Method List
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#+ Natural20::DieRoll
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#+ Natural20::DieRoll::DieRolls
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#<=> Natural20::DieRoll
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#== Natural20::DieRoll::DieRolls
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#== Natural20::DieRoll
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#ability_mod Natural20::Entity
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ac_bonus Natural20::Shield
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ac_override Natural20::MageArmor
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#acrobatics_check_locations Natural20::MovementHelper::Movement
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#acrobatics_proficient? Natural20::Entity
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#action ItemLibrary::Object::InvalidInteractionAction
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#action Natural20::Battle
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#action! Natural20::Battle
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#action? Natural20::Entity
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#action_listener AiController::Standard
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#action_type Natural20::Action
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#action_ui Natural20::ActionUI
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#activate_map_triggers Natural20::BattleMap
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#activated ItemLibrary::PitTrap
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#active_effects Natural20::Entity
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#active_perception_for Natural20::Battle
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#add Natural20::Battle
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#add Natural20::BattleMap
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#add_battlefield_event_listener Natural20::Battle
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#add_casted_effect Natural20::Entity
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#add_item Natural20::Entity
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#add_to_front Natural20::DieRoll::DieRolls
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#advantage Natural20::Roller
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#advantage_mod AttackAction
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after_attack_roll Natural20::Shield
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#after_attack_roll_hook Natural20::AttackHelper
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#all_ability_mods Natural20::Entity
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#all_ability_scores Natural20::Entity
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#allies? Natural20::Battle
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#ally_within_enemey_melee_range? Natural20::Battle
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#any_class_feature? Natural20::Entity
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apply! Natural20::MageArmor
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apply! MoveAction
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apply! DropGrappleAction
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apply! SecondWindAction
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apply! AttackAction
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apply! MultiattackAction
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apply! InteractAction
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#apply! StandAction
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apply! ShoveAction
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apply! FirstAidAction
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apply! LookAction
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apply! SpellAction
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apply! TwoWeaponAttackAction
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apply! Natural20::Action
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apply! UseItemAction
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apply! DashAction
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apply! Natural20::Shield
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apply! Natural20::Spell
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#apply! ProneAction
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apply! EscapeGrappleAction
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apply! DisengageAction
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apply! HelpAction
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apply! HideAction
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apply! GroundInteractAction
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apply! ShortRestAction
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apply! GrappleAction
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apply! DodgeAction
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#apply_effect Natural20::EntityStateEvaluator
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#arcane_recovery Natural20::WizardClass
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#arcane_recovery_ui CommandlineUI
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#area_trigger! Natural20::BattleMap
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#area_trigger_handler ItemLibrary::PitTrap
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#area_trigger_handler ItemLibrary::AreaTrigger
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#area_triggers Natural20::BattleMap
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#armor_class Natural20::PlayerCharacter
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#armor_class Natural20::Npc
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#armor_class ItemLibrary::Object
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#as_bonus_action MoveAction
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#as_bonus_action DodgeAction
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#as_bonus_action HideAction
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#as_bonus_action StandAction
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#as_bonus_action ProneAction
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#as_bonus_action DisengageAction
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#as_bonus_action DashAction
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#as_bonus_action ShortRestAction
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#as_bonus_action MultiattackAction
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#as_dash MoveAction
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#as_reaction AttackAction
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#at_level SpellAction
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#athletics_check_locations Natural20::MovementHelper::Movement
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#athletics_proficient? Natural20::Entity
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#attach_handler Natural20::Entity
