Method List
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#:@units Sc2::UnitGroup
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#== Sc2::Position
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#IDENTIFIED_RACES Sc2::Player
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#Map Api::RequestCreateGame
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#[] Api::PointExtension::ClassMethods
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#[] Api::Point2DExtension::ClassMethods
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#[] Api::PowerSourceExtension::ClassMethods
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#[]= Sc2::UnitGroup
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_10SLOTBAG Api::UnitTypeId
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_12SLOTBAG Api::UnitTypeId
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_14SLOTBAG Api::UnitTypeId
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_16SLOTBAG Api::UnitTypeId
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_18SLOTBAG Api::UnitTypeId
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_20SLOTBAG Api::UnitTypeId
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_22SLOTBAG Api::UnitTypeId
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_24SLOTBAG Api::UnitTypeId
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_250MMSTRIKECANNONS Api::BuffId
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_330MMBARRAGECANNONS Api::BuffId
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_4SLOTBAG Api::UnitTypeId
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_6SLOTBAG Api::UnitTypeId
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_8SLOTBAG Api::UnitTypeId
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#_encode Api::RequestReplayInfo
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#_encode Api::ActionRawToggleAutocast
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#_encode Api::ResponseSaveReplay
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#_encode Api::ResponseStep
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#_encode Api::ResponseQueryBuildingPlacement
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#_encode Api::Color
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#_encode Api::RequestRestartGame
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#_encode Api::RequestSaveMap
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#_encode Api::ActionRawCameraMove
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#_encode Api::RequestDebug
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#_encode Api::RequestStartReplay
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#_encode Api::SpatialCameraSetup
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#_encode Api::ActionObserverCameraFollowUnits
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#_encode Api::PlayerInfoExtra
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#_encode Api::ActionSelectIdleWorker
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#_encode Api::BuffData
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#_encode Api::Score
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#_encode Api::ResponseObserverAction
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#_encode Api::ActionToggleAutocast
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#_encode Api::PlayerCommon
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#_encode Api::CategoryScoreDetails
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#_encode Api::DebugSphere
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#_encode Api::RequestQuickSave
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#_encode Api::ActionObserverPlayerPerspective
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#_encode Api::ResponseGameInfo
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#_encode Api::UnitOrder
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#_encode Api::DamageBonus
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#_encode Api::Unit
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#_encode Api::ObserverAction
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#_encode Api::ResponseCreateGame
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#_encode Api::ResponseSaveMap
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#_encode Api::RequestAvailableMaps
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#_encode Api::UnitInfo
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#_encode Api::PowerSource
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#_encode Api::ResponseStartReplay
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#_encode Api::DebugKillUnit
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#_encode Api::RequestMapCommand
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#_encode Api::DebugEndGame
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#_encode Api::ResponseQueryAvailableAbilities
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#_encode Api::ResponseRestartGame
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#_encode Api::ActionProductionPanelRemoveFromQueue
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#_encode Api::ActionSelectArmy
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#_encode Api::ActionSpatialUnitSelectionPoint
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#_encode Api::ChatReceived
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#_encode Api::RequestGameInfo
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#_encode Api::ResponseQueryPathing
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#_encode Api::DebugBox
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#_encode Api::ObservationFeatureLayer
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#_encode Api::UnitTypeData
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#_encode Api::ProductionPanel
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#_encode Api::ResponseLeaveGame
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#_encode Api::ResponseQuery
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#_encode Api::ResponseAction
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#_encode Api::ActionControlGroup
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#_encode Api::PortSet
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#_encode Api::ActionMultiPanel
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#_encode Api::Observation
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#_encode Api::RallyTarget
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#_encode Api::ControlGroup
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#_encode Api::Request
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#_encode Api::RequestPing
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#_encode Api::ActionSpatialUnitSelectionRect
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#_encode Api::ResponseObservation
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#_encode Api::ResponseQuickLoad
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#_encode Api::Effect
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#_encode Api::RequestQueryBuildingPlacement
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#_encode Api::PlayerInfo
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#_encode Api::LocalMap
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#_encode Api::ActionSpatialCameraMove
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#_encode Api::PlayerSetup
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#_encode Api::PointI
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#_encode Api::DebugCreateUnit
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#_encode Api::ResponsePing
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#_encode Api::DebugLine
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#_encode Api::ImageData
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#_encode Api::ActionError
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#_encode Api::ActionChat
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#_encode Api::RequestJoinGame
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#_encode Api::AvailableAbility
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#_encode Api::ResponseMapCommand
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#_encode Api::ResponseJoinGame
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#_encode Api::ActionObserverCameraFollowPlayer
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#_encode Api::RequestObserverAction
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#_encode Api::RequestCreateGame
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#_encode Api::Action
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#_encode Api::SinglePanel
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#_encode Api::PlayerRaw
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#_encode Api::FeatureLayers
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#_encode Api::ResponseAvailableMaps
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#_encode Api::Event
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#_encode Api::ObservationRender
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#_encode Api::MultiPanel
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#_encode Api::DebugCommand
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#_encode Api::AbilityData
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#_encode Api::Point
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#_encode Api::RequestQuit
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#_encode Api::UpgradeData
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#_encode Api::CargoPanel
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#_encode Api::Point2D
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#_encode Api::ActionObserverCameraMove
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#_encode Api::RequestQueryAvailableAbilities
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#_encode Api::MapState
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#_encode Api::RectangleI
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#_encode Api::ActionCargoPanelUnload
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#_encode Api::ActionSelectLarva
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#_encode Api::ActionUI
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#_encode Api::ObservationUI
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#_encode Api::DebugDraw
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#_encode Api::RequestData
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#_encode Api::RequestSaveReplay
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#_encode Api::VitalScoreDetails
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#_encode Api::Line
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#_encode Api::RadarRing
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#_encode Api::RequestAction
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#_encode Api::ActionSpatialUnitCommand
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#_encode Api::StartRaw
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#_encode Api::ActionSelectWarpGates
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#_encode Api::InterfaceOptions
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#_encode Api::DebugText
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#_encode Api::Weapon
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#_encode Api::PassengerUnit
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#_encode Api::Size2DI
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#_encode Api::Response
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#_encode Api::ScoreDetails
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#_encode Api::RequestQuickLoad
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#_encode Api::RequestQueryPathing
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#_encode Api::PlayerResult
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#_encode Api::ObservationRaw
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#_encode Api::ResponseReplayInfo
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#_encode Api::RequestObservation
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#_encode Api::ResponseQuit
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#_encode Api::RequestLeaveGame
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#_encode Api::BuildItem
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#_encode Api::ActionSpatial
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#_encode Api::EffectData
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#_encode Api::RequestStep
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#_encode Api::DebugSetUnitValue
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#_encode Api::DebugTestProcess
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#_encode Api::ResponseQuickSave
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#_encode Api::DebugSetScore
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#_encode Api::ActionRaw
