Class: Window_SaveFile
- Inherits:
-
Window_Base
- Object
- Window
- Window_Base
- Window_SaveFile
- Defined in:
- lib/rgss3_default_scripts/Window_SaveFile.rb
Overview
** Window_SaveFile
This window displays save files on the save and load screens.
Instance Attribute Summary collapse
-
#selected ⇒ Object
————————————————————————– * Public Instance Variables ————————————————————————–.
Instance Method Summary collapse
-
#draw_party_characters(x, y) ⇒ Object
————————————————————————– * Draw Party Characters ————————————————————————–.
-
#draw_playtime(x, y, width, align) ⇒ Object
————————————————————————– * Draw Play Time ————————————————————————–.
-
#initialize(height, index) ⇒ Window_SaveFile
constructor
————————————————————————– * Object Initialization index : index of save files ————————————————————————–.
-
#refresh ⇒ Object
————————————————————————– * Refresh ————————————————————————–.
-
#update_cursor ⇒ Object
————————————————————————– * Update Cursor ————————————————————————–.
Methods inherited from Window_Base
#activate, #actor_name, #calc_line_height, #change_color, #close, #contents_height, #contents_width, #convert_escape_characters, #create_contents, #crisis_color, #deactivate, #dispose, #draw_actor_class, #draw_actor_face, #draw_actor_graphic, #draw_actor_hp, #draw_actor_icons, #draw_actor_level, #draw_actor_mp, #draw_actor_name, #draw_actor_nickname, #draw_actor_param, #draw_actor_simple_status, #draw_actor_tp, #draw_character, #draw_currency_value, #draw_current_and_max_values, #draw_face, #draw_gauge, #draw_icon, #draw_item_name, #draw_text, #draw_text_ex, #fitting_height, #gauge_back_color, #hide, #hp_color, #hp_gauge_color1, #hp_gauge_color2, #knockout_color, #line_height, #make_font_bigger, #make_font_smaller, #mp_color, #mp_cost_color, #mp_gauge_color1, #mp_gauge_color2, #normal_color, #obtain_escape_code, #obtain_escape_param, #open, #param_change_color, #party_member_name, #pending_color, #power_down_color, #power_up_color, #process_character, #process_draw_icon, #process_escape_character, #process_new_line, #process_new_page, #process_normal_character, #reset_font_settings, #show, #standard_padding, #system_color, #text_color, #text_size, #tp_color, #tp_cost_color, #tp_gauge_color1, #tp_gauge_color2, #translucent_alpha, #update, #update_close, #update_open, #update_padding, #update_tone
Constructor Details
#initialize(height, index) ⇒ Window_SaveFile
-
Object Initialization
index : index of save files
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# File 'lib/rgss3_default_scripts/Window_SaveFile.rb', line 16 def initialize(height, index) super(0, index * height, Graphics.width, height) @file_index = index refresh @selected = false end |
Instance Attribute Details
#selected ⇒ Object
-
Public Instance Variables
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# File 'lib/rgss3_default_scripts/Window_SaveFile.rb', line 11 def selected @selected end |
Instance Method Details
#draw_party_characters(x, y) ⇒ Object
-
Draw Party Characters
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# File 'lib/rgss3_default_scripts/Window_SaveFile.rb', line 37 def draw_party_characters(x, y) header = DataManager.load_header(@file_index) return unless header header[:characters].each_with_index do |data, i| draw_character(data[0], data[1], x + i * 48, y) end end |
#draw_playtime(x, y, width, align) ⇒ Object
-
Draw Play Time
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# File 'lib/rgss3_default_scripts/Window_SaveFile.rb', line 47 def draw_playtime(x, y, width, align) header = DataManager.load_header(@file_index) return unless header draw_text(x, y, width, line_height, header[:playtime_s], 2) end |
#refresh ⇒ Object
-
Refresh
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# File 'lib/rgss3_default_scripts/Window_SaveFile.rb', line 25 def refresh contents.clear change_color(normal_color) name = Vocab::File + " #{@file_index + 1}" draw_text(4, 0, 200, line_height, name) @name_width = text_size(name).width draw_party_characters(152, 58) draw_playtime(0, contents.height - line_height, contents.width - 4, 2) end |
#update_cursor ⇒ Object
-
Update Cursor
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# File 'lib/rgss3_default_scripts/Window_SaveFile.rb', line 62 def update_cursor if @selected cursor_rect.set(0, 0, @name_width + 8, line_height) else cursor_rect.empty end end |