Class: Window_SkillStatus

Inherits:
Window_Base show all
Defined in:
lib/rgss3_default_scripts/Window_SkillStatus.rb

Overview

** Window_SkillStatus


This window displays the skill user's status on the skill screen.

Instance Method Summary collapse

Methods inherited from Window_Base

#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_height, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hide, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #open, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #show, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update, #update_close, #update_open, #update_padding, #update_tone

Constructor Details

#initialize(x, y) ⇒ Window_SkillStatus


  • Object Initialization




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# File 'lib/rgss3_default_scripts/Window_SkillStatus.rb', line 11

def initialize(x, y)
  super(x, y, window_width, fitting_height(4))
  @actor = nil
end

Instance Method Details

#actor=(actor) ⇒ Object


  • Actor Settings




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# File 'lib/rgss3_default_scripts/Window_SkillStatus.rb', line 24

def actor=(actor)
  return if @actor == actor
  @actor = actor
  refresh
end

#refreshObject


  • Refresh




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# File 'lib/rgss3_default_scripts/Window_SkillStatus.rb', line 32

def refresh
  contents.clear
  return unless @actor
  draw_actor_face(@actor, 0, 0)
  draw_actor_simple_status(@actor, 108, line_height / 2)
end

#window_widthObject


  • Get Window Width




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# File 'lib/rgss3_default_scripts/Window_SkillStatus.rb', line 18

def window_width
  Graphics.width - 160
end