Class: WrappedScreen
Constant Summary collapse
- CIRCLE_STEP =
10
Instance Attribute Summary collapse
-
#screen ⇒ Object
Returns the value of attribute screen.
Instance Method Summary collapse
- #convert_color(color) ⇒ Object
- #draw_box(x1, y1, x2, y2, color, z) ⇒ Object
-
#draw_circle(cx, cy, r, color, z, step = CIRCLE_STEP) ⇒ Object
is very expensive cache it if you can somehow.
-
#draw_circle_filled(cx, cy, r, color, z) ⇒ Object
is very expensive cache it if you can somehow.
- #draw_image(image, x, y, z, x_scale = 1, y_scale = 1, color = 0xffffffff, mode = :default) ⇒ Object
- #draw_line(x1, y1, x2, y2, color, z) ⇒ Object
- #draw_rotated_image(image, x, y, z, angle, center_x = 0.5, center_y = 0.5, x_scale = 1, y_scale = 1, color = 0xffffffff, mode = :default) ⇒ Object
- #fill(x1, y1, x2, y2, color, z) ⇒ Object
- #fill_screen(color, z) ⇒ Object
- #height ⇒ Object
-
#initialize ⇒ WrappedScreen
constructor
A new instance of WrappedScreen.
- #method_missing(name, *args, &blk) ⇒ Object
- #print(text, x, y, z, font_style) ⇒ Object
- #record(width, height, &blk) ⇒ Object
- #width ⇒ Object
Constructor Details
#initialize ⇒ WrappedScreen
Returns a new instance of WrappedScreen.
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# File 'lib/gamebox/core/wrapped_screen.rb', line 4 def initialize width, height = *config_manager[:screen_resolution] fullscreen = config_manager[:fullscreen] @screen = HookedGosuWindow.new width, height, fullscreen @screen.tap do |screen| screen. = Gamebox.configuration.game_name screen.needs_cursor = Gamebox.configuration.needs_cursor? end end |
Dynamic Method Handling
This class handles dynamic methods through the method_missing method
#method_missing(name, *args, &blk) ⇒ Object
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# File 'lib/gamebox/core/wrapped_screen.rb', line 14 def method_missing(name,*args, &blk) @screen.send name, *args, &blk end |
Instance Attribute Details
#screen ⇒ Object
Returns the value of attribute screen.
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# File 'lib/gamebox/core/wrapped_screen.rb', line 3 def screen @screen end |
Instance Method Details
#convert_color(color) ⇒ Object
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# File 'lib/gamebox/core/wrapped_screen.rb', line 112 def convert_color(color) return color if color.is_a? Gosu::Color @colors ||= {} c = @colors[color] if c.nil? a = color.size == 4 ? color[3] : 255 c = Gosu::Color.new a.round, *color[0..2].map{|value|value.round} @colors[color] = c end c end |
#draw_box(x1, y1, x2, y2, color, z) ⇒ Object
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# File 'lib/gamebox/core/wrapped_screen.rb', line 30 def draw_box(x1,y1,x2,y2,color, z) c = convert_color(color) @screen.draw_line x1, y1, c, x2, y1, c, z @screen.draw_line x2, y1, c, x2, y2, c, z @screen.draw_line x2, y2, c, x1, y2, c, z @screen.draw_line x1, y2, c, x1, y1, c, z end |
#draw_circle(cx, cy, r, color, z, step = CIRCLE_STEP) ⇒ Object
is very expensive cache it if you can somehow
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# File 'lib/gamebox/core/wrapped_screen.rb', line 46 def draw_circle(cx,cy,r,color, z, step=CIRCLE_STEP) c_color = convert_color(color) x1, y1 = 0, -r circ = 2 * Math::PI * r step = 360 / circ step.step(45, step) { |a| x2, y2 = offset_x(a, r), offset_y(a, r) @screen.draw_line cx + x1, cy + y1, c_color, cx + x2, cy + y2, c_color, z @screen.draw_line cx - x1, cy + y1, c_color, cx - x2, cy + y2, c_color, z @screen.draw_line cx - x1, cy - y1, c_color, cx - x2, cy - y2, c_color, z @screen.draw_line cx + x1, cy - y1, c_color, cx + x2, cy - y2, c_color, z @screen.draw_line cx + y1, cy + x1, c_color, cx + y2, cy + x2, c_color, z @screen.draw_line cx - y1, cy + x1, c_color, cx - y2, cy + x2, c_color, z @screen.draw_line cx - y1, cy - x1, c_color, cx - y2, cy - x2, c_color, z @screen.draw_line cx + y1, cy - x1, c_color, cx + y2, cy - x2, c_color, z x1, y1 = x2, y2 } @screen.draw_line cx + x1, cy + y1, c_color, cx - y1, cy - x1, c_color, z @screen.draw_line cx - x1, cy + y1, c_color, cx + y1, cy - x1, c_color, z @screen.draw_line cx - x1, cy - y1, c_color, cx + y1, cy + x1, c_color, z @screen.draw_line cx + x1, cy - y1, c_color, cx - y1, cy + x1, c_color, z end |