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#attack_ability_mod Natural20::Entity
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#attack_listener AiController::Standard
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#attack_roll_mod Natural20::Entity
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#attack_ui CommandlineUI
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#available_actions Natural20::PlayerCharacter
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#available_actions Natural20::Npc
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#available_interactions Natural20::PlayerCharacter
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#available_interactions ItemLibrary::Ground
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#available_interactions ItemLibrary::DoorObject
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#available_interactions Natural20::Npc
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#available_interactions ItemLibrary::Chest
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#available_interactions Natural20::Lootable
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#available_interactions ItemLibrary::Object
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#available_movement Natural20::Entity
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#available_spells Natural20::Entity
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#available_spells Natural20::PlayerCharacter
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#backtrace AiController::PathCompute
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#base_map Natural20::BattleMap
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#battle Natural20::Roller
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#battle CommandlineUI
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#battle Natural20::MapRenderer
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#battle Natural20::CharacterBuilder
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#battle_data AiController::Standard
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#battle_defaults Natural20::Npc
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#battle_ends? Natural20::Battle
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#battle_log Natural20::Battle
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#battle_ui CommandlineUI
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#break_stealth! Natural20::Entity
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#budget Natural20::MovementHelper::Movement
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build HelpAction
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build MoveAction
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build UseItemAction
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build ProneAction
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build AttackAction
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build SecondWindAction
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build DodgeAction
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build ShoveAction
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build MultiattackAction
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build HideAction
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build SpellAction
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build FirstAidAction
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build GroundInteractAction
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build InteractAction
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build LookAction
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build DropGrappleAction
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build ShortRestAction
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build StandAction
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build EscapeGrappleAction
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build GrappleAction
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build DisengageAction
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#build_character Natural20::CharacterBuilder
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#build_map ItemLibrary::HealingPotion
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#build_map Natural20::StaticLightBuilder
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#build_map LookAction
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#build_map SpellAction
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#build_map Natural20::MagicMissile
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#build_map EscapeGrappleAction
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#build_map InventoryAction
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#build_map HelpAction
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#build_map StandAction
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#build_map FirstAidAction
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#build_map GrappleAction
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#build_map ShortRestAction
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#build_map Natural20::Shield
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#build_map HideAction
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#build_map AttackAction
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#build_map Natural20::Lootable
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#build_map DisengageAction
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#build_map GroundInteractAction
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#build_map DropGrappleAction
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#build_map ShoveAction
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#build_map ItemLibrary::Chest
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#build_map ProneAction
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#build_map MoveAction
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#build_map Natural20::MageArmor
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#build_map UseItemAction
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#build_map DodgeAction
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#build_map DashAction
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#build_map Natural20::Firebolt
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#build_map MultiattackAction
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#build_map InteractAction
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#build_map SecondWindAction
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#build_map ItemLibrary::Ground
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#build_structures AiController::PathCompute
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#c_class Natural20::PlayerCharacter
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#calculate_cover_ac Natural20::AttackHelper
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can? AttackAction
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can? ShortRestAction
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can? DashAction
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can? GroundInteractAction
