Class: Game_Unit
- Inherits:
-
Object
- Object
- Game_Unit
- Defined in:
- lib/rgss3_default_scripts/Game_Unit.rb
Overview
** Game_Unit
This class handles units. It's used as a superclass of the Game_Party and
and Game_Troop classes.
Direct Known Subclasses
Instance Attribute Summary collapse
-
#in_battle ⇒ Object
readonly
————————————————————————– * Public Instance Variables ————————————————————————–.
Instance Method Summary collapse
-
#agi ⇒ Object
————————————————————————– * Calculate Average Value of Agility ————————————————————————–.
-
#alive_members ⇒ Object
————————————————————————– * Get Array of Living Members ————————————————————————–.
-
#all_dead? ⇒ Boolean
————————————————————————– * Determine Everyone is Dead ————————————————————————–.
-
#clear_actions ⇒ Object
————————————————————————– * Clear all Members’ Battle Actions ————————————————————————–.
-
#clear_results ⇒ Object
————————————————————————– * Clear Action Results ————————————————————————–.
-
#dead_members ⇒ Object
————————————————————————– * Get Array of Incapacitated Members ————————————————————————–.
-
#initialize ⇒ Game_Unit
constructor
————————————————————————– * Object Initialization ————————————————————————–.
-
#make_actions ⇒ Object
————————————————————————– * Create Battle Action ————————————————————————–.
-
#members ⇒ Object
————————————————————————– * Get Members ————————————————————————–.
-
#movable_members ⇒ Object
————————————————————————– * Get Array of Movable Members ————————————————————————–.
-
#on_battle_end ⇒ Object
————————————————————————– * Processing at End of Battle ————————————————————————–.
-
#on_battle_start ⇒ Object
————————————————————————– * Processing at Start of Battle ————————————————————————–.
-
#random_dead_target ⇒ Object
————————————————————————– * Randomly Determine Target (K.O.) ————————————————————————–.
-
#random_target ⇒ Object
————————————————————————– * Random Selection of Target ————————————————————————–.
-
#smooth_dead_target(index) ⇒ Object
————————————————————————– * Smooth Selection of Target (K.O.) ————————————————————————–.
-
#smooth_target(index) ⇒ Object
————————————————————————– * Smooth Selection of Target ————————————————————————–.
-
#substitute_battler ⇒ Object
————————————————————————– * Get Substitute Battler ————————————————————————–.
-
#tgr_sum ⇒ Object
————————————————————————– * Calculate Total Target Rate ————————————————————————–.
Constructor Details
#initialize ⇒ Game_Unit
-
Object Initialization
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 16 def initialize @in_battle = false end |
Instance Attribute Details
#in_battle ⇒ Object (readonly)
-
Public Instance Variables
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 12 def in_battle @in_battle end |
Instance Method Details
#agi ⇒ Object
-
Calculate Average Value of Agility
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 52 def agi return 1 if members.size == 0 members.inject(0) {|r, member| r += member.agi } / members.size end |
#alive_members ⇒ Object
-
Get Array of Living Members
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 28 def alive_members members.select {|member| member.alive? } end |
#all_dead? ⇒ Boolean
-
Determine Everyone is Dead
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 122 def all_dead? alive_members.empty? end |
#clear_actions ⇒ Object
-
Clear all Members’ Battle Actions
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 46 def clear_actions members.each {|member| member.clear_actions } end |
#clear_results ⇒ Object
-
Clear Action Results
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 96 def clear_results members.select {|member| member.result.clear } end |
#dead_members ⇒ Object
-
Get Array of Incapacitated Members
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 34 def dead_members members.select {|member| member.dead? } end |
#make_actions ⇒ Object
-
Create Battle Action
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 116 def make_actions members.each {|member| member.make_actions } end |
#members ⇒ Object
-
Get Members
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 22 def members return [] end |
#movable_members ⇒ Object
-
Get Array of Movable Members
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 40 def movable_members members.select {|member| member.movable? } end |
#on_battle_end ⇒ Object
-
Processing at End of Battle
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 109 def on_battle_end @in_battle = false members.each {|member| member.on_battle_end } end |
#on_battle_start ⇒ Object
-
Processing at Start of Battle
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 102 def on_battle_start members.each {|member| member.on_battle_start } @in_battle = true end |
#random_dead_target ⇒ Object
-
Randomly Determine Target (K.O.)
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 76 def random_dead_target dead_members.empty? ? nil : dead_members[rand(dead_members.size)] end |
#random_target ⇒ Object
-
Random Selection of Target
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 65 def random_target tgr_rand = rand * tgr_sum alive_members.each do |member| tgr_rand -= member.tgr return member if tgr_rand < 0 end alive_members[0] end |
#smooth_dead_target(index) ⇒ Object
-
Smooth Selection of Target (K.O.)
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 89 def smooth_dead_target(index) member = members[index] (member && member.dead?) ? member : dead_members[0] end |
#smooth_target(index) ⇒ Object
-
Smooth Selection of Target
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 82 def smooth_target(index) member = members[index] (member && member.alive?) ? member : alive_members[0] end |
#substitute_battler ⇒ Object
-
Get Substitute Battler
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 128 def substitute_battler members.find {|member| member.substitute? } end |
#tgr_sum ⇒ Object
-
Calculate Total Target Rate
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# File 'lib/rgss3_default_scripts/Game_Unit.rb', line 59 def tgr_sum alive_members.inject(0) {|r, member| r + member.tgr } end |