#steps_for_turn Game_Actor
-
#stop Game_Timer
-
#stop_count_threshold Game_Event
-
#stopping? Game_CharacterBase
-
#stopping? Game_Player
-
#straighten Game_CharacterBase
-
#stype_id= Window_SkillList
-
#subject Game_Action
-
#substitute? Game_BattlerBase
-
#substitute_battler Game_Unit
-
#success Game_ActionResult
-
#swap Game_Character
-
#swap_order Game_Party
-
#sync_with_player Game_Vehicle
-
#synchronize Game_Followers
-
system Cache
-
#system_color Window_Base
-
#system_vehicle Game_Vehicle
-
#table Window_NameInput
-
#takeoff_ok? Game_Vehicle
-
#target_actor Game_Party
-
#target_actor= Game_Party
-
#target_index Game_Action
-
#targets_for_friends Game_Action
-
#targets_for_opponents Game_Action
-
#tcr Game_BattlerBase
-
#terminate Scene_MenuBase
-
#terminate Scene_Gameover
-
#terminate Scene_Battle
-
#terminate Scene_Title
-
#terminate Scene_File
-
#terminate Scene_Base
-
#terminate Scene_Debug
-
#terminate Scene_Map
-
#terminate_message Window_ScrollText
-
#terrain_battleback1_name Spriteset_Battle
-
#terrain_battleback2_name Spriteset_Battle
-
#terrain_tag Game_CharacterBase
-
#terrain_tag Game_Map
-
#text_color Window_Base
-
#text_continue? Window_Message
-
#text_size Window_Base
-
#texts Game_Message
-
#tgr Game_BattlerBase
-
#tgr_sum Game_Unit
-
#through Game_CharacterBase
-
#tile? Game_CharacterBase
-
#tile_events_xy Game_Map
-
#tile_id Game_CharacterBase
-
#tile_id Game_Map
-
#tileset Game_Map
-
tileset Cache
-
#tileset_bitmap Sprite_Character
-
#timer_text Sprite_Timer
-
title1 Cache
-
title2 Cache
-
to_title Vocab
-
#tone Game_Picture
-
#tone Game_Screen
-
#top_col Window_HorzCommand
-
#top_col= Window_HorzCommand
-
#top_id Window_DebugLeft
-
#top_id Window_DebugRight
-
#top_index Scene_File
-
#top_index= Scene_File
-
#top_row Window_Selectable
-
#top_row= Window_Selectable
-
#tp Game_BattlerBase
-
tp Vocab
-
tp_a Vocab
-
#tp_color Window_Base
-
#tp_cost_color Window_Base
-
#tp_damage Game_ActionResult
-
#tp_damage_text Game_ActionResult
-
#tp_gauge_color1 Window_Base
-
#tp_gauge_color2 Window_Base
-
#tp_rate Game_BattlerBase
-
#trade_item_with_party Game_Actor
-
#transfer? Game_Player
-
#transform Game_Enemy
-
#transition_speed Scene_Title
-
#transition_speed Scene_Base
-
#transition_speed Scene_Map
-
#translucent_alpha Window_Base
-
#transparent Game_Vehicle
-
#transparent Game_CharacterBase
-
#trg Game_BattlerBase
-
#trigger Game_Event
-
#trigger_in? Game_Event
-
#troop Game_Troop
-
#turn_180 Game_Character
-
#turn_away_from_character Game_Character
-
#turn_away_from_player Game_Character
-
#turn_count Game_Troop
-
turn_end BattleManager
-
#turn_end Scene_Battle
-
turn_end? BattleManager
-
#turn_end_on_map Game_Actor
-
#turn_left_90 Game_Character
-
#turn_random Game_Character
-
#turn_right_90 Game_Character
-
#turn_right_or_left_90 Game_Character
-
turn_start BattleManager
-
#turn_start Scene_Battle
-
#turn_toward_character Game_Character
-
#turn_toward_player Game_Character
-
#type Spriteset_Weather
-
#underline_color Window_NameEdit
-
#underline_rect Window_NameEdit
-
#unlock Game_Event
-
#unlock_event Game_Map
-
#unselect Window_Selectable
-
#update Window_EquipSlot
-
#update Window_DebugLeft
-
#update Spriteset_Battle
-
#update Sprite_Character
-
#update Game_Interpreter
-
#update Game_CommonEvent
-
#update Window_NumberInput
-
#update Window_Message
-
#update Window_MapName
-
#update Sprite_Picture
-
#update Sprite_Battler
-
#update Scene_Gameover
-
#update Game_Followers
-
#update Spriteset_Map
-
#update Game_Follower
-
#update Window_SkillCommand
-
#update Spriteset_Weather
-
#update Sprite_Timer
-
#update Window_ItemCategory
-
#update Scene_Battle
-
#update Game_CharacterBase
-
#update Game_Vehicle
-
#update Game_Picture
-
#update Window_Base
-
#update Sprite_Base
-
#update Window_ShopNumber
-
#update Game_Screen
-
#update Game_Player
-
#update Scene_File
-
#update Scene_Base