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can? FirstAidAction
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can? DropGrappleAction
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can? ProneAction
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can? GrappleAction
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can? HideBonusAction
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can? SecondWindAction
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can? HelpAction
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can? HideAction
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can? LookAction
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can? DisengageAction
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can? InteractAction
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can? UseItemAction
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can? StandAction
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can? DashBonusAction
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can? SpellAction
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can? TwoWeaponAttackAction
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can? MultiattackAction
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can? EscapeGrappleAction
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can? DisengageBonusAction
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can? ShoveAction
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can? DodgeAction
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can? InventoryAction
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can? MoveAction
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can_cast? SpellAction
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#can_hide? ItemLibrary::Object
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#can_see? Natural20::BattleMap
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#can_see? Natural20::Entity
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#can_see? Natural20::Battle
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#can_see_square? Natural20::BattleMap
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#candidate_squares Natural20::Navigation
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#carry_capacity Natural20::Entity
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#casted_effects Natural20::Entity
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#cha_mod Natural20::Entity
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#character_sheet Natural20::InventoryUI
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#check_combat Natural20::Battle
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#check_equip Natural20::Entity
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#check_opportunity_attacks MoveAction
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#class_feature? Natural20::PlayerCharacter
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#class_feature? Natural20::Entity
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#class_feature? Natural20::Npc
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#class_properties Natural20::PlayerCharacter
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clear Natural20::EventManager
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#clear_multiattack! Multiattack
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clear_screen CommandlineUI
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#close! ItemLibrary::Chest
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#close! ItemLibrary::DoorObject
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#closed? ItemLibrary::Chest
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#closed? ItemLibrary::DoorObject
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#color ItemLibrary::Object
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#color ItemLibrary::Ground
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#color Natural20::Entity
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#color ItemLibrary::Chest
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#color_roll Natural20::DieRoll
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#combat? Natural20::Battle
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#combat_order Natural20::Battle
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#commit Natural20::Battle
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#compute_actual_moves Natural20::MovementHelper
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#compute_advantages_and_disadvantages Natural20::Weapons
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#compute_max_weapon_range Natural20::Battle
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#compute_path AiController::PathCompute
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#con_mod Natural20::Entity
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#concealed? ItemLibrary::PitTrap
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#concealed? ItemLibrary::Object
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#conscious! Natural20::Entity
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#conscious? Natural20::Entity
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#consumable? ItemLibrary::BaseItem
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#consumable? ItemLibrary::HealingPotion
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#consume Natural20::Battle
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#consume! Natural20::Battle
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consume_resource AttackAction
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consume_resource SpellAction
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#consume_spell_slot! Natural20::PlayerCharacter
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#controller_for Natural20::Battle
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#cost Natural20::MovementHelper::Movement
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#cover_ac ItemLibrary::Object
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#cover_at Natural20::BattleMap
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#cover_calculation Natural20::Cover
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#crit Natural20::Roller
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#current_hit_die Natural20::Entity
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#current_party Natural20::Battle
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current_session Natural20::Session
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#current_turn Natural20::Battle
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#damage_event Natural20::ActionDamage
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#damage_modifier Natural20::Weapons
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#darkvision? Natural20::PlayerCharacter
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#darkvision? Natural20::Entity
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#dead! Natural20::Entity
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#dead? Natural20::Entity
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#death_fails Natural20::Entity
