Class: Window_EquipItem
- Inherits:
-
Window_ItemList
- Object
- Window
- Window_Base
- Window_Selectable
- Window_ItemList
- Window_EquipItem
- Defined in:
- lib/rgss3_default_scripts/Window_EquipItem.rb
Overview
** Window_EquipItem
This window displays choices when opting to change equipment on the
equipment screen.
Instance Attribute Summary collapse
-
#status_window ⇒ Object
————————————————————————– * Public Instance Variables ————————————————————————–.
Attributes inherited from Window_Selectable
#cursor_all, #cursor_fix, #help_window, #index
Instance Method Summary collapse
-
#actor=(actor) ⇒ Object
————————————————————————– * Set Actor ————————————————————————–.
-
#enable?(item) ⇒ Boolean
————————————————————————– * Display in Enabled State? ————————————————————————–.
-
#include?(item) ⇒ Boolean
————————————————————————– * Include in Item List? ————————————————————————–.
-
#initialize(x, y, width, height) ⇒ Window_EquipItem
constructor
————————————————————————– * Object Initialization ————————————————————————–.
-
#select_last ⇒ Object
————————————————————————– * Restore Previous Selection Position ————————————————————————–.
-
#slot_id=(slot_id) ⇒ Object
————————————————————————– * Set Equipment Slot ID ————————————————————————–.
-
#update_help ⇒ Object
————————————————————————– * Update Help Text ————————————————————————–.
Methods inherited from Window_ItemList
#category=, #col_max, #current_item_enabled?, #draw_item, #draw_item_number, #item, #item_max, #make_item_list, #refresh
Methods inherited from Window_Selectable
#active=, #bottom_row, #bottom_row=, #call_cancel_handler, #call_handler, #call_ok_handler, #call_update_help, #cancel_enabled?, #clear_item, #col_max, #contents_height, #current_item_enabled?, #cursor_down, #cursor_left, #cursor_movable?, #cursor_pagedown, #cursor_pageup, #cursor_right, #cursor_up, #draw_all_items, #draw_item, #ensure_cursor_visible, #handle?, #height=, #horizontal?, #item_height, #item_max, #item_rect, #item_rect_for_text, #item_width, #ok_enabled?, #page_item_max, #page_row_max, #process_cancel, #process_cursor_move, #process_handling, #process_ok, #process_pagedown, #process_pageup, #redraw_current_item, #redraw_item, #refresh, #row, #row_max, #select, #set_handler, #spacing, #top_row, #top_row=, #unselect, #update, #update_cursor, #update_padding, #update_padding_bottom
Methods inherited from Window_Base
#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_height, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hide, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #open, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #show, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update, #update_close, #update_open, #update_padding, #update_tone
Constructor Details
#initialize(x, y, width, height) ⇒ Window_EquipItem
-
Object Initialization
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# File 'lib/rgss3_default_scripts/Window_EquipItem.rb', line 16 def initialize(x, y, width, height) super @actor = nil @slot_id = 0 end |
Instance Attribute Details
#status_window ⇒ Object
-
Public Instance Variables
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# File 'lib/rgss3_default_scripts/Window_EquipItem.rb', line 12 def status_window @status_window end |
Instance Method Details
#actor=(actor) ⇒ Object
-
Set Actor
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# File 'lib/rgss3_default_scripts/Window_EquipItem.rb', line 24 def actor=(actor) return if @actor == actor @actor = actor refresh self.oy = 0 end |
#enable?(item) ⇒ Boolean
-
Display in Enabled State?
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# File 'lib/rgss3_default_scripts/Window_EquipItem.rb', line 52 def enable?(item) return true end |
#include?(item) ⇒ Boolean
-
Include in Item List?
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# File 'lib/rgss3_default_scripts/Window_EquipItem.rb', line 42 def include?(item) return true if item == nil return false unless item.is_a?(RPG::EquipItem) return false if @slot_id < 0 return false if item.etype_id != @actor.equip_slots[@slot_id] return @actor.equippable?(item) end |
#select_last ⇒ Object
-
Restore Previous Selection Position
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# File 'lib/rgss3_default_scripts/Window_EquipItem.rb', line 58 def select_last end |
#slot_id=(slot_id) ⇒ Object
-
Set Equipment Slot ID
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# File 'lib/rgss3_default_scripts/Window_EquipItem.rb', line 33 def slot_id=(slot_id) return if @slot_id == slot_id @slot_id = slot_id refresh self.oy = 0 end |
#update_help ⇒ Object
-
Update Help Text
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# File 'lib/rgss3_default_scripts/Window_EquipItem.rb', line 70 def update_help super if @actor && @status_window temp_actor = Marshal.load(Marshal.dump(@actor)) temp_actor.force_change_equip(@slot_id, item) @status_window.set_temp_actor(temp_actor) end end |