Class: Natural20::DieRoll
- Inherits:
-
Object
- Object
- Natural20::DieRoll
- Defined in:
- lib/natural_20/die_roll.rb
Defined Under Namespace
Classes: DieRolls
Instance Attribute Summary collapse
-
#die_sides ⇒ Object
readonly
Returns the value of attribute die_sides.
-
#modifier ⇒ Object
readonly
Returns the value of attribute modifier.
-
#roller ⇒ Object
readonly
Returns the value of attribute roller.
-
#rolls ⇒ Object
readonly
Returns the value of attribute rolls.
Class Method Summary collapse
- .numeric?(c) ⇒ Boolean
- .parse(roll_str) ⇒ Natural20::DieRollDetail
-
.roll(roll_str, crit: false, disadvantage: false, advantage: false, description: nil, entity: nil, battle: nil) ⇒ Natural20::DieRoll
Rolls the dice, details on dice rolls and its values are preserved.
-
.roll_with_lucky(entity, roll_str, crit: false, disadvantage: false, advantage: false, description: nil, battle: nil) ⇒ Natural20::DieRoll
Rolls the dice checking lucky feat, details on dice rolls and its values are preserved.
- .t(key, options = {}) ⇒ Object
Instance Method Summary collapse
- #+(other) ⇒ Object
- #<=>(other) ⇒ Object
- #==(other) ⇒ Object
-
#color_roll(roll) ⇒ String
adds color flair to the roll depending on value.
-
#initialize(rolls, modifier, die_sides = 20, advantage: false, disadvantage: false, description: nil, roller: nil) ⇒ DieRoll
constructor
This represents a dice roll.
- #nat_1? ⇒ Boolean
-
#nat_20? ⇒ Boolean
This is a natural 20 or critical roll.
- #reroll(lucky: false) ⇒ Object
-
#result ⇒ Integer
computes the integer result of the dice roll.
- #to_s ⇒ Object
Constructor Details
#initialize(rolls, modifier, die_sides = 20, advantage: false, disadvantage: false, description: nil, roller: nil) ⇒ DieRoll
This represents a dice roll
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# File 'lib/natural_20/die_roll.rb', line 126 def initialize(rolls, modifier, die_sides = 20, advantage: false, disadvantage: false, description: nil, roller: nil) @rolls = rolls @modifier = modifier @die_sides = die_sides @advantage = advantage @disadvantage = disadvantage @description = description @roller = roller end |
Instance Attribute Details
#die_sides ⇒ Object (readonly)
Returns the value of attribute die_sides.
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# File 'lib/natural_20/die_roll.rb', line 121 def die_sides @die_sides end |
#modifier ⇒ Object (readonly)
Returns the value of attribute modifier.
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# File 'lib/natural_20/die_roll.rb', line 121 def modifier @modifier end |
#roller ⇒ Object (readonly)
Returns the value of attribute roller.
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# File 'lib/natural_20/die_roll.rb', line 121 def roller @roller end |
#rolls ⇒ Object (readonly)
Returns the value of attribute rolls.