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#death_saves Natural20::Entity
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#death_saving_throw! Natural20::Entity
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#debug Natural20::EventManager::EventLogger
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decorate_name Natural20::EventManager
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#deduct_item Natural20::Entity
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describe SecondWindAction
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#describe_health Natural20::HealthFlavor
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#describe_health ItemLibrary::Object
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#describe_map CommandlineUI
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#description Natural20::Entity
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#description Natural20::Roller
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#dex_mod Natural20::Entity
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#dexterity_check! Natural20::Entity
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#die_count Natural20::DieRollDetail
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#die_sides Natural20::DieRoll
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#die_type Natural20::DieRollDetail
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#difficult_terrain? Natural20::BattleMap
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#disadvantage Natural20::Roller
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#disengage! Natural20::Entity
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#disengage? Natural20::Entity
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#dismiss_effect! Natural20::Entity
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#dismiss_help_actions_for Natural20::Battle
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#dismiss_help_for Natural20::Battle
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#distance Natural20::BattleMap
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#dodge? Natural20::Entity
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#dodging! Natural20::Entity
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#drop_grapple! Natural20::Entity
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#drop_items! Natural20::Entity
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#effective_ac Natural20::AttackHelper
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#effects Natural20::Entity
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empty Natural20::MovementHelper::Movement
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#enemy_in_melee_range? Natural20::Battle
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#entered_melee? Natural20::Entity
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#entities Natural20::BattleMap
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#entities Natural20::Battle
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#entity Natural20::Roller
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#entity_at Natural20::BattleMap
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#entity_event_hooks Natural20::Entity
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#entity_group_for Natural20::Battle
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#entity_or_object_pos Natural20::BattleMap
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#entity_squares Natural20::BattleMap
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#entity_squares_at_pos Natural20::BattleMap
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#entity_state_for Natural20::Battle
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#entity_uid Natural20::Entity
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equip Natural20::MageArmor
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#equip Natural20::Entity
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#equipped? Natural20::Entity
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#equipped_items Natural20::Entity
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#equipped_weapons Natural20::Entity
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#errors Natural20::Action
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#errors Natural20::Spell
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#escape_grapple_from! Natural20::Entity
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#eval_if Natural20::EntityStateEvaluator
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#evaluate_spell_attack Natural20::SpellAttackHelper
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#evaluate_square Natural20::Navigation
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#experience_points Natural20::PlayerCharacter
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#expertise Natural20::Entity
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#expertise? Natural20::Entity
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#feet_per_grid Natural20::BattleMap
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#fighter_builder Natural20::FighterBuilder
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#fighter_level Natural20::FighterClass
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#first_hand_weapon Natural20::Battle
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#free_object_interaction? Natural20::Entity
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#game_loop CommandlineUI
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#game_properties Natural20::Session
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#game_time Natural20::Session
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#generate_npc_attack_actions Natural20::Npc
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#get_adjacent_from AiController::PathCompute
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#grappled? Natural20::Entity
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#grappled_by! Natural20::Entity
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#grapples Natural20::Entity
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#grappling Natural20::Entity
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#grappling? Natural20::Entity
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#grappling_targets Natural20::Entity
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#ground_at Natural20::BattleMap
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#ground_items GroundInteractAction
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#half_cover? ItemLibrary::Object
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#hand_slots_required Natural20::Entity
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#has_appropriate_weapon? AiController::Standard
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#has_controller_for? Natural20::Battle
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#has_reaction? Natural20::Entity
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#has_save_game? Natural20::Session
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#has_spell_effect? Natural20::Entity
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#has_spells? Natural20::Entity
