Class: Window_ItemList
- Inherits:
-
Window_Selectable
- Object
- Window
- Window_Base
- Window_Selectable
- Window_ItemList
- Defined in:
- lib/rgss3_default_scripts/Window_ItemList.rb
Overview
** Window_ItemList
This window displays a list of party items on the item screen.
Direct Known Subclasses
Window_BattleItem, Window_EquipItem, Window_KeyItem, Window_ShopSell
Instance Attribute Summary
Attributes inherited from Window_Selectable
#cursor_all, #cursor_fix, #help_window, #index
Instance Method Summary collapse
-
#category=(category) ⇒ Object
————————————————————————– * Set Category ————————————————————————–.
-
#col_max ⇒ Object
————————————————————————– * Get Digit Count ————————————————————————–.
-
#current_item_enabled? ⇒ Boolean
————————————————————————– * Get Activation State of Selection Item ————————————————————————–.
-
#draw_item(index) ⇒ Object
————————————————————————– * Draw Item ————————————————————————–.
-
#draw_item_number(rect, item) ⇒ Object
————————————————————————– * Draw Number of Items ————————————————————————–.
-
#enable?(item) ⇒ Boolean
————————————————————————– * Display in Enabled State? ————————————————————————–.
-
#include?(item) ⇒ Boolean
————————————————————————– * Include in Item List? ————————————————————————–.
-
#initialize(x, y, width, height) ⇒ Window_ItemList
constructor
————————————————————————– * Object Initialization ————————————————————————–.
-
#item ⇒ Object
————————————————————————– * Get Item ————————————————————————–.
-
#item_max ⇒ Object
————————————————————————– * Get Number of Items ————————————————————————–.
-
#make_item_list ⇒ Object
————————————————————————– * Create Item List ————————————————————————–.
-
#refresh ⇒ Object
————————————————————————– * Refresh ————————————————————————–.
-
#select_last ⇒ Object
————————————————————————– * Restore Previous Selection Position ————————————————————————–.
-
#update_help ⇒ Object
————————————————————————– * Update Help Text ————————————————————————–.
Methods inherited from Window_Selectable
#active=, #bottom_row, #bottom_row=, #call_cancel_handler, #call_handler, #call_ok_handler, #call_update_help, #cancel_enabled?, #clear_item, #contents_height, #cursor_down, #cursor_left, #cursor_movable?, #cursor_pagedown, #cursor_pageup, #cursor_right, #cursor_up, #draw_all_items, #ensure_cursor_visible, #handle?, #height=, #horizontal?, #item_height, #item_rect, #item_rect_for_text, #item_width, #ok_enabled?, #page_item_max, #page_row_max, #process_cancel, #process_cursor_move, #process_handling, #process_ok, #process_pagedown, #process_pageup, #redraw_current_item, #redraw_item, #row, #row_max, #select, #set_handler, #spacing, #top_row, #top_row=, #unselect, #update, #update_cursor, #update_padding, #update_padding_bottom
Methods inherited from Window_Base
#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_height, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hide, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #open, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #show, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update, #update_close, #update_open, #update_padding, #update_tone
Constructor Details
#initialize(x, y, width, height) ⇒ Window_ItemList
-
Object Initialization
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# File 'lib/rgss3_default_scripts/Window_ItemList.rb', line 11 def initialize(x, y, width, height) super @category = :none @data = [] end |
Instance Method Details
#category=(category) ⇒ Object
-
Set Category
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# File 'lib/rgss3_default_scripts/Window_ItemList.rb', line 19 def category=(category) return if @category == category @category = category refresh self.oy = 0 end |
#col_max ⇒ Object
-
Get Digit Count
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# File 'lib/rgss3_default_scripts/Window_ItemList.rb', line 28 def col_max return 2 end |
#current_item_enabled? ⇒ Boolean
-
Get Activation State of Selection Item
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# File 'lib/rgss3_default_scripts/Window_ItemList.rb', line 46 def current_item_enabled? enable?(@data[index]) end |
#draw_item(index) ⇒ Object
-
Draw Item
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# File 'lib/rgss3_default_scripts/Window_ItemList.rb', line 88 def draw_item(index) item = @data[index] if item rect = item_rect(index) rect.width -= 4 draw_item_name(item, rect.x, rect.y, enable?(item)) draw_item_number(rect, item) end end |
#draw_item_number(rect, item) ⇒ Object
-
Draw Number of Items
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# File 'lib/rgss3_default_scripts/Window_ItemList.rb', line 100 def draw_item_number(rect, item) draw_text(rect, sprintf(":%2d", $game_party.item_number(item)), 2) end |
#enable?(item) ⇒ Boolean
-
Display in Enabled State?
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# File 'lib/rgss3_default_scripts/Window_ItemList.rb', line 69 def enable?(item) $game_party.usable?(item) end |
#include?(item) ⇒ Boolean
-
Include in Item List?
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# File 'lib/rgss3_default_scripts/Window_ItemList.rb', line 52 def include?(item) case @category when :item item.is_a?(RPG::Item) && !item.key_item? when :weapon item.is_a?(RPG::Weapon) when :armor item.is_a?(RPG::Armor) when :key_item item.is_a?(RPG::Item) && item.key_item? else false end end |
#item ⇒ Object
-
Get Item
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# File 'lib/rgss3_default_scripts/Window_ItemList.rb', line 40 def item @data && index >= 0 ? @data[index] : nil end |
#item_max ⇒ Object
-
Get Number of Items
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# File 'lib/rgss3_default_scripts/Window_ItemList.rb', line 34 def item_max @data ? @data.size : 1 end |
#make_item_list ⇒ Object
-
Create Item List
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# File 'lib/rgss3_default_scripts/Window_ItemList.rb', line 75 def make_item_list @data = $game_party.all_items.select {|item| include?(item) } @data.push(nil) if include?(nil) end |
#refresh ⇒ Object
-
Refresh
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# File 'lib/rgss3_default_scripts/Window_ItemList.rb', line 112 def refresh make_item_list create_contents draw_all_items end |
#select_last ⇒ Object
-
Restore Previous Selection Position
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# File 'lib/rgss3_default_scripts/Window_ItemList.rb', line 82 def select_last select(@data.index($game_party.last_item.object) || 0) end |
#update_help ⇒ Object
-
Update Help Text
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# File 'lib/rgss3_default_scripts/Window_ItemList.rb', line 106 def update_help @help_window.set_item(item) end |