Top Level Namespace

Defined Under Namespace

Modules: BattleManager, Cache, DataManager, SceneManager, Sound, Vocab Classes: Game_Action, Game_ActionResult, Game_Actor, Game_Actors, Game_BaseItem, Game_Battler, Game_BattlerBase, Game_Character, Game_CharacterBase, Game_CommonEvent, Game_Enemy, Game_Event, Game_Follower, Game_Followers, Game_Interpreter, Game_Map, Game_Message, Game_Party, Game_Picture, Game_Pictures, Game_Player, Game_Screen, Game_SelfSwitches, Game_Switches, Game_System, Game_Temp, Game_Timer, Game_Troop, Game_Unit, Game_Variables, Game_Vehicle, Scene_Base, Scene_Battle, Scene_Debug, Scene_End, Scene_Equip, Scene_File, Scene_Gameover, Scene_Item, Scene_ItemBase, Scene_Load, Scene_Map, Scene_Menu, Scene_MenuBase, Scene_Name, Scene_Save, Scene_Shop, Scene_Skill, Scene_Status, Scene_Title, Sprite_Base, Sprite_Battler, Sprite_Character, Sprite_Picture, Sprite_Timer, Spriteset_Battle, Spriteset_Map, Spriteset_Weather, Window_ActorCommand, Window_Base, Window_BattleActor, Window_BattleEnemy, Window_BattleItem, Window_BattleLog, Window_BattleSkill, Window_BattleStatus, Window_ChoiceList, Window_Command, Window_DebugLeft, Window_DebugRight, Window_EquipCommand, Window_EquipItem, Window_EquipSlot, Window_EquipStatus, Window_GameEnd, Window_Gold, Window_Help, Window_HorzCommand, Window_ItemCategory, Window_ItemList, Window_KeyItem, Window_MapName, Window_MenuActor, Window_MenuCommand, Window_MenuStatus, Window_Message, Window_NameEdit, Window_NameInput, Window_NumberInput, Window_PartyCommand, Window_SaveFile, Window_ScrollText, Window_Selectable, Window_ShopBuy, Window_ShopCommand, Window_ShopNumber, Window_ShopSell, Window_ShopStatus, Window_SkillCommand, Window_SkillList, Window_SkillStatus, Window_Status, Window_TitleCommand