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#heal! Natural20::Entity
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#help! Natural20::Entity
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#help? Natural20::Entity
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#help_with? Natural20::Battle
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#hiding! Natural20::Entity
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#hiding? Natural20::Entity
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#highlight Natural20::BattleMap
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#hit_die Natural20::Entity
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#how_many? Natural20::InventoryUI
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#hp ItemLibrary::Object
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#hp Natural20::PlayerCharacter
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#hp Natural20::Npc
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#id Natural20::Spell
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#impediment Natural20::MovementHelper::Movement
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#in_battle? Natural20::Battle
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#in_combat Natural20::Battle
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#incapacitated? Natural20::Entity
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#increment_game_time! Natural20::Session
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#incremental_path AiController::PathCompute
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#initialize AiController::Standard
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#initialize Natural20::Action
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#initialize RayTracer
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#initialize Natural20::EventManager::EventLogger
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#initialize Natural20::Spell
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#initialize ItemLibrary::Object::InvalidInteractionAction
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#initialize Natural20::MovementHelper::Movement
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#initialize Natural20::CharacterBuilder
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#initialize Natural20::BattleMap
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#initialize Natural20::DieRoll
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#initialize ItemLibrary::Object
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#initialize Natural20::DieRoll::DieRolls
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#initialize Natural20::Roller
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#initialize Natural20::Session
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#initialize Natural20::Battle
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#initialize AiController::PathCompute
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#initialize ItemLibrary::HealingPotion
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#initialize Natural20::Npc
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#initialize CommandlineUI
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#initialize Natural20::StaticLightBuilder
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#initialize Natural20::MapRenderer
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#initialize ItemLibrary::BaseItem
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#initialize Natural20::PlayerCharacter
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#initialize_fighter Natural20::FighterClass
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#initialize_rogue Natural20::RogueClass
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#initialize_wizard Natural20::WizardClass
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#initiative! Natural20::Entity
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#insight_proficiency Natural20::PlayerCharacter
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#insight_proficient? Natural20::Entity
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#int_mod Natural20::Entity
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#interactable? ItemLibrary::Chest
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#interactable? ItemLibrary::Ground
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#interactable? Natural20::Lootable
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#interactable? ItemLibrary::DoorObject
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#interactable? ItemLibrary::Object
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#interactable_objects Natural20::BattleMap
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#inventory Natural20::Entity
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#inventory_count Natural20::Entity
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#inventory_ui Natural20::InventoryUI
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#inventory_weight Natural20::Entity
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#investigation_proficiency Natural20::PlayerCharacter
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#investigation_proficient? Natural20::Entity
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#item? ItemLibrary::BaseItem
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#item_count Natural20::Entity
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#items_label ItemLibrary::Object
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#items_label Natural20::Entity
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#items_on_the_ground Natural20::BattleMap
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items_on_the_ground_count GroundInteractAction
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#jump_budget Natural20::MovementHelper::Movement
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#jump_index MoveAction
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#jump_locations Natural20::MovementHelper::Movement
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#jump_required? Natural20::BattleMap
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#jump_required? ItemLibrary::Object
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#jump_required? ItemLibrary::PitTrap
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#jump_start_locations Natural20::MovementHelper::Movement
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#key_name ItemLibrary::Chest
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#key_name ItemLibrary::Ground
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#key_name ItemLibrary::DoorObject
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#kind Natural20::Npc
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#knock_prone ShoveAction
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#label Natural20::Entity
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#label Natural20::Action
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#label TwoWeaponAttackAction
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#label ItemLibrary::Object
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#label Natural20::Spell
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#label ItemLibrary::PitTrap