-
#update Game_Troop
-
#update Game_Timer
-
#update Game_Event
-
#update Scene_Map
-
#update Window_ShopStatus
-
#update Game_Map
-
#update Window_DebugRight
-
#update Window_ScrollText
-
#update Window_Selectable
-
#update_actors Spriteset_Battle
-
#update_airship_altitude Game_Vehicle
-
#update_all_text_height Window_ScrollText
-
#update_all_windows Window_Message
-
#update_all_windows Scene_Base
-
#update_animation Game_CharacterBase
-
#update_animation Sprite_Base
-
#update_anime_count Game_CharacterBase
-
#update_anime_pattern Game_CharacterBase
-
#update_appear Sprite_Battler
-
#update_back_sprite Window_Message
-
#update_background Window_Message
-
#update_balloon Sprite_Character
-
#update_basic Scene_Battle
-
#update_basic Scene_Base
-
#update_battleback1 Spriteset_Battle
-
#update_battleback2 Spriteset_Battle
-
#update_bitmap Sprite_Character
-
#update_bitmap Sprite_Picture
-
#update_bitmap Sprite_Battler
-
#update_bitmap Sprite_Timer
-
#update_blink Sprite_Battler
-
#update_boss_collapse Sprite_Battler
-
#update_buff_turns Game_Battler
-
#update_bush_depth Game_CharacterBase
-
#update_call_debug Scene_Map
-
#update_call_menu Scene_Map
-
#update_characters Spriteset_Map
-
#update_close Window_Base
-
#update_collapse Sprite_Battler
-
#update_cursor Window_NameInput
-
#update_cursor Window_SaveFile
-
#update_cursor Scene_File
-
#update_cursor Window_ShopNumber
-
#update_cursor Window_NumberInput
-
#update_cursor Window_Selectable
-
#update_disappear Sprite_Battler
-
#update_effect Sprite_Battler
-
#update_encounter Game_Player
-
#update_encounter Scene_Map
-
#update_enemies Spriteset_Battle
-
#update_events Game_Map
-
#update_fadein Window_MapName
-
#update_fadein Game_Screen
-
#update_fadeout Window_MapName
-
#update_fadeout Game_Screen
-
#update_fiber Window_Message
-
#update_flash Game_Screen
-
#update_for_fade Scene_Map
-
#update_for_wait Scene_Battle
-
#update_help Window_EquipSlot
-
#update_help Window_EquipItem
-
#update_help Window_ShopBuy
-
#update_help Window_ItemList
-
#update_help Window_Selectable
-
#update_help Window_SkillList
-
#update_info_viewport Scene_Battle
-
#update_instant_collapse Sprite_Battler
-
#update_interpreter Game_Map
-
#update_jump Game_CharacterBase
-
#update_message Window_ScrollText
-
#update_message_open Scene_Battle
-
#update_move Game_CharacterBase
-
#update_move Game_Picture
-
#update_nonmoving Game_Player
-
#update_number Window_ShopNumber
-
#update_open Window_Base
-
#update_origin Sprite_Picture
-
#update_origin Sprite_Battler
-
#update_other Sprite_Character
-
#update_other Sprite_Picture
-
#update_padding Window_Base
-
#update_padding Window_Selectable
-
#update_padding_bottom Window_Selectable
-
#update_page Window_ShopStatus
-
#update_parallax Spriteset_Map
-
#update_parallax Game_Map
-
#update_pictures Spriteset_Battle
-
#update_pictures Spriteset_Map
-
#update_pictures Game_Screen
-
#update_placement Window_Message
-
#update_placement Window_KeyItem
-
#update_placement Window_GameEnd
-
#update_placement Window_TitleCommand
-
#update_placement Window_NumberInput
-
#update_placement Window_ChoiceList
-
#update_position Sprite_Character
-
#update_position Sprite_Picture
-
#update_position Sprite_Battler
-
#update_position Sprite_Timer
-
#update_rotate Game_Picture
-
#update_routine_move Game_Character
-
#update_savefile_selection Scene_File
-
#update_scene Scene_Map
-
#update_screen Spriteset_Weather
-
#update_scroll Game_Player
-
#update_scroll Game_Map
-
#update_self_movement Game_Event
-
#update_shadow Spriteset_Map
-
#update_shake Game_Screen
-
#update_show_fast Window_Message
-
#update_sprite Spriteset_Weather
-
#update_sprite_rain Spriteset_Weather
-
#update_sprite_snow Spriteset_Weather
-
#update_sprite_storm Spriteset_Weather
-
#update_src_rect Sprite_Character
-
#update_state_steps Game_Actor
-
#update_state_turns Game_Battler
-
