Class: FirstAidAction
Instance Attribute Summary collapse
#action_type, #errors, #result, #session, #source
Class Method Summary
collapse
Instance Method Summary
collapse
#initialize, #label, #name, #validate
Instance Attribute Details
#target ⇒ Object
Returns the value of attribute target.
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# File 'lib/natural_20/actions/first_aid_action.rb', line 2
def target
@target
end
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Class Method Details
.apply!(battle, item) ⇒ Object
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# File 'lib/natural_20/actions/first_aid_action.rb', line 91
def self.apply!(battle, item)
case item[:type]
when :first_aid
if item[:success]
item[:target].stable!
Natural20::EventManager.received_event(event: :first_aid,
target: item[:target], source: item[:source],
roll: item[:roll])
else
Natural20::EventManager.received_event(event: :first_aid_failure,
target: item[:target], source: item[:source],
roll: item[:roll])
end
battle.consume(item[:source], :action)
end
end
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.build(session, source) ⇒ Object
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# File 'lib/natural_20/actions/first_aid_action.rb', line 53
def self.build(session, source)
action = FirstAidAction.new(session, source, :grapple)
action.build_map
end
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.can?(entity, battle, _options = {}) ⇒ Boolean
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# File 'lib/natural_20/actions/first_aid_action.rb', line 4
def self.can?(entity, battle, _options = {})
(battle.nil? || entity.total_actions(battle).positive?) && unconscious_targets(entity, battle).size.positive?
end
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.unconscious_targets(entity, battle) ⇒ Object
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# File 'lib/natural_20/actions/first_aid_action.rb', line 10
def self.unconscious_targets(entity, battle)
return [] unless battle
return [] unless battle.map
adjacent_squares = entity.melee_squares(battle.map, adjacent_only: true)
entities = []
adjacent_squares.select do |pos|
entity_pos = battle.map.entity_at(*pos)
next unless entity_pos
next if entity_pos == entity
next unless battle.map.can_see?(entity, entity_pos)
entities << entity_pos if entity_pos.unconscious? && !entity_pos.stable? && !entity_pos.dead?
end
entities
end
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Instance Method Details
#build_map ⇒ Object
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# File 'lib/natural_20/actions/first_aid_action.rb', line 31
def build_map
OpenStruct.new({
action: self,
param: [
{
type: :select_target,
range: 5,
target_types: %i[enemies allies],
filter: 'state:unconscious & state:!stable & state:!dead',
num: 1
}
],
next: lambda { |target|
self.target = target
OpenStruct.new({
param: nil,
next: -> { self }
})
}
})
end
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#resolve(_session, _map, opts = {}) ⇒ Object
Build the attack roll information
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# File 'lib/natural_20/actions/first_aid_action.rb', line 63
def resolve(_session, _map, opts = {})
target = opts[:target] || @target
battle = opts[:battle]
raise 'target is a required option for :first_aid' if target.nil?
medicine_check = @source.medicine_check!(battle)
@result = if medicine_check.result >= 10
[{
source: @source,
target: target,
type: :first_aid,
success: true,
battle: battle,
roll: medicine_check
}]
else
[{
source: @source,
target: target,
type: :first_aid,
success: false,
battle: battle,
roll: medicine_check
}]
end
end
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#to_s ⇒ Object
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# File 'lib/natural_20/actions/first_aid_action.rb', line 27
def to_s
@action_type.to_s.humanize
end
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