Class: Game_Follower
- Inherits:
-
Game_Character
- Object
- Game_CharacterBase
- Game_Character
- Game_Follower
- Defined in:
- lib/rgss3_default_scripts/Game_Follower.rb
Overview
** Game_Follower
This class handles followers. A follower is an allied character, other than
the front character, displayed in the party. It is referenced within the Game_Followers class.
Constant Summary
Constants inherited from Game_Character
Game_Character::ROUTE_CHANGE_BLENDING, Game_Character::ROUTE_CHANGE_FREQ, Game_Character::ROUTE_CHANGE_GRAPHIC, Game_Character::ROUTE_CHANGE_OPACITY, Game_Character::ROUTE_CHANGE_SPEED, Game_Character::ROUTE_DIR_FIX_OFF, Game_Character::ROUTE_DIR_FIX_ON, Game_Character::ROUTE_END, Game_Character::ROUTE_JUMP, Game_Character::ROUTE_MOVE_AWAY, Game_Character::ROUTE_MOVE_BACKWARD, Game_Character::ROUTE_MOVE_DOWN, Game_Character::ROUTE_MOVE_FORWARD, Game_Character::ROUTE_MOVE_LEFT, Game_Character::ROUTE_MOVE_LOWER_L, Game_Character::ROUTE_MOVE_LOWER_R, Game_Character::ROUTE_MOVE_RANDOM, Game_Character::ROUTE_MOVE_RIGHT, Game_Character::ROUTE_MOVE_TOWARD, Game_Character::ROUTE_MOVE_UP, Game_Character::ROUTE_MOVE_UPPER_L, Game_Character::ROUTE_MOVE_UPPER_R, Game_Character::ROUTE_PLAY_SE, Game_Character::ROUTE_SCRIPT, Game_Character::ROUTE_STEP_ANIME_OFF, Game_Character::ROUTE_STEP_ANIME_ON, Game_Character::ROUTE_SWITCH_OFF, Game_Character::ROUTE_SWITCH_ON, Game_Character::ROUTE_THROUGH_OFF, Game_Character::ROUTE_THROUGH_ON, Game_Character::ROUTE_TRANSPARENT_OFF, Game_Character::ROUTE_TRANSPARENT_ON, Game_Character::ROUTE_TURN_180D, Game_Character::ROUTE_TURN_90D_L, Game_Character::ROUTE_TURN_90D_R, Game_Character::ROUTE_TURN_90D_R_L, Game_Character::ROUTE_TURN_AWAY, Game_Character::ROUTE_TURN_DOWN, Game_Character::ROUTE_TURN_LEFT, Game_Character::ROUTE_TURN_RANDOM, Game_Character::ROUTE_TURN_RIGHT, Game_Character::ROUTE_TURN_TOWARD, Game_Character::ROUTE_TURN_UP, Game_Character::ROUTE_WAIT, Game_Character::ROUTE_WALK_ANIME_OFF, Game_Character::ROUTE_WALK_ANIME_ON
Instance Attribute Summary
Attributes inherited from Game_Character
Attributes inherited from Game_CharacterBase
#animation_id, #balloon_id, #blend_type, #bush_depth, #character_index, #character_name, #direction, #direction_fix, #id, #move_frequency, #move_speed, #opacity, #pattern, #priority_type, #real_x, #real_y, #step_anime, #through, #tile_id, #transparent, #walk_anime, #x, #y
Instance Method Summary collapse
-
#actor ⇒ Object
————————————————————————– * Get Corresponding Actor ————————————————————————–.
-
#chase_preceding_character ⇒ Object
————————————————————————– * Pursue Preceding Character ————————————————————————–.
-
#gather? ⇒ Boolean
————————————————————————– * Determine if at Same Position as Preceding Character ————————————————————————–.
-
#initialize(member_index, preceding_character) ⇒ Game_Follower
constructor
————————————————————————– * Object Initialization ————————————————————————–.
-
#refresh ⇒ Object
————————————————————————– * Refresh ————————————————————————–.
-
#update ⇒ Object
————————————————————————– * Frame Update ————————————————————————–.
