Class: PhysicsManager

Inherits:
Object show all
Extended by:
Forwardable
Defined in:
lib/gamebox/core/physics_manager.rb

Overview

PhysicsManager creates and manages chipmunks space.

Instance Attribute Summary collapse

Instance Method Summary collapse

Instance Attribute Details

#spaceObject

Returns the value of attribute space.



11
12
13
# File 'lib/gamebox/core/physics_manager.rb', line 11

def space
  @space
end

#step_sizeObject

Time per physics step, in milliseconds (default 15). Small steps make the simulation more stable than large steps, but if the step is too small, it may negatively affect performance, i.e. cause very high CPU use and/or low framerate.



19
20
21
# File 'lib/gamebox/core/physics_manager.rb', line 19

def step_size
  @step_size
end

Instance Method Details

#add_collision_func(first_objs, second_objs, &block) ⇒ Object

allows for passing arrays of collision types not just single ones add_collision_func(, [:baz,:yar]) becomes: add_collision_func(:foo, :baz) add_collision_func(:foo, :yar) add_collision_func(:bar, :baz) add_collision_func(:bar, :yar)



73
74
75
76
77
78
79
80
81
82
83
84
# File 'lib/gamebox/core/physics_manager.rb', line 73

def add_collision_func(first_objs, second_objs, &block)
  firsts = [first_objs].flatten
  seconds = [second_objs].flatten
  
  firsts.each do |f|
    seconds.each do |s|
      @space.add_collision_func(f,s) do |a, b|
        block.call a.actor, b.actor
      end
    end
  end
end

#configureObject



26
27
28
29
30
31
# File 'lib/gamebox/core/physics_manager.rb', line 26

def configure
  @space = CP::Space.new
  @space.iterations = 10
  self.step_size = 15
  @leftover_step_time = 0
end

#pauseObject



50
51
52
# File 'lib/gamebox/core/physics_manager.rb', line 50

def pause
  pause_physics
end

#pause_physicsObject



58
59
60
# File 'lib/gamebox/core/physics_manager.rb', line 58

def pause_physics
  @physics_paused = true
end

#register_physical_constraint(constraint) ⇒ Object



105
106
107
# File 'lib/gamebox/core/physics_manager.rb', line 105

def register_physical_constraint(constraint)
  @space.add_constraint constraint
end

#register_physical_object(obj, static = false) ⇒ Object



86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
# File 'lib/gamebox/core/physics_manager.rb', line 86

def register_physical_object(obj,static=false)
  obj.when :remove_me do
    unregister_physical_object obj
  end

  if static
    obj.shapes.each do |shape|
      @space.add_static_shape shape
    end
  else
    @space.add_body(obj.body)
    
    obj.shapes.each do |shape|
      @space.add_shape shape
    end
  end
end

#restart_physicsObject



62
63
64
# File 'lib/gamebox/core/physics_manager.rb', line 62

def restart_physics
  @physics_paused = false
end

#unpauseObject



54
55
56
# File 'lib/gamebox/core/physics_manager.rb', line 54

def unpause
  restart_physics
end

#unregister_physical_constraint(constraint) ⇒ Object



109
110
111
# File 'lib/gamebox/core/physics_manager.rb', line 109

def unregister_physical_constraint(constraint)
  @space.remove_constraint constraint
end

#unregister_physical_object(obj, static = false) ⇒ Object



113
114
115
116
117
118
119
120
121
122
123
124
125
# File 'lib/gamebox/core/physics_manager.rb', line 113

def unregister_physical_object(obj,static=false)
  if static
    obj.shapes.each do |shape|
      @space.remove_static_shape shape
    end
  else
    @space.remove_body(obj.body)
    
    obj.shapes.each do |shape|
      @space.remove_shape shape
    end
  end
end

#update(time) ⇒ Object



34
35
36
# File 'lib/gamebox/core/physics_manager.rb', line 34

def update(time)
  update_physics time 
end

#update_physics(time) ⇒ Object



38
39
40
41
42
43
44
45
46
47
# File 'lib/gamebox/core/physics_manager.rb', line 38

def update_physics(time)
  unless @physics_paused
    @leftover_step_time += time
    steps = (@leftover_step_time / @step_size).ceil
    steps.times do
      @space.step @step_size_seconds
    end
    @leftover_step_time -= (steps * @step_size).round
  end
end