Class: Sprite_Timer
- Inherits:
-
Sprite
- Object
- Sprite
- Sprite_Timer
- Defined in:
- lib/rgss3_default_scripts/Sprite_Timer.rb
Overview
** Sprite_Timer
This sprite is for timer displays. It monitors $game_timer and automatically
changes sprite states.
Instance Method Summary collapse
-
#create_bitmap ⇒ Object
————————————————————————– * Create Bitmap ————————————————————————–.
-
#dispose ⇒ Object
————————————————————————– * Free ————————————————————————–.
-
#initialize(viewport) ⇒ Sprite_Timer
constructor
————————————————————————– * Object Initialization ————————————————————————–.
-
#redraw ⇒ Object
————————————————————————– * Redraw ————————————————————————–.
-
#timer_text ⇒ Object
————————————————————————– * Create Text ————————————————————————–.
-
#update ⇒ Object
————————————————————————– * Frame Update ————————————————————————–.
-
#update_bitmap ⇒ Object
————————————————————————– * Update Transfer Origin Bitmap ————————————————————————–.
-
#update_position ⇒ Object
————————————————————————– * Update Position ————————————————————————–.
-
#update_visibility ⇒ Object
————————————————————————– * Update Visibility ————————————————————————–.
Constructor Details
#initialize(viewport) ⇒ Sprite_Timer
-
Object Initialization
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# File 'lib/rgss3_default_scripts/Sprite_Timer.rb', line 12 def initialize() super() create_bitmap update end |
Instance Method Details
#create_bitmap ⇒ Object
-
Create Bitmap
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# File 'lib/rgss3_default_scripts/Sprite_Timer.rb', line 27 def create_bitmap self.bitmap = Bitmap.new(96, 48) self.bitmap.font.size = 32 self.bitmap.font.color.set(255, 255, 255) end |
#dispose ⇒ Object
-
Free
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# File 'lib/rgss3_default_scripts/Sprite_Timer.rb', line 20 def dispose self.bitmap.dispose super end |
#redraw ⇒ Object
-
Redraw
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# File 'lib/rgss3_default_scripts/Sprite_Timer.rb', line 53 def redraw self.bitmap.clear self.bitmap.draw_text(self.bitmap.rect, timer_text, 1) end |
#timer_text ⇒ Object
-
Create Text
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# File 'lib/rgss3_default_scripts/Sprite_Timer.rb', line 60 def timer_text sprintf("%02d:%02d", @total_sec / 60, @total_sec % 60) end |
#update ⇒ Object
-
Frame Update
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# File 'lib/rgss3_default_scripts/Sprite_Timer.rb', line 35 def update super update_bitmap update_position update_visibility end |
#update_bitmap ⇒ Object
-
Update Transfer Origin Bitmap
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# File 'lib/rgss3_default_scripts/Sprite_Timer.rb', line 44 def update_bitmap if $game_timer.sec != @total_sec @total_sec = $game_timer.sec redraw end end |
#update_position ⇒ Object
-
Update Position
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# File 'lib/rgss3_default_scripts/Sprite_Timer.rb', line 66 def update_position self.x = Graphics.width - self.bitmap.width self.y = 0 self.z = 200 end |
#update_visibility ⇒ Object
-
Update Visibility
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# File 'lib/rgss3_default_scripts/Sprite_Timer.rb', line 74 def update_visibility self.visible = $game_timer.working? end |