Class: Spriteset_Weather

Inherits:
Object
  • Object
show all
Defined in:
lib/rgss3_default_scripts/Spriteset_Weather.rb

Overview

** Spriteset_Weather


A class for weather effects (rain, storm, and snow). It is used within the

Spriteset_Map class.

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(viewport = nil) ⇒ Spriteset_Weather


  • Object Initialization




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 19

def initialize(viewport = nil)
  @viewport = viewport
  init_members
  create_rain_bitmap
  create_storm_bitmap
  create_snow_bitmap
end

Instance Attribute Details

#oxObject

X coordinate of origin



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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 13

def ox
  @ox
end

#oyObject

Y coordinate of orgin



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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 14

def oy
  @oy
end

#powerObject

Intensity



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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 15

def power
  @power
end

#typeObject


  • Public Instance Variables




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 12

def type
  @type
end

Instance Method Details

#add_spriteObject


  • Add Sprite




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 102

def add_sprite
  sprite = Sprite.new(@viewport)
  sprite.opacity = 0
  @sprites.push(sprite)
end

#create_new_particle(sprite) ⇒ Object


  • Create New Particle




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 179

def create_new_particle(sprite)
  sprite.x = rand(Graphics.width + 100) - 100 + @ox
  sprite.y = rand(Graphics.height + 200) - 200 + @oy
  sprite.opacity = 160 + rand(96)
end

#create_rain_bitmapObject


  • Create [Rain] Weather Bitmap




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 60

def create_rain_bitmap
  @rain_bitmap = Bitmap.new(7, 42)
  7.times {|i| @rain_bitmap.fill_rect(6-i, i*6, 1, 6, particle_color1) }
end

#create_snow_bitmapObject


  • Create [Snow] Weather Bitmap




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 78

def create_snow_bitmap
  @snow_bitmap = Bitmap.new(6, 6)
  @snow_bitmap.fill_rect(0, 1, 6, 4, particle_color2)
  @snow_bitmap.fill_rect(1, 0, 4, 6, particle_color2)
  @snow_bitmap.fill_rect(1, 2, 4, 2, particle_color1)
  @snow_bitmap.fill_rect(2, 1, 2, 4, particle_color1)
end

#create_storm_bitmapObject


  • Create [Storm] Weather Bitmap




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 67

def create_storm_bitmap
  @storm_bitmap = Bitmap.new(34, 64)
  32.times do |i|
    @storm_bitmap.fill_rect(33-i, i*2, 1, 2, particle_color2)
    @storm_bitmap.fill_rect(32-i, i*2, 1, 2, particle_color1)
    @storm_bitmap.fill_rect(31-i, i*2, 1, 2, particle_color2)
  end
end

#dimnessObject


  • Get Dimness




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 130

def dimness
  (@power * 6).to_i
end

#disposeObject


  • Free




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 39

def dispose
  @sprites.each {|sprite| sprite.dispose }
  @rain_bitmap.dispose
  @storm_bitmap.dispose
  @snow_bitmap.dispose
end

#init_membersObject


  • Initialize Member Variables




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 29

def init_members
  @type = :none
  @ox = 0
  @oy = 0
  @power = 0
  @sprites = []
end

#particle_color1Object


  • Particle Color 1




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 48

def particle_color1
  Color.new(255, 255, 255, 192)
end

#particle_color2Object


  • Particle Color 2




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 54

def particle_color2
  Color.new(255, 255, 255, 96)
end

#remove_spriteObject


  • Delete Sprite




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 110

def remove_sprite
  sprite = @sprites.pop
  sprite.dispose if sprite
end

#sprite_maxObject


  • Get Maximum Number of Sprites




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 96

def sprite_max
  (@power * 10).to_i
end

#updateObject


  • Frame Update




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 117

def update
  update_screen
  @sprites.each {|sprite| update_sprite(sprite) }
end

#update_screenObject


  • Update Screen




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 124

def update_screen
  @viewport.tone.set(-dimness, -dimness, -dimness)
end

#update_sprite(sprite) ⇒ Object


  • Update Sprite




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 136

def update_sprite(sprite)
  sprite.ox = @ox
  sprite.oy = @oy
  case @type
  when :rain
    update_sprite_rain(sprite)
  when :storm
    update_sprite_storm(sprite)
  when :snow
    update_sprite_snow(sprite)
  end
  create_new_particle(sprite) if sprite.opacity < 64
end

#update_sprite_rain(sprite) ⇒ Object


  • Update Sprite [Rain]




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 152

def update_sprite_rain(sprite)
  sprite.bitmap = @rain_bitmap
  sprite.x -= 1
  sprite.y += 6
  sprite.opacity -= 12
end

#update_sprite_snow(sprite) ⇒ Object


  • Update Sprite [Snow]




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 170

def update_sprite_snow(sprite)
  sprite.bitmap = @snow_bitmap
  sprite.x -= 1
  sprite.y += 3
  sprite.opacity -= 12
end

#update_sprite_storm(sprite) ⇒ Object


  • Update Sprite [Storm]




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# File 'lib/rgss3_default_scripts/Spriteset_Weather.rb', line 161

def update_sprite_storm(sprite)
  sprite.bitmap = @storm_bitmap
  sprite.x -= 3
  sprite.y += 6
  sprite.opacity -= 12
end