Class: Window_ChoiceList
- Inherits:
-
Window_Command
- Object
- Window
- Window_Base
- Window_Selectable
- Window_Command
- Window_ChoiceList
- Defined in:
- lib/rgss3_default_scripts/Window_ChoiceList.rb
Overview
** Window_ChoiceList
This window is used for the event command [Show Choices].
Instance Attribute Summary
Attributes inherited from Window_Selectable
#cursor_all, #cursor_fix, #help_window, #index
Instance Method Summary collapse
-
#call_cancel_handler ⇒ Object
————————————————————————– * Call Cancel Handler ————————————————————————–.
-
#call_ok_handler ⇒ Object
————————————————————————– * Call OK Handler ————————————————————————–.
-
#cancel_enabled? ⇒ Boolean
————————————————————————– * Get Activation State of Cancel Processing ————————————————————————–.
-
#contents_height ⇒ Object
————————————————————————– * Calculate Height of Window Contents ————————————————————————–.
-
#draw_item(index) ⇒ Object
————————————————————————– * Draw Item ————————————————————————–.
-
#initialize(message_window) ⇒ Window_ChoiceList
constructor
————————————————————————– * Object Initialization ————————————————————————–.
-
#make_command_list ⇒ Object
————————————————————————– * Create Command List ————————————————————————–.
-
#max_choice_width ⇒ Object
————————————————————————– * Get Maximum Width of Choices ————————————————————————–.
-
#start ⇒ Object
————————————————————————– * Start Input Processing ————————————————————————–.
-
#update_placement ⇒ Object
————————————————————————– * Update Window Position ————————————————————————–.
Methods inherited from Window_Command
#add_command, #alignment, #clear_command_list, #command_enabled?, #command_name, #current_data, #current_ext, #current_item_enabled?, #current_symbol, #item_max, #ok_enabled?, #refresh, #select_ext, #select_symbol, #visible_line_number, #window_height, #window_width
Methods inherited from Window_Selectable
#active=, #bottom_row, #bottom_row=, #call_handler, #call_update_help, #clear_item, #col_max, #current_item_enabled?, #cursor_down, #cursor_left, #cursor_movable?, #cursor_pagedown, #cursor_pageup, #cursor_right, #cursor_up, #draw_all_items, #ensure_cursor_visible, #handle?, #height=, #horizontal?, #item_height, #item_max, #item_rect, #item_rect_for_text, #item_width, #ok_enabled?, #page_item_max, #page_row_max, #process_cancel, #process_cursor_move, #process_handling, #process_ok, #process_pagedown, #process_pageup, #redraw_current_item, #redraw_item, #refresh, #row, #row_max, #select, #set_handler, #spacing, #top_row, #top_row=, #unselect, #update, #update_cursor, #update_help, #update_padding, #update_padding_bottom
Methods inherited from Window_Base
#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hide, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #open, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #show, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update, #update_close, #update_open, #update_padding, #update_tone
Constructor Details
#initialize(message_window) ⇒ Window_ChoiceList
-
Object Initialization
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# File 'lib/rgss3_default_scripts/Window_ChoiceList.rb', line 11 def initialize() @message_window = super(0, 0) self.openness = 0 deactivate end |
Instance Method Details
#call_cancel_handler ⇒ Object
-
Call Cancel Handler
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# File 'lib/rgss3_default_scripts/Window_ChoiceList.rb', line 84 def call_cancel_handler $game_message.choice_proc.call($game_message.choice_cancel_type - 1) close end |
#call_ok_handler ⇒ Object
-
Call OK Handler
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# File 'lib/rgss3_default_scripts/Window_ChoiceList.rb', line 77 def call_ok_handler $game_message.choice_proc.call(index) close end |
#cancel_enabled? ⇒ Boolean
-
Get Activation State of Cancel Processing
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# File 'lib/rgss3_default_scripts/Window_ChoiceList.rb', line 71 def cancel_enabled? $game_message.choice_cancel_type > 0 end |
#contents_height ⇒ Object
-
Calculate Height of Window Contents
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# File 'lib/rgss3_default_scripts/Window_ChoiceList.rb', line 50 def contents_height item_max * item_height end |
#draw_item(index) ⇒ Object
-
Draw Item
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# File 'lib/rgss3_default_scripts/Window_ChoiceList.rb', line 64 def draw_item(index) rect = item_rect_for_text(index) draw_text_ex(rect.x, rect.y, command_name(index)) end |
#make_command_list ⇒ Object
-
Create Command List
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# File 'lib/rgss3_default_scripts/Window_ChoiceList.rb', line 56 def make_command_list $game_message.choices.each do |choice| add_command(choice, :choice) end end |
#max_choice_width ⇒ Object
-
Get Maximum Width of Choices
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# File 'lib/rgss3_default_scripts/Window_ChoiceList.rb', line 44 def max_choice_width $game_message.choices.collect {|s| text_size(s).width }.max end |
#start ⇒ Object
-
Start Input Processing
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# File 'lib/rgss3_default_scripts/Window_ChoiceList.rb', line 20 def start update_placement refresh select(0) open activate end |
#update_placement ⇒ Object
-
Update Window Position
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# File 'lib/rgss3_default_scripts/Window_ChoiceList.rb', line 30 def update_placement self.width = [max_choice_width + 12, 96].max + padding * 2 self.width = [width, Graphics.width].min self.height = fitting_height($game_message.choices.size) self.x = Graphics.width - width if @message_window.y >= Graphics.height / 2 self.y = @message_window.y - height else self.y = @message_window.y + @message_window.height end end |