Method List
Search:
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#* Vector2
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#+ Vector2
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#- Vector2
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#-@ Vector2
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#<=> Symbol
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#== Vector2
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#[] Vector2
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#[] ConfigManager
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#[]= ConfigManager
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#_register_hook InputManager
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#_reset! GameboxAcceptanceSpecHelpers::MockCalls
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#a AABBNode
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#aabb_tree Arbiter
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#actor CP::Shape::Circle
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#actor CollidableShape
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#actor TestingGame
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#actor CP::Shape::Segment
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#actor CP::Shape::Poly
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#actor_stubs GameboxSpecHelpers::InstanceMethods
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#actor_type Actor
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#actor_x CollidableShape
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#actor_y CollidableShape
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actors DebugHelpers
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#actors Director
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#actors TestStageHelpers
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#actors TestingGame
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#add SpatialTree
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#add SortedList
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#add_behavior Behavior
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#add_behavior BehaviorFactory
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#add_behavior Actor
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#add_collision_func PhysicsManager
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add_setting Gamebox::Configuration
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#add_timer TimerManager
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#alias_method_chain Module
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#angle Vector2
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#angle= Vector2
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#angle_deg Vector2
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#angle_deg= Vector2
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#angle_deg_with Vector2
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#angle_with Vector2
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#append LinkedList
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#area Rect
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#attributes ActorDefinition
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#attributes ObservableAttributes
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#b AABBNode
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#backstage Stage
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#base_configuration ConfigManager
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#base_configuration_directory ConfigManager
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#base_configuration_filepath ConfigManager
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#bb AABBNode
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#behavior ActorDefinition
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#behavior_blk ActorDefinition
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#behaviors ActorDefinition
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#bottom Rect
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#bottom= Rect
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#bottomleft Rect
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#bottomleft= Rect
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#bottomright Rect
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#bottomright= Rect
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#boundary Viewport
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#bounds Viewport
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#bounds SvgDocument::HasBounds
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#build ActorFactory
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#build ActorViewFactory
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#build StageFactory
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#build FontStyleFactory
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#build_aabb AabbCollidable
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#button_down GosuWindowAPI
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#button_up GosuWindowAPI
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#cached_collisions AABBNode
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#calc_width FontStyle
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#calculate_radius AabbCollidable
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#calculate_radius PolygonCollidable
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#calls MockFont
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#calls GameboxAcceptanceSpecHelpers::MockCalls
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#calls MethodMissingCollector
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#camelize Inflector
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#can_fire? Publisher::InstanceMethods
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#cancel! TweenWrapper
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#caption= MockGosuWindow
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#center SvgDocument::HasBounds
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#center Rect
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#center= Rect
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#center_x PolygonCollidable
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#center_x AabbCollidable
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#center_x CircleCollidable
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#center_y PolygonCollidable
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#center_y AabbCollidable
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#center_y CircleCollidable
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#centerx Rect
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#centerx= Rect
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#centery Rect
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#centery= Rect
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#checks Arbiter
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#circle_interval Arbiter
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#clamp Rect
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#clamp! Rect
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#class_ancestors ActorFactory
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#classify Inflector
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#clear InputMapper
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#clear Inflector::Inflections
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#clear_collidable_cache PolygonCollidable
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#clear_collidable_cache AabbCollidable
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#clear_drawables Renderer
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#clear_hooks InputManager
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#clear_subscriptions Director
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#clip Rect
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#clip! Rect
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#collide? Arbiter
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#collide_array Rect
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#collide_array_all Rect
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#collide_circle_circle? Arbiter
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#collide_circle_polygon? Arbiter
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#collide_hash Rect
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#collide_hash_all Rect
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#collide_point? Rect
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#collide_polygon_circle? Arbiter
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#collide_polygon_polygon? Arbiter
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#collide_rect? Rect
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#collisions Arbiter
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#collisions AABBTree
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#color FontStyle
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configuration Gamebox
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#configure PhysicsManager
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#configure Stage
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#configure Actor
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#configure TestingGame
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#configure Game
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configure Gamebox
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#configure FontStyle
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#constantize Inflector
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#contain? Rect
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#contains? SortedList
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#contains_children? AABBNodeDebugHelpers
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#context GameboxApp
