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# File 'lib/natural_20/cli/builder/rogue_builder.rb', line 2
def rogue_builder(_build_values)
@class_values ||= {
attributes: [],
saving_throw_proficiencies: %w[dexterity intelligence],
equipped: %w[leather dagger dagger],
inventory: [],
tools: ['thieves_tools'],
expertise: []
}
@class_values[:expertise] = prompt.multi_select(t('builder.rogue.expertise'), min: 2, max: 2) do |q|
@values[:skills].each do |skill|
q.choice t("builder.skill.#{skill}"), skill
end
q.choice t('builder.skill.thieves_tools'), 'thieves_tools'
end
starting_equipment = []
starting_equipment << prompt.select(t('builder.rogue.select_starting_weapon')) do |q|
q.choice t('object.rapier'), :rapier
q.choice t('object.shortsword'), :shortsword
end
starting_equipment << prompt.select(t('builder.rogue.select_starting_weapon_2')) do |q|
q.choice t('object.shortbow_and_quiver'), :shortbow_and_quiver
q.choice t('object.shortsword'), :shortsword
end
starting_equipment.each do |equip|
case equip
when :rapier
@class_values[:inventory] << {
qty: 1,
type: 'rapier'
}
when :shortbow_and_quiver
@class_values[:inventory] += [{
type: 'shortbow',
qty: 1
},
{
type: 'arrows',
qty: 20
}]
end
end
shortswords = starting_equipment.select { |a| a == :shortword }.size
if shortswords > 0
@class_values[:inventory] << {
type: 'shortsword',
qty: shortswords
}
end
result = Natural20::DieRoll.parse(@class_properties[:hit_die])
@values[:max_hp] = result.die_count * result.die_type.to_i + modifier_table(@values.dig(:ability, :con))
@class_values
end
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