Class: Natural20::EventManager

Inherits:
Object
  • Object
show all
Defined in:
lib/natural_20/event_manager.rb

Defined Under Namespace

Classes: EventLogger

Class Method Summary collapse

Class Method Details

.clearObject



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# File 'lib/natural_20/event_manager.rb', line 15

def self.clear
  @event_listeners = {}
end

.decorate_name(entity) ⇒ Object

Parameters:

  • event (Hash)


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# File 'lib/natural_20/event_manager.rb', line 277

def self.decorate_name(entity)
  if @battle && @current_entity_context && entity

    seen_attacker = @current_entity_context.detect do |c|
      c == entity || @battle.map.can_see?(c, entity)
    end
    color = @battle.entity_group_for(seen_attacker) != @battle.entity_group_for(entity) ? :red : :blue
    seen_attacker ? entity.name&.colorize(color) : I18n.t('event.something')
  else
    entity.name&.colorize(:blue)
  end
end

.loggerObject

@return [EventLogger]



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# File 'lib/natural_20/event_manager.rb', line 48

def self.logger
  @logger ||= EventLogger.new(ENV['NAT20_LOG_LEVEL'].presence || '1')
  @logger
end

.output(string) ⇒ Object



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# File 'lib/natural_20/event_manager.rb', line 272

def self.output(string)
  puts "[#{Session.current_session&.game_time || 0}] #{string}"
end

.received_event(event) ⇒ Object



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# File 'lib/natural_20/event_manager.rb', line 31

def self.received_event(event)
  return if @event_listeners.nil?

  @event_listeners[event[:event]]&.each do |callable|
    callable.call(event)
  end
end

.register_event_listener(events, callable) ⇒ Object

Registers an event listener

Parameters:

  • events (Symbol, Array<Symbol>)

    list of event types

  • callable (Proc)

    handler



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# File 'lib/natural_20/event_manager.rb', line 22

def self.register_event_listener(events, callable)
  events = [events] unless events.is_a?(Array)
  @event_listeners ||= {}
  events.each do |event|
    @event_listeners[event] ||= []
    @event_listeners[event] << callable unless @event_listeners[event].include?(callable)
  end
end

.set_context(battle, entities = []) ⇒ Object

Sets the current player so that event text can be customized

Parameters:

  • battle (Natural20::Battle)

    Current battle

  • entites (Array)

    An array of entities



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# File 'lib/natural_20/event_manager.rb', line 42

def self.set_context(battle, entities = [])
  @battle = battle
  @current_entity_context = entities
end

.show_name(event) ⇒ Object

Parameters:

  • event (Hash)


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# File 'lib/natural_20/event_manager.rb', line 268

def self.show_name(event)
  decorate_name(event[:source])
end

.standard_cliObject



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# File 'lib/natural_20/event_manager.rb', line 53

