Class: Window_ActorCommand
- Inherits:
-
Window_Command
- Object
- Window
- Window_Base
- Window_Selectable
- Window_Command
- Window_ActorCommand
- Defined in:
- lib/rgss3_default_scripts/Window_ActorCommand.rb
Overview
** Window_ActorCommand
This window is for selecting an actor's action on the battle screen.
Instance Attribute Summary
Attributes inherited from Window_Selectable
#cursor_all, #cursor_fix, #help_window, #index
Instance Method Summary collapse
-
#add_attack_command ⇒ Object
————————————————————————– * Add Attack Command to List ————————————————————————–.
-
#add_guard_command ⇒ Object
————————————————————————– * Add Guard Command to List ————————————————————————–.
-
#add_item_command ⇒ Object
————————————————————————– * Add Item Command to List ————————————————————————–.
-
#add_skill_commands ⇒ Object
————————————————————————– * Add Skill Command to List ————————————————————————–.
-
#initialize ⇒ Window_ActorCommand
constructor
————————————————————————– * Object Initialization ————————————————————————–.
-
#make_command_list ⇒ Object
————————————————————————– * Create Command List ————————————————————————–.
-
#setup(actor) ⇒ Object
————————————————————————– * Setup ————————————————————————–.
-
#visible_line_number ⇒ Object
————————————————————————– * Get Number of Lines to Show ————————————————————————–.
-
#window_width ⇒ Object
————————————————————————– * Get Window Width ————————————————————————–.
Methods inherited from Window_Command
#add_command, #alignment, #call_ok_handler, #clear_command_list, #command_enabled?, #command_name, #current_data, #current_ext, #current_item_enabled?, #current_symbol, #draw_item, #item_max, #ok_enabled?, #refresh, #select_ext, #select_symbol, #window_height
Methods inherited from Window_Selectable
#active=, #bottom_row, #bottom_row=, #call_cancel_handler, #call_handler, #call_ok_handler, #call_update_help, #cancel_enabled?, #clear_item, #col_max, #contents_height, #current_item_enabled?, #cursor_down, #cursor_left, #cursor_movable?, #cursor_pagedown, #cursor_pageup, #cursor_right, #cursor_up, #draw_all_items, #draw_item, #ensure_cursor_visible, #handle?, #height=, #horizontal?, #item_height, #item_max, #item_rect, #item_rect_for_text, #item_width, #ok_enabled?, #page_item_max, #page_row_max, #process_cancel, #process_cursor_move, #process_handling, #process_ok, #process_pagedown, #process_pageup, #redraw_current_item, #redraw_item, #refresh, #row, #row_max, #select, #set_handler, #spacing, #top_row, #top_row=, #unselect, #update, #update_cursor, #update_help, #update_padding, #update_padding_bottom
Methods inherited from Window_Base
#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_height, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hide, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #open, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #show, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update, #update_close, #update_open, #update_padding, #update_tone
Constructor Details
#initialize ⇒ Window_ActorCommand
-
Object Initialization
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# File 'lib/rgss3_default_scripts/Window_ActorCommand.rb', line 11 def initialize super(0, 0) self.openness = 0 deactivate @actor = nil end |
Instance Method Details
#add_attack_command ⇒ Object
-
Add Attack Command to List
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# File 'lib/rgss3_default_scripts/Window_ActorCommand.rb', line 42 def add_attack_command add_command(Vocab::attack, :attack, @actor.attack_usable?) end |
#add_guard_command ⇒ Object
-
Add Guard Command to List
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# File 'lib/rgss3_default_scripts/Window_ActorCommand.rb', line 57 def add_guard_command add_command(Vocab::guard, :guard, @actor.guard_usable?) end |
#add_item_command ⇒ Object
-
Add Item Command to List
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# File 'lib/rgss3_default_scripts/Window_ActorCommand.rb', line 63 def add_item_command add_command(Vocab::item, :item) end |
#add_skill_commands ⇒ Object
-
Add Skill Command to List
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# File 'lib/rgss3_default_scripts/Window_ActorCommand.rb', line 48 def add_skill_commands @actor.added_skill_types.sort.each do |stype_id| name = $data_system.skill_types[stype_id] add_command(name, :skill, true, stype_id) end end |
#make_command_list ⇒ Object
-
Create Command List
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# File 'lib/rgss3_default_scripts/Window_ActorCommand.rb', line 32 def make_command_list return unless @actor add_attack_command add_skill_commands add_guard_command add_item_command end |
#setup(actor) ⇒ Object
-
Setup
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# File 'lib/rgss3_default_scripts/Window_ActorCommand.rb', line 69 def setup(actor) @actor = actor clear_command_list make_command_list refresh select(0) activate open end |
#visible_line_number ⇒ Object
-
Get Number of Lines to Show
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# File 'lib/rgss3_default_scripts/Window_ActorCommand.rb', line 26 def visible_line_number return 4 end |
#window_width ⇒ Object
-
Get Window Width
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# File 'lib/rgss3_default_scripts/Window_ActorCommand.rb', line 20 def window_width return 128 end |