Class: ShoveAction
- Inherits:
-
Natural20::Action
- Object
- Natural20::Action
- ShoveAction
- Includes:
- Natural20::ActionDamage
- Defined in:
- lib/natural_20/actions/shove_action.rb
Direct Known Subclasses
Instance Attribute Summary collapse
-
#knock_prone ⇒ Object
Returns the value of attribute knock_prone.
-
#target ⇒ Object
Returns the value of attribute target.
Attributes inherited from Natural20::Action
#action_type, #errors, #result, #session, #source
Class Method Summary collapse
- .apply!(battle, item) ⇒ Object
- .build(session, source) ⇒ Object
- .can?(entity, battle, _options = {}) ⇒ Boolean
Instance Method Summary collapse
- #build_map ⇒ Object
-
#resolve(_session, map, opts = {}) ⇒ Object
Build the attack roll information.
- #to_s ⇒ Object
- #validate ⇒ Object
Methods included from Natural20::ActionDamage
Methods inherited from Natural20::Action
Constructor Details
This class inherits a constructor from Natural20::Action
Instance Attribute Details
#knock_prone ⇒ Object
Returns the value of attribute knock_prone.
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# File 'lib/natural_20/actions/shove_action.rb', line 3 def knock_prone @knock_prone end |
#target ⇒ Object
Returns the value of attribute target.
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# File 'lib/natural_20/actions/shove_action.rb', line 3 def target @target end |
Class Method Details
.apply!(battle, item) ⇒ Object
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# File 'lib/natural_20/actions/shove_action.rb', line 110 def self.apply!(battle, item) case (item[:type]) when :shove if item[:success] if item[:knock_prone] item[:target].prone! elsif item[:shove_loc] item[:battle].map.move_to!(item[:target], *item[:shove_loc], battle) end Natural20::EventManager.received_event(event: :shove_success, knock_prone: item[:knock_prone], target: item[:target], source: item[:source], source_roll: item[:source_roll], target_roll: item[:target_roll]) else Natural20::EventManager.received_event(event: :shove_failure, target: item[:target], source: item[:source], source_roll: item[:source_roll], target_roll: item[:target_roll]) end battle.entity_state_for(item[:source])[:action] -= 1 end end |
.build(session, source) ⇒ Object
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# File 'lib/natural_20/actions/shove_action.rb', line 39 def self.build(session, source) action = ShoveAction.new(session, source, :shove) action.build_map end |
.can?(entity, battle, _options = {}) ⇒ Boolean
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# File 'lib/natural_20/actions/shove_action.rb', line 5 def self.can?(entity, battle, = {}) (battle.nil? || entity.total_actions(battle).positive?) end |
Instance Method Details
#build_map ⇒ Object
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# File 'lib/natural_20/actions/shove_action.rb', line 18 def build_map OpenStruct.new({ action: self, param: [ { type: :select_target, range: 5, target_types: %i[enemies], num: 1 } ], next: lambda { |target| self.target = target OpenStruct.new({ param: nil, next: -> { self } }) } }) end |
#resolve(_session, map, opts = {}) ⇒ Object
Build the attack roll information
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# File 'lib/natural_20/actions/shove_action.rb', line 49 def resolve(_session, map, opts = {}) target = opts[:target] || @target battle = opts[:battle] raise 'target is a required option for :attack' if target.nil? return if (target.size_identifier - @source.size_identifier) > 1 strength_roll = @source.athletics_check!(battle) athletics_stats = (@target.athletics_proficient? ? @target.proficiency_bonus : 0) + @target.str_mod acrobatics_stats = (@target.acrobatics_proficient? ? @target.proficiency_bonus : 0) + @target.dex_mod shove_success = false if @target.incapacitated? shove_success = true else contested_roll = if athletics_stats > acrobatics_stats @target.athletics_check!(battle, description: t('die_roll.contest')) else @target.acrobatics_check!( opts[:battle], description: t('die_roll.contest') ) end shove_success = strength_roll.result >= contested_roll.result end shove_loc = nil additional_effects = [] unless knock_prone shove_loc = @target.push_from(map, *map.entity_or_object_pos(@source)) if shove_loc trigger_results = map.area_trigger!(@target, shove_loc, false) additional_effects += trigger_results end end @result = if shove_success [{ source: @source, target: target, type: :shove, success: true, battle: battle, shove_loc: shove_loc, knock_prone: knock_prone, source_roll: strength_roll, target_roll: contested_roll }] + additional_effects else [{ source: @source, target: target, type: :shove, success: false, battle: battle, knock_prone: knock_prone, source_roll: strength_roll, target_roll: contested_roll }] end end |
#to_s ⇒ Object
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# File 'lib/natural_20/actions/shove_action.rb', line 14 def to_s @action_type.to_s.humanize end |
#validate ⇒ Object
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# File 'lib/natural_20/actions/shove_action.rb', line 9 def validate @errors << 'target is a required option for :attack' if target.nil? @errors << t('validation.shove.invalid_target_size') if (target.size_identifier - @source.size_identifier) > 1 end |