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#_encode Api::ResponseDebug
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#_encode Api::RequestQuery
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#_encode Api::ActionRawUnitCommand
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#_encode Api::FeatureLayersMinimap
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#_encode Api::ResponseData
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#abilities Sc2::Data
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#abilities Api::Observation
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#abilities Api::ResponseQuery
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#abilities Api::ResponseQueryAvailableAbilities
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#abilities Api::RequestQuery
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#abilities Api::ResponseData
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#ability_available? Api::UnitExtension
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#ability_available? Sc2::UnitGroup
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#ability_data Sc2::Player::Units
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#ability_id Api::AbilityRemapable
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#ability_id Api::ActionToggleAutocast
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#ability_id Api::RequestData
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#ability_id Api::AbilityData
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#ability_id Api::UnitOrder
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#ability_id Api::BuildItem
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#ability_id Api::ActionRawUnitCommand
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#ability_id Api::RequestQueryBuildingPlacement
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#ability_id Api::ActionExtension
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#ability_id Api::AvailableAbility
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#ability_id Api::ActionSpatialUnitCommand
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#ability_id Api::UpgradeData
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#ability_id Api::UnitTypeData
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#ability_id Api::ActionRawToggleAutocast
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#ability_id Api::ActionError
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#action Api::Request
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#action Api::UnitExtension
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#action Api::Response
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#action Sc2::UnitGroup
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#action Api::ObserverAction
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#action Api::ActionRaw
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#action Api::ActionControlGroup
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#action Api::ActionUI
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#action Sc2::Connection::Requests
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#action Sc2::Player::Actions
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#action Api::ActionSpatial
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#action= Api::ActionControlGroup
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#action_chat Api::Action
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#action_chat Sc2::Player::Actions
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#action_errors Api::ResponseObservation
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#action_feature_layer Api::Action
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#action_queue Sc2::Player::Actions
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#action_raw Api::Action
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#action_raw_camera_move Sc2::Player::Actions
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#action_raw_toggle_autocast Sc2::Player::Actions
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#action_raw_unit_command Sc2::Player::Actions
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#action_render Api::Action
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#action_spatial_camera_move Sc2::Player::Actions
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#action_spatial_unit_command Sc2::Player::Actions
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#action_spatial_unit_selection_point Sc2::Player::Actions
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#action_spatial_unit_selection_rect Sc2::Player::Actions
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#action_type Api::ActionExtension
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#action_ui Api::Action
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#action_ui_cargo_panel_unload Sc2::Player::Actions
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#action_ui_control_group Sc2::Player::Actions
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#action_ui_multi_panel Sc2::Player::Actions
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#action_ui_production_panel_remove_from_queue Sc2::Player::Actions
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#action_ui_select_army Sc2::Player::Actions
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#action_ui_select_idle_worker Sc2::Player::Actions
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#action_ui_select_larva Sc2::Player::Actions
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#action_ui_select_warp_gates Sc2::Player::Actions
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#action_ui_toggle_autocast Sc2::Player::Actions
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#actions Api::RequestObserverAction
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#actions Api::ResponseObservation
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#actions Api::RequestAction
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#active Api::FeatureLayers
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#add Sc2::Position
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#add Sc2::UnitGroup
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#add_listener Sc2::Connection
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#add_on Api::UnitExtension
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#add_on Api::UnitInfo
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#add_on_tag Api::Unit
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#after_reset Sc2::Player::PreviousState
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#ai_build Api::PlayerSetup
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#ai_build Sc2::Player
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#ai_build Api::PlayerInfo
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#ai_build= Api::PlayerInfo
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#ai_build= Api::PlayerSetup
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#air_damage Api::UnitTypeDataExtension
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#air_dps Api::UnitTypeDataExtension
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#air_range Api::UnitTypeDataExtension
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#alerts Api::Observation
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#alerts Api::FeatureLayersMinimap
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#alerts= Api::Observation
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#all_seen_unit_tags Sc2::Player::Units
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#all_units Sc2::Player::Units
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#alliance Api::Effect
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#alliance Api::Unit
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#alliance= Api::Effect
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#alliance= Api::Unit
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#allow_autocast Api::AbilityData
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#allow_cheating_layers Api::SpatialCameraSetup
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#allow_minimap Api::AbilityData
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#angle_to Sc2::Position
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#api Sc2::Player
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#armor Api::UnitTypeData
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#armor_upgrade_level Api::SinglePanel
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#armor_upgrade_level Api::Unit
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#army Api::CategoryScoreDetails
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#army Sc2::UnitGroup
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#army_count Api::PlayerCommon
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#as_json Api::Score
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#as_json Api::ResponseRestartGame
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#as_json Api::BuildItem
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#as_json Api::DebugCreateUnit
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#as_json Api::RequestQuickLoad
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#as_json Api::RequestPing
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#as_json Api::DebugSetUnitValue
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#as_json Api::ActionObserverCameraMove
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#as_json Api::MapState
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#as_json Api::ResponseJoinGame
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#as_json Api::RequestDebug
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#as_json Api::ResponseQuickLoad
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#as_json Api::RequestJoinGame
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#as_json Api::ActionControlGroup
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#as_json Api::ActionObserverCameraFollowUnits
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#as_json Api::ResponseStep
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#as_json Api::DebugKillUnit
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#as_json Api::ProductionPanel
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#as_json Api::RequestData
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#as_json Api::RequestAvailableMaps
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#as_json Api::ActionObserverCameraFollowPlayer
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#as_json Api::PowerSource
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#as_json Api::ResponseAvailableMaps
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#as_json Api::ResponseAction
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#as_json Api::RequestStep
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#as_json Api::ResponseStartReplay
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#as_json Api::ActionSpatialCameraMove
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#as_json Api::ResponseCreateGame
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#as_json Api::ResponseLeaveGame
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#as_json Api::RequestMapCommand
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#as_json Api::RequestQueryPathing
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#as_json Api::Size2DI
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#as_json Api::ActionSpatialUnitSelectionPoint
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#as_json Api::ActionSelectWarpGates
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#as_json Api::CategoryScoreDetails
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#as_json Api::Action
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#as_json Api::PlayerInfo
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#as_json Api::ScoreDetails
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#as_json Api::ResponseQueryBuildingPlacement
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#as_json Api::InterfaceOptions
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#as_json Api::ResponseObserverAction
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#as_json Api::ActionSpatialUnitSelectionRect
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#as_json Api::UnitTypeData
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#as_json Api::RallyTarget
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#as_json Api::CargoPanel
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#as_json Api::Weapon
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#as_json Api::ActionSelectLarva
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#as_json Api::MultiPanel
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#as_json Api::RequestLeaveGame
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#as_json Api::RequestCreateGame
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#as_json Api::ActionProductionPanelRemoveFromQueue
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#as_json Api::ResponsePing