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#label SecondWindAction
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#label AttackAction
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#land_locations Natural20::MovementHelper::Movement
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#languages Natural20::Entity
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#languages Natural20::PlayerCharacter
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#level Natural20::PlayerCharacter
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#light_at Natural20::BattleMap
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#light_at Natural20::StaticLightBuilder
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#light_properties Natural20::Entity
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#light_properties ItemLibrary::Object
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#lights Natural20::StaticLightBuilder
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#line_distance Natural20::BattleMap
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#line_of_sight? Natural20::BattleMap
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#line_of_sight? RayTracer
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#line_of_sight_for? Natural20::BattleMap
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#list_notes ItemLibrary::Ground
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#list_notes Natural20::Notable
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load Natural20::PlayerCharacter
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#load_characters Natural20::Session
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#load_class Natural20::Session
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#load_classes Natural20::Session
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#load_equipment Natural20::Session
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#load_npcs Natural20::Session
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#load_object Natural20::Session
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#load_races Natural20::Session
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#load_save Natural20::Session
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#load_spell Natural20::Session
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#load_state Natural20::Session
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#load_thing Natural20::Session
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#load_weapon Natural20::Session
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#load_weapons Natural20::Session
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#locate_melee_positions Natural20::Entity
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#lock! ItemLibrary::Chest
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#lock! ItemLibrary::DoorObject
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#locked ItemLibrary::Chest
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#locked ItemLibrary::DoorObject
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#locked ItemLibrary::Ground
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#locked? ItemLibrary::DoorObject
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#locked? ItemLibrary::Chest
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#lockpick! Natural20::Entity
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#lockpick_dc ItemLibrary::Chest
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#lockpick_dc ItemLibrary::DoorObject
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logger Natural20::EventManager
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#long_jump_distance Natural20::Entity
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#look Natural20::BattleMap
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#map CommandlineUI
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#map Natural20::MapRenderer
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#map ItemLibrary::Object
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#map Natural20::Battle
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#max_hit_die Natural20::Entity
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#max_hp Natural20::PlayerCharacter
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#max_hp Natural20::Npc
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#max_slots_for_wizard Natural20::WizardClass
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#max_spell_slots Natural20::PlayerCharacter
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#max_spell_slots Natural20::Entity
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#medicine_check! Natural20::Entity
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#medicine_proficient? Natural20::Entity
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#melee_distance Natural20::PlayerCharacter
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#melee_distance Natural20::Entity
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#melee_distance Natural20::Npc
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#melee_squares Natural20::Entity
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#message ItemLibrary::Object::InvalidInteractionAction
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#modifier Natural20::DieRoll
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#modifier Natural20::DieRollDetail
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#modifier_op Natural20::DieRollDetail
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#move_for CommandlineUI
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#move_for Natural20::Controller
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#move_for AiController::Standard
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#move_for Natural20::Battle
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#move_path MoveAction
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#move_to! Natural20::BattleMap
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#move_ui CommandlineUI
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#movement Natural20::MovementHelper::Movement
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#movement_cost ItemLibrary::Object
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#movement_cost Natural20::BattleMap
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#movement_listener AiController::Standard
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#multi_attack_actions Multiattack
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#multiattack? Multiattack
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#name ItemLibrary::Object
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#name Natural20::PlayerCharacter
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#name Natural20::Action
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#name ItemLibrary::BaseItem
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#name Natural20::Npc
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#nat_1? Natural20::DieRoll
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#nat_20? Natural20::DieRoll
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new_session Natural20::Session
