Module: GameboxAcceptanceSpecHelpers::InstanceMethods
- Defined in:
- lib/gamebox/spec/helper.rb
Instance Method Summary collapse
- #draw ⇒ Object
- #game ⇒ Object
- #gosu ⇒ Object
- #mock_font(name, size) ⇒ Object
- #mock_image(filename, w = 10, h = 20) ⇒ Object
- #mock_tiles(filename, width, height) ⇒ Object
- #pause ⇒ Object
- #press_key(button_id) ⇒ Object
- #release_key(button_id) ⇒ Object
- #remove_actor(actor_type) ⇒ Object
- #see_actor_attrs(actor_type, attrs) ⇒ Object
- #see_actor_drawn(actor_type) ⇒ Object
- #see_image_drawn(img) ⇒ Object
- #see_image_not_drawn(img) ⇒ Object
- #see_no_actor_attrs(actor_type, *attrs) ⇒ Object
- #see_stage_ivars(ivar_hash) ⇒ Object
- #see_text_drawn(text, opts) ⇒ Object
- #unpause ⇒ Object
- #update(time, opts = {}) ⇒ Object
Instance Method Details
#draw ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 443 def draw gosu.draw end |
#game ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 455 def game context = Conject.default_object_context @game ||= context[:testing_game].tap do |g| g.configure input_manager = context[:input_manager] input_manager.register g end end |
#gosu ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 464 def gosu @gosu ||= MockGosuWindow.new end |
#mock_font(name, size) ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 392 def mock_font(name, size) context = Conject.default_object_context resource_manager = context[:resource_manager] MockFont.new(name, size).tap do |font| resource_manager.stubs(:load_font).with(name, size).returns(font) end end |
#mock_image(filename, w = 10, h = 20) ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 352 def mock_image(filename, w=10, h=20) context = Conject.default_object_context resource_manager = context[:resource_manager] MockImage.new(filename, w, h).tap do |img| resource_manager.stubs(:load_image).with(filename).returns(img) end end |
#mock_tiles(filename, width, height) ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 339 def mock_tiles(filename, width, height) context = Conject.default_object_context resource_manager = context[:resource_manager] [].tap do |tiles| (width * height).times do |i| tiles << MockImage.new("#{filename}_#{i}", 16, 16) end resource_manager.stubs(:load_tiles).returns(tiles) end end |
#pause ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 406 def pause game.current_stage.pause end |
#press_key(button_id) ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 451 def press_key() gosu. end |
#release_key(button_id) ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 447 def release_key() gosu. end |
#remove_actor(actor_type) ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 414 def remove_actor(actor_type) act = game.actor(actor_type) act.should be act.remove end |
#see_actor_attrs(actor_type, attrs) ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 420 def see_actor_attrs(actor_type, attrs) act = game.actor(actor_type) act.should be act.should have_attrs(attrs) end |
#see_actor_drawn(actor_type) ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 360 def see_actor_drawn(actor_type) act = game.actor(actor_type) act.should be end |
#see_image_drawn(img) ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 365 def see_image_drawn(img) img.calls.should_not be_empty img.calls.first.first.should == :draw img._reset! end |
#see_image_not_drawn(img) ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 371 def see_image_not_drawn(img) img.calls.should be_empty end |
#see_no_actor_attrs(actor_type, *attrs) ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 426 def see_no_actor_attrs(actor_type, *attrs) act = game.actor(actor_type) act.should be act.should have_no_attrs(attrs) end |
#see_stage_ivars(ivar_hash) ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 400 def see_stage_ivars(ivar_hash) ivar_hash.each do |name, val| game.current_stage.instance_variable_get("@#{name}").should == val end end |
#see_text_drawn(text, opts) ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 375 def see_text_drawn(text, opts) font = opts[:in] font.calls.should_not be_empty first_call = font.calls.first first_call[0].should == :draw first_call[1].to_s.should == text first_call[2].should == opts[:x] if opts[:x] first_call[3].should == opts[:y] if opts[:y] first_call[4].should == opts[:z] if opts[:z] first_call[5].should == opts[:x_scale] if opts[:x_scale] first_call[6].should == opts[:y_scale] if opts[:y_scale] first_call[7].should == opts[:color] if opts[:color] font._reset! end |
#unpause ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 410 def unpause game.current_stage.unpause end |
#update(time, opts = {}) ⇒ Object
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# File 'lib/gamebox/spec/helper.rb', line 432 def update(time, opts={}) step = opts[:step] || time num_updates = time / step num_updates.times do gosu.update step end left_over = time % step gosu.update left_over unless left_over == 0 end |