Module: GameboxSpecHelpers::ClassMethods

Defined in:
lib/gamebox/spec/helper.rb

Instance Method Summary collapse

Instance Method Details

#inject_mocks(*mock_names_array) ⇒ Object



17
18
19
20
# File 'lib/gamebox/spec/helper.rb', line 17

def inject_mocks(*mock_names_array)
  before { @_mocks_created = create_mocks(*mock_names_array) }
  subject { described_class.new @_mocks_created }
end

#subjectify_actor(actor_type) ⇒ Object



72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
# File 'lib/gamebox/spec/helper.rb', line 72

def subjectify_actor(actor_type)
  actor_definition = Actor.definitions[actor_type]
  before { 
    @_mocks_created = create_mocks *Actor.object_definition.component_names
  }
  subject { 
    Actor.new(@_mocks_created).tap do |actor|

      actor_definition.behaviors.each do |behavior|
        beh_opts = {}
        beh_key = behavior

        if behavior.is_a?(Hash)
          beh_opts = behavior.values.first
          beh_key = behavior.keys.first
        end

        actor_definition.attributes.each do |attr|
          actor.has_attributes attr
        end

        actor.add_behavior beh_key, beh_opts
      end
    end
  }
end

#subjectify_actor_view(view_name) ⇒ Object



99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
# File 'lib/gamebox/spec/helper.rb', line 99

def subjectify_actor_view(view_name)
  view_definition = ActorView.definitions[view_name]
  before { 
    reqs = view_definition.required_injections || []

    @_mocks_created = create_mocks( *ActorView.object_definition.component_names + reqs)
    @_mocks_created[:actor] = evented_stub(@_mocks_created[:actor])

  }
  subject { 
    ActorView.new(@_mocks_created).tap do |view|
      view.define_singleton_method :draw, &view_definition.draw_block if view_definition.draw_block
      if view_definition.setup_block
        view.define_singleton_method :setup, &view_definition.setup_block 
        view.configure
      end
    end
  }
end

#subjectify_behavior(behavior_name) ⇒ Object



22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
# File 'lib/gamebox/spec/helper.rb', line 22

def subjectify_behavior(behavior_name)
  before { 
    @_beh_mock_names = Behavior.object_definition.component_names
    @actor = evented_stub(mock("actor_for_#{behavior_name}"))
    @actor.stubs(has_attribute: nil, do_or_do_not: nil)
    @_mocks_created = create_mocks *(@_beh_mock_names - [:actor])
    @_mocks_created[:actor] = @actor


    @behavior_definition = Behavior.definitions[behavior_name]
    reqs = @behavior_definition.required_injections || []
    reqs -= @_beh_mock_names
    @_req_mocks = create_mocks(*reqs)
  }
  let (:opts) { {} }
  let (:actor) { @actor }
  subject { 

    # TODO so much duplication here from the *Factories
    Behavior.new(@_mocks_created).tap do |behavior|
      @_req_mocks.keys.each do |req|
        object = @_req_mocks[req]
        behavior.define_singleton_method req do
          components[req] 
        end
        components = behavior.send :components
        components[req] = object
      end

      helpers = @behavior_definition.helpers_block
      if helpers
        helpers_module = Module.new &helpers
        behavior.extend helpers_module
      end

      behavior.define_singleton_method :react_to, @behavior_definition.react_to_block if @behavior_definition.react_to_block

      # TODO not sure the right way to mock this out
      # deps = @behavior_definition.required_behaviors
      # if deps
      #   deps.each do |beh|
      #     _add_behavior actor, beh unless actor.has_behavior?(beh)
      #   end
      # end
      behavior.opts = opts
      behavior.instance_eval &@behavior_definition.setup_block if @behavior_definition.setup_block
    end
  }
end