#update_stop Game_Character
-
#update_stop Game_Event
-
#update_stop Game_CharacterBase
-
#update_switch_mode Window_DebugRight
-
#update_tilemap Spriteset_Map
-
#update_tileset Spriteset_Map
-
#update_timer Spriteset_Battle
-
#update_timer Spriteset_Map
-
#update_tone Window_Base
-
#update_tone Game_Screen
-
#update_tone_change Game_Picture
-
#update_transfer_player Scene_Map
-
#update_variable_mode Window_DebugRight
-
#update_vehicle Game_Player
-
#update_vehicle_get_off Game_Player
-
#update_vehicle_get_on Game_Player
-
#update_vehicles Game_Map
-
#update_viewports Spriteset_Battle
-
#update_viewports Spriteset_Map
-
#update_visibility Sprite_Timer
-
#update_weather Spriteset_Map
-
#update_weather Game_Screen
-
#update_whiten Sprite_Battler
-
#update_zoom Sprite_Picture
-
#usable? Game_BattlerBase
-
#usable? Game_Party
-
#usable_item_conditions_met? Game_BattlerBase
-
#usable_skills Game_Actor
-
#use_item Scene_ItemBase
-
#use_item Scene_Battle
-
#use_item Game_Battler
-
#use_item Scene_Skill
-
#use_item Scene_Item
-
#use_item_to_actors Scene_ItemBase
-
use_midi? SceneManager
-
#use_sprite? Game_Enemy
-
#use_sprite? Game_Actor
-
#used Game_ActionResult
-
#user Scene_ItemBase
-
#user Scene_Skill
-
#valid? Game_Action
-
#valid? Game_Map
-
#value Window_Gold
-
#value Game_Action
-
#vehicle Game_Player
-
#vehicle Game_Map
-
#vehicles Game_Map
-
#version_id Game_System
-
#visible Game_Followers
-
#visible Game_Message
-
#visible? Game_Follower
-
#visible_folloers Game_Followers
-
#visible_line_number Window_EquipSlot
-
#visible_line_number Window_EquipStatus
-
#visible_line_number Window_Message
-
#visible_line_number Window_Command
-
#visible_line_number Window_BattleStatus
-
#visible_line_number Window_ActorCommand
-
#visible_line_number Window_PartyCommand
-
#visible_line_number Window_SkillCommand
-
#visible_line_number Window_MenuCommand
-
#visible_line_number Window_HorzCommand
-
#visible_max Scene_File
-
#wait Window_BattleLog
-
#wait Game_Interpreter
-
#wait Window_Message
-
#wait Scene_Battle
-
#wait_and_clear Window_BattleLog
-
#wait_for_animation Scene_Battle
-
#wait_for_effect Window_BattleLog
-
#wait_for_effect Scene_Battle
-
#wait_for_message Game_Interpreter
-
wait_for_message BattleManager
-
#wait_for_message Scene_Battle
-
#wait_for_one_character Window_Message
-
#walk_anime Game_CharacterBase
-
weapon Vocab
-
#weapons Game_Party
-
#weapons Game_Actor
-
#weather_power Game_Screen
-
#weather_type Game_Screen
-
#white_fadein Scene_Map
-
#white_fadeout Scene_Map
-
#width Game_Map
-
#window_height Window_EquipSlot
-
#window_height Window_DebugLeft
-
#window_height Window_BattleLog
-
#window_height Window_Message
-
#window_height Window_Command
-
#window_height Window_BattleStatus
-
#window_height Window_MenuStatus
-
#window_height Window_EquipStatus
-
#window_tone Game_System
-
#window_tone= Game_System
-
#window_width Window_DebugLeft
-
#window_width Window_BattleLog
-
#window_width Window_ShopBuy
-
#window_width Window_Message
-
#window_width Window_MapName
-
#window_width Window_GameEnd
-
#window_width Window_Command
-
#window_width Window_Gold
-
#window_width Window_TitleCommand
-
#window_width Window_SkillCommand
-
#window_width Window_BattleEnemy
-
#window_width Window_ShopNumber
-
#window_width Window_MenuStatus
-
#window_width Window_ShopCommand
-
#window_width Window_BattleStatus
-
#window_width Window_SkillStatus
-
#window_width Window_ItemCategory
-
#window_width Window_PartyCommand
-
#window_width Window_EquipCommand
-
#window_width Window_ActorCommand
-
#window_width Window_MenuCommand
-
#window_width Window_EquipStatus
-
#working? Game_Timer
-
#wtype_equipped? Game_Actor
-
#x Game_Picture
-
#x Game_CharacterBase
-
#x_with_direction Game_Map
-
#xparam Game_BattlerBase
-
#y Game_Picture
-
#y Game_CharacterBase
-
#y_with_direction Game_Map
-
#zoom_x Game_Picture
-
#zoom_y Game_Picture