Class: Window_KeyItem
- Inherits:
-
Window_ItemList
- Object
- Window
- Window_Base
- Window_Selectable
- Window_ItemList
- Window_KeyItem
- Defined in:
- lib/rgss3_default_scripts/Window_KeyItem.rb
Overview
** Window_KeyItem
This window is used for the event command [Select Item].
Instance Attribute Summary
Attributes inherited from Window_Selectable
#cursor_all, #cursor_fix, #help_window, #index
Instance Method Summary collapse
-
#initialize(message_window) ⇒ Window_KeyItem
constructor
————————————————————————– * Object Initialization ————————————————————————–.
-
#on_cancel ⇒ Object
————————————————————————– * Processing at Cancel ————————————————————————–.
-
#on_ok ⇒ Object
————————————————————————– * Processing at OK ————————————————————————–.
-
#start ⇒ Object
————————————————————————– * Start Input Processing ————————————————————————–.
-
#update_placement ⇒ Object
————————————————————————– * Update Window Position ————————————————————————–.
Methods inherited from Window_ItemList
#category=, #col_max, #current_item_enabled?, #draw_item, #draw_item_number, #enable?, #include?, #item, #item_max, #make_item_list, #refresh, #select_last, #update_help
Methods inherited from Window_Selectable
#active=, #bottom_row, #bottom_row=, #call_cancel_handler, #call_handler, #call_ok_handler, #call_update_help, #cancel_enabled?, #clear_item, #col_max, #contents_height, #current_item_enabled?, #cursor_down, #cursor_left, #cursor_movable?, #cursor_pagedown, #cursor_pageup, #cursor_right, #cursor_up, #draw_all_items, #draw_item, #ensure_cursor_visible, #handle?, #height=, #horizontal?, #item_height, #item_max, #item_rect, #item_rect_for_text, #item_width, #ok_enabled?, #page_item_max, #page_row_max, #process_cancel, #process_cursor_move, #process_handling, #process_ok, #process_pagedown, #process_pageup, #redraw_current_item, #redraw_item, #refresh, #row, #row_max, #select, #set_handler, #spacing, #top_row, #top_row=, #unselect, #update, #update_cursor, #update_help, #update_padding, #update_padding_bottom
Methods inherited from Window_Base
#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_height, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hide, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #open, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #show, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update, #update_close, #update_open, #update_padding, #update_tone
Constructor Details
#initialize(message_window) ⇒ Window_KeyItem
-
Object Initialization
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# File 'lib/rgss3_default_scripts/Window_KeyItem.rb', line 11 def initialize() @message_window = super(0, 0, Graphics.width, fitting_height(4)) self.openness = 0 deactivate set_handler(:ok, method(:on_ok)) set_handler(:cancel, method(:on_cancel)) end |
Instance Method Details
#on_cancel ⇒ Object
-
Processing at Cancel
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# File 'lib/rgss3_default_scripts/Window_KeyItem.rb', line 51 def on_cancel $game_variables[$game_message.item_choice_variable_id] = 0 close end |
#on_ok ⇒ Object
-
Processing at OK
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# File 'lib/rgss3_default_scripts/Window_KeyItem.rb', line 43 def on_ok result = item ? item.id : 0 $game_variables[$game_message.item_choice_variable_id] = result close end |
#start ⇒ Object
-
Start Input Processing
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# File 'lib/rgss3_default_scripts/Window_KeyItem.rb', line 22 def start self.category = :key_item update_placement refresh select(0) open activate end |
#update_placement ⇒ Object
-
Update Window Position
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# File 'lib/rgss3_default_scripts/Window_KeyItem.rb', line 33 def update_placement if @message_window.y >= Graphics.height / 2 self.y = 0 else self.y = Graphics.height - height end end |