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#controller Actor
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#convert_color WrappedScreen
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#create_actor Stage
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#create_actor GameboxSpecHelpers::InstanceMethods
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#create_actor TestStageHelpers
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#create_actor_view GameboxSpecHelpers::InstanceMethods
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#create_conjected_object GameboxSpecHelpers::InstanceMethods
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#create_mocks GameboxSpecHelpers::InstanceMethods
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#create_stub_everythings GameboxSpecHelpers::InstanceMethods
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#cross Vector2
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#current_stage TestingGame
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#current_stage DebugHelpers
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#current_stage StageManager
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#curtain_down Stage
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#curtain_down StageDefinition
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#curtain_down_block StageDefinition
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#curtain_up Stage
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#curtain_up StageDefinition
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#curtain_up_block StageDefinition
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#cw_local_points PolygonCollidable
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#cw_local_points CollidableShape
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#cw_local_points AabbCollidable
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#cw_world_edge_normals AabbCollidable
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#cw_world_edge_normals PolygonCollidable
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#cw_world_edge_normals CollidableShape
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#cw_world_lines AabbCollidable
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#cw_world_lines PolygonCollidable
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#cw_world_lines CollidableShape
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#cw_world_points AabbCollidable
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#cw_world_points CollidableShape
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#cw_world_points PolygonCollidable
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#dasherize Inflector
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#debug Viewport
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#default_stage StageManager
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define Stage
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define Actor
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define ActorView
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define Behavior
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#define_actor GameboxDSL
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#define_actor_view GameboxDSL
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#define_behavior GameboxDSL
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#define_stage GameboxDSL
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definitions Behavior
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definitions Stage
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definitions Actor
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definitions ActorView
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#demodulize Inflector
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#directly_has? Conject::ObjectContext
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#disown_child AABBNode
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#do_or_do_not Gamebox::Extensions::Object::Yoda
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#done? TweenWrapper
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#dot Vector2
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#down_ids InputManager
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#draw Renderer
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#draw StageManager
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#draw ActorViewDefinition
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#draw Stage
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#draw Game
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#draw GameboxAcceptanceSpecHelpers::InstanceMethods
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#draw GosuWindowAPI
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#draw_block ActorViewDefinition
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#draw_box WrappedScreen
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#draw_circle WrappedScreen
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#draw_circle_filled WrappedScreen
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#draw_image WrappedScreen
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#draw_line WrappedScreen
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#draw_rotated_image WrappedScreen
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#each Vector2
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#each LinkedList
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#each AABBTreeDebugHelpers
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#each_element LinkedList
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#each_leaf AABBTreeDebugHelpers
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#each_leaf AABBNodeDebugHelpers
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#each_node AABBTreeDebugHelpers
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#each_node AABBNodeDebugHelpers
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#emit Actor
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#empty? LinkedList
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#empty? SortedList
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#enabled? SoundManager
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#ensure_valid Publisher::InstanceMethods
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#evented_stub GameboxSpecHelpers::InstanceMethods
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#expand_to_include! Rect
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#expects_event GameboxSpecHelpers::InstanceMethods
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#expects_no_event GameboxSpecHelpers::InstanceMethods
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#filename MockImage
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filepaths PostSetupHandlers::FileWatcher
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#fill WrappedScreen
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#fill_screen WrappedScreen
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find ClassFinder
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#find SortedList
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#find_collisions Arbiter
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#find_group_by_label SvgDocument
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#fire_event InputManager
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#follow Viewport
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#follow_target Viewport
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#font FontStyle
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#foreign_key Inflector
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#game GameboxAcceptanceSpecHelpers::InstanceMethods
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#game GameboxApp
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#game_class SvgDocument::Base
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#game_handle SvgDocument::Base
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#game_settings_file ConfigManager
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#get Backstage
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#get Conject::ObjectContext
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#gosu GameboxAcceptanceSpecHelpers::InstanceMethods
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#group SvgDocument::Group
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#groups SvgDocument::Group
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#h Rect
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#h= Rect
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#has_attribute ObservableAttributes
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#has_attribute? ObservableAttributes
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#has_attributes ActorDefinition
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#has_attributes ObservableAttributes
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#has_behavior? Actor
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#has_behaviors ActorDefinition
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#has_config? Conject::ObjectContext
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#hash Vector2
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#head LinkedList
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#height MockImage
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#height MockFont
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#height Viewport
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#height WrappedScreen
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#height FontStyle
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#helpers ActorViewDefinition
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#helpers BehaviorDefinition
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#helpers StageDefinition
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#helpers_block StageDefinition
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#helpers_block BehaviorDefinition
