Class: Window_ScrollText
- Inherits:
-
Window_Base
- Object
- Window
- Window_Base
- Window_ScrollText
- Defined in:
- lib/rgss3_default_scripts/Window_ScrollText.rb
Overview
** Window_ScrollText
This window is for displaying scrolling text. No frame is displayed, but it
is handled as a window for convenience.
Instance Method Summary collapse
-
#contents_height ⇒ Object
————————————————————————– * Calculate Height of Window Contents ————————————————————————–.
-
#initialize ⇒ Window_ScrollText
constructor
————————————————————————– * Object Initialization ————————————————————————–.
-
#refresh ⇒ Object
————————————————————————– * Refresh ————————————————————————–.
-
#scroll_speed ⇒ Object
————————————————————————– * Get Scroll Speed ————————————————————————–.
-
#show_fast? ⇒ Boolean
————————————————————————– * Determine if Fast Forward ————————————————————————–.
-
#start_message ⇒ Object
————————————————————————– * Start Message ————————————————————————–.
-
#terminate_message ⇒ Object
————————————————————————– * End Message ————————————————————————–.
-
#update ⇒ Object
————————————————————————– * Frame Update ————————————————————————–.
-
#update_all_text_height ⇒ Object
————————————————————————– * Update Height Needed to Draw All Text ————————————————————————–.
-
#update_message ⇒ Object
————————————————————————– * Update Message ————————————————————————–.
Methods inherited from Window_Base
#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hide, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #open, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #show, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update_close, #update_open, #update_padding, #update_tone
Constructor Details
#initialize ⇒ Window_ScrollText
-
Object Initialization
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# File 'lib/rgss3_default_scripts/Window_ScrollText.rb', line 12 def initialize super(0, 0, Graphics.width, Graphics.height) self.opacity = 0 self.arrows_visible = false hide end |
Instance Method Details
#contents_height ⇒ Object
-
Calculate Height of Window Contents
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# File 'lib/rgss3_default_scripts/Window_ScrollText.rb', line 59 def contents_height @all_text_height ? @all_text_height : super end |
#refresh ⇒ Object
-
Refresh
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# File 'lib/rgss3_default_scripts/Window_ScrollText.rb', line 39 def refresh reset_font_settings update_all_text_height create_contents draw_text_ex(4, 0, @text) self.oy = @scroll_pos = -height end |
#scroll_speed ⇒ Object
-
Get Scroll Speed
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# File 'lib/rgss3_default_scripts/Window_ScrollText.rb', line 73 def scroll_speed $game_message.scroll_speed * (show_fast? ? 1.0 : 0.5) end |
#show_fast? ⇒ Boolean
-
Determine if Fast Forward
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# File 'lib/rgss3_default_scripts/Window_ScrollText.rb', line 79 def show_fast? !$game_message.scroll_no_fast && (Input.press?(:A) || Input.press?(:C)) end |
#start_message ⇒ Object
-
Start Message
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# File 'lib/rgss3_default_scripts/Window_ScrollText.rb', line 31 def @text = $game_message.all_text refresh show end |
#terminate_message ⇒ Object
-
End Message
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# File 'lib/rgss3_default_scripts/Window_ScrollText.rb', line 85 def @text = nil $game_message.clear hide end |
#update ⇒ Object
-
Frame Update
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# File 'lib/rgss3_default_scripts/Window_ScrollText.rb', line 21 def update super if $game_message.scroll_mode if @text if !@text && $game_message.has_text? end end |
#update_all_text_height ⇒ Object
-
Update Height Needed to Draw All Text
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# File 'lib/rgss3_default_scripts/Window_ScrollText.rb', line 49 def update_all_text_height @all_text_height = 1 convert_escape_characters(@text).each_line do |line| @all_text_height += calc_line_height(line, false) end reset_font_settings end |
#update_message ⇒ Object
-
Update Message
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# File 'lib/rgss3_default_scripts/Window_ScrollText.rb', line 65 def @scroll_pos += scroll_speed self.oy = @scroll_pos if @scroll_pos >= contents.height end |