Class: ActorFactory
Overview
ActorFactory is responsible for loading all Actors. It also creates the ActorView associated with the Actor and registers it to the Stage be drawn.
Instance Method Summary collapse
-
#build(actor, opts = {}) ⇒ Object
returns the newly created Actor after it and its ActorView has been created.
- #class_ancestors(actor) ⇒ Object
Instance Method Details
#build(actor, opts = {}) ⇒ Object
returns the newly created Actor after it and its ActorView has been created.
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# File 'lib/gamebox/core/actor_factory.rb', line 9 def build(actor, opts={}) merged_opts = opts.merge(actor_type: actor) model = nil this_object_context.in_subcontext do |actor_context| begin model = actor_context[:actor] actor_definition = Actor.definitions[actor] raise "#{actor} not found in Actor.definitions" if actor_definition.nil? model.configure(merged_opts) actor_definition.attributes.each do |attr| model.has_attributes attr end model.has_attributes(view: "#{actor}_view") if actor_definition.view_blk actor_definition.behaviors.each do |behavior| beh_opts = {} beh_key = behavior if behavior.is_a?(Hash) beh_opts = behavior.values.first beh_key = behavior.keys.first end behavior_factory.add_behavior(model, beh_key, beh_opts) end actor_view_factory.build model, opts rescue Exception => e # binding.pry raise """ #{actor} not found: #{e.inspect} #{e.backtrace[0..6].join("\n")} """ end end model end |