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#helpers_block ActorViewDefinition
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#humanize Inflector
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#image SvgDocument::Group
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#image_name SvgDocument::Image
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#images SvgDocument::Group
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included GameboxAcceptanceSpecHelpers
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included ObservableAttributes
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included GameboxSpecHelpers
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#inflate Rect
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#inflate! Rect
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#inflections Inflector
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inherited ActorView
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inherited Actor
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inherited Behavior
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#initialize ActorView
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#initialize Backstage
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#initialize GameboxApp
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#initialize AABBTree
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#initialize SvgDocument
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#initialize AABBNode
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#initialize LinkedList
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#initialize TweenManager
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#initialize Gosu::Window
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#initialize SvgDocument::Image
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#initialize Viewport
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#initialize WrappedScreen
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#initialize MockGosuWindow
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#initialize Inflector::Inflections
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#initialize SvgDocument::Base
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#initialize Renderer
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#initialize Director
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#initialize InputManager
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#initialize SpatialTree
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#initialize TweenWrapper
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#initialize SoundManager
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#initialize ResourceManager
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#initialize ActorDefinition
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#initialize MockImage
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#initialize EventedStub
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#initialize StageManager
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#initialize Actor
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#initialize Vector2
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#initialize CodeStatistics
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#initialize MockFont
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#initialize TimerManager
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#initialize SvgDocument::Rectangle
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#initialize MethodMissingCollector
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#initialize GosuWindowAPI
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#initialize Rect
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#initialize CollidableShape
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#initialize InputMapper
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#initialize SortedList
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#inject_mocks GameboxSpecHelpers::ClassMethods
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#insert AABBTree
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#insert_subtree AABBNode
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#inspect Rect
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#interested_in_collision_of? Arbiter
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#irregular Inflector::Inflections
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#items AABBTree
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#items SpatialTree
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#layer ActorView
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#leaf? AABBNode
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linux? Platform
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#list SortedList
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#load ConfigManager
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load_actor DebugHelpers
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#load_actor_image ResourceManager
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#load_animation_set ResourceManager
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#load_font ResourceManager
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#load_frame_set ResourceManager
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#load_image ResourceManager
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#load_music ResourceManager
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#load_sound ResourceManager
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#load_svg ResourceManager
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#load_tile_set ResourceManager
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#load_tiles ResourceManager
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#log Top Level Namespace
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mac? Platform
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#magnitude Vector2
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#magnitude= Vector2
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#main_loop GameboxApp
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many Vector2
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#map_controls InputMapper
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#max MinMaxHelpers
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metaclass Object
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#method_missing EventedStub
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#method_missing GameboxAcceptanceSpecHelpers::MockCalls
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#method_missing WrappedScreen
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#method_missing MethodMissingCollector
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#method_missing InputMapper
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#midbottom Rect
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#midbottom= Rect
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#midleft Rect
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#midleft= Rect
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#midright Rect
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#midright= Rect
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#midtop Rect
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#midtop= Rect
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#min MinMaxHelpers
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#mock_font GameboxAcceptanceSpecHelpers::InstanceMethods
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#mock_image GameboxAcceptanceSpecHelpers::InstanceMethods
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#mock_tiles GameboxAcceptanceSpecHelpers::InstanceMethods
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#modal_actor Stage
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#move Vector2
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#move Rect
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#move SpatialTree
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#move! Vector2
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#move! Rect
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#move_layer Renderer
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#moved_items SpatialTree
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#music SoundManager
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#name FontStyle
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#name MockFont
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#needs_cursor GosuWindowAPI
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new_from_object Rect
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new_polar Vector2
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new_polar_deg Vector2
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#next LinkedList::ListElem
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#next_stage StageManager
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#node SvgDocument::Base
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#normalize Rect
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#normalize! Rect
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#obj LinkedList::ListElem
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#object AABBNode
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#on_collision_of Arbiter
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#on_pause Stage
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#on_unpause Stage
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#opts Behavior
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#opts CollidableShape
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#opts Stage
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#ordinalize Inflector
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#other AABBNode
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#parallax ActorView
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#parent AABBNode
