Class: InputMapper
- Extended by:
- Publisher
- Defined in:
- lib/gamebox/core/input_mapper.rb
Instance Method Summary collapse
-
#clear ⇒ Object
unsubscribes for all input.
-
#initialize ⇒ InputMapper
constructor
A new instance of InputMapper.
-
#map_controls(input_hash) ⇒ Object
map_controls is to be setup outside of an actor and passed in at construction time ie:.
- #method_missing(name, *args) ⇒ Object
Constructor Details
#initialize ⇒ InputMapper
Returns a new instance of InputMapper.
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# File 'lib/gamebox/core/input_mapper.rb', line 6 def initialize @action_ids = {} end |
Dynamic Method Handling
This class handles dynamic methods through the method_missing method
#method_missing(name, *args) ⇒ Object
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# File 'lib/gamebox/core/input_mapper.rb', line 41 def method_missing(name, *args) if name.to_s.end_with? '?' = @action_ids[name[0..-2].to_sym] if return .any? do || input_manager.down_ids.include? BUTTON_SYM_TO_ID[] end end end false end |
Instance Method Details
#clear ⇒ Object
unsubscribes for all input
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# File 'lib/gamebox/core/input_mapper.rb', line 37 def clear input_manager.unsubscribe_all self end |
#map_controls(input_hash) ⇒ Object
map_controls is to be setup outside of an actor and passed in at construction time ie:
mapper.map_controls
'+a' => :jump, # emit jump when 'a' is _pressed_
'-b' => :duck, # emit duck when 'b' is _released_
'c' => :block # emit block when 'c' is _pressed_ AND _released_
all keys will have a <key_name>? defined for checking state at anytime create_actor :fighter, input: mapper
all of the actor’s behaviors can / should use the input mapper instead of raw key bindings
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# File 'lib/gamebox/core/input_mapper.rb', line 23 def map_controls(input_hash) input_hash.each do |input, actions| if input.start_with? '-' register_key_released(input[1..-1], actions) elsif input.start_with? '+' register_key_pressed(input[1..-1], actions) else register_key_released(input, actions) register_key_pressed(input, actions) end end end |