Class: Window_BattleItem

Inherits:
Window_ItemList show all
Defined in:
lib/rgss3_default_scripts/Window_BattleItem.rb

Overview

** Window_BattleItem


This window is for selecting items to use in the battle window.

Instance Attribute Summary

Attributes inherited from Window_Selectable

#cursor_all, #cursor_fix, #help_window, #index

Instance Method Summary collapse

Methods inherited from Window_ItemList

#category=, #col_max, #current_item_enabled?, #draw_item, #draw_item_number, #enable?, #item, #item_max, #make_item_list, #refresh, #select_last, #update_help

Methods inherited from Window_Selectable

#active=, #bottom_row, #bottom_row=, #call_cancel_handler, #call_handler, #call_ok_handler, #call_update_help, #cancel_enabled?, #clear_item, #col_max, #contents_height, #current_item_enabled?, #cursor_down, #cursor_left, #cursor_movable?, #cursor_pagedown, #cursor_pageup, #cursor_right, #cursor_up, #draw_all_items, #draw_item, #ensure_cursor_visible, #handle?, #height=, #horizontal?, #item_height, #item_max, #item_rect, #item_rect_for_text, #item_width, #ok_enabled?, #page_item_max, #page_row_max, #process_cancel, #process_cursor_move, #process_handling, #process_ok, #process_pagedown, #process_pageup, #redraw_current_item, #redraw_item, #refresh, #row, #row_max, #select, #set_handler, #spacing, #top_row, #top_row=, #unselect, #update, #update_cursor, #update_help, #update_padding, #update_padding_bottom

Methods inherited from Window_Base

#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_height, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #open, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update, #update_close, #update_open, #update_padding, #update_tone

Constructor Details

#initialize(help_window, info_viewport) ⇒ Window_BattleItem


  • Object Initialization

    info_viewport : Viewport for displaying information
    



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# File 'lib/rgss3_default_scripts/Window_BattleItem.rb', line 12

def initialize(help_window, info_viewport)
  y = help_window.height
  super(0, y, Graphics.width, info_viewport.rect.y - y)
  self.visible = false
  @help_window = help_window
  @info_viewport = info_viewport
end

Instance Method Details

#hideObject


  • Hide Window




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# File 'lib/rgss3_default_scripts/Window_BattleItem.rb', line 36

def hide
  @help_window.hide
  super
end

#include?(item) ⇒ Boolean


  • Include in Item List?


Returns:

  • (Boolean)


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# File 'lib/rgss3_default_scripts/Window_BattleItem.rb', line 22

def include?(item)
  $game_party.usable?(item)
end

#showObject


  • Show Window




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# File 'lib/rgss3_default_scripts/Window_BattleItem.rb', line 28

def show
  select_last
  @help_window.show
  super
end