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#path SvgDocument::Group
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#paths SvgDocument::Group
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#pause Director
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#pause GameboxAcceptanceSpecHelpers::InstanceMethods
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#pause Stage
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#pause PhysicsManager
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#pause InputManager
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#pause TimerManager
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#pause_music SoundManager
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#pause_physics PhysicsManager
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#paused? Stage
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#perp Vector2
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#place LinkedList
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#play_music SoundManager
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#play_sound SoundManager
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#plural Inflector::Inflections
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#pluralize Inflector
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#plurals Inflector::Inflections
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#poly_center PolygonCollidable
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#polygon_interval Arbiter
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post_setup_handlers GameboxApp
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#prepend LinkedList
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#press_key GameboxAcceptanceSpecHelpers::InstanceMethods
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#prev LinkedList::ListElem
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#prev_stage StageManager
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#print WrappedScreen
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#project_and_detect Arbiter
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#project_onto! Vector2
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#projected_onto Vector2
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#proximity AABBNode
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#query AABBTree
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#query_subtree AABBNode
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#radius CollidableShape
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#react_to BehaviorDefinition
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#react_to Behavior
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#react_to Actor
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#react_to_block BehaviorDefinition
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#reacts_with Behavior
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#recalculate_collidable_cache AabbCollidable
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#recalculate_collidable_cache PolygonCollidable
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#recalculate_collidable_cache CollidableShape
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#record WrappedScreen
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#rect SvgDocument::Group
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#rects SvgDocument::Group
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#refit_for! Rect
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#register ActorView
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#register InputManager
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#register_collidable Arbiter
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#register_drawable Renderer
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#register_hook InputManager
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#register_physical_constraint PhysicsManager
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#register_physical_object PhysicsManager
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register_post_setup_handler GameboxApp
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#release_key GameboxAcceptanceSpecHelpers::InstanceMethods
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#reload FontStyle
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reload_behavior DebugHelpers
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#remove AABBTree
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#remove BehaviorDefinition
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#remove Actor
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#remove LinkedList
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#remove SpatialTree
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#remove_actor GameboxAcceptanceSpecHelpers::InstanceMethods
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#remove_behavior Behavior
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#remove_behavior Actor
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#remove_block BehaviorDefinition
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#remove_subtree AABBNode
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#remove_timer TimerManager
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#render_with StageDefinition
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#renderer StageDefinition
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#required_behaviors BehaviorDefinition
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#required_injections BehaviorDefinition
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#required_injections ActorViewDefinition
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#required_injections StageDefinition
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#requires StageDefinition
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#requires BehaviorDefinition
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#requires ActorViewDefinition
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#requires_behaviors BehaviorDefinition
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#reset SpatialTree
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#reset Viewport
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#restart_physics PhysicsManager
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#restart_stage StageManager
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#reverse Vector2
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#reverse! Vector2
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#right Rect
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#right= Rect
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#root AABBNodeDebugHelpers
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#rotate Vector2
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#rotate MockGosuWindow
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#rotate! Vector2
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#rotate_deg Vector2
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#rotate_deg! Vector2
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#rotation Viewport
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run GameboxApp
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#run_callbacks Arbiter
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#sample Range
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#save ConfigManager
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#save_to_file ConfigManager
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#scale Vector2
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#scale! Vector2
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#screen WrappedScreen
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#screen_height ActorView
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#screen_width ActorView
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#scroll Viewport
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#see_actor_attrs GameboxAcceptanceSpecHelpers::InstanceMethods
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#see_actor_drawn GameboxAcceptanceSpecHelpers::InstanceMethods
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#see_image_drawn GameboxAcceptanceSpecHelpers::InstanceMethods
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#see_image_not_drawn GameboxAcceptanceSpecHelpers::InstanceMethods
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#see_no_actor_attrs GameboxAcceptanceSpecHelpers::InstanceMethods
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#see_stage_ivars GameboxAcceptanceSpecHelpers::InstanceMethods
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#see_text_drawn GameboxAcceptanceSpecHelpers::InstanceMethods
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#set Backstage
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#set! Vector2
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#set_polar! Vector2
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#set_polar_deg! Vector2
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#settings ConfigManager
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#settings Gamebox::Configuration
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#setup GameboxApp
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setup PostSetupHandlers::GameboxAppAddDebugHelpers
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#setup CollidableShape
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setup PostSetupHandlers::FileWatcher
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#setup AabbCollidable
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#setup InputManager
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#setup BehaviorDefinition
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#setup ActorViewDefinition
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setup PostSetupHandlers::PryRemoteServer
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#setup PolygonCollidable
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#setup CircleCollidable
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#setup_block ActorViewDefinition