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#as_json Api::EffectData
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#as_json Api::DebugSetScore
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#as_json Api::DebugText
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#as_json Api::Observation
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#as_json Api::ActionSpatial
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#as_json Api::Point
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#as_json Api::PlayerRaw
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#as_json Api::ResponseQuit
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#as_json Api::ResponseObservation
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#as_json Api::VitalScoreDetails
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#as_json Api::ObserverAction
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#as_json Api::ImageData
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#as_json Api::ObservationFeatureLayer
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#as_json Api::RequestQueryAvailableAbilities
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#as_json Api::Event
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#as_json Api::RequestRestartGame
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#as_json Api::ActionRaw
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#as_json Api::DebugTestProcess
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#as_json Api::ResponseDebug
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#as_json Api::ActionCargoPanelUnload
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#as_json Api::DebugCommand
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#as_json Api::SpatialCameraSetup
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#as_json Api::RequestAction
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#as_json Api::Response
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#as_json Api::RequestObserverAction
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#as_json Api::RequestQuickSave
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#as_json Api::DebugDraw
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#as_json Api::ActionRawCameraMove
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#as_json Api::ActionToggleAutocast
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#as_json Api::AbilityData
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#as_json Api::ChatReceived
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#as_json Api::Line
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#as_json Api::PlayerInfoExtra
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#as_json Api::RequestSaveMap
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#as_json Api::ActionRawToggleAutocast
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#as_json Api::LocalMap
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#as_json Api::ObservationRender
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#as_json Api::DebugSphere
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#as_json Api::RequestQuit
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#as_json Api::ActionChat
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#as_json Api::ActionRawUnitCommand
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#as_json Api::RequestStartReplay
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#as_json Api::FeatureLayers
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#as_json Api::RequestObservation
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#as_json Api::RectangleI
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#as_json Api::ActionUI
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#as_json Api::Color
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#as_json Api::ResponseQueryAvailableAbilities
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#as_json Api::ResponseSaveReplay
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#as_json Api::DamageBonus
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#as_json Api::RequestReplayInfo
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#as_json Api::ResponseGameInfo
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#as_json Api::Effect
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#as_json Api::FeatureLayersMinimap
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#as_json Api::ActionSelectIdleWorker
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#as_json Api::ResponseData
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#as_json Api::RequestQuery
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#as_json Api::ActionError
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#as_json Api::AvailableAbility
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#as_json Api::RequestQueryBuildingPlacement
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#as_json Api::ObservationUI
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#as_json Api::PlayerCommon
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#as_json Api::ResponseQueryPathing
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#as_json Api::Unit
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#as_json Api::ControlGroup
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#as_json Api::Request
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#as_json Api::RequestGameInfo
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#as_json Api::DebugEndGame
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#as_json Api::ActionObserverPlayerPerspective
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#as_json Api::UnitOrder
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#as_json Api::PointI
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#as_json Api::ActionSpatialUnitCommand
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#as_json Api::UnitInfo
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#as_json Api::ObservationRaw
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#as_json Api::Point2D
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#as_json Api::PlayerSetup
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#as_json Api::BuffData
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#as_json Api::PortSet
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#as_json Api::ResponseReplayInfo
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#as_json Api::DebugLine
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#as_json Api::ActionMultiPanel
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#as_json Api::ResponseQuickSave
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#as_json Api::RadarRing
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#as_json Api::ActionSelectArmy
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#as_json Api::RequestSaveReplay
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#as_json Api::ResponseSaveMap
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#as_json Api::UpgradeData
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#as_json Api::PassengerUnit
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#as_json Api::StartRaw
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#as_json Api::ResponseQuery
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#as_json Api::ResponseMapCommand
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#as_json Api::PlayerResult
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#as_json Api::SinglePanel
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#as_json Api::DebugBox
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#assigned_harvesters Api::Unit
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#at Sc2::UnitGroup
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#attack Api::UnitExtension
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#attack Sc2::UnitGroup
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#attack_upgrade_level Api::Unit
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#attack_upgrade_level Api::SinglePanel
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#attack_with Api::UnitExtension
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#attacks Api::Weapon
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#attribute Api::DamageBonus
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#attribute= Api::DamageBonus
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#attributes Api::UnitTypeData
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#attributes Api::UnitExtension
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#attributes= Api::UnitTypeData
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#available Api::UnitTypeData
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#available Api::AbilityData
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#available_abilities Sc2::Player::GameState
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#available_maps Sc2::Connection::Requests
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#available_maps Api::Request
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#available_maps Api::Response
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#away_from Sc2::Position
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#b Api::Color
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#base_build Api::ResponsePing
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#base_build Sc2::Client
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#base_build Api::ResponseReplayInfo
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#base_port Api::PortSet
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#bases Sc2::UnitGroup
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#battlenet_map_name Api::RequestCreateGame
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#battlenet_map_names Api::ResponseAvailableMaps
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#before_reset Sc2::Player::PreviousState
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#bits_per_pixel Api::ImageData
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#blip Api::FeatureLayers
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#blips Sc2::Player::Units
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#bonus Api::DamageBonus
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#bot Sc2::UnitGroup
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#bot Sc2::Player::Geo
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#bot Api::UnitExtension
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bot_data_dir Sc2::Paths
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bot_data_replay_dir Sc2::Paths
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#bot_validation Sc2::Cli::Ladderzip
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#bot_validation Sc2::Cli::VersusBot
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#boxes Api::DebugDraw
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#buff_duration Api::FeatureLayers
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#buff_duration_max Api::Unit
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#buff_duration_remain Api::Unit
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#buff_id Api::RequestData
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#buff_id Api::BuffData
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#buff_ids Api::Unit
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#buffs Api::FeatureLayers
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#buffs Sc2::Data
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#buffs Api::ResponseData
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#buffs Api::SinglePanel
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#build Sc2::UnitGroup
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#build Sc2::Player::Actions
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#build Api::UnitExtension
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#build_coordinates Sc2::Player::Geo
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#build_placement_near Sc2::Player::Geo
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#build_progress Api::FeatureLayers
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#build_progress Api::BuildItem
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#build_progress Api::UnitInfo
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#build_progress Api::Unit
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#build_queue Api::ProductionPanel
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#build_reactor Api::UnitExtension
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#build_tech_lab Api::UnitExtension
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#build_time Api::UnitTypeData
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#buildable Api::FeatureLayers
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#buildable Api::FeatureLayersMinimap
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#button_name Api::AbilityData
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#bye Sc2::Cli::VersusBot
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#bye Sc2::Cli::Ladderzip
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#bye Sc2::Cli::New
