Class: ItemLibrary::Ground

Inherits:
Object
  • Object
show all
Includes:
Natural20::Container
Defined in:
lib/natural_20/item_library/ground.rb

Constant Summary

Constants included from Natural20::Entity

Natural20::Entity::ALL_SKILLS, Natural20::Entity::ATTRIBUTE_TYPES, Natural20::Entity::ATTRIBUTE_TYPES_ABBV, Natural20::Entity::SKILL_AND_ABILITY_MAP

Instance Attribute Summary collapse

Attributes inherited from Object

#hp, #map, #name, #resistances, #statuses

Attributes included from Natural20::Entity

#casted_effects, #current_hit_die, #death_fails, #death_saves, #effects, #entity_event_hooks, #entity_uid, #max_hit_die, #session, #statuses

Instance Method Summary collapse

Methods included from Natural20::Container

#retrieve, #store

Methods inherited from Object

#armor_class, #can_hide?, #concealed?, #cover_ac, #describe_health, #half_cover?, #initialize, #items_label, #jump_required?, #label, #light_properties, #movement_cost, #npc?, #object?, #pc?, #position, #size, #three_quarter_cover?, #total_cover?, #wall?

Methods included from Natural20::Entity

#ability_mod, #acrobatics_proficient?, #action?, #active_effects, #add_casted_effect, #add_item, #all_ability_mods, #all_ability_scores, #any_class_feature?, #athletics_proficient?, #attach_handler, #attack_ability_mod, #attack_roll_mod, #available_movement, #available_spells, #break_stealth!, #can_see?, #carry_capacity, #cha_mod, #check_equip, #class_feature?, #con_mod, #conscious!, #conscious?, #darkvision?, #dead!, #dead?, #death_saving_throw!, #deduct_item, #description, #dex_mod, #dexterity_check!, #disengage!, #disengage?, #dismiss_effect!, #dodge?, #dodging!, #drop_grapple!, #drop_items!, #entered_melee?, #equip, #equipped?, #equipped_items, #equipped_weapons, #escape_grapple_from!, #expertise, #expertise?, #free_object_interaction?, #grappled?, #grappled_by!, #grapples, #grappling, #grappling?, #grappling_targets, #hand_slots_required, #has_reaction?, #has_spell_effect?, #has_spells?, #heal!, #help!, #help?, #hiding!, #hiding?, #hit_die, #incapacitated?, #initiative!, #insight_proficient?, #int_mod, #inventory, #inventory_count, #inventory_weight, #investigation_proficient?, #item_count, #items_label, #label, #languages, #light_properties, #locate_melee_positions, #lockpick!, #long_jump_distance, #max_spell_slots, #medicine_check!, #medicine_proficient?, #melee_distance, #melee_squares, #npc?, #object?, #opened?, #passive_perception, #pc?, #perception_proficient?, #proficiency_bonus, #proficient?, #proficient_with_armor?, #proficient_with_equipped_armor?, #proficient_with_weapon?, #prone!, #prone?, #push_from, #race, #ranged_spell_attack!, #register_effect, #register_event_hook, #reset_turn!, #resistant_to?, #saving_throw!, #sentient?, #shield_equipped?, #short_rest!, #size_identifier, #speed, #spell_slots, #squeezed!, #squeezed?, #stable!, #stable?, #stand!, #standing_jump_distance, #stealth_proficient?, #str_mod, #strength_check!, #take_damage!, #to_item, #token_size, #total_actions, #total_bonus_actions, #total_reactions, #trigger_event, #unconscious!, #unconscious?, #unequip, #unequip_all, #ungrapple, #unsqueeze, #usable_items, #usable_objects, #use_hit_die!, #used_hand_slots, #wearing_armor?, #wis_mod, #wisdom_check!

Methods included from Natural20::EntityStateEvaluator

#apply_effect, #eval_if

Constructor Details

This class inherits a constructor from ItemLibrary::Object

Instance Attribute Details

#key_nameObject (readonly)

Returns the value of attribute key_name.



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# File 'lib/natural_20/item_library/ground.rb', line 6

def key_name
  @key_name
end

#lockedObject (readonly)

Returns the value of attribute locked.



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# File 'lib/natural_20/item_library/ground.rb', line 6

def locked
  @locked
end

#stateObject (readonly)

Returns the value of attribute state.



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# File 'lib/natural_20/item_library/ground.rb', line 6

def state
  @state
end

Instance Method Details

#available_interactions(_entity, _battle = nil) ⇒ Array

Returns available interaction with this object



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# File 'lib/natural_20/item_library/ground.rb', line 80

def available_interactions(_entity, _battle = nil)
  []
end

#build_map(action, action_object) ⇒ OpenStruct

Builds a custom UI map



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# File 'lib/natural_20/item_library/ground.rb', line 12

def build_map(action, action_object)
  case action
  when :drop
    OpenStruct.new({
                     action: action_object,
                     param: [
                       {
                         type: :select_items,
                         label: action_object.source.items_label,
                         items: action_object.source.inventory
                       }
                     ],
                     next: lambda { |items|
                             action_object.other_params = items
                             OpenStruct.new({
                                              param: nil,
                                              next: lambda {
                                                      action_object
                                                    }
                                            })
                           }
                   })
  when :pickup
    OpenStruct.new({
                     action: action_object,
                     param: [
                       {
                         type: :select_items,
                         label: items_label,
                         items: inventory
                       }
                     ],
                     next: lambda { |items|
                             action_object.other_params = items
                             OpenStruct.new({
                                              param: nil,
                                              next: lambda {
                                                      action_object
                                                    }
                                            })
                           }
                   })
  end
end

#colorObject



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# File 'lib/natural_20/item_library/ground.rb', line 73

def color
  :cyan
end

#interactable?Boolean



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# File 'lib/natural_20/item_library/ground.rb', line 84

def interactable?
  false
end

#list_notes(_entity, _perception, highlight: false) ⇒ Object



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# File 'lib/natural_20/item_library/ground.rb', line 110

def list_notes(_entity, _perception, highlight: false)
  inventory.map do |_item|
    t("object.#{m.label}", default: m.label)
  end
end

#opaque?Boolean



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# File 'lib/natural_20/item_library/ground.rb', line 57

def opaque?
  false
end

#passable?Boolean



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# File 'lib/natural_20/item_library/ground.rb', line 61

def passable?
  true
end

#placeable?Boolean



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# File 'lib/natural_20/item_library/ground.rb', line 65

def placeable?
  true
end

#resolve(entity, action, other_params, opts = {}) ⇒ Object



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# File 'lib/natural_20/item_library/ground.rb', line 90

def resolve(entity, action, other_params, opts = {})
  return if action.nil?

  case action
  when :drop, :pickup
    { action: action, items: other_params, source: entity, target: self, battle: opts[:battle] }
  end
end

#tokenObject



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# File 'lib/natural_20/item_library/ground.rb', line 69

def token
  ["\u00B7".encode('utf-8')]
end

#use!(_entity, result) ⇒ Object



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# File 'lib/natural_20/item_library/ground.rb', line 101

def use!(_entity, result)
  case result[:action]
  when :drop
    store(result[:battle], result[:source], result[:target], result[:items])
  when :pickup
    retrieve(result[:battle], result[:source], result[:target], result[:items])
  end
end