Class: Window_MenuActor

Inherits:
Window_MenuStatus show all
Defined in:
lib/rgss3_default_scripts/Window_MenuActor.rb

Overview

** Window_MenuActor


This window is for selecting actors that will be the target of item or

skill use.

Instance Attribute Summary

Attributes inherited from Window_MenuStatus

#pending_index

Attributes inherited from Window_Selectable

#cursor_all, #cursor_fix, #help_window, #index

Instance Method Summary collapse

Methods inherited from Window_MenuStatus

#draw_item, #draw_item_background, #item_height, #item_max, #window_height, #window_width

Methods inherited from Window_Selectable

#active=, #bottom_row, #bottom_row=, #call_cancel_handler, #call_handler, #call_ok_handler, #call_update_help, #cancel_enabled?, #clear_item, #col_max, #contents_height, #current_item_enabled?, #cursor_down, #cursor_left, #cursor_movable?, #cursor_pagedown, #cursor_pageup, #cursor_right, #cursor_up, #draw_all_items, #draw_item, #ensure_cursor_visible, #handle?, #height=, #horizontal?, #item_height, #item_max, #item_rect, #item_rect_for_text, #item_width, #ok_enabled?, #page_item_max, #page_row_max, #process_cancel, #process_cursor_move, #process_handling, #process_pagedown, #process_pageup, #redraw_current_item, #redraw_item, #refresh, #row, #row_max, #select, #set_handler, #spacing, #top_row, #top_row=, #unselect, #update, #update_cursor, #update_help, #update_padding, #update_padding_bottom

Methods inherited from Window_Base

#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_height, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hide, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #open, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #show, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update, #update_close, #update_open, #update_padding, #update_tone

Constructor Details

#initializeWindow_MenuActor


  • Object Initialization




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# File 'lib/rgss3_default_scripts/Window_MenuActor.rb', line 12

def initialize
  super(0, 0)
  self.visible = false
end

Instance Method Details

#process_okObject


  • Processing When OK Button Is Pressed




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# File 'lib/rgss3_default_scripts/Window_MenuActor.rb', line 19

def process_ok
  $game_party.target_actor = $game_party.members[index] unless @cursor_all
  call_ok_handler
end

#select_for_item(item) ⇒ Object


  • Set Position of Cursor for Item




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# File 'lib/rgss3_default_scripts/Window_MenuActor.rb', line 32

def select_for_item(item)
  @cursor_fix = item.for_user?
  @cursor_all = item.for_all?
  if @cursor_fix
    select($game_party.menu_actor.index)
  elsif @cursor_all
    select(0)
  else
    select_last
  end
end

#select_lastObject


  • Restore Previous Selection Position




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# File 'lib/rgss3_default_scripts/Window_MenuActor.rb', line 26

def select_last
  select($game_party.target_actor.index || 0)
end