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#callback_defined? Sc2::Player
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#callbacks_defined Sc2::Player
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#camera Api::FeatureLayersMinimap
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#camera Api::PlayerRaw
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#camera_follow_player Api::ObserverAction
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#camera_follow_units Api::ObserverAction
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#camera_move Api::ActionSpatial
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#camera_move Api::ObserverAction
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#camera_move Api::ActionRaw
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#can_ability_target_unit? Api::UnitExtension
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#can_afford? Sc2::Player::Units
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#can_afford_upgrade? Sc2::Player::Units
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#can_attack? Api::UnitExtension
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#can_weapon_target_unit? Api::UnitExtension
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#cargo Api::ObservationUI
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#cargo_panel Api::ActionUI
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#cargo_size Api::UnitTypeData
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#cargo_space_max Api::Unit
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#cargo_space_taken Api::Unit
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#cast_range Api::AbilityData
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#center_minimap Api::ActionSpatialCameraMove
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#center_world_space Api::ActionRawCameraMove
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#channel Api::ActionChat
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#channel= Api::ActionChat
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#chat Api::ResponseObservation
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#chats_received Sc2::Player::GameState
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#checkname Sc2::Cli::New
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#clamp_to_grid Sc2::Player::Geo
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#clean Sc2::Cli::Ladderzip
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#clear Sc2::UnitGroup
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#client_port_sets Sc2::PortConfig
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#client_ports Api::RequestJoinGame
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#cloak Api::Unit
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#cloak= Api::Unit
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#cloaked Api::FeatureLayers
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#close Sc2::Connection
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#collected_minerals Api::ScoreDetails
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#collected_vespene Api::ScoreDetails
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#collection_rate_minerals Api::ScoreDetails
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#collection_rate_vespene Api::ScoreDetails
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#color Api::DebugBox
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#color Api::DebugText
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#color Api::DebugSphere
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#color Api::DebugLine
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#command Api::DebugCommand
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#common Sc2::Player::GameState
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#completed Sc2::UnitGroup
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#compress Sc2::Cli::Ladderzip
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config Sc2
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#config_file Sc2::Configuration
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#configure Sc2::Player::Bot
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#connect Sc2::Connection
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#connect Sc2::Player::Computer
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#connect Sc2::Player
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#contains? Sc2::UnitGroup
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#contains_ladderbot_json Sc2::Cli::VersusBot
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#control_group Api::ActionUI
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#control_group_index Api::ControlGroup
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#control_group_index Api::ActionControlGroup
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#copy_api Sc2::Cli::New
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#copy_build_to_docker Sc2::Cli::Ladderzip
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#copy_opponent_zip Sc2::Cli::VersusBot
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#count Api::RequestStep
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#count Api::ControlGroup
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#create_boot Sc2::Cli::New
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#create_botfile Sc2::Cli::New
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#create_example_match Sc2::Cli::New
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#create_executable Sc2::Cli::Ladderzip
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#create_game Sc2::Connection::Requests
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#create_game Api::Response
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#create_game Api::Request
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#create_game Sc2::Player
-
#create_gemfile Sc2::Cli::New
-
#create_ignorefile Sc2::Cli::New
-
#create_ladderbots_json Sc2::Cli::Ladderzip
-
#create_target Sc2::Cli::New
-
#create_unit Api::DebugCommand
-
creates_unit_types Api::TechTree
-
#creep Api::FeatureLayers
-
#creep Api::FeatureLayersMinimap
-
#creep Api::MapState
-
#creep? Sc2::Player::Geo
-
#creep_tumors Sc2::UnitGroup
-
#creep_tumors_burrowed Sc2::UnitGroup
-
#crop_to_playable_area Api::SpatialCameraSetup
-
#cross_product Sc2::Position
-
#current_apm Api::ScoreDetails
-
#current_effective_apm Api::ScoreDetails
-
#damage Api::Weapon
-
#damage_bonus Api::Weapon
-
#data Api::Request
-
#data Api::ImageData
-
#data Sc2::Player::GameState
-
#data Api::ResponseSaveReplay
-
#data Sc2::MapFile
-
#data Api::Response
-
#data Sc2::Connection::Requests
-
#data_build Api::ResponseReplayInfo
-
#data_build Api::ResponsePing
-
#data_dir Sc2::Client::ConfigurableOptions
-
#data_version Api::ResponseReplayInfo
-
#data_version Api::ResponsePing
-
#data_version Sc2::Client
-
#dead_units Api::Event
-
#debris Sc2::UnitGroup
-
#debug Sc2::Connection::Requests
-
#debug Api::RequestDebug
-
#debug Api::Request
-
#debug Api::Response
-
#debug_command_queue Sc2::Player::Debug
-
#debug_commands_queue Sc2::Player::Debug
-
#debug_create_unit Sc2::Player::Debug
-
#debug_draw_box Sc2::Player::Debug
-
#debug_draw_line Sc2::Player::Debug
-
#debug_draw_placement Api::UnitExtension
-
#debug_draw_sphere Sc2::Player::Debug
-
#debug_end_game Sc2::Player::Debug
-
#debug_fire_range Api::UnitExtension
-
#debug_game_state Sc2::Player::Debug
-
#debug_kill_unit Sc2::Player::Debug
-
#debug_print Sc2::Player::Debug
-
#debug_set_score Sc2::Player::Debug
-
#debug_set_unit_value Sc2::Player::Debug
-
#debug_test_process Sc2::Player::Debug
-
#debug_text_screen Sc2::Player::Debug
-
#debug_text_world Sc2::Player::Debug
-
#debug_tile Sc2::Player::Debug
-
decode Api::RequestCreateGame
-
decode Api::ObservationRender
-
decode Api::ProductionPanel
-
decode Api::PlayerSetup
-
decode Api::ResponseQueryBuildingPlacement
-
decode Api::ActionSpatial
-
decode Api::CargoPanel
-
decode Api::RectangleI
-
decode Api::RequestAvailableMaps
-
decode Api::MultiPanel
-
decode Api::Point2D
-
decode Api::ObservationFeatureLayer
-
decode Api::ActionUI
-
decode Api::ResponseReplayInfo
-
decode Api::BuildItem
-
decode Api::RequestQuit
-
decode Api::UpgradeData
-
decode Api::ResponseGameInfo
-
decode Api::RequestQueryPathing
-
decode Api::DebugTestProcess
-
decode Api::ResponseAction
-
decode Api::SinglePanel
-
decode Api::ActionObserverCameraFollowPlayer
-
decode Api::ObserverAction
-
decode Api::UnitInfo
-
decode Api::RequestSaveMap
-
decode Api::PlayerResult
-
decode Api::ControlGroup
-
decode Api::ActionObserverPlayerPerspective
-
decode Api::ObservationUI
-
decode Api::ActionObserverCameraMove
-
decode Api::PortSet
-
decode Api::ResponseDebug
-
decode Api::RequestQuickLoad
-
decode Api::RequestSaveReplay
-
decode Api::VitalScoreDetails
-
decode Api::RequestPing
-
decode Api::DebugKillUnit
-
decode Api::UnitTypeData
-
decode Api::ResponseQueryPathing
-
decode Api::Weapon
-
decode Api::ResponseCreateGame
-
decode Api::PlayerInfoExtra
-
decode Api::RequestGameInfo
-
decode Api::Event
-
decode Api::Request
-
decode Api::ActionRawUnitCommand
-
decode Api::RequestStep
-
decode Api::DebugEndGame
-
decode Api::ScoreDetails
-
decode Api::AvailableAbility
-
decode Api::PlayerInfo
-
decode Api::ActionObserverCameraFollowUnits
-
decode Api::DebugCommand
-
decode Api::ResponseSaveReplay
-
decode Api::MapState
-
decode Api::LocalMap
-
decode Api::RequestData
-
decode Api::FeatureLayersMinimap
-
decode Api::Effect
-
decode Api::RequestAction
-
decode Api::ResponseQuickSave
-
decode Api::CategoryScoreDetails
-
decode Api::ResponseObservation
-
decode Api::DamageBonus
-
decode Api::Action
-
decode Api::FeatureLayers
-
decode Api::SpatialCameraSetup
-
decode Api::RequestQueryAvailableAbilities
-
decode Api::ActionRawCameraMove
-
decode Api::ResponseStep
-
decode Api::RequestObservation
-
decode Api::ResponseJoinGame
-
decode Api::ResponseStartReplay
-
decode Api::RequestLeaveGame
-
decode Api::RequestQuickSave
-
decode Api::ChatReceived
-
decode Api::Size2DI
-
decode Api::ResponseQuery
-
decode Api::AbilityData
-
decode Api::Color
-
decode Api::RadarRing
-
decode Api::RequestQuery
-
decode Api::RequestStartReplay
-
decode Api::ObservationRaw
-
decode Api::ActionError
-
decode Api::StartRaw
-
decode Api::DebugSphere
-
decode Api::RequestObserverAction
-
decode Api::ResponseQuickLoad
-
decode Api::ResponseSaveMap
-
decode Api::DebugLine
-
decode Api::Line
-
decode Api::ResponseMapCommand
-
decode Api::ActionToggleAutocast
-
decode Api::ResponseRestartGame
-
decode Api::ActionProductionPanelRemoveFromQueue
-
decode Api::ActionSpatialCameraMove
-
decode Api::ActionCargoPanelUnload
-
decode Api::DebugSetScore
-
decode Api::Observation
-
decode Api::ActionChat
-
decode Api::InterfaceOptions
-
decode Api::ActionMultiPanel
-
decode Api::Score
-
decode Api::ResponsePing
-
decode Api::ActionSpatialUnitSelectionRect
-
decode Api::DebugDraw
-
decode Api::RequestRestartGame
-
decode Api::RequestQueryBuildingPlacement
-
decode Api::RequestJoinGame
-
decode Api::ActionSelectIdleWorker
-
decode Api::DebugCreateUnit
-
decode Api::ActionSelectLarva
-
decode Api::ActionSelectWarpGates
-
decode Api::DebugBox
-
decode Api::ActionSelectArmy
-
decode Api::ActionControlGroup
-
decode Api::RequestReplayInfo
-
decode Api::ActionSpatialUnitCommand
-
decode Api::DebugText
-
decode Api::PassengerUnit
-
decode Api::ResponseData
-
decode Api::UnitOrder
-
decode Api::RequestMapCommand
-
decode Api::ResponseQuit
-
decode Api::ResponseQueryAvailableAbilities
-
decode Api::PlayerRaw
-
decode Api::PointI
-
decode Api::PlayerCommon
-
decode Api::ImageData
-
decode Api::PowerSource
-
decode Api::Response
-
decode Api::EffectData
-
decode Api::ActionRawToggleAutocast
-
decode Api::ActionSpatialUnitSelectionPoint
-
decode Api::Unit
-
decode Api::BuffData
-
decode Api::DebugSetUnitValue
-
decode Api::RallyTarget
-
decode Api::ResponseObserverAction
-
decode Api::RequestDebug
-
decode Api::ResponseLeaveGame
-
decode Api::Point
-
decode Api::ActionRaw
-
decode Api::ResponseAvailableMaps
-
#decode_from Api::RequestObserverAction
-
#decode_from Api::RequestQueryBuildingPlacement
-
#decode_from Api::RallyTarget
-
#decode_from Api::PassengerUnit
-
#decode_from Api::PortSet
-
#decode_from Api::ObservationFeatureLayer
-
#decode_from Api::Point
-
#decode_from Api::ActionChat
-
#decode_from Api::UnitOrder
-
#decode_from Api::ActionRawCameraMove
-
#decode_from Api::PlayerRaw
-
#decode_from Api::PowerSource
-
#decode_from Api::RequestReplayInfo
-
#decode_from Api::RequestMapCommand
-
#decode_from Api::RectangleI
-
#decode_from Api::RadarRing
-
#decode_from Api::ResponseSaveReplay
-
#decode_from Api::AvailableAbility
-
#decode_from Api::ObservationRaw
-
#decode_from Api::RequestAvailableMaps
-
#decode_from Api::DebugSetScore
-
#decode_from Api::DebugTestProcess
-
#decode_from Api::ResponseStartReplay
-
#decode_from Api::DebugSetUnitValue
-
#decode_from Api::ActionToggleAutocast
-
#decode_from Api::ActionProductionPanelRemoveFromQueue
-
#decode_from Api::StartRaw
-
#decode_from Api::Color
-
#decode_from Api::ActionCargoPanelUnload
-
#decode_from Api::PlayerInfoExtra
-
#decode_from Api::ActionMultiPanel
