Class: Window_SkillList
- Inherits:
-
Window_Selectable
- Object
- Window
- Window_Base
- Window_Selectable
- Window_SkillList
- Defined in:
- lib/rgss3_default_scripts/Window_SkillList.rb
Overview
** Window_SkillList
This window is for displaying a list of available skills on the skill window.
Direct Known Subclasses
Instance Attribute Summary
Attributes inherited from Window_Selectable
#cursor_all, #cursor_fix, #help_window, #index
Instance Method Summary collapse
-
#actor=(actor) ⇒ Object
————————————————————————– * Set Actor ————————————————————————–.
-
#col_max ⇒ Object
————————————————————————– * Get Digit Count ————————————————————————–.
-
#current_item_enabled? ⇒ Boolean
————————————————————————– * Get Activation State of Selection Item ————————————————————————–.
-
#draw_item(index) ⇒ Object
————————————————————————– * Draw Item ————————————————————————–.
-
#draw_skill_cost(rect, skill) ⇒ Object
————————————————————————– * Draw Skill Use Cost ————————————————————————–.
-
#enable?(item) ⇒ Boolean
————————————————————————– * Display Skill in Active State? ————————————————————————–.
-
#include?(item) ⇒ Boolean
————————————————————————– * Include in Skill List? ————————————————————————–.
-
#initialize(x, y, width, height) ⇒ Window_SkillList
constructor
————————————————————————– * Object Initialization ————————————————————————–.
-
#item ⇒ Object
————————————————————————– * Get Skill ————————————————————————–.
-
#item_max ⇒ Object
————————————————————————– * Get Number of Items ————————————————————————–.
-
#make_item_list ⇒ Object
————————————————————————– * Create Skill List ————————————————————————–.
-
#refresh ⇒ Object
————————————————————————– * Refresh ————————————————————————–.
-
#select_last ⇒ Object
————————————————————————– * Restore Previous Selection Position ————————————————————————–.
-
#stype_id=(stype_id) ⇒ Object
————————————————————————– * Set Skill Type ID ————————————————————————–.
-
#update_help ⇒ Object
————————————————————————– * Update Help Text ————————————————————————–.
Methods inherited from Window_Selectable
#active=, #bottom_row, #bottom_row=, #call_cancel_handler, #call_handler, #call_ok_handler, #call_update_help, #cancel_enabled?, #clear_item, #contents_height, #cursor_down, #cursor_left, #cursor_movable?, #cursor_pagedown, #cursor_pageup, #cursor_right, #cursor_up, #draw_all_items, #ensure_cursor_visible, #handle?, #height=, #horizontal?, #item_height, #item_rect, #item_rect_for_text, #item_width, #ok_enabled?, #page_item_max, #page_row_max, #process_cancel, #process_cursor_move, #process_handling, #process_ok, #process_pagedown, #process_pageup, #redraw_current_item, #redraw_item, #row, #row_max, #select, #set_handler, #spacing, #top_row, #top_row=, #unselect, #update, #update_cursor, #update_padding, #update_padding_bottom
Methods inherited from Window_Base
#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_height, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hide, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #open, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #show, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update, #update_close, #update_open, #update_padding, #update_tone
Constructor Details
#initialize(x, y, width, height) ⇒ Window_SkillList
-
Object Initialization
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# File 'lib/rgss3_default_scripts/Window_SkillList.rb', line 11 def initialize(x, y, width, height) super @actor = nil @stype_id = 0 @data = [] end |
Instance Method Details
#actor=(actor) ⇒ Object
-
Set Actor
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# File 'lib/rgss3_default_scripts/Window_SkillList.rb', line 20 def actor=(actor) return if @actor == actor @actor = actor refresh self.oy = 0 end |
#col_max ⇒ Object
-
Get Digit Count
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# File 'lib/rgss3_default_scripts/Window_SkillList.rb', line 38 def col_max return 2 end |
#current_item_enabled? ⇒ Boolean
-
Get Activation State of Selection Item
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# File 'lib/rgss3_default_scripts/Window_SkillList.rb', line 56 def current_item_enabled? enable?(@data[index]) end |
#draw_item(index) ⇒ Object
-
Draw Item
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# File 'lib/rgss3_default_scripts/Window_SkillList.rb', line 86 def draw_item(index) skill = @data[index] if skill rect = item_rect(index) rect.width -= 4 draw_item_name(skill, rect.x, rect.y, enable?(skill)) draw_skill_cost(rect, skill) end end |
#draw_skill_cost(rect, skill) ⇒ Object
-
Draw Skill Use Cost
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# File 'lib/rgss3_default_scripts/Window_SkillList.rb', line 98 def draw_skill_cost(rect, skill) if @actor.skill_tp_cost(skill) > 0 change_color(tp_cost_color, enable?(skill)) draw_text(rect, @actor.skill_tp_cost(skill), 2) elsif @actor.skill_mp_cost(skill) > 0 change_color(mp_cost_color, enable?(skill)) draw_text(rect, @actor.skill_mp_cost(skill), 2) end end |
#enable?(item) ⇒ Boolean
-
Display Skill in Active State?
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# File 'lib/rgss3_default_scripts/Window_SkillList.rb', line 68 def enable?(item) @actor && @actor.usable?(item) end |
#include?(item) ⇒ Boolean
-
Include in Skill List?
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# File 'lib/rgss3_default_scripts/Window_SkillList.rb', line 62 def include?(item) item && item.stype_id == @stype_id end |
#item ⇒ Object
-
Get Skill
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# File 'lib/rgss3_default_scripts/Window_SkillList.rb', line 50 def item @data && index >= 0 ? @data[index] : nil end |
#item_max ⇒ Object
-
Get Number of Items
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# File 'lib/rgss3_default_scripts/Window_SkillList.rb', line 44 def item_max @data ? @data.size : 1 end |
#make_item_list ⇒ Object
-
Create Skill List
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# File 'lib/rgss3_default_scripts/Window_SkillList.rb', line 74 def make_item_list @data = @actor ? @actor.skills.select {|skill| include?(skill) } : [] end |
#refresh ⇒ Object
-
Refresh
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# File 'lib/rgss3_default_scripts/Window_SkillList.rb', line 116 def refresh make_item_list create_contents draw_all_items end |
#select_last ⇒ Object
-
Restore Previous Selection Position
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# File 'lib/rgss3_default_scripts/Window_SkillList.rb', line 80 def select_last select(@data.index(@actor.last_skill.object) || 0) end |
#stype_id=(stype_id) ⇒ Object
-
Set Skill Type ID
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# File 'lib/rgss3_default_scripts/Window_SkillList.rb', line 29 def stype_id=(stype_id) return if @stype_id == stype_id @stype_id = stype_id refresh self.oy = 0 end |
#update_help ⇒ Object
-
Update Help Text
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# File 'lib/rgss3_default_scripts/Window_SkillList.rb', line 110 def update_help @help_window.set_item(item) end |