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#npc Natural20::Session
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#npc? Natural20::PlayerCharacter
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#npc? Natural20::Entity
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#npc? ItemLibrary::Object
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#npc? Natural20::Npc
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#npc_action AttackAction
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#npc_actions Natural20::Npc
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#npc_type Natural20::Npc
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numeric? Natural20::DieRoll
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#object? ItemLibrary::Object
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#object? Natural20::Entity
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#object_action InteractAction
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#object_at Natural20::BattleMap
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#objects_at Natural20::BattleMap
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#objects_near Natural20::BattleMap
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#ongoing? Natural20::Battle
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#opaque? ItemLibrary::Chest
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#opaque? ItemLibrary::StoneWall
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#opaque? ItemLibrary::Object
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#opaque? Natural20::BattleMap
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#opaque? ItemLibrary::Ground
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#opaque? ItemLibrary::DoorObject
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#open! ItemLibrary::DoorObject
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#open! ItemLibrary::Chest
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#opened? ItemLibrary::DoorObject
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#opened? Natural20::Entity
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#opened? ItemLibrary::Chest
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#opponents_of? Natural20::Battle
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#opportunity_attack_listener CommandlineUI
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#opportunity_attack_listener AiController::Standard
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#opposing? Natural20::Battle
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#other_counters Natural20::PlayerCharacter
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#other_params SpellAction
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#other_params InteractAction
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output Natural20::EventManager
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parse Natural20::DieRoll
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#passable? ItemLibrary::Object
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#passable? ItemLibrary::DoorObject
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#passable? ItemLibrary::StoneWall
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#passable? Natural20::BattleMap
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#passable? ItemLibrary::PitTrap
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#passable? ItemLibrary::Ground
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#passable? ItemLibrary::Chest
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#passive_insight Natural20::PlayerCharacter
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#passive_investigation Natural20::PlayerCharacter
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#passive_perception Natural20::PlayerCharacter
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#passive_perception Natural20::Entity
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#path AiController::PathCompute
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#pc? Natural20::PlayerCharacter
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#pc? Natural20::Entity
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#pc? ItemLibrary::Object
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#perception_on Natural20::BattleMap
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#perception_on_area Natural20::BattleMap
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#perception_proficient? Natural20::Entity
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#place Natural20::BattleMap
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#place_at_spawn_point Natural20::BattleMap
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#place_object Natural20::BattleMap
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#placeable? ItemLibrary::PitTrap
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#placeable? Natural20::BattleMap
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#placeable? ItemLibrary::Object
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#placeable? ItemLibrary::Ground
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#player_character_attack_actions Natural20::PlayerCharacter
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#position ItemLibrary::Object
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#position_of Natural20::BattleMap
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#prepared_spells Natural20::PlayerCharacter
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#prepared_spells Natural20::Npc
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#proficiency_bonus Natural20::PlayerCharacter
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#proficiency_bonus Natural20::Entity
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#proficient? Natural20::PlayerCharacter
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#proficient? Natural20::Entity
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#proficient_with_armor? Natural20::Entity
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#proficient_with_equipped_armor? Natural20::Entity
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#proficient_with_equipped_armor? Natural20::Npc
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#proficient_with_weapon? Natural20::PlayerCharacter
-
#proficient_with_weapon? Natural20::Entity
-
#prompt CommandlineUI
-
#prompt_hit_die_roll CommandlineUI
-
#prone! Natural20::Entity
-
#prone? Natural20::Entity
-
#properties Natural20::BattleMap
-
#properties Natural20::Spell
-
#push_from Natural20::Entity
-
#race Natural20::PlayerCharacter
-
#race Natural20::Entity
-
#ranged_spell_attack! Natural20::Entity
-
#ray_trace RayTracer
-
received_event Natural20::EventManager
-
#register_battle_listeners AiController::Standard
-
#register_effect Natural20::Entity
-
#register_event_hook Natural20::Entity
-
register_event_listener Natural20::EventManager
-
#register_handlers_on AiController::Standard
-
#register_players Natural20::Battle
-
#render Natural20::MapRenderer
-
required_movement StandAction
-
#requires_squeeze? Natural20::MovementHelper
-
#reroll Natural20::DieRoll
-
#reset_turn! Natural20::Entity
-
#reset_turn! Multiattack
-
#resistances Natural20::PlayerCharacter
-
#resistances ItemLibrary::Object
-
#resistances Natural20::Npc