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#setup_block BehaviorDefinition
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#shift SortedList
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#shift LinkedList
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#show InputManager
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#shutdown GameboxApp
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#singular Inflector::Inflections
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#singularize Inflector
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#singulars Inflector::Inflections
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#size MockFont
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#size SortedList
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#size LinkedList
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#size FontStyle
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#size Rect
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#size= Rect
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#slice Hash
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#sounds SoundManager
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#source ActorViewDefinition
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#source BehaviorDefinition
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#source StageDefinition
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#source ActorDefinition
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#space PhysicsManager
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#speed Viewport
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#stage SpatialTree
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#stage TestingGame
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#stage_names StageManager
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#stage_opts StageManager
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#start GameboxApp
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start_file_watcher PostSetupHandlers::FileWatcher
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start_remote_pry PostSetupHandlers::PryRemoteServer
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#stay_centered_on Viewport
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#step_size PhysicsManager
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#stop_music SoundManager
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#stop_sound SoundManager
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#subjectify_actor GameboxSpecHelpers::ClassMethods
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#subjectify_actor_view GameboxSpecHelpers::ClassMethods
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#subjectify_behavior GameboxSpecHelpers::ClassMethods
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#switch_to_stage StageManager
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#symbolize_keys Hash
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#tableize Inflector
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#tail LinkedList
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#text_width MockFont
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#timer TimerManager
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#titleize Inflector
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#to_ary Vector2
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#to_s CodeStatistics
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#to_s LinkedList
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#to_s Vector2
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#to_s Actor
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#to_s Rect
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#topleft Rect
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#topleft= Rect
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#topright Rect
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#topright= Rect
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#translate SvgDocument::HasBounds
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#translation SvgDocument::HasTranslation
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#tween_properties TweenManager
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#udot Vector2
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#uncountable Inflector::Inflections
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#uncountables Inflector::Inflections
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#underscore Inflector
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#union Rect
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#union! Rect
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#union_all Rect
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#union_all! Rect
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#union_area Rect
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#union_fast Rect
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#unit Vector2
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#unit! Vector2
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#unpause TimerManager
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#unpause InputManager
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#unpause GameboxAcceptanceSpecHelpers::InstanceMethods
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#unpause Director
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#unpause Stage
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#unpause PhysicsManager
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#unregister ActorView
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#unregister_collidable Arbiter
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#unregister_drawable Renderer
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#unregister_hook InputManager
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#unregister_physical_constraint PhysicsManager
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#unregister_physical_object PhysicsManager
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#unshift LinkedList
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#unsubscribe_all Publisher::InstanceMethods
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#unsubscribe_all Director
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#update TweenManager
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#update TimerManager
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#update StageManager
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#update TweenWrapper
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#update AABBTree
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#update Viewport
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#update Director
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#update GameboxAcceptanceSpecHelpers::InstanceMethods
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#update Stage
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#update Game
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#update MockGosuWindow
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#update TestStageHelpers
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#update GosuWindowAPI
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#update PhysicsManager
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#update_attributes ObservableAttributes
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#update_bb AABBNode
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#update_physics PhysicsManager
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#update_slots Director
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#user_configuration ConfigManager
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#user_configuration_directory ConfigManager
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#user_configuration_filepath ConfigManager
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#valid? AABBTreeDebugHelpers
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#vec2 Top Level Namespace
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#vertices SvgDocument::Path
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#view ActorDefinition
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#view_blk ActorDefinition
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#visible? SvgDocument::Base
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#w Rect
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#w= Rect
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#when Director
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#while_pressed InputManager
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#width WrappedScreen
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#width Viewport
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#width MockImage
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#width CollidableShape
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#window InputManager
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windows? Platform
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wrap Array
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#x Rect
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#x Vector2
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#x= Rect
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#x_offset Viewport
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#x_offset_range Viewport
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#x_scale FontStyle
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#y Vector2
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#y Rect
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#y= Rect
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#y_offset Viewport
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#y_offset_range Viewport
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#y_scale FontStyle
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#you_must Gamebox::Extensions::Object::Yoda
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#zero_out! Rect