-
#visible? ⇒ Boolean
————————————————————————– * Determine Visibility ————————————————————————–.
Methods inherited from Game_Character
#advance_move_route_index, #distance_x_from, #distance_y_from, #force_move_route, #init_private_members, #init_public_members, #jump, #memorize_move_route, #move_away_from_character, #move_away_from_player, #move_backward, #move_forward, #move_random, #move_toward_character, #move_toward_player, #process_move_command, #process_route_end, #restore_move_route, #swap, #turn_180, #turn_away_from_character, #turn_away_from_player, #turn_left_90, #turn_random, #turn_right_90, #turn_right_or_left_90, #turn_toward_character, #turn_toward_player, #update_routine_move, #update_stop
Methods inherited from Game_CharacterBase
#bush?, #check_event_trigger_touch, #check_event_trigger_touch_front, #collide_with_characters?, #collide_with_events?, #collide_with_vehicles?, #dash?, #debug_through?, #diagonal_passable?, #distance_per_frame, #increase_steps, #init_private_members, #init_public_members, #jump_height, #jumping?, #ladder?, #map_passable?, #move_diagonal, #move_straight, #moveto, #moving?, #normal_priority?, #object_character?, #passable?, #pos?, #pos_nt?, #real_move_speed, #region_id, #reverse_dir, #screen_x, #screen_y, #screen_z, #set_direction, #set_graphic, #shift_y, #stopping?, #straighten, #terrain_tag, #tile?, #update_animation, #update_anime_count, #update_anime_pattern, #update_bush_depth, #update_jump, #update_move, #update_stop
Constructor Details
#initialize(member_index, preceding_character) ⇒ Game_Follower
-
Object Initialization
13 14 15 16 17 18 19 |
# File 'lib/rgss3_default_scripts/Game_Follower.rb', line 13 def initialize(member_index, preceding_character) super() @member_index = member_index @preceding_character = preceding_character @transparent = $data_system.opt_transparent @through = true end |
Instance Method Details
#actor ⇒ Object
-
Get Corresponding Actor
30 31 32 |
# File 'lib/rgss3_default_scripts/Game_Follower.rb', line 30 def actor $game_party.battle_members[@member_index] end |
#chase_preceding_character ⇒ Object
-
Pursue Preceding Character
55 56 57 58 59 60 61 62 63 64 65 66 67 |
# File 'lib/rgss3_default_scripts/Game_Follower.rb', line 55 def chase_preceding_character unless moving? sx = distance_x_from(@preceding_character.x) sy = distance_y_from(@preceding_character.y) if sx != 0 && sy != 0 move_diagonal(sx > 0 ? 4 : 6, sy > 0 ? 8 : 2) elsif sx != 0 move_straight(sx > 0 ? 4 : 6) elsif sy != 0 move_straight(sy > 0 ? 8 : 2) end end end |
#gather? ⇒ Boolean
-
Determine if at Same Position as Preceding Character
71 72 73 |
# File 'lib/rgss3_default_scripts/Game_Follower.rb', line 71 def gather? !moving? && pos?(@preceding_character.x, @preceding_character.y) end |
#refresh ⇒ Object
-
Refresh
23 24 25 26 |
# File 'lib/rgss3_default_scripts/Game_Follower.rb', line 23 def refresh @character_name = visible? ? actor.character_name : "" @character_index = visible? ? actor.character_index : 0 end |
#update ⇒ Object
-
Frame Update
42 43 44 45 46 47 48 49 50 51 |
# File 'lib/rgss3_default_scripts/Game_Follower.rb', line 42 def update @move_speed = $game_player.real_move_speed @transparent = $game_player.transparent @walk_anime = $game_player.walk_anime @step_anime = $game_player.step_anime @direction_fix = $game_player.direction_fix @opacity = $game_player.opacity @blend_type = $game_player.blend_type super end |
#visible? ⇒ Boolean
-
Determine Visibility
36 37 38 |
# File 'lib/rgss3_default_scripts/Game_Follower.rb', line 36 def visible? actor && $game_player.followers.visible end |