Class: SpatialTree
- Extended by:
- Forwardable
- Defined in:
- lib/gamebox/core/spatial_tree.rb
Instance Attribute Summary collapse
-
#moved_items ⇒ Object
readonly
Returns the value of attribute moved_items.
-
#stage ⇒ Object
readonly
Returns the value of attribute stage.
Instance Method Summary collapse
- #add(actor) ⇒ Object
-
#initialize(stage) ⇒ SpatialTree
constructor
A new instance of SpatialTree.
- #items ⇒ Object
- #move(actor) ⇒ Object
- #remove(actor) ⇒ Object
- #reset ⇒ Object
Constructor Details
#initialize(stage) ⇒ SpatialTree
Returns a new instance of SpatialTree.
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# File 'lib/gamebox/core/spatial_tree.rb', line 7 def initialize(stage) @stage @dead_actors = {} @moved_items = {} @tree = AABBTree.new end |
Instance Attribute Details
#moved_items ⇒ Object (readonly)
Returns the value of attribute moved_items.
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# File 'lib/gamebox/core/spatial_tree.rb', line 5 def moved_items @moved_items end |
#stage ⇒ Object (readonly)
Returns the value of attribute stage.
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# File 'lib/gamebox/core/spatial_tree.rb', line 5 def stage @stage end |
Instance Method Details
#add(actor) ⇒ Object
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# File 'lib/gamebox/core/spatial_tree.rb', line 18 def add(actor) # TODO change these to one event? position_changed? # item.when :width_changed do |old_w, new_w| # item.when :height_changed do |old_h, new_h| actor.when :position_changed do move actor end actor.when :remove_me do remove actor end @dead_actors.delete actor if @tree.include? actor @tree.update actor else @tree.insert actor end end |
#items ⇒ Object
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# File 'lib/gamebox/core/spatial_tree.rb', line 14 def items @tree.items.keys end |
#move(actor) ⇒ Object
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# File 'lib/gamebox/core/spatial_tree.rb', line 41 def move(actor) @moved_items[actor] = actor end |
#remove(actor) ⇒ Object
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# File 'lib/gamebox/core/spatial_tree.rb', line 35 def remove(actor) @dead_actors[actor] = actor @moved_items.delete actor raise "remove #{actor} #{__FILE__}" unless @tree.valid? end |
#reset ⇒ Object
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# File 'lib/gamebox/core/spatial_tree.rb', line 45 def reset @dead_actors.keys.each do |actor| @tree.remove actor @moved_items.delete actor actor.unsubscribe_all self end @moved_items.keys.each do |actor| @tree.update actor end @moved_items = {} @dead_actors = {} end |