-
#decode_from Api::ActionSelectIdleWorker
-
#decode_from Api::ResponseQueryBuildingPlacement
-
#decode_from Api::ResponseAction
-
#decode_from Api::ActionSelectLarva
-
#decode_from Api::ActionSpatialUnitSelectionRect
-
#decode_from Api::ActionSelectWarpGates
-
#decode_from Api::ActionSelectArmy
-
#decode_from Api::ResponseQuickSave
-
#decode_from Api::ActionControlGroup
-
#decode_from Api::DebugBox
-
#decode_from Api::RequestQuery
-
#decode_from Api::ActionUI
-
#decode_from Api::ResponseLeaveGame
-
#decode_from Api::FeatureLayers
-
#decode_from Api::ActionSpatialUnitSelectionPoint
-
#decode_from Api::ProductionPanel
-
#decode_from Api::Size2DI
-
#decode_from Api::ResponseData
-
#decode_from Api::BuildItem
-
#decode_from Api::ScoreDetails
-
#decode_from Api::CargoPanel
-
#decode_from Api::FeatureLayersMinimap
-
#decode_from Api::Response
-
#decode_from Api::MultiPanel
-
#decode_from Api::PlayerResult
-
#decode_from Api::SinglePanel
-
#decode_from Api::AbilityData
-
#decode_from Api::DebugText
-
#decode_from Api::UnitInfo
-
#decode_from Api::PointI
-
#decode_from Api::Score
-
#decode_from Api::ResponseQuickLoad
-
#decode_from Api::ControlGroup
-
#decode_from Api::DebugEndGame
-
#decode_from Api::ObservationUI
-
#decode_from Api::Weapon
-
#decode_from Api::ResponseCreateGame
-
#decode_from Api::ResponseReplayInfo
-
#decode_from Api::ResponseStep
-
#decode_from Api::BuffData
-
#decode_from Api::DamageBonus
-
#decode_from Api::ActionRawToggleAutocast
-
#decode_from Api::ResponsePing
-
#decode_from Api::ActionError
-
#decode_from Api::SpatialCameraSetup
-
#decode_from Api::RequestQueryAvailableAbilities
-
#decode_from Api::VitalScoreDetails
-
#decode_from Api::RequestJoinGame
-
#decode_from Api::ObserverAction
-
#decode_from Api::ActionObserverCameraMove
-
#decode_from Api::ActionSpatialUnitCommand
-
#decode_from Api::DebugDraw
-
#decode_from Api::RequestCreateGame
-
#decode_from Api::RequestSaveMap
-
#decode_from Api::DebugCommand
-
#decode_from Api::RequestRestartGame
-
#decode_from Api::ChatReceived
-
#decode_from Api::RequestGameInfo
-
#decode_from Api::RequestAction
-
#decode_from Api::RequestQuickSave
-
#decode_from Api::EffectData
-
#decode_from Api::ResponseAvailableMaps
-
#decode_from Api::ActionObserverCameraFollowPlayer
-
#decode_from Api::ResponseDebug
-
#decode_from Api::RequestQuit
-
#decode_from Api::ImageData
-
#decode_from Api::InterfaceOptions
-
#decode_from Api::ResponseSaveMap
-
#decode_from Api::LocalMap
-
#decode_from Api::PlayerSetup
-
#decode_from Api::ActionObserverCameraFollowUnits
-
#decode_from Api::RequestObservation
-
#decode_from Api::UnitTypeData
-
#decode_from Api::RequestData
-
#decode_from Api::ResponseGameInfo
-
#decode_from Api::ResponseRestartGame
-
#decode_from Api::Line
-
#decode_from Api::ResponseObservation
-
#decode_from Api::ResponseQueryAvailableAbilities
-
#decode_from Api::RequestDebug
-
#decode_from Api::ResponseJoinGame
-
#decode_from Api::PlayerCommon
-
#decode_from Api::RequestStep
-
#decode_from Api::ResponseQueryPathing
-
#decode_from Api::ResponseObserverAction
-
#decode_from Api::RequestQuickLoad
-
#decode_from Api::Action
-
#decode_from Api::Request
-
#decode_from Api::Event
-
#decode_from Api::RequestSaveReplay
-
#decode_from Api::MapState
-
#decode_from Api::RequestLeaveGame
-
#decode_from Api::Unit
-
#decode_from Api::ActionSpatialCameraMove
-
#decode_from Api::Point2D
-
#decode_from Api::UpgradeData
-
#decode_from Api::Observation
-
#decode_from Api::RequestQueryPathing
-
#decode_from Api::ObservationRender
-
#decode_from Api::ResponseQuit
-
#decode_from Api::DebugKillUnit
-
#decode_from Api::CategoryScoreDetails
-
#decode_from Api::ActionSpatial
-
#decode_from Api::ResponseQuery
-
#decode_from Api::DebugCreateUnit
-
#decode_from Api::DebugLine
-
#decode_from Api::ActionRaw
-
#decode_from Api::Effect
-
#decode_from Api::RequestStartReplay
-
#decode_from Api::ActionRawUnitCommand
-
#decode_from Api::RequestPing
-
#decode_from Api::PlayerInfo
-
#decode_from Api::ActionObserverPlayerPerspective
-
#decode_from Api::ResponseMapCommand
-
#decode_from Api::DebugSphere
-
#delay_ms Api::DebugTestProcess
-
#delete_if Sc2::UnitGroup
-
#detect Sc2::UnitGroup
-
#detect_race_from_units Sc2::Player::Enemy
-
#detect_range Api::Unit
-
#detectors Sc2::UnitGroup
-
#difficulty Api::PlayerInfo
-
#difficulty Sc2::Player
-
#difficulty Api::PlayerSetup
-
#difficulty= Api::PlayerSetup
-
#difficulty= Api::PlayerInfo
-
#disable_fog Api::RequestStartReplay
-
#disable_fog Api::RequestCreateGame
-
#disable_fog Api::RequestObservation
-
#disconnect Sc2::Player
-
#display_mode Sc2::Client::ConfigurableOptions
-
#display_type Api::Unit
-
#display_type= Api::Unit
-
#distance Api::ActionObserverCameraMove
-
#distance Api::ResponseQueryPathing
-
#distance_squared_to Sc2::Position
-
#distance_to Sc2::Position
-
#distance_to Api::UnitExtension
-
#distance_to_circle Sc2::Position
-
#distance_to_coordinate Sc2::Position
-
#divide Sc2::Position
-
#divide_grid Sc2::Player::Geo
-
#docker_exists Sc2::Cli::VersusBot
-
#docker_exists Sc2::Cli::Ladderzip
-
#dot Sc2::Position
-
#download_data Api::RequestReplayInfo
-
#draw Api::DebugCommand
-
#each Sc2::UnitGroup
-
#each_with_tag Sc2::UnitGroup
-
#economy Api::CategoryScoreDetails
-
#effect_id Api::EffectData
-
#effect_id Api::Effect
-
#effect_id Api::RequestData
-
#effects Api::ObservationRaw
-
#effects Api::FeatureLayers
-
#effects Sc2::Player::Units
-
#effects Sc2::Data
-
#effects Api::ResponseData
-
#eggs Sc2::UnitGroup
-
#egl_path Sc2::Client::ConfigurableOptions
-
#empty? Sc2::UnitGroup
-
#enable_feature_layer Sc2::Player
-
encode Api::ActionObserverCameraFollowPlayer
-
encode Api::DebugSetScore
-
encode Api::DebugKillUnit
-
encode Api::Unit
-
encode Api::ResponseCreateGame
-
encode Api::RallyTarget
-
encode Api::RequestAction
-
encode Api::PassengerUnit
-
encode Api::UnitOrder
-
encode Api::ActionSpatialUnitSelectionPoint
-
encode Api::Point
-
encode Api::PowerSource
-
encode Api::PlayerRaw
-
encode Api::ActionObserverCameraFollowUnits
-
encode Api::ResponseObservation
-
encode Api::RadarRing
-
encode Api::ActionError
-
encode Api::PlayerSetup
-
encode Api::RequestQueryAvailableAbilities
-
encode Api::PlayerCommon
-
encode Api::ObservationRaw
-
encode Api::AvailableAbility
-
encode Api::StartRaw
-
encode Api::ResponseSaveMap
-
encode Api::ActionToggleAutocast
-
encode Api::Color
-
encode Api::ActionProductionPanelRemoveFromQueue
-
encode Api::ActionCargoPanelUnload
-
encode Api::ObservationFeatureLayer
-
encode Api::ActionMultiPanel
-
encode Api::ActionSelectIdleWorker
-
encode Api::FeatureLayers
-
encode Api::ActionSelectWarpGates
-
encode Api::ActionSelectLarva
-
encode Api::Response
-
encode Api::ActionSelectArmy
-
encode Api::ActionSpatialUnitSelectionRect
-
encode Api::ActionControlGroup
-
encode Api::PlayerInfo
-
encode Api::RequestObserverAction
-
encode Api::ActionSpatial
-
encode Api::ProductionPanel
-
encode Api::ActionObserverPlayerPerspective
-
encode Api::BuildItem
-
encode Api::CargoPanel
-
encode Api::ImageData
-
encode Api::MultiPanel
-
encode Api::ActionSpatialUnitCommand
-
encode Api::Score
-
encode Api::RequestQuickLoad
-
encode Api::DebugBox
-
encode Api::UnitInfo
-
encode Api::SpatialCameraSetup
-
encode Api::ResponseQueryPathing
-
encode Api::DebugEndGame
-
encode Api::ControlGroup
-
encode Api::RequestRestartGame
-
encode Api::RequestSaveReplay
-
encode Api::RequestStartReplay
-
encode Api::ObservationUI
-
encode Api::RequestCreateGame
-
encode Api::ActionUI
-
encode Api::SinglePanel
-
encode Api::PlayerResult
-
encode Api::RequestLeaveGame
-
encode Api::ResponseQuit
-
encode Api::Point2D
-
encode Api::RequestData
-
encode Api::VitalScoreDetails
-
encode Api::RequestSaveMap
-
encode Api::RequestDebug
-
encode Api::ObserverAction
-
encode Api::ResponseQuickLoad
-
encode Api::ResponseReplayInfo
-
encode Api::DebugCommand
-
encode Api::RequestStep
-
encode Api::EffectData
-
encode Api::ResponseAction
-
encode Api::ResponseQuickSave
-
encode Api::ScoreDetails
-
encode Api::RequestGameInfo
-
encode Api::RequestQuickSave
-
encode Api::LocalMap
-
encode Api::DebugDraw
-
encode Api::PortSet
-
encode Api::ResponseStep
-
encode Api::PlayerInfoExtra
-
encode Api::ObservationRender
-
encode Api::RequestObservation
-
encode Api::DebugTestProcess
-
encode Api::ResponseAvailableMaps
-
encode Api::ResponseJoinGame
-
encode Api::Observation
-
encode Api::ResponseGameInfo
-
encode Api::ResponseObserverAction
-
encode Api::Size2DI
-
encode Api::ResponseSaveReplay
-
encode Api::DebugLine
-
encode Api::UnitTypeData
-
encode Api::PointI
-
encode Api::FeatureLayersMinimap
-
encode Api::ActionChat
-
encode Api::ActionSpatialCameraMove
-
encode Api::Weapon
-
encode Api::RequestMapCommand
-
encode Api::DamageBonus
-
encode Api::DebugCreateUnit
-
encode Api::ResponseQuery
-
encode Api::RequestQuit
-
encode Api::ChatReceived
-
encode Api::ResponseDebug
-
encode Api::AbilityData
-
encode Api::ResponsePing
-
encode Api::ResponseLeaveGame
-
encode Api::RequestQueryBuildingPlacement
-
encode Api::BuffData
-
encode Api::ResponseMapCommand
-
encode Api::ActionRawToggleAutocast
-
encode Api::ActionRawCameraMove
-
encode Api::InterfaceOptions
-
encode Api::ActionRawUnitCommand
-
encode Api::RequestPing
-
encode Api::ActionRaw
-
encode Api::Effect
-
encode Api::RequestAvailableMaps
-
encode Api::Event
-
encode Api::MapState
-
encode Api::ResponseData
-
encode Api::RequestQueryPathing
-
encode Api::RectangleI
-
encode Api::ResponseStartReplay
-
encode Api::ResponseQueryAvailableAbilities
-
encode Api::RequestJoinGame
-
encode Api::DebugSphere
-
encode Api::DebugSetUnitValue
-
encode Api::ActionObserverCameraMove
-
encode Api::Action
-
encode Api::ResponseQueryBuildingPlacement
-
encode Api::DebugText
-
encode Api::Line
-
encode Api::UpgradeData
-
encode Api::RequestReplayInfo
-
encode Api::ResponseRestartGame
-
encode Api::CategoryScoreDetails
-
encode Api::RequestQuery
-
encode Api::Request
-
#end_game Api::DebugCommand
-
#end_pos Api::RequestQueryPathing
-
#end_result Api::DebugEndGame
-
#end_result= Api::DebugEndGame
-
#enemy Sc2::Player::Bot
-
#enemy_start_position Sc2::Player::Geo
-
#energy Api::PassengerUnit
-
#energy Api::UnitInfo
-
#energy Api::VitalScoreDetails
-
#energy Api::Unit
-
#energy_max Api::PassengerUnit
-
#energy_max Api::Unit
-
#engaged_target_tag Api::Unit
-
#ensure_build_dir Sc2::Cli::Ladderzip
-
#eql? Api::Point2DExtension
-
#eql? Sc2::UnitGroup
-
#eql? Api::PointExtension
-
#error Api::Response
-
#error Api::ResponseMapCommand
-
#error Api::ResponseRestartGame
-
#error Api::ResponseStartReplay
-
#error Api::ResponseReplayInfo
-
#error Api::ResponseSaveMap
-
#error Api::ResponseJoinGame
-
#error Api::ResponseCreateGame
-
#error= Api::ResponseSaveMap
-
#error= Api::ResponseRestartGame
-
#error= Api::ResponseJoinGame
-
#error= Api::ResponseStartReplay
-
#error= Api::ResponseCreateGame
-
#error= Api::ResponseReplayInfo
-
#error= Api::ResponseMapCommand
-
#error_details Api::ResponseRestartGame
-
#error_details Api::ResponseMapCommand
-
#error_details Api::ResponseJoinGame
-
#error_details Api::ResponseStartReplay
-
#error_details Api::ResponseReplayInfo
-
#error_details Api::ResponseCreateGame
-
#event Api::ObservationRaw
-
#event_units_damaged Sc2::Player::Units
-
#event_units_destroyed Sc2::Player::Units
-
#except Sc2::UnitGroup
-
exec_working_dir Sc2::Paths
-
executable Sc2::Paths
-
exit_on_failure? Sc2::Cli
-
#expansion_points Sc2::Player::Geo
-
#expansions Sc2::Player::Geo
-
#expansions_unoccupied Sc2::Player::Geo
-
#expo_placement? Sc2::Player::Geo
-
#expo_placement_grid Sc2::Player::Geo
-
#extract_opponent Sc2::Cli::VersusBot
-
#facing Api::Unit
-
#feature_layer Api::InterfaceOptions
-
#feature_layer_data Api::Observation
-
#filter! Sc2::UnitGroup
-
#first Sc2::UnitGroup
-
#food_army Api::PlayerCommon
-
#food_cap Api::PlayerCommon
-
#food_provided Api::UnitTypeData
-
#food_required Api::UnitTypeData
-
#food_used Api::ScoreDetails
-
#food_used Api::PlayerCommon
-
#food_workers Api::PlayerCommon
-
#footprint_radius Api::AbilityData
-
#footprint_radius Api::UnitExtension
-
#friendly_fire_minerals Api::ScoreDetails
-
#friendly_fire_vespene Api::ScoreDetails
-
#friendly_name Api::AbilityData
-
#friendly_name Api::EffectData
-
from_proto Sc2::Player::Enemy
-
#full_energy? Api::UnitExtension
-
#full_health? Api::UnitExtension
-
#full_shields? Api::UnitExtension
-
#g Api::Color
-
#game_duration_loops Api::ResponseReplayInfo
-
#game_duration_seconds Api::ResponseReplayInfo
-
#game_info Api::Response
-
#game_info Api::Request
-
#game_info Sc2::Connection::Requests
-
#game_info Sc2::Player::GameState
-
#game_loop Api::Observation
-
#game_loop Api::RequestObservation
-
#game_loop Sc2::Player::GameState
-
#game_loop Api::Action
-
#game_port Api::PortSet
-
#game_state Api::DebugCommand
-
#game_version Api::ResponsePing
-
#game_version Api::ResponseReplayInfo
-
#gas Sc2::UnitGroup
-
#gas_for_base Sc2::Player::Geo
-
gem_data_versions_path Sc2::Paths
-
gem_root Sc2::Paths
-
generate_temp_dir Sc2::Paths
-
generic_id Api::AbilityId
-
#geo Sc2::Player::Bot
-
#get Sc2::ClientManager
-
#get_botname Sc2::Cli::VersusBot
-
#geysers Sc2::UnitGroup
-
#geysers_for_base Sc2::Player::Geo
-
#geysers_open_for_base Sc2::Player::Geo
-
#ground_damage Api::UnitTypeDataExtension
-
#ground_dps Api::UnitTypeDataExtension
-
#ground_range Api::UnitTypeDataExtension
-
#groups Api::ObservationUI
-