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# File 'lib/natural_20/die_roll.rb', line 121 def rolls @rolls end |
Class Method Details
.numeric?(c) ⇒ Boolean
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# File 'lib/natural_20/die_roll.rb', line 212 def self.numeric?(c) return true if c =~ /\A\d+\Z/ begin true if Float(c) rescue StandardError false end end |
.parse(roll_str) ⇒ Natural20::DieRollDetail
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# File 'lib/natural_20/die_roll.rb', line 243 def self.parse(roll_str) die_count_str = '' die_type_str = '' modifier_str = '' modifier_op = '' state = :initial roll_str.strip.each_char do |c| case state when :initial if numeric?(c) die_count_str << c elsif c == 'd' state = :die_type elsif c == '+' state = :modifier end when :die_type next if c == ' ' if numeric?(c) die_type_str << c elsif c == '+' state = :modifier elsif c == '-' modifier_op = '-' state = :modifier end when :modifier next if c == ' ' modifier_str << c if numeric?(c) end end if state == :initial modifier_str = die_count_str die_count_str = '0' end number_of_die = die_count_str.blank? ? 1 : die_count_str.to_i detail = Natural20::DieRollDetail.new detail.die_count = number_of_die detail.die_type = die_type_str detail.modifier = modifier_str detail.modifier_op = modifier_op detail end |
.roll(roll_str, crit: false, disadvantage: false, advantage: false, description: nil, entity: nil, battle: nil) ⇒ Natural20::DieRoll
Rolls the dice, details on dice rolls and its values are preserved
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# File 'lib/natural_20/die_roll.rb', line 301 def self.roll(roll_str, crit: false, disadvantage: false, advantage: false, description: nil, entity: nil, battle: nil) roller = Roller.new(roll_str, crit: crit, disadvantage: disadvantage, advantage: advantage, description: description, entity: entity, battle: battle) roller.roll end |
.roll_with_lucky(entity, roll_str, crit: false, disadvantage: false, advantage: false, description: nil, battle: nil) ⇒ Natural20::DieRoll
Rolls the dice checking lucky feat, details on dice rolls and its values are preserved
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# File 'lib/natural_20/die_roll.rb', line 316 def self.roll_with_lucky(entity, roll_str, crit: false, disadvantage: false, advantage: false, description: nil, battle: nil) roller = Roller.new(roll_str, crit: crit, disadvantage: disadvantage, advantage: advantage, description: description, entity: entity, battle: battle) result = roller.roll if result.nat_1? && entity.class_feature?('lucky') roller.roll(lucky: true) else result end end |
.t(key, options = {}) ⇒ Object
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# File 'lib/natural_20/die_roll.rb', line 327 def self.t(key, = {}) I18n.t(key, **) end |
Instance Method Details
#+(other) ⇒ Object
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# File 'lib/natural_20/die_roll.rb', line 232 def +(other) if other.is_a?(DieRolls) other.add_to_front(self) other else DieRolls.new([self, other]) end end |
#<=>(other) ⇒ Object
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# File 'lib/natural_20/die_roll.rb', line 228 def <=>(other) result <=> other.result end |
#==(other) ⇒ Object
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# File 'lib/natural_20/die_roll.rb', line 222 def ==(other) return true if other.rolls == @rolls && other.modifier == @modifier && other.die_sides == @die_sides false end |
#color_roll(roll) ⇒ String
adds color flair to the roll depending on value
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# File 'lib/natural_20/die_roll.rb', line 179 def color_roll(roll) case roll when 1 roll.to_s.colorize(:red) when @die_sides roll.to_s.colorize(:green) else roll.to_s end end |
#nat_1? ⇒ Boolean
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# File 'lib/natural_20/die_roll.rb', line 148 def nat_1? if @advantage @rolls.map(&:max).detect { |r| r == 1 } elsif @disadvantage @rolls.map(&:min).detect { |r| r == 1 } else @rolls.include?(1) end end |
#nat_20? ⇒ Boolean
This is a natural 20 or critical roll
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# File 'lib/natural_20/die_roll.rb', line 138 def nat_20? if @advantage @rolls.map(&:max).detect { |r| r == 20 } elsif @disadvantage @rolls.map(&:min).detect { |r| r == 20 } else @rolls.include?(20) end end |
#reroll(lucky: false) ⇒ Object
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# File 'lib/natural_20/die_roll.rb', line 158 def reroll(lucky: false) @roller.roll(lucky: lucky) end |
#result ⇒ Integer
computes the integer result of the dice roll
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# File 'lib/natural_20/die_roll.rb', line 164 def result sum = if @advantage @rolls.map(&:max).sum elsif @disadvantage @rolls.map(&:min).sum else @rolls.sum end sum + @modifier end |
#to_s ⇒ Object
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# File 'lib/natural_20/die_roll.rb', line 190 def to_s rolls = @rolls.map do |r| if @advantage r.map do |i| i == r.max ? color_roll(i).bold : i.to_s.colorize(:gray) end.join(' | ') elsif @disadvantage r.map do |i| i == r.min ? color_roll(i).bold : i.to_s.colorize(:gray) end.join(' | ') else color_roll(r) end end if @modifier != 0 "(#{rolls.join(' + ')}) + #{@modifier}" else "(#{rolls.join(' + ')})" end end |