def self.standard_cli
  Natural20::EventManager.clear
  event_handlers = { died: lambda { |event|
                             output "#{show_name(event)} died."
                           },
                     unconscious: lambda { |event|
                                    output "#{show_name(event)} unconscious."
                                  },
                     attacked: lambda { |event|
                                 advantage_mod = event[:advantage_mod]
                                 advantage, disadvantage = event[:adv_info]
                                 sneak = event[:sneak_attack] ? (event[:sneak_attack]).to_s : nil
                                 damage = (event[:damage_roll]).to_s
                                 damage_str = "#{[damage,
                                                  sneak].compact.join(' + sneak ')} = #{event[:value]} #{event[:damage_type]}"
                                 if event[:cover_ac].try(:positive?)
                                   cover_str = " (behind cover +#{event[:cover_ac]} ac)"
                                 end
                                 Time.at(82800).utc.strftime("%I:%M%p")
                                 advantage_str = if advantage_mod&.positive?
                                                   ' with advantage'.colorize(:green)
                                                 elsif advantage_mod&.negative?
                                                   ' with disadvantage'.colorize(:red)
                                                 else
                                                   ''
                                                 end
                                 str_token = event[:attack_roll] ? 'event.attack' : 'event.attack_no_roll'
                                 output t(str_token, opportunity: event[:as_reaction] ? 'Opportunity Attack: ' : '',
                                                   source: show_name(event),
                                                   target: "#{event[:target].name}#{cover_str}",
                                                   attack_name: event[:attack_name],
                                                   advantage: advantage_str,
                                                   attack_roll: event[:attack_roll].to_s.colorize(:green),
                                                   attack_value: event[:attack_roll]&.result,
                                                   damage: damage_str)
                               },
                     damage: lambda { |event|
                               output "#{show_name(event)} #{event[:source].describe_health}"
                             },
                     miss: lambda { |event|
                             advantage_mod = event[:advantage_mod]
                             advantage_str = if advantage_mod&.positive?
                                               ' with advantage'.colorize(:green)
                                             elsif advantage_mod&.negative?
                                               ' with disadvantage'.colorize(:red)
                                             else
                                               ''
                                             end
                             output "#{event[:as_reaction] ? 'Opportunity Attack: ' : ''} rolled #{advantage_str} #{event[:attack_roll]} ... #{event[:source].name&.colorize(:blue)} missed his attack #{event[:attack_name].colorize(:red)} on #{event[:target].name.colorize(:green)}"
                           },
                     initiative: lambda { |event|
                                   output "#{show_name(event)} rolled a #{event[:roll]} = (#{event[:value]}) with dex tie break for initiative."
                                 },
                     move: lambda { |event|
                             output "#{show_name(event)} moved #{(event[:path].size - 1) * event[:feet_per_grid]}ft."
                           },
                     dodge: lambda { |event|
                              output t('event.dodge', name: show_name(event))
                            },
                     help: lambda { |event|
                             output "#{show_name(event)} is helping to attack #{event[:target].name&.colorize(:red)}"
                           },
                     second_wind: lambda { |event|
                                    output SecondWindAction.describe(event)
                                  },
                     heal: lambda { |event|
                             output "#{show_name(event)} heals for #{event[:value]}hp"
                           },
                     hit_die: lambda { |event|
                       output t('event.hit_die', source: show_name(event), roll: event[:roll].to_s,
                                               value: event[:roll].result)
                     },
                     object_interaction: lambda { |event|
                                           if event[:roll]
                                             output "#{event[:roll]} = #{event[:roll].result} -> #{event[:reason]}"
                                           else
                                             output (event[:reason]).to_s
                                           end
                                         },
                     perception: lambda { |event|
                                   output "#{show_name(event)} rolls #{event[:perception_roll]} on perception"
                                 },

                     death_save: lambda { |event|
                                   output t('event.death_save', name: show_name(event), roll: event[:roll].to_s, value: event[:roll].result,
                                                              saves: event[:saves], fails: event[:fails]).colorize(:blue)
                                 },

                     death_fail: lambda { |event|
                                   if event[:roll]
                                     output t('event.death_fail', name: show_name(event), roll: event[:roll].to_s, value: event[:roll].result,
                                                                saves: event[:saves], fails: event[:fails]).colorize(:red)
                                   else
                                     output t('event.death_fail_hit', name: show_name(event), saves: event[:saves],
                                                                    fails: event[:fails]).colorize(:red)
                                   end
                                 },
                     great_weapon_fighting_roll: lambda { |event|
                                                   output t('event.great_weapon_fighting_roll', name: show_name(event),
                                                                                              roll: event[:roll], prev_roll: event[:prev_roll])
                                                 },
                     feature_protection: lambda { |event|
                                           output t('event.feature_protection', source: event[:source]&.name,
                                                                              target: event[:target]&.name, attacker: event[:attacker]&.name)
                                         },
                     prone: lambda { |event|
                              output t('event.status.prone', name: show_name(event))
                            },

                     stand: lambda { |event|
                              output t('event.status.stand', name: show_name(event))
                            },