#hallucinations Api::FeatureLayers
-
#has_ability_id? Api::UnitOrder
-
#has_ability_id? Api::AvailableAbility
-
#has_ability_id? Api::ActionToggleAutocast
-
#has_ability_id? Api::BuildItem
-
#has_ability_id? Api::ActionError
-
#has_ability_id? Api::RequestData
-
#has_ability_id? Api::RequestQueryBuildingPlacement
-
#has_ability_id? Api::AbilityData
-
#has_ability_id? Api::ActionRawToggleAutocast
-
#has_ability_id? Api::ActionRawUnitCommand
-
#has_ability_id? Api::ActionSpatialUnitCommand
-
#has_ability_id? Api::UpgradeData
-
#has_ability_id? Api::UnitTypeData
-
#has_action? Api::ActionControlGroup
-
#has_action_chat? Api::Action
-
#has_action_feature_layer? Api::Action
-
#has_action_raw? Api::Action
-
#has_action_render? Api::Action
-
#has_action_ui? Api::Action
-
#has_active? Api::FeatureLayers
-
#has_add_on? Api::UnitInfo
-
#has_add_on_tag? Api::Unit
-
#has_ai_build? Api::PlayerInfo
-
#has_ai_build? Api::PlayerSetup
-
#has_alerts? Api::FeatureLayersMinimap
-
#has_alliance? Api::Effect
-
#has_alliance? Api::Unit
-
#has_allow_autocast? Api::AbilityData
-
#has_allow_cheating_layers? Api::SpatialCameraSetup
-
#has_allow_minimap? Api::AbilityData
-
#has_armor? Api::UnitTypeData
-
#has_armor_upgrade_level? Api::Unit
-
#has_armor_upgrade_level? Api::SinglePanel
-
#has_army? Api::CategoryScoreDetails
-
#has_army_count? Api::PlayerCommon
-
#has_assigned_harvesters? Api::Unit
-
#has_attack_upgrade_level? Api::Unit
-
#has_attack_upgrade_level? Api::SinglePanel
-
#has_attacks? Api::Weapon
-
#has_attribute? Api::DamageBonus
-
#has_attribute? Api::UnitExtension
-
#has_available? Api::UnitTypeData
-
#has_available? Api::AbilityData
-
#has_b? Api::Color
-
#has_base_build? Api::ResponsePing
-
#has_base_build? Api::ResponseReplayInfo
-
#has_base_port? Api::PortSet
-
#has_bits_per_pixel? Api::ImageData
-
#has_blip? Api::FeatureLayers
-
#has_bonus? Api::DamageBonus
-
#has_buff? Api::UnitExtension
-
#has_buff_duration? Api::FeatureLayers
-
#has_buff_duration_max? Api::Unit
-
#has_buff_duration_remain? Api::Unit
-
#has_buff_id? Api::BuffData
-
#has_buff_id? Api::RequestData
-
#has_buffs? Api::FeatureLayers
-
#has_build_progress? Api::Unit
-
#has_build_progress? Api::BuildItem
-
#has_build_progress? Api::UnitInfo
-
#has_build_progress? Api::FeatureLayers
-
#has_build_time? Api::UnitTypeData
-
#has_buildable? Api::FeatureLayersMinimap
-
#has_buildable? Api::FeatureLayers
-
#has_button_name? Api::AbilityData
-
#has_camera? Api::PlayerRaw
-
#has_camera? Api::FeatureLayersMinimap
-
#has_cargo_size? Api::UnitTypeData
-
#has_cargo_space_max? Api::Unit
-
#has_cargo_space_taken? Api::Unit
-
#has_cast_range? Api::AbilityData
-
#has_center_minimap? Api::ActionSpatialCameraMove
-
#has_center_world_space? Api::ActionRawCameraMove
-
#has_channel? Api::ActionChat
-
#has_cloak? Api::Unit
-
#has_cloaked? Api::FeatureLayers
-
#has_collected_minerals? Api::ScoreDetails
-
#has_collected_vespene? Api::ScoreDetails
-
#has_collection_rate_minerals? Api::ScoreDetails
-
#has_collection_rate_vespene? Api::ScoreDetails
-
#has_color? Api::DebugText
-
#has_color? Api::DebugLine
-
#has_color? Api::DebugBox
-
#has_color? Api::DebugSphere
-
#has_control_group_index? Api::ActionControlGroup
-
#has_control_group_index? Api::ControlGroup
-
#has_count? Api::ControlGroup
-
#has_count? Api::RequestStep
-
#has_creep? Api::FeatureLayers
-
#has_creep? Api::FeatureLayersMinimap
-
#has_creep? Api::MapState
-
#has_crop_to_playable_area? Api::SpatialCameraSetup
-
#has_current_apm? Api::ScoreDetails
-
#has_current_effective_apm? Api::ScoreDetails
-
#has_damage? Api::Weapon
-
#has_data? Api::ResponseSaveReplay
-
#has_data? Api::ImageData
-
#has_data_build? Api::ResponseReplayInfo
-
#has_data_build? Api::ResponsePing
-
#has_data_version? Api::ResponseReplayInfo
-
#has_data_version? Api::ResponsePing
-
#has_delay_ms? Api::DebugTestProcess
-
#has_detect_range? Api::Unit
-
#has_difficulty? Api::PlayerSetup
-
#has_difficulty? Api::PlayerInfo
-
#has_disable_fog? Api::RequestCreateGame
-
#has_disable_fog? Api::RequestStartReplay
-
#has_disable_fog? Api::RequestObservation
-
#has_display_type? Api::Unit
-
#has_distance? Api::ResponseQueryPathing
-
#has_distance? Api::ActionObserverCameraMove
-
#has_download_data? Api::RequestReplayInfo
-
#has_economy? Api::CategoryScoreDetails
-
#has_effect_id? Api::EffectData
-
#has_effect_id? Api::Effect
-
#has_effect_id? Api::RequestData
-
#has_effects? Api::FeatureLayers
-
#has_end_pos? Api::RequestQueryPathing
-
#has_end_result? Api::DebugEndGame
-
#has_energy? Api::Unit
-
#has_energy? Api::VitalScoreDetails
-
#has_energy? Api::PassengerUnit
-
#has_energy? Api::UnitInfo
-
#has_energy_max? Api::Unit
-
#has_energy_max? Api::PassengerUnit
-
#has_engaged_target_tag? Api::Unit
-
#has_error? Api::ResponseRestartGame
-
#has_error? Api::ResponseCreateGame
-
#has_error? Api::ResponseStartReplay
-
#has_error? Api::ResponseSaveMap
-
#has_error? Api::ResponseJoinGame
-
#has_error? Api::ResponseReplayInfo
-
#has_error? Api::ResponseMapCommand
-
#has_error_details? Api::ResponseJoinGame
-
#has_error_details? Api::ResponseReplayInfo
-
#has_error_details? Api::ResponseCreateGame
-
#has_error_details? Api::ResponseRestartGame
-
#has_error_details? Api::ResponseStartReplay
-
#has_error_details? Api::ResponseMapCommand
-
#has_event? Api::ObservationRaw
-
#has_facing? Api::Unit
-
#has_feature_layer? Api::InterfaceOptions
-
#has_feature_layer_data? Api::Observation
-
#has_food_army? Api::PlayerCommon
-
#has_food_cap? Api::PlayerCommon
-
#has_food_provided? Api::UnitTypeData
-
#has_food_required? Api::UnitTypeData
-
#has_food_used? Api::ScoreDetails
-
#has_food_used? Api::PlayerCommon
-
#has_food_workers? Api::PlayerCommon
-
#has_footprint_radius? Api::AbilityData
-
#has_friendly_fire_minerals? Api::ScoreDetails
-
#has_friendly_fire_vespene? Api::ScoreDetails
-
#has_friendly_name? Api::EffectData
-
#has_friendly_name? Api::AbilityData
-
#has_g? Api::Color
-
#has_game_duration_loops? Api::ResponseReplayInfo
-
#has_game_duration_seconds? Api::ResponseReplayInfo
-
#has_game_loop? Api::Action
-
#has_game_loop? Api::RequestObservation
-
#has_game_loop? Api::Observation
-
#has_game_port? Api::PortSet
-
#has_game_version? Api::ResponsePing
-
#has_game_version? Api::ResponseReplayInfo
-
#has_hallucinations? Api::FeatureLayers
-
#has_has_minerals? Api::UnitTypeData
-
#has_has_vespene? Api::UnitTypeData
-
#has_health? Api::Unit
-
#has_health? Api::PassengerUnit
-
#has_health? Api::UnitInfo
-
#has_health_max? Api::Unit
-
#has_health_max? Api::PassengerUnit
-
#has_height_map? Api::FeatureLayers
-
#has_height_map? Api::FeatureLayersMinimap
-
#has_host_ip? Api::RequestJoinGame
-
#has_hotkey? Api::AbilityData
-
#has_id? Api::Request
-
#has_id? Api::Response
-
#has_ideal_harvesters? Api::Unit
-
#has_idle_production_time? Api::ScoreDetails
-
#has_idle_worker_count? Api::PlayerCommon
-
#has_idle_worker_time? Api::ScoreDetails
-
#has_ignore_resource_requirements? Api::RequestQuery
-
#has_is_active? Api::Unit
-
#has_is_blip? Api::Unit
-
#has_is_building? Api::AbilityData
-
#has_is_burrowed? Api::Unit
-
#has_is_flying? Api::Unit
-
#has_is_hallucination? Api::Unit
-
#has_is_instant_placement? Api::AbilityData
-
#has_is_on_screen? Api::Unit
-
#has_is_powered? Api::Unit
-
#has_is_selected? Api::Unit
-
#has_killed_minerals? Api::ScoreDetails
-
#has_killed_value_structures? Api::ScoreDetails
-
#has_killed_value_units? Api::ScoreDetails
-
#has_killed_vespene? Api::ScoreDetails
-
#has_larva_count? Api::PlayerCommon
-
#has_leader_unit_type? Api::ControlGroup
-
#has_life? Api::VitalScoreDetails
-
#has_line? Api::DebugLine
-
#has_link_index? Api::AbilityData
-
#has_link_name? Api::AbilityData
-
#has_local_map_path? Api::ResponseReplayInfo
-
#has_local_map_path? Api::ResponseGameInfo
-
#has_lost_minerals? Api::ScoreDetails
-
#has_lost_vespene? Api::ScoreDetails
-
#has_map? Api::ObservationRender
-
#has_map_data? Api::RequestStartReplay
-
#has_map_data? Api::LocalMap
-
#has_map_data? Api::RequestSaveMap
-
#has_map_name? Api::ResponseReplayInfo
-
#has_map_name? Api::ResponseGameInfo
-
#has_map_path? Api::RequestSaveMap
-
#has_map_path? Api::LocalMap
-
#has_map_size? Api::StartRaw
-
#has_map_state? Api::ObservationRaw
-
#has_max? Api::DebugBox
-
#has_max_energy? Api::UnitInfo
-
#has_max_health? Api::UnitInfo
-
#has_max_shields? Api::UnitInfo
-
#has_message? Api::ActionChat
-
#has_message? Api::ChatReceived
-
#has_min? Api::DebugBox
-
#has_mineral_contents? Api::Unit
-
#has_mineral_cost? Api::UpgradeData
-
#has_mineral_cost? Api::UnitTypeData
-
#has_minerals Api::UnitTypeData
-
#has_minerals? Api::PlayerCommon
-
#has_minimap? Api::ObservationRender
-
#has_minimap_renders? Api::ObservationFeatureLayer
-
#has_minimap_resolution? Api::SpatialCameraSetup
-
#has_movement_speed? Api::UnitTypeData
-
#has_name? Api::EffectData
-
#has_name? Api::BuffData
-
#has_name? Api::UpgradeData
-
#has_name? Api::UnitTypeData
-
#has_need_hard_reset? Api::ResponseRestartGame
-
#has_none? Api::CategoryScoreDetails
-
#has_observation? Api::ResponseObservation
-
#has_observed_player_id? Api::RequestStartReplay
-
#has_options? Api::RequestStartReplay
-
#has_options? Api::ResponseGameInfo
-
#has_options? Api::RequestJoinGame
-
#has_owner? Api::Effect
-
#has_owner? Api::Unit
-
#has_owner? Api::DebugCreateUnit
-
#has_p0? Api::Line
-
#has_p0? Api::RectangleI
-
#has_p1? Api::Line
-
#has_p1? Api::RectangleI
-
#has_p? Api::DebugSphere
-
#has_pathable? Api::FeatureLayers
-
#has_pathable? Api::FeatureLayersMinimap
-
#has_pathing_grid? Api::StartRaw
-
#has_placeholder? Api::FeatureLayers
-
#has_placement_grid? Api::StartRaw
-
#has_placing_unit_tag? Api::RequestQueryBuildingPlacement
-
#has_playable_area? Api::StartRaw
-
#has_player? Api::ObservationRaw
-
#has_player_apm? Api::PlayerInfoExtra
-
#has_player_common? Api::Observation
-
#has_player_id? Api::ResponseJoinGame
-
#has_player_id? Api::PlayerInfo
-
#has_player_id? Api::ActionObserverPlayerPerspective
-
#has_player_id? Api::PlayerCommon
-
#has_player_id? Api::PlayerResult
-
#has_player_id? Api::ActionObserverCameraFollowPlayer
-
#has_player_id? Api::ChatReceived
-
#has_player_id? Api::FeatureLayersMinimap
-
#has_player_id? Api::FeatureLayers
-
#has_player_info? Api::PlayerInfoExtra
-
#has_player_mmr? Api::PlayerInfoExtra
-
#has_player_name? Api::PlayerSetup
-
#has_player_name? Api::PlayerInfo
-
#has_player_name? Api::RequestJoinGame
-
#has_player_relative? Api::UnitInfo
-
#has_player_relative? Api::FeatureLayersMinimap
-
#has_player_relative? Api::FeatureLayers
-
#has_player_result? Api::PlayerInfoExtra
-
#has_point? Api::RallyTarget
-
#has_pos? Api::Unit
-
#has_pos? Api::PowerSource
-
#has_pos? Api::RadarRing
-
#has_pos? Api::DebugCreateUnit
-
#has_power? Api::FeatureLayers
-
#has_progress? Api::UnitOrder
-
#has_quantity? Api::DebugCreateUnit
-
#has_queue_command? Api::ActionSpatialUnitCommand
-
#has_queue_command? Api::ActionRawUnitCommand
-
#has_r? Api::Color
-
#has_r? Api::DebugSphere
-
#has_race? Api::PlayerSetup
-
#has_race? Api::UnitTypeData
-
#has_race_actual? Api::PlayerInfo
-
#has_race_requested? Api::PlayerInfo
-
#has_radar_range? Api::Unit
-
#has_radius? Api::EffectData
-
#has_radius? Api::Effect
-
#has_radius? Api::Unit
-
#has_radius? Api::PowerSource
-
#has_radius? Api::RadarRing
-
#has_random_seed? Api::RequestCreateGame
-
#has_range? Api::Weapon
-
#has_raw? Api::InterfaceOptions
-
#has_raw_affects_selection? Api::InterfaceOptions
-
#has_raw_crop_to_playable_area? Api::InterfaceOptions
-
#has_raw_data? Api::Observation
-
#has_reactor? Api::UnitExtension
-
#has_realtime? Api::RequestCreateGame
-
#has_realtime? Api::RequestStartReplay
-
#has_record_replay? Api::RequestStartReplay
-
#has_remaps_to_ability_id? Api::AbilityData
-
#has_render? Api::InterfaceOptions
-
#has_render_data? Api::Observation
-
#has_renders? Api::ObservationFeatureLayer
-
#has_require_attached? Api::UnitTypeData
-
#has_requires_point? Api::AvailableAbility
-
#has_research_time? Api::UpgradeData
-
#has_resolution? Api::SpatialCameraSetup
-
#has_result? Api::PlayerResult
-
#has_result? Api::ActionError
-
#has_result? Api::ResponseQueryBuildingPlacement
-
#has_score? Api::InterfaceOptions
-
#has_score? Api::Score
-
#has_score? Api::Observation
-
#has_score? Api::DebugSetScore
-
#has_score_details? Api::Score
-
#has_score_type? Api::Score
-
#has_selected? Api::FeatureLayers
-
#has_selected? Api::FeatureLayersMinimap
-
#has_selection_add? Api::ActionSelectWarpGates
-
#has_selection_add? Api::ActionSelectArmy
-
#has_selection_add? Api::ActionSpatialUnitSelectionRect
-
#has_selection_screen_coord? Api::ActionSpatialUnitSelectionPoint
-
#has_server_ports? Api::RequestJoinGame
-
#has_shared_port? Api::RequestJoinGame
-
#has_shield? Api::Unit
-
#has_shield? Api::PassengerUnit
-
#has_shield_max? Api::Unit
-
#has_shield_max? Api::PassengerUnit
-
#has_shield_upgrade_level? Api::Unit
-
#has_shield_upgrade_level? Api::SinglePanel
-
#has_shields? Api::UnitInfo
-
#has_shields? Api::VitalScoreDetails
-
#has_show_burrowed_shadows? Api::InterfaceOptions
-
#has_show_cloaked? Api::InterfaceOptions
-
#has_show_placeholders? Api::InterfaceOptions
-
#has_sight_range? Api::UnitTypeData
-
#has_simulation_loop? Api::ResponseStep
-
#has_size? Api::ImageData
-
#has_size? Api::DebugText
-
#has_slots_available? Api::CargoPanel
-
#has_speed? Api::Weapon
-
#has_spent_minerals? Api::ScoreDetails
-
#has_spent_vespene? Api::ScoreDetails
-
#has_start_raw? Api::ResponseGameInfo
-