#draw_circle_filled(cx, cy, r, color, z) ⇒ Object
is very expensive cache it if you can somehow
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# File 'lib/gamebox/core/wrapped_screen.rb', line 72 def draw_circle_filled(cx,cy,r,color, z) c_color = convert_color(color) x1, y1 = 0, -r circ = 2 * Math::PI * r step = 360 / circ step.step(45, step) { |a| x2, y2 = offset_x(a, r), offset_y(a, r) @screen.draw_quad \ cx + x1, cy + y1, c_color, cx + x2, cy + y2, c_color, cx - x2, cy + y2, c_color, cx - x1, cy + y1, c_color, z @screen.draw_quad \ cx - x1, cy - y1, c_color, cx - x2, cy - y2, c_color, cx + x2, cy - y2, c_color, cx + x1, cy - y1, c_color, z @screen.draw_quad \ cx + y1, cy + x1, c_color, cx + y2, cy + x2, c_color, cx - y2, cy + x2, c_color, cx - y1, cy + x1, c_color, z @screen.draw_quad \ cx - y1, cy - x1, c_color, cx - y2, cy - x2, c_color, cx + y2, cy - x2, c_color, cx + y1, cy - x1, c_color, z x1, y1 = x2, y2 } @screen.draw_quad \ cx + x1, cy + y1, c_color, cx - y1, cy - x1, c_color, cx + y1, cy - x1, c_color, cx - x1, cy + y1, c_color, z @screen.draw_quad \ cx - x1, cy - y1, c_color, cx + y1, cy + x1, c_color, cx - y1, cy + x1, c_color, cx + x1, cy - y1, c_color, z end |
#draw_image(image, x, y, z, x_scale = 1, y_scale = 1, color = 0xffffffff, mode = :default) ⇒ Object
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# File 'lib/gamebox/core/wrapped_screen.rb', line 128 def draw_image(image, x, y, z, x_scale = 1, y_scale = 1, color = 0xffffffff, mode = :default) image.draw x, y, z, x_scale, y_scale, color, mode end |
#draw_line(x1, y1, x2, y2, color, z) ⇒ Object
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# File 'lib/gamebox/core/wrapped_screen.rb', line 38 def draw_line(x1,y1,x2,y2,color, z) c = convert_color(color) @screen.draw_line x1, y1, c, x2, y2, c, z end |
#draw_rotated_image(image, x, y, z, angle, center_x = 0.5, center_y = 0.5, x_scale = 1, y_scale = 1, color = 0xffffffff, mode = :default) ⇒ Object
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# File 'lib/gamebox/core/wrapped_screen.rb', line 132 def draw_rotated_image(image, x, y, z, angle, center_x = 0.5, center_y = 0.5, x_scale = 1, y_scale = 1, color = 0xffffffff, mode = :default) image.draw_rot x, y, z, angle, center_x, center_y, x_scale, y_scale, color, mode end |
#fill(x1, y1, x2, y2, color, z) ⇒ Object
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# File 'lib/gamebox/core/wrapped_screen.rb', line 107 def fill(x1,y1,x2,y2,color, z) c = convert_color(color) @screen.draw_quad x1, y1, c, x2, y1, c, x1, y2, c, x2, y2, c, z end |
#fill_screen(color, z) ⇒ Object
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# File 'lib/gamebox/core/wrapped_screen.rb', line 102 def fill_screen(color, z) c = convert_color(color) @screen.draw_quad 0, 0, c, @screen.width, 0, c, 0, @screen.height, c, @screen.width, @screen.height, c, z end |
#height ⇒ Object
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# File 'lib/gamebox/core/wrapped_screen.rb', line 22 def height @screen.fullscreen? ? screen_height : @screen.height end |
#print(text, x, y, z, font_style) ⇒ Object
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# File 'lib/gamebox/core/wrapped_screen.rb', line 124 def print(text, x, y, z, font_style) font_style.font.draw text, x, y, z, font_style.x_scale, font_style.y_scale, convert_color(font_style.color) end |
#record(width, height, &blk) ⇒ Object
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# File 'lib/gamebox/core/wrapped_screen.rb', line 26 def record(width, height, &blk) @screen.record width, height, &blk end |
#width ⇒ Object
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# File 'lib/gamebox/core/wrapped_screen.rb', line 18 def width @screen.fullscreen? ? screen_width : @screen.width end |