Class: Window_BattleEnemy
- Inherits:
-
Window_Selectable
- Object
- Window
- Window_Base
- Window_Selectable
- Window_BattleEnemy
- Defined in:
- lib/rgss3_default_scripts/Window_BattleEnemy.rb
Overview
** Window_BattleEnemy
Window for selecting the enemy who is the action target on the battle
screen.
Instance Attribute Summary
Attributes inherited from Window_Selectable
#cursor_all, #cursor_fix, #help_window, #index
Instance Method Summary collapse
-
#col_max ⇒ Object
————————————————————————– * Get Digit Count ————————————————————————–.
-
#draw_item(index) ⇒ Object
————————————————————————– * Draw Item ————————————————————————–.
-
#enemy ⇒ Object
————————————————————————– * Get Enemy Object ————————————————————————–.
-
#hide ⇒ Object
————————————————————————– * Hide Window ————————————————————————–.
-
#initialize(info_viewport) ⇒ Window_BattleEnemy
constructor
————————————————————————– * Object Initialization info_viewport : Viewport for displaying information ————————————————————————–.
-
#item_max ⇒ Object
————————————————————————– * Get Number of Items ————————————————————————–.
-
#show ⇒ Object
————————————————————————– * Show Window ————————————————————————–.
-
#window_width ⇒ Object
————————————————————————– * Get Window Width ————————————————————————–.
Methods inherited from Window_Selectable
#active=, #bottom_row, #bottom_row=, #call_cancel_handler, #call_handler, #call_ok_handler, #call_update_help, #cancel_enabled?, #clear_item, #contents_height, #current_item_enabled?, #cursor_down, #cursor_left, #cursor_movable?, #cursor_pagedown, #cursor_pageup, #cursor_right, #cursor_up, #draw_all_items, #ensure_cursor_visible, #handle?, #height=, #horizontal?, #item_height, #item_rect, #item_rect_for_text, #item_width, #ok_enabled?, #page_item_max, #page_row_max, #process_cancel, #process_cursor_move, #process_handling, #process_ok, #process_pagedown, #process_pageup, #redraw_current_item, #redraw_item, #refresh, #row, #row_max, #select, #set_handler, #spacing, #top_row, #top_row=, #unselect, #update, #update_cursor, #update_help, #update_padding, #update_padding_bottom
Methods inherited from Window_Base
#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_height, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #open, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update, #update_close, #update_open, #update_padding, #update_tone
Constructor Details
#initialize(info_viewport) ⇒ Window_BattleEnemy
-
Object Initialization
: Viewport for information
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# File 'lib/rgss3_default_scripts/Window_BattleEnemy.rb', line 13 def initialize() super(0, .rect.y, window_width, fitting_height(4)) refresh self.visible = false = end |
Instance Method Details
#col_max ⇒ Object
-
Get Digit Count
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# File 'lib/rgss3_default_scripts/Window_BattleEnemy.rb', line 28 def col_max return 2 end |
#draw_item(index) ⇒ Object
-
Draw Item
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# File 'lib/rgss3_default_scripts/Window_BattleEnemy.rb', line 46 def draw_item(index) change_color(normal_color) name = $game_troop.alive_members[index].name draw_text(item_rect_for_text(index), name) end |
#enemy ⇒ Object
-
Get Enemy Object
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# File 'lib/rgss3_default_scripts/Window_BattleEnemy.rb', line 40 def enemy $game_troop.alive_members[@index] end |
#hide ⇒ Object
-
Hide Window
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# File 'lib/rgss3_default_scripts/Window_BattleEnemy.rb', line 66 def hide .rect.width = Graphics.width if super end |
#item_max ⇒ Object
-
Get Number of Items
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# File 'lib/rgss3_default_scripts/Window_BattleEnemy.rb', line 34 def item_max $game_troop.alive_members.size end |
#show ⇒ Object
-
Show Window
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# File 'lib/rgss3_default_scripts/Window_BattleEnemy.rb', line 54 def show if width_remain = Graphics.width - width self.x = width_remain .rect.width = width_remain select(0) end super end |
#window_width ⇒ Object
-
Get Window Width
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# File 'lib/rgss3_default_scripts/Window_BattleEnemy.rb', line 22 def window_width Graphics.width - 128 end |