#has_status? Api::Response
-
#has_tag? Api::Unit
-
#has_tag? Api::RallyTarget
-
#has_tag? Api::PassengerUnit
-
#has_tag? Api::PowerSource
-
#has_target? Api::AbilityData
-
#has_target_pos? Api::RequestQueryBuildingPlacement
-
#has_tech_lab? Api::UnitExtension
-
#has_tech_requirement? Api::UnitTypeData
-
#has_technology? Api::CategoryScoreDetails
-
#has_terrain_height? Api::StartRaw
-
#has_test? Api::DebugTestProcess
-
#has_text? Api::DebugText
-
#has_total_damage_dealt? Api::ScoreDetails
-
#has_total_damage_taken? Api::ScoreDetails
-
#has_total_healed? Api::ScoreDetails
-
#has_total_used_minerals? Api::ScoreDetails
-
#has_total_used_vespene? Api::ScoreDetails
-
#has_total_value_structures? Api::ScoreDetails
-
#has_total_value_units? Api::ScoreDetails
-
#has_transport_slots_taken? Api::UnitInfo
-
#has_trigger_cmd? Api::RequestMapCommand
-
#has_type? Api::Weapon
-
#has_type? Api::PlayerInfo
-
#has_type? Api::ActionSpatialUnitSelectionPoint
-
#has_type? Api::ActionMultiPanel
-
#has_type? Api::ActionSelectIdleWorker
-
#has_type? Api::PlayerSetup
-
#has_ui_data? Api::Observation
-
#has_unit? Api::ProductionPanel
-
#has_unit? Api::CargoPanel
-
#has_unit? Api::SinglePanel
-
#has_unit_alias? Api::UnitTypeData
-
#has_unit_density? Api::FeatureLayers
-
#has_unit_density_aa? Api::FeatureLayers
-
#has_unit_energy? Api::FeatureLayers
-
#has_unit_energy_ratio? Api::FeatureLayers
-
#has_unit_hit_points? Api::FeatureLayers
-
#has_unit_hit_points_ratio? Api::FeatureLayers
-
#has_unit_id? Api::UnitTypeData
-
#has_unit_index? Api::ActionProductionPanelRemoveFromQueue
-
#has_unit_index? Api::ActionCargoPanelUnload
-
#has_unit_index? Api::ActionMultiPanel
-
#has_unit_shields? Api::FeatureLayers
-
#has_unit_shields_ratio? Api::FeatureLayers
-
#has_unit_tag? Api::ActionError
-
#has_unit_tag? Api::ResponseQueryAvailableAbilities
-
#has_unit_tag? Api::RequestQueryAvailableAbilities
-
#has_unit_tag? Api::DebugSetUnitValue
-
#has_unit_type? Api::Unit
-
#has_unit_type? Api::PassengerUnit
-
#has_unit_type? Api::UnitInfo
-
#has_unit_type? Api::FeatureLayers
-
#has_unit_type? Api::FeatureLayersMinimap
-
#has_unit_type? Api::DebugCreateUnit
-
#has_unit_type_id? Api::RequestData
-
#has_unit_type_id? Api::ResponseQueryAvailableAbilities
-
#has_unit_value? Api::DebugSetUnitValue
-
#has_upgrade? Api::CategoryScoreDetails
-
#has_upgrade_id? Api::UpgradeData
-
#has_upgrade_id? Api::RequestData
-
#has_used_minerals? Api::ScoreDetails
-
#has_used_vespene? Api::ScoreDetails
-
#has_value? Api::DebugSetUnitValue
-
#has_vespene Api::UnitTypeData
-
#has_vespene? Api::PlayerCommon
-
#has_vespene_contents? Api::Unit
-
#has_vespene_cost? Api::UpgradeData
-
#has_vespene_cost? Api::UnitTypeData
-
#has_virtual_pos? Api::DebugText
-
#has_visibility? Api::MapState
-
#has_visibility_map? Api::FeatureLayers
-
#has_visibility_map? Api::FeatureLayersMinimap
-
#has_warp_gate_count? Api::PlayerCommon
-
#has_weapon_cooldown? Api::Unit
-
#has_width? Api::SpatialCameraSetup
-
#has_world_pos? Api::ActionObserverCameraMove
-
#has_world_pos? Api::DebugText
-
#has_x? Api::Size2DI
-
#has_x? Api::Point
-
#has_x? Api::Point2D
-
#has_x? Api::PointI
-
#has_y? Api::PointI
-
#has_y? Api::Size2DI
-
#has_y? Api::Point2D
-
#has_y? Api::Point
-
#has_z? Api::Point
-
#hash Api::PointExtension
-
#hash Api::UnitExtension
-
#hash Api::Point2DExtension
-
#health Api::Unit
-
#health Api::PassengerUnit
-
#health Api::UnitInfo
-
#health_max Api::Unit
-
#health_max Api::PassengerUnit
-
#height_map Api::FeatureLayersMinimap
-
#height_map Api::FeatureLayers
-
#hold Api::UnitExtension
-
#hold Sc2::UnitGroup
-
#host Sc2::Client::ConfigurableOptions
-
#host Sc2::ClientManager
-
#host Sc2::Connection
-
#host_ip Api::RequestJoinGame
-
#hotkey Api::AbilityData
-
#id Api::Request
-
#id Api::Response
-
#ideal_harvesters Api::Unit
-
#idle Sc2::UnitGroup
-
#idle_production_time Api::ScoreDetails
-
#idle_worker_count Api::PlayerCommon
-
#idle_worker_time Api::ScoreDetails
-
ids Api::AbilityId
-
#ignore_resource_requirements Api::RequestQuery
-
#in_attack_range? Api::UnitExtension
-
#in_circle? Api::UnitExtension
-
#in_progress? Api::UnitExtension
-
#incomplete Sc2::UnitGroup
-
#initialize Api::Observation
-
#initialize Api::DebugText
-
#initialize Api::Color
-
#initialize Api::Line
-
#initialize Sc2::MapFile
-
#initialize Api::DebugCommand
-
#initialize Api::DebugDraw
-
#initialize Api::ActionObserverCameraMove
-
#initialize Sc2::Client
-
#initialize Api::EffectData
-
#initialize Api::ResponseObservation
-
#initialize Api::SpatialCameraSetup
-
#initialize Api::BuffData
-
#initialize Api::UpgradeData
-
#initialize Api::ActionSpatialUnitCommand
-
#initialize Api::UnitTypeData
-
#initialize Api::Weapon
-
#initialize Api::DamageBonus
-
#initialize Api::RequestRestartGame
-
#initialize Api::AbilityData
-
#initialize Api::RequestQuickLoad
-
#initialize Sc2::Match
-
#initialize Api::ResponseAvailableMaps
-
#initialize Api::RequestStep
-
#initialize Api::PortSet
-
#initialize Api::PlayerInfoExtra
-
#initialize Api::ActionRawToggleAutocast
-
#initialize Api::ActionRawCameraMove
-
#initialize Api::ObservationFeatureLayer
-
#initialize Api::ActionRawUnitCommand
-
#initialize Api::Action
-
#initialize Api::RequestSaveMap
-
#initialize Api::ActionRaw
-
#initialize Api::Effect
-
#initialize Api::ActionSpatialCameraMove
-
#initialize Api::MapState
-
#initialize Api::Event
-
#initialize Api::Unit
-
#initialize Api::RequestLeaveGame
-
#initialize Api::ResponseLeaveGame
-
#initialize Api::RequestSaveReplay
-
#initialize Api::ResponseSaveReplay
-
#initialize Api::ResponsePing
-
#initialize Api::RallyTarget
-
#initialize Api::PassengerUnit
-
#initialize Api::UnitOrder
-
#initialize Api::PlayerRaw
-
#initialize Api::PowerSource
-
#initialize Api::ResponseCreateGame
-
#initialize Api::ObservationRaw
-
#initialize Api::ChatReceived
-
#initialize Api::StartRaw
-
#initialize Api::ResponseAction
-
#initialize Api::RadarRing
-
#initialize Api::RequestObserverAction
-
#initialize Api::ActionToggleAutocast
-
#initialize Api::ActionSpatialUnitSelectionPoint
-
#initialize Api::ActionChat
-
#initialize Api::ActionCargoPanelUnload
-
#initialize Api::ActionMultiPanel
-
#initialize Api::ResponseQuit
-
#initialize Api::ActionProductionPanelRemoveFromQueue
-
#initialize Api::ActionSelectIdleWorker
-
#initialize Api::ActionSelectLarva
-
#initialize Api::ActionSelectWarpGates
-
#initialize Api::ResponseQuickLoad
-
#initialize Api::ActionSelectArmy
-
#initialize Api::ActionControlGroup
-
#initialize Api::ActionUI
-
#initialize Api::RequestDebug
-
#initialize Api::ResponseJoinGame
-
#initialize Sc2::UnitGroup::UnitGroupNotSelector
-
#initialize Api::ProductionPanel
-
#initialize Api::ActionError
-
#initialize Api::BuildItem
-
#initialize Api::CargoPanel
-
#initialize Api::PlayerSetup
-
#initialize Api::MultiPanel
-
#initialize Api::SinglePanel
-
#initialize Api::FeatureLayers
-
#initialize Api::UnitInfo
-
#initialize Api::FeatureLayersMinimap
-
#initialize Api::ObservationUI
-
#initialize Api::RequestGameInfo
-
#initialize Api::ControlGroup
-
#initialize Api::ObserverAction
-
#initialize Sc2::Configuration
-
#initialize Api::ColorExtension
-
#initialize Async::Process::Child
-
#initialize Api::RequestQuit
-
#initialize Api::ResponseStartReplay
-
#initialize Api::RequestStartReplay
-
#initialize Api::RequestPing
-
#initialize Sc2::UnitGroup
-
#initialize Api::ResponseObserverAction
-
#initialize Api::ResponseQuickSave
-
#initialize Sc2::Player::Geo
-
#initialize Sc2::Connection
-
#initialize Sc2::Data
-
#initialize Api::InterfaceOptions
-
#initialize Api::ResponseDebug
-
#initialize Sc2::Player::Observer
-
#initialize Sc2::Player::Human
-
#initialize Sc2::Player::Computer
-
#initialize Sc2::Player::BotProcess
-
#initialize Sc2::Player::Bot
-
#initialize Api::RequestReplayInfo
-
#initialize Api::RequestObservation
-
#initialize Sc2::Player
-
#initialize Api::RequestMapCommand
-
#initialize Sc2::PortConfig
-
#initialize Api::ActionObserverCameraFollowUnits
-
#initialize Api::ResponseRestartGame
-
#initialize Api::RequestAvailableMaps
-
#initialize Api::Size2DI
-
#initialize Api::Point
-
#initialize Api::Point2D
-
#initialize Api::RectangleI
-
#initialize Api::RequestData
-
#initialize Api::PointI
-
#initialize Api::ImageData
-
#initialize Api::AvailableAbility
-
#initialize Api::ScoreDetails
-
#initialize Api::ActionSpatialUnitSelectionRect
-
#initialize Api::PlayerInfo
-
#initialize Api::CategoryScoreDetails
-
#initialize Api::VitalScoreDetails
-
#initialize Api::Score
-
#initialize Api::ResponseQueryBuildingPlacement
-
#initialize Api::PlayerCommon
-
#initialize Api::RequestQueryBuildingPlacement
-
#initialize Api::ResponseQueryAvailableAbilities
-
#initialize Api::ActionSpatial
-
#initialize Api::RequestQueryAvailableAbilities
-
#initialize Api::ResponseQueryPathing
-
#initialize Api::RequestQueryPathing
-
#initialize Api::ResponseQuery
-
#initialize Api::RequestQuery
-
#initialize Api::RequestQuickSave
-
#initialize Api::DebugSetUnitValue
-
#initialize Api::DebugEndGame
-
#initialize Api::ResponseMapCommand
-
#initialize Api::DebugSetScore
-
#initialize Api::DebugTestProcess
-
#initialize Api::DebugKillUnit
-
#initialize Api::DebugCreateUnit
-
#initialize Api::DebugSphere
-
#initialize Api::DebugBox
-
#initialize Api::ResponseSaveMap
-
#initialize Api::DebugLine
-
#initialize Api::ResponseGameInfo
-
#initialize Api::ActionObserverCameraFollowPlayer
-
#initialize Api::RequestAction
-
#initialize Api::LocalMap
-
#initialize Api::ResponseStep
-
#initialize Api::RequestCreateGame
-
#initialize Api::ObservationRender
-
#initialize Api::ActionObserverPlayerPerspective
-
#initialize Api::ResponseData
-
#initialize Api::Response
-
#initialize Api::Request
-
#initialize Api::ResponseReplayInfo
-
#initialize Api::RequestJoinGame
-
#initialize Api::PlayerResult
-
install_dir Sc2::Paths
-
#install_gems Sc2::Cli::Ladderzip
-
#interface_options Sc2::Player
-
#intersection Sc2::UnitGroup
-
#is_active Api::Unit
-
#is_active? Api::UnitExtension
-
#is_alive? Api::UnitExtension
-
#is_armored? Api::UnitExtension
-
#is_attacking? Api::UnitExtension
-
#is_biological? Api::UnitExtension
-
#is_blip Api::Unit
-
#is_blip? Api::UnitExtension
-
#is_building Api::AbilityData
-
#is_burrowed Api::Unit
-
#is_burrowed? Api::UnitExtension
-
#is_cloaked? Api::UnitExtension
-
#is_cloaked?? Api::UnitExtension
-
#is_completed? Api::UnitExtension
-
#is_engaged_with? Api::UnitExtension
-
#is_flying Api::Unit
-
#is_flying? Api::UnitExtension
-
#is_ground? Api::UnitExtension
-
#is_hallucination Api::Unit
-
#is_hallucination? Api::UnitExtension
-
#is_harvesting? Api::UnitExtension
-
#is_heroic? Api::UnitExtension
-
#is_hover? Api::UnitExtension
-
#is_idle? Api::UnitExtension
-
#is_instant_placement Api::AbilityData
-
#is_light? Api::UnitExtension
-
#is_massive? Api::UnitExtension
-
#is_mechanical? Api::UnitExtension
-
#is_on_screen Api::Unit
-
#is_on_screen? Api::UnitExtension
-
#is_performing_ability? Sc2::UnitGroup
-
#is_performing_ability? Api::UnitExtension
-
#is_powered Api::Unit
-
#is_powered? Api::UnitExtension
-
#is_psionic? Api::UnitExtension
-
#is_repairing? Api::UnitExtension
-
#is_robotic? Api::UnitExtension
-
#is_selected Api::Unit
-
#is_selected? Api::UnitExtension
-
#is_structure? Api::UnitExtension
-
#is_summoned? Api::UnitExtension
-
#join_game Sc2::Player
-
#join_game Sc2::Connection::Requests
-
#join_game Api::Response
-
#join_game Api::Request
-
#kdtree Sc2::UnitGroup
-
#keep_if Sc2::UnitGroup
-
#keys Sc2::UnitGroup
-
#kill_unit Api::DebugCommand
-
#killed_minerals Api::ScoreDetails
-
#killed_value_structures Api::ScoreDetails
-
#killed_value_units Api::ScoreDetails
-
#killed_vespene Api::ScoreDetails
-
ladder? Sc2
-
#ladderconfig Sc2::Cli
-
#laddermatch Sc2::Cli
-
#larva Sc2::UnitGroup
-
#larva_count Api::PlayerCommon
-
#last Sc2::UnitGroup
-
#launch Sc2::Client
-
#leader_unit_type Api::ControlGroup
-
#leave_game Sc2::Player
-
#leave_game Sc2::Connection::Requests
-
#leave_game Api::Response
-
#leave_game Api::Request
-
#length Sc2::UnitGroup
-
#lerp Sc2::Position
-
#life Api::VitalScoreDetails
-
#line Api::DebugLine
-
#lines Api::DebugDraw
-
#link_index Api::AbilityData
-
#link_ladder Sc2::Cli::Ladderzip
-
#link_name Api::AbilityData
-
#listeners Sc2::Connection
-
#load_config Sc2::Configuration
-
#load_default_launch_options Sc2::Client::ConfigurableOptions
-
#local_map Api::RequestCreateGame
-
#local_map_path Api::ResponseGameInfo
-
#local_map_path Api::ResponseReplayInfo
-
#local_map_paths Api::ResponseAvailableMaps
-
logger Sc2
-
lookup Api::DebugGameState
-
lookup Api::Weapon::TargetType
-
lookup Api::AbilityData::Target
-
lookup Api::Attribute
-
lookup Api::ActionChat::Channel
-
lookup Api::ActionSpatialUnitSelectionPoint::Type
-
lookup Api::Alliance
-
lookup Api::CloakState
-
lookup Api::DisplayType
-
lookup Api::ActionMultiPanel::Type
-
lookup Api::ActionSelectIdleWorker::Type
-
lookup Api::ActionControlGroup::ControlGroupAction
-
lookup Api::ResponseMapCommand::Error
-
lookup Api::ResponseRestartGame::Error
-
lookup Api::Difficulty
-
lookup Api::Status
-
lookup Api::PlayerType
-
lookup Api::AIBuild
-
lookup Api::Race
-
lookup Api::Alert
-
lookup Api::Score::ScoreType
-
lookup Api::ActionResult
-
lookup Api::DebugSetUnitValue::UnitValue
-
lookup Api::DebugEndGame::EndResult
-
lookup Api::DebugTestProcess::Test
-
lookup Api::ResponseSaveMap::Error
-
lookup Api::ResponseJoinGame::Error
-
