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# File 'lib/natural_20/cli/builder/fighter_builder.rb', line 2
def fighter_builder(build_values)
@class_values ||= {
attributes: [],
saving_throw_proficiencies: %w[strength constitution],
equipped: [],
inventory: []
}
fighter_features = %w[archery defense dueling great_weapon_fighting protection two_weapon_fighting]
@class_values[:attributes] << prompt.select(t('builder.fighter.select_fighting_style')) do |q|
fighter_features.each do |style|
q.choice t("builder.fighter.#{style}"), style
end
end
starting_equipment = []
starting_equipment << prompt.select(t('builder.fighter.select_starting_weapon')) do |q|
q.choice t('object.weapons.chain_mail'), :chain_mail
q.choice t('object.weapons.longbow_and_arrows'), :longbow_and_arrows
end
starting_equipment << prompt.select(t('builder.fighter.select_starting_weapon_2')) do |q|
q.choice t('object.martial_weapon_and_shield'), :martial_weapon_and_shield
q.choice t('object.two_martial_weapons'), :two_martial_weapons
end
starting_equipment << prompt.select(t('builder.fighter.select_starting_weapon_3')) do |q|
q.choice t('object.light_crossbow_and_20_bolts'), :light_crossbow_and_20_bolts
q.choice t('object.two_handaxes'), :two_handaxes
end
martial_weapons = session.load_weapons.map do |k, weapon|
next unless weapon[:proficiency_type]&.include?('martial')
next if weapon[:rarity] && weapon[:rarity] != 'common'
k
end.compact
starting_equipment.each do |equipment|
case equipment
when :chain_mail
@class_values[:equipped] << 'chain_mail'
when :longbow_and_arrows
@class_values[:inventory] << {
type: 'longbow',
qty: 1
}
when :martial_weapon_and_shield
chosen_martial_weapon = prompt.select(t('builder.select_martial_weapon')) do |q|
martial_weapons.each do |weapon|
q.choice t("object.weapons.#{weapon}"), weapon
end
end
@class_values[:inventory] << {
type: chosen_martial_weapon,
qty: 1
}
@class_values[:inventory] << {
type: 'shield',
qty: 1
}
when :two_martial_weapons
chosen_martial_weapons = prompt.multi_select(t('builder.select_martial_weapon'), min: 2, max: 2) do |q|
martial_weapons.each do |weapon|
q.choice t("object.weapons.#{weapon}"), weapon
end
end
chosen_martial_weapons.each do |w|
@class_values[:inventory] << {
type: w,
qty: 1
}
end
when :light_crossbow_and_20_bolts
@class_values[:inventory] << {
type: 'crossbow',
qty: 1
}
@class_values[:inventory] << {
type: 'bolts',
qty: 20
}
when :two_handaxes
@class_values[:inventory] << {
type: 'handaxe',
qty: 2
}
end
end
result = Natural20::DieRoll.parse(@class_properties[:hit_die])
@values[:max_hp] = result.die_count * result.die_type.to_i + modifier_table(@values.dig(:ability, :con))
@class_values
end
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