                     %i[acrobatics athletics] => lambda { |event|
                                                   if event[:success]
                                                     output t("event.#{event[:event]}.success", name: show_name(event), roll: event[:roll],
                                                                                              value: event[:roll].result)
                                                   else
                                                     output t("event.#{event[:event]}.failure", name: show_name(event), roll: event[:roll],
                                                                                              value: event[:roll].result)
                                                   end
                                                 },

                     start_of_combat: lambda { |event|
                       output t('event.combat_start')
                       event[:combat_order].each_with_index do |entity_and_initiative, index|
                         entity, initiative = entity_and_initiative
                         output "#{index + 1}. #{decorate_name(entity)} #{initiative}"
                       end
                     },
                     spell_buff: lambda { |event|
                      output t('event.spell_buff', source: show_name(event), spell: event[:spell].label, target: event[:target]&.name)
                    },
                     end_of_combat: lambda { |_event|
                                      output t('event.combat_end')
                                    },
                     grapple_success: lambda { |event|
                       if event[:target_roll]
                         output t('event.grapple_success',
                                source: show_name(event), target: event[:target]&.name,
                                source_roll: event[:source_roll],
                                source_roll_value: event[:source_roll].result,
                                target_roll: event[:target_roll],
                                target_roll_value: event[:target_roll].result)
                       else
                         output t('event.grapple_success_no_roll',
                                source: show_name(event), target: event[:target]&.name)
                       end
                     },
                     first_aid: lambda { |event|
                       output t('event.first_aid', name: show_name(event),
                                                 target: event[:target]&.name, roll: event[:roll], value: event[:roll].result)
                     },
                     first_aid_failure: lambda { |event|
                                          output t('event.first_aid_failure', name: show_name(event),
                                                                            target: event[:target]&.name, roll: event[:roll], value: event[:roll].result)
                                        },
                     grapple_failure: lambda { |event|
                       output t('event.grapple_failure',
                              source: show_name(event), target: event[:target]&.name,
                              source_roll: event[:source_roll],
                              source_roll_value: event[:source_roll].result,
                              target_roll: event[:target_roll],
                              target_roll_value: event[:target_roll_value].result)
                     },
                     drop_grapple: lambda { |event|
                                     output t('event.drop_grapple',
                                            source: show_name(event), target: event[:target]&.name)
                                   },
                     flavor: lambda { |event|
                               output t("event.flavor.#{event[:text]}", source: event[:source]&.name,
                                                                      target: event[:target]&.name)
                             },
                     shove_success: lambda do |event|
                       opts = {
                         source: event[:source]&.name, target: event[:target]&.name,
                         source_roll: event[:source_roll],
                         source_roll_value: event[:source_roll].result,
                         target_roll: event[:target_roll],
                         target_roll_value: event[:target_roll].result
                       }
                       if event[:knock_prone]
                         output t('event.knock_prone_success', opts)
                       else
                         output t('event.shove_success', opts)
                       end
                     end,
                     shove_failure: lambda do |event|
                                      opts = {
                                        source: event[:source]&.name, target: event[:target]&.name,
                                        source_roll: event[:source_roll],
                                        source_roll_value: event[:source_roll].result,
                                        target_roll: event[:target_roll],
                                        target_roll_value: event[:target_roll].result
                                      }
                                      if event[:knock_prone]
                                        output t('event.knock_prone_failure', opts)
                                      else
                                        output t('event.shove_failure', opts)
                                      end
                                    end,
                     %i[escape_grapple_success escape_grapple_failure] => lambda { |event|
                                                                            output t("event.#{event[:event]}",
                                                                                   source: show_name(event), target: event[:target]&.name,
                                                                                   source_roll: event[:source_roll],
                                                                                   source_roll_value: event[:source_roll].result,
                                                                                   target_roll: event[:target_roll],
                                                                                   target_roll_value: event[:target_roll].result)
                                                                          } }
  event_handlers.each do |k, v|
    EventManager.register_event_listener(k, v)
  end
end

.t(token, options = {}) ⇒ Object



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# File 'lib/natural_20/event_manager.rb', line 290

def self.t(token, options = {})
  I18n.t(token, **options)
end