Class: StageManager
Instance Attribute Summary collapse
-
#stage_names ⇒ Object
readonly
Returns the value of attribute stage_names.
-
#stage_opts ⇒ Object
readonly
Returns the value of attribute stage_opts.
Instance Method Summary collapse
- #current_stage ⇒ Object
- #default_stage ⇒ Object
- #draw(target) ⇒ Object
-
#initialize ⇒ StageManager
constructor
A new instance of StageManager.
- #next_stage(*args) ⇒ Object
- #prev_stage(*args) ⇒ Object
- #restart_stage(*args) ⇒ Object
- #switch_to_stage(stage_name, *args) ⇒ Object (also: #change_stage_to)
- #update(time) ⇒ Object
Constructor Details
#initialize ⇒ StageManager
Returns a new instance of StageManager.
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# File 'lib/gamebox/core/stage_manager.rb', line 8 def initialize @stages = {} stages = Gamebox.configuration.stages @stage_names = [] @stage_opts = [] stages.each do |stage| if stage.is_a? Hash stage_name = stage.keys.first opts = stage.values.first @stage_names << stage_name opts ||= {} @stage_opts << opts else @stage_names << stage @stage_opts << {} end end end |
Instance Attribute Details
#stage_names ⇒ Object (readonly)
Returns the value of attribute stage_names.
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# File 'lib/gamebox/core/stage_manager.rb', line 6 def stage_names @stage_names end |
#stage_opts ⇒ Object (readonly)
Returns the value of attribute stage_opts.
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# File 'lib/gamebox/core/stage_manager.rb', line 6 def stage_opts @stage_opts end |
Instance Method Details
#current_stage ⇒ Object
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# File 'lib/gamebox/core/stage_manager.rb', line 63 def current_stage @stages[@stage] end |
#default_stage ⇒ Object
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# File 'lib/gamebox/core/stage_manager.rb', line 29 def default_stage @stage_names.first end |
#draw(target) ⇒ Object
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# File 'lib/gamebox/core/stage_manager.rb', line 71 def draw(target) @stages[@stage].draw target unless @stages[@stage].nil? end |
#next_stage(*args) ⇒ Object
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# File 'lib/gamebox/core/stage_manager.rb', line 33 def next_stage(*args) index = @stage_names.index @stage if index == @stage_names.size-1 log "last stage, exiting" exit end switch_to_stage @stage_names[index+1], *args end |
#prev_stage(*args) ⇒ Object
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# File 'lib/gamebox/core/stage_manager.rb', line 43 def prev_stage(*args) index = @stage_names.index @stage if index == 0 log "first stage, exiting" exit end switch_to_stage @stage_names[index-1], *args end |
#restart_stage(*args) ⇒ Object
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# File 'lib/gamebox/core/stage_manager.rb', line 53 def restart_stage(*args) switch_to_stage @stage, *args end |
#switch_to_stage(stage_name, *args) ⇒ Object Also known as: change_stage_to
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# File 'lib/gamebox/core/stage_manager.rb', line 57 def switch_to_stage(stage_name, *args) shutdown_current_stage *args activate_new_stage stage_name, *args end |
#update(time) ⇒ Object
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# File 'lib/gamebox/core/stage_manager.rb', line 67 def update(time) @stages[@stage].update time unless @stages[@stage].nil? end |