-
#resistant_to? Natural20::Entity
-
#resolve FirstAidAction
-
#resolve DisengageAction
-
#resolve Natural20::Lootable
-
#resolve MultiattackAction
-
#resolve DropGrappleAction
-
#resolve UseItemAction
-
#resolve EscapeGrappleAction
-
#resolve Natural20::Firebolt
-
#resolve ShortRestAction
-
#resolve SecondWindAction
-
#resolve ItemLibrary::HealingPotion
-
#resolve InteractAction
-
#resolve Natural20::MageArmor
-
#resolve GroundInteractAction
-
#resolve Natural20::Action
-
#resolve AttackAction
-
#resolve GrappleAction
-
#resolve ItemLibrary::DoorObject
-
#resolve Natural20::Shield
-
#resolve StandAction
-
#resolve SpellAction
-
#resolve ShoveAction
-
#resolve ProneAction
-
#resolve DodgeAction
-
#resolve Natural20::MagicMissile
-
#resolve ItemLibrary::Ground
-
#resolve MoveAction
-
#resolve LookAction
-
#resolve HideAction
-
#resolve DashAction
-
#resolve HelpAction
-
#resolve ItemLibrary::Chest
-
#result Natural20::Action
-
#result Natural20::DieRoll
-
#result Natural20::DieRoll::DieRolls
-
#retrieve Natural20::Container
-
#retrieve_opportunity_attacks Natural20::MovementHelper
-
#rogue_builder Natural20::RogueBuilder
-
#rogue_level Natural20::RogueClass
-
roll Natural20::DieRoll
-
#roll Natural20::Roller
-
#roll_for CommandlineUI
-
#roll_for Natural20::Controller
-
#roll_for Natural20::Battle
-
#roll_str Natural20::Roller
-
roll_with_lucky Natural20::DieRoll
-
#roller Natural20::DieRoll
-
#rolls Natural20::DieRoll
-
#rolls Natural20::DieRoll::DieRolls
-
#root_path Natural20::Session
-
#round Natural20::Battle
-
#save_character Natural20::Session
-
#save_game Natural20::Session
-
#save_state Natural20::Session
-
#saving_throw! Natural20::Entity
-
#second_hand AttackAction
-
#second_hand TwoWeaponAttackAction
-
#second_wind! Natural20::FighterClass
-
#second_wind_count Natural20::FighterClass
-
#second_wind_die Natural20::FighterClass
-
#sentient? Natural20::Entity
-
#session CommandlineUI
-
#session Natural20::Entity
-
#session Natural20::Action
-
#session Natural20::BattleMap
-
#session Natural20::Battle
-
#session Natural20::CharacterBuilder
-
set_context Natural20::EventManager
-
set_session Natural20::Session
-
#setting Natural20::Session
-
#setup_attributes Multiattack
-
#shield_equipped? Natural20::Entity
-
#short_rest! Natural20::PlayerCharacter
-
#short_rest! Natural20::Entity
-
#short_rest_for_fighter Natural20::FighterClass
-
#short_rest_for_wizard Natural20::WizardClass
-
#show_message CommandlineUI
-
show_name Natural20::EventManager
-
#size Natural20::PlayerCharacter
-
#size Natural20::BattleMap
-
#size Natural20::Npc
-
#size ItemLibrary::Object
-
#size_identifier Natural20::Entity
-
#sneak_attack_level Natural20::RogueClass
-
#sound_listener AiController::Standard
-
#source Natural20::Action
-
#source Natural20::Spell
-
#spawn_points Natural20::BattleMap
-
#special_actions_for_fighter Natural20::FighterClass
-
#special_actions_for_rogue Natural20::RogueClass
-
#special_actions_for_wizard Natural20::WizardClass
-
#speed Natural20::PlayerCharacter
-
#speed Natural20::Entity
-
#speed Natural20::Npc
-
#spell SpellAction
-
#spell_action SpellAction
-
#spell_attack_modifier Natural20::WizardClass
-
#spell_choice Natural20::ActionUI
-
#spell_slots Natural20::PlayerCharacter
-
#spell_slots Natural20::Entity
-
#spell_slots_ui CommandlineUI
-
#squares_in_path Natural20::BattleMap
-
#squeezed! Natural20::Entity
-
#squeezed? Natural20::Entity
-
#stable! Natural20::Entity
-
#stable? Natural20::Entity
-
#stand! Natural20::Entity
-
standard_cli Natural20::EventManager
-
#standing_jump_distance Natural20::Entity
-
#start Natural20::Battle
-
start_of_turn Natural20::Shield
-
#started Natural20::Battle
-
#state ItemLibrary::Chest
-
#state ItemLibrary::DoorObject
-
#state ItemLibrary::Ground
-
#statuses Natural20::Entity
-
#statuses ItemLibrary::Object
-
#stealth_proficient? Natural20::Entity
-
#store Natural20::Container
-
#str_mod Natural20::Entity
-
#strength_check! Natural20::Entity
-
#subrace Natural20::PlayerCharacter
-
t Natural20::EventManager
-
t Natural20::DieRoll
-
#t Natural20::Roller
-
#t Natural20::Session
-
#take_damage! Natural20::Entity
-
#target FirstAidAction
-
#target UseItemAction
-
#target InteractAction
-
#target DropGrappleAction
-
#target GrappleAction
-
#target AttackAction
-
#target SpellAction
-
#target ShoveAction
-
#target HelpAction
-
#target GroundInteractAction
-
#target EscapeGrappleAction
-
#target_advantage_condition Natural20::Weapons
-
#target_item UseItemAction
-
#target_name CommandlineUI
-
#target_ui CommandlineUI
-
#test_mode CommandlineUI
-
#thing_at Natural20::BattleMap
-
#three_quarter_cover? ItemLibrary::Object
-
#thrown AttackAction
-
#to_h Natural20::PlayerCharacter
-
#to_item Natural20::Entity
-
#to_s FirstAidAction
-
#to_s DropGrappleAction
-
#to_s GrappleAction
-
#to_s AttackAction
-
#to_s ShoveAction
-
#to_s Natural20::Action
-
#to_s Natural20::DieRoll
-
#to_s Natural20::DieRoll::DieRolls
-
#to_s EscapeGrappleAction
-
#token ItemLibrary::StoneWall
-
#token ItemLibrary::PitTrap
-
#token ItemLibrary::Object
-
#token ItemLibrary::Ground
-
#token ItemLibrary::Chest
-
#token Natural20::PlayerCharacter
-
#token Natural20::Npc
-
#token ItemLibrary::DoorObject
-
#token_closed ItemLibrary::DoorObject
-
#token_opened ItemLibrary::DoorObject
-
#token_size Natural20::Entity
-
#tokens Natural20::BattleMap
-
#total_actions Natural20::Entity
-
#total_bonus_actions Natural20::Entity
-
#total_cover? ItemLibrary::Object
-
#total_reactions Natural20::Entity
-
#tpk? Natural20::Battle
-
#trigger_event Natural20::Entity
-
#trigger_event! Natural20::Battle
-
#trigger_opportunity_attack Natural20::Battle
-
#two_weapon_attack? Natural20::Battle
-
#two_weapon_attack_actions Natural20::PlayerCharacter
-
#ui_callback LookAction
-
#unaware_npcs Natural20::BattleMap
-
#unconscious! Natural20::Entity
-
#unconscious? Natural20::Entity
-
unconscious_targets FirstAidAction
-
#unequip Natural20::Entity
-
#unequip_all Natural20::Entity
-
#ungrapple Natural20::Entity
-
#unlock! ItemLibrary::Chest
-
#unlock! ItemLibrary::DoorObject
-
#unsqueeze Natural20::Entity
-
#update_group_dynamics Natural20::Battle
-
#update_settings Natural20::Session
-
#usable_items Natural20::Entity
-
#usable_objects Natural20::Entity
-
#use! ItemLibrary::BaseItem
-
#use! ItemLibrary::Ground
-
#use! ItemLibrary::Chest
-
#use! Natural20::Lootable
-
#use! ItemLibrary::HealingPotion
-
#use! ItemLibrary::DoorObject
-
#use_hit_die! Natural20::Entity
-
#used_hand_slots Natural20::Entity
-
#using AttackAction
-
#valid_actions ItemLibrary::Object::InvalidInteractionAction
-
#valid_move_path? Natural20::MovementHelper
-
#valid_position? Natural20::BattleMap
-
#valid_targets_for Natural20::Battle
-
#validate GrappleAction
-
#validate ShoveAction
-
#validate Natural20::Action
-
#validate! Natural20::Spell
-
#validate! Natural20::MageArmor
-
#visit_squares AiController::PathCompute
-
#wall? ItemLibrary::Object
-
#wall? Natural20::BattleMap
-
#weapon_proficiencies Natural20::PlayerCharacter
-
#wearing_armor? Natural20::Entity
-
#while_active Natural20::Battle
-
#wis_mod Natural20::Entity
-
#wisdom_check! Natural20::Entity
-
#wisdom_proficiency Natural20::PlayerCharacter
-
#with_advantage? AttackAction
-
#with_disadvantage? AttackAction
-
#wizard_builder Natural20::WizardBuilder
-
#wizard_level Natural20::WizardClass
-
#wizard_spell_slots Natural20::WizardClass