Class: EscapeGrappleAction
- Inherits:
-
Natural20::Action
- Object
- Natural20::Action
- EscapeGrappleAction
- Defined in:
- lib/natural_20/actions/escape_grapple_action.rb
Instance Attribute Summary collapse
-
#target ⇒ Object
Returns the value of attribute target.
Attributes inherited from Natural20::Action
#action_type, #errors, #result, #session, #source
Class Method Summary collapse
- .apply!(battle, item) ⇒ Object
- .build(session, source) ⇒ Object
- .can?(entity, battle, _options = {}) ⇒ Boolean
Instance Method Summary collapse
- #build_map ⇒ Object
-
#resolve(_session, _map, opts = {}) ⇒ Object
Build the attack roll information.
- #to_s ⇒ Object
Methods inherited from Natural20::Action
#initialize, #label, #name, #validate
Constructor Details
This class inherits a constructor from Natural20::Action
Instance Attribute Details
#target ⇒ Object
Returns the value of attribute target.
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# File 'lib/natural_20/actions/escape_grapple_action.rb', line 2 def target @target end |
Class Method Details
.apply!(battle, item) ⇒ Object
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# File 'lib/natural_20/actions/escape_grapple_action.rb', line 76 def self.apply!(battle, item) case (item[:type]) when :grapple_escape if item[:success] item[:source].escape_grapple_from!(item[:target]) Natural20::EventManager.received_event(event: :escape_grapple_success, target: item[:target], source: item[:source], source_roll: item[:source_roll], target_roll: item[:target_roll]) else Natural20::EventManager.received_event(event: :escape_grapple_failure, target: item[:target], source: item[:source], source_roll: item[:source_roll], target_roll: item[:target_roll]) end battle.consume(item[:source], :action) end end |
.build(session, source) ⇒ Object
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# File 'lib/natural_20/actions/escape_grapple_action.rb', line 32 def self.build(session, source) action = EscapeGrappleAction.new(session, source, :escape_grapple) action.build_map end |
.can?(entity, battle, _options = {}) ⇒ Boolean
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# File 'lib/natural_20/actions/escape_grapple_action.rb', line 4 def self.can?(entity, battle, = {}) entity.grappled? && (battle.nil? || entity.total_actions(battle).positive?) end |
Instance Method Details
#build_map ⇒ Object
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# File 'lib/natural_20/actions/escape_grapple_action.rb', line 12 def build_map OpenStruct.new({ action: self, param: [ { type: :select_target, targets: @source.grapples, num: 1 } ], next: lambda { |target| self.target = target OpenStruct.new({ param: nil, next: -> { self } }) } }) end |
#resolve(_session, _map, opts = {}) ⇒ Object
Build the attack roll information
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# File 'lib/natural_20/actions/escape_grapple_action.rb', line 42 def resolve(_session, _map, opts = {}) battle = opts[:battle] target = @source.grapples.first strength_roll = target.athletics_check!(battle) athletics_stats = (@source.athletics_proficient? ? @source.proficiency_bonus : 0) + @source.str_mod acrobatics_stats = (@source.acrobatics_proficient? ? @source.proficiency_bonus : 0) + @source.dex_mod contested_roll = athletics_stats > acrobatics_stats ? @source.athletics_check!(battle) : @source.acrobatics_check!(battle) grapple_success = strength_roll.result >= contested_roll.result @result = if grapple_success [{ source: @source, target: target, type: :grapple_escape, success: true, battle: battle, source_roll: contested_roll, target_roll: strength_roll }] else [{ source: @source, target: target, type: :grapple_escape, success: false, battle: battle, source_roll: contested_roll, target_roll: strength_roll }] end end |
#to_s ⇒ Object
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# File 'lib/natural_20/actions/escape_grapple_action.rb', line 8 def to_s @action_type.to_s.humanize end |