lookup Api::ResponseCreateGame::Error
-
lookup Api::Result
-
lookup Api::ResponseStartReplay::Error
-
lookup Api::ResponseReplayInfo::Error
-
#lost_minerals Api::ScoreDetails
-
#lost_vespene Api::ScoreDetails
-
#magnitude Sc2::Position
-
#map Sc2::Match
-
#map Api::ObservationRender
-
#map Sets the Map for the match Sc2::Match
-
#map_center Sc2::Player::Geo
-
#map_command Api::Response
-
#map_command Api::Request
-
#map_data Api::RequestSaveMap
-
#map_data Api::LocalMap
-
#map_data Api::RequestStartReplay
-
#map_height Sc2::Player::Geo
-
#map_name Api::ResponseGameInfo
-
#map_name Api::ResponseReplayInfo
-
#map_path Api::RequestSaveMap
-
#map_path Api::LocalMap
-
#map_range_x Sc2::Player::Geo
-
#map_range_y Sc2::Player::Geo
-
#map_seen? Sc2::Player::Geo
-
#map_size Api::StartRaw
-
#map_state Api::ObservationRaw
-
#map_tile_range_x Sc2::Player::Geo
-
#map_tile_range_y Sc2::Player::Geo
-
#map_unseen? Sc2::Player::Geo
-
#map_visible? Sc2::Player::Geo
-
#map_width Sc2::Player::Geo
-
maps_dir Sc2::Paths
-
#max Api::DebugBox
-
#max_energy Api::UnitInfo
-
#max_health Api::UnitInfo
-
#max_shields Api::UnitInfo
-
#merge Sc2::UnitGroup
-
#merge! Sc2::UnitGroup
-
#message Api::ChatReceived
-
#message Api::ActionChat
-
#min Api::DebugBox
-
#mineral_contents Api::Unit
-
#mineral_cost Api::UpgradeData
-
#mineral_cost Api::UnitTypeData
-
#mineral_cost_sum Api::UnitTypeDataExtension
-
#minerals Api::PlayerCommon
-
#minerals Sc2::UnitGroup
-
#minerals_for_base Sc2::Player::Geo
-
#minimap Api::ObservationRender
-
#minimap_renders Api::ObservationFeatureLayer
-
#minimap_resolution Api::SpatialCameraSetup
-
#missing_harvesters Api::UnitExtension
-
#mod_names Api::ResponseGameInfo
-
#move Api::UnitExtension
-
#move Sc2::UnitGroup
-
#movement_speed Api::UnitTypeData
-
#multi Api::ObservationUI
-
#multi_panel Api::ActionUI
-
#multiply Sc2::Position
-
#name Api::EffectData
-
#name Api::BuffData
-
#name Api::UpgradeData
-
#name Api::UnitTypeData
-
#name Sc2::Player
-
#nearest Api::UnitExtension
-
#nearest_to Sc2::UnitGroup
-
#need_hard_reset Api::ResponseRestartGame
-
#neutral Sc2::Player::Units
-
#non_army_unit_type_ids Sc2::UnitGroup
-
#none Api::CategoryScoreDetails
-
#normalize Sc2::Position
-
#not Sc2::UnitGroup
-
#obs_action Api::Response
-
#obs_action Api::Request
-
#observation Api::Response
-
#observation Api::Request
-
#observation Sc2::Connection::Requests
-
#observation Sc2::Player::GameState
-
#observation Api::ResponseObservation
-
#observed_player_id Api::RequestStartReplay
-
#observed_player_id Api::RequestJoinGame
-
#observer_action Sc2::Connection::Requests
-
#observer_action_camera_move Sc2::Connection::Requests
-
#obtain Sc2::ClientManager
-
#offset Sc2::Position
-
#offset! Sc2::Position
-
#on_action_errors Sc2::Player::Bot
-
#on_actions_performed Sc2::Player::Bot
-
#on_alerts Sc2::Player::Bot
-
#on_connected Sc2::Connection::ConnectionListener
-
#on_connection_waiting Sc2::Connection::ConnectionListener
-
#on_disconnect Sc2::Connection::ConnectionListener
-
#on_finish Sc2::Player::Bot
-
#on_parse_observation_unit Sc2::Player::Bot
-
#on_random_race_detected Sc2::Player::Bot
-
#on_start Sc2::Player::Bot
-
#on_status_change Sc2::Player::GameState
-
#on_status_change Sc2::Match
-
#on_status_change Sc2::Connection::StatusListener
-
#on_step Sc2::Player::Bot
-
#on_structure_completed Sc2::Player::Bot
-
#on_structure_started Sc2::Player::Bot
-
#on_unit_created Sc2::Player::Bot
-
#on_unit_damaged Sc2::Player::Bot
-
#on_unit_destroyed Sc2::Player::Bot
-
#on_unit_type_changed Sc2::Player::Bot
-
#on_upgrades_completed Sc2::Player::Bot
-
#opponent_id Sc2::Player
-
#options Api::RequestStartReplay
-
#options Api::RequestJoinGame
-
#options Api::ResponseGameInfo
-
#orders Api::Unit
-
#osmesa_path Sc2::Client::ConfigurableOptions
-
#overlords Sc2::UnitGroup
-
#overseers Sc2::UnitGroup
-
#owned Sc2::UnitGroup
-
#owner Api::DebugCreateUnit
-
#owner Api::Effect
-
#owner Api::Unit
-
#p Api::DebugSphere
-
#p0 Api::RectangleI
-
#p0 Api::Line
-
#p1 Api::RectangleI
-
#p1 Api::Line
-
#panel Api::ObservationUI
-
#parent Sc2::UnitGroup::UnitGroupNotSelector
-
#parse_enemy_config Sc2::Cli::VersusBot
-
#parsed_creep Sc2::Player::Geo
-
#parsed_pathing_grid Sc2::Player::Geo
-
#parsed_placement_grid Sc2::Player::Geo
-
#parsed_power_grid Sc2::Player::Geo
-
#parsed_terrain_height Sc2::Player::Geo
-
#parsed_visibility_grid Sc2::Player::Geo
-
#participation Api::RequestJoinGame
-
#passengers Api::Unit
-
#passengers Api::CargoPanel
-
#path Sc2::MapFile
-
#pathable Api::FeatureLayers
-
#pathable Api::FeatureLayersMinimap
-
#pathable? Sc2::Player::Geo
-
#pathing Api::ResponseQuery
-
#pathing Api::RequestQuery
-
#pathing_grid Api::StartRaw
-
#ping Api::Response
-
#ping Api::Request
-
#ping Sc2::Connection::Requests
-
#placeable? Sc2::Player::Geo
-
#placeholder Api::FeatureLayers
-
#placeholders Sc2::Player::Units
-
#placement_grid Api::StartRaw
-
#placement_length Api::UnitTypeDataExtension
-
#placements Api::ResponseQuery
-
#placements Api::RequestQuery
-
#placing_unit_tag Api::RequestQueryBuildingPlacement
-
platform Sc2::Paths
-
platforms Sc2::Paths
-
#play Sc2::Player::Bot
-
#playable_area Api::StartRaw
-
#player Api::ObservationRaw
-
#player_apm Api::PlayerInfoExtra
-
#player_common Api::Observation
-
#player_id Api::PlayerCommon
-
#player_id Api::ResponseJoinGame
-
#player_id Api::PlayerResult
-
#player_id Api::ActionObserverPlayerPerspective
-
#player_id Api::PlayerInfo
-
#player_id Api::FeatureLayers
-
#player_id Api::ActionObserverCameraFollowPlayer
-
#player_id Api::ChatReceived
-
#player_id Api::FeatureLayersMinimap
-
#player_info Api::ResponseReplayInfo
-
#player_info Api::PlayerInfoExtra
-
#player_info Api::ResponseGameInfo
-
#player_mmr Api::PlayerInfoExtra
-
#player_name Api::RequestJoinGame
-
#player_name Api::PlayerSetup
-
#player_name Api::PlayerInfo
-
#player_perspective Api::ObserverAction
-
#player_relative Api::FeatureLayers
-
#player_relative Api::UnitInfo
-
#player_relative Api::FeatureLayersMinimap
-
#player_result Api::PlayerInfoExtra
-
#player_result Api::ResponseObservation
-
#player_setup Api::RequestCreateGame
-
#players Sc2::Match
-
#players Sets the Player(s) for the match Sc2::Match
-
#point Api::RallyTarget
-
#point_random_near Sc2::Player::Geo
-
#point_random_on_circle Sc2::Player::Geo
-
#points_nearest_linear Sc2::Player::Geo
-
#populate_build Sc2::Cli::Ladderzip
-
#port Sc2::Client
-
#port Sc2::Connection
-
port_available? Sc2::Ports
-
port_config_auto Sc2::Ports
-
port_config_basic Sc2::Ports
-
#port_configuration Sc2::Cli::VersusBot
-
#ports Sc2::Configuration
-
#pos Api::DebugCreateUnit
-
#pos Api::Effect
-
#pos Api::Unit
-
#pos Api::PowerSource
-
#pos Api::RadarRing
-
#pos_centroid Sc2::UnitGroup
-
#power Api::FeatureLayers
-
#power_sources Api::PlayerRaw
-
#power_sources Sc2::Player::Units
-
#powered? Sc2::Player::Geo
-
#prepare_start Sc2::Player
-
#previous Api::UnitExtension
-
#previous Sc2::Player::Bot
-
#production Api::ObservationUI
-
#production_panel Api::ActionUI
-
#production_queue Api::ProductionPanel
-
#progress Api::UnitOrder
-
project_root_dir Sc2::Paths
-
#pull_ladderbots_json Sc2::Cli::VersusBot
-
#pylons Sc2::UnitGroup
-
#quantity Api::DebugCreateUnit
-
#queens Sc2::UnitGroup
-
#query Api::Response
-
#query Api::Request
-
#query Sc2::Connection::Requests
-
#query_abilities Sc2::Connection::Requests
-
#query_abilities_for_unit_tags Sc2::Connection::Requests
-
#query_ability_ids_for_unit Sc2::Connection::Requests
-
#query_pathings Sc2::Connection::Requests
-
#query_placements Sc2::Connection::Requests
-
#queue_action Sc2::Player::Actions
-
#queue_command Api::ActionSpatialUnitCommand
-
#queue_command Api::ActionRawUnitCommand
-
#queue_debug_command Sc2::Player::Debug
-
#quick_load Api::Response
-
#quick_load Api::Request
-
#quick_save Api::Response
-
#quick_save Api::Request
-
#quit Sc2::Connection::Requests
-
#quit Api::Response
-
#quit Api::Request
-
#quit Sc2::Player
-
#r Api::DebugSphere
-
#r Api::Color
-
#race Api::RequestJoinGame
-
#race Api::PlayerSetup
-
#race Api::UnitTypeData
-
#race Sc2::Player
-
#race= Api::UnitTypeData
-
#race= Api::PlayerSetup
-
#race_actual Api::PlayerInfo
-
#race_actual= Api::PlayerInfo
-
#race_requested Api::PlayerInfo
-
#race_requested= Api::PlayerInfo
-
#race_unknown? Sc2::Player
-
#radar Api::ObservationRaw
-
#radar_range Api::Unit
-
#radar_rings Sc2::Player::Units
-
#radius Api::EffectData
-
#radius Api::Effect
-
#radius Api::Unit
-
#radius Api::PowerSource
-
#radius Api::RadarRing
-
#rally_targets Api::Unit
-
#random Api::ColorExtension::ClassMethods
-
random_available_port Sc2::Ports
-
#random_offset Sc2::Position
-
#random_offset! Sc2::Position
-
#random_seed Api::RequestCreateGame
-
#range Api::Weapon
-
#raw Api::InterfaceOptions
-
#raw_affects_selection Api::InterfaceOptions
-
#raw_crop_to_playable_area Api::InterfaceOptions
-
#raw_data Api::Observation
-
#realtime Api::RequestStartReplay
-
#realtime Api::RequestCreateGame
-
#realtime Sc2::Player
-
#record_replay Api::RequestStartReplay
-
#refresh! Api::UnitExtension
-
#refresh_game_info Sc2::Player
-
#refresh_state Sc2::Player
-
#reject Sc2::UnitGroup::UnitGroupNotSelector
-
#reject Sc2::UnitGroup
-
#reject! Sc2::UnitGroup
-
#reject_attribute Sc2::UnitGroup
-
#reject_type Sc2::UnitGroup
-
#remaps_to_ability_id Api::AbilityData
-
#remove Sc2::UnitGroup
-
#remove_listener Sc2::Connection
-
#render Api::InterfaceOptions
-
#render_data Api::Observation
-
#renders Api::ObservationFeatureLayer
-
#repair Api::UnitExtension
-
#repair Sc2::UnitGroup
-
#replace Sc2::UnitGroup
-
#replay Api::RequestStartReplay
-
#replay Api::RequestReplayInfo
-
#replay_data Api::RequestStartReplay
-
#replay_data Api::RequestReplayInfo
-
replay_dir Sc2::Paths
-
#replay_info Api::Response
-
#replay_info Api::Request
-
#replay_info Sc2::Connection::Requests
-
#replay_path Api::RequestStartReplay
-
#replay_path Api::RequestReplayInfo
-
#request Api::Request
-
#request_quick_load Sc2::Connection::Requests
-
#request_quick_save Sc2::Connection::Requests
-
#require_attached Api::UnitTypeData
-
#requires_client? Sc2::Player::Computer
-
#requires_client? Sc2::Player
-
#requires_point Api::AvailableAbility
-
#research Sc2::UnitGroup
-
#research Sc2::Player::Actions
-
#research Api::UnitExtension
-
#research_time Api::UpgradeData
-
#reset Sc2::Player::PreviousState
-
#reset Sc2::Player::Geo
-
#resolution Api::SpatialCameraSetup
-
resolve Api::ResponseMapCommand::Error
-
resolve Api::ResponseStartReplay::Error
-
resolve Api::ResponseRestartGame::Error
-
resolve Api::ResponseJoinGame::Error
-
resolve Api::ResponseCreateGame::Error
-
resolve Api::Alert
-
resolve Api::Result
-
resolve Api::ResponseSaveMap::Error
-
resolve Api::Status
-
resolve Api::Difficulty
-
resolve Api::PlayerType
-
resolve Api::AIBuild
-
resolve Api::Race
-
resolve Api::Score::ScoreType
-
resolve Api::ActionResult
-
resolve Api::DebugSetUnitValue::UnitValue
-
resolve Api::DebugTestProcess::Test
-
resolve Api::DebugEndGame::EndResult
-
resolve Api::DebugGameState
-
resolve Api::Weapon::TargetType
-
resolve Api::AbilityData::Target
-
resolve Api::Attribute
-
resolve Api::ActionChat::Channel
-
resolve Api::DisplayType
-
resolve Api::Alliance
-
resolve Api::CloakState
-
resolve Api::ActionSpatialUnitSelectionPoint::Type
-
resolve Api::ActionMultiPanel::Type
-
resolve Api::ActionControlGroup::ControlGroupAction
-
resolve Api::ActionSelectIdleWorker::Type
-
resolve Api::ResponseReplayInfo::Error
-
#response Api::Response
-
#restart_game Api::Response
-
#restart_game Api::Request
-
#restart_game Sc2::Connection::Requests
-
#result Api::PlayerResult
-
#result Api::ResponseQueryBuildingPlacement
-
#result Sc2::Player::GameState
-
#result Api::ActionError
-
#result Api::ResponseAction
-
#result= Api::PlayerResult
-
#result= Api::ResponseQueryBuildingPlacement
-
#result= Api::ActionError
-
#result= Api::ResponseAction
-
#retreive_zip Sc2::Cli::Ladderzip
-
#run Sc2::Match
-
#run_match Sc2::Cli::VersusBot
-
#running? Sc2::Client
-
#sample Sc2::UnitGroup
-
#save_config Sc2::Configuration
-
#save_map Api::Response
-
#save_map Api::Request
-
#save_map Sc2::Connection::Requests
-
#save_replay Api::Response
-
#save_replay Api::Request
-
#save_replay Sc2::Connection::Requests
-
#sc2_path Sc2::Configuration
-
#sc2_platform Sc2::Configuration
-
#score Api::Score
-
#score Api::DebugSetScore
-
#score Api::Observation
-
#score Api::DebugCommand
-
#score Api::InterfaceOptions
-
#score_details Api::Score
-
#score_type Api::Score
-
#score_type= Api::Score
-
#select Sc2::UnitGroup::UnitGroupNotSelector
-
#select Sc2::UnitGroup
-
#select! Sc2::UnitGroup
-
#select_army Api::ActionUI
-
#select_attribute Sc2::UnitGroup
-
#select_idle_worker Api::ActionUI
-
#select_in_circle Sc2::UnitGroup
-
#select_larva Api::ActionUI
-
#select_type Sc2::UnitGroup
-
#select_warp_gates Api::ActionUI
-
#selected Api::FeatureLayers
-
#selected Api::FeatureLayersMinimap
-
#selection_add Api::ActionSpatialUnitSelectionRect
-
#selection_add Api::ActionSelectWarpGates
-
#selection_add Api::ActionSelectArmy
-
#selection_screen_coord Api::ActionSpatialUnitSelectionRect
-
#selection_screen_coord Api::ActionSpatialUnitSelectionPoint
-
#send_request Sc2::Connection
-
#send_request_and_ignore Sc2::Connection
-
#send_request_for Sc2::Connection::Requests
-
#server_port_set Sc2::PortConfig
-
#server_ports Api::RequestJoinGame
-
#set_compose_file Sc2::Cli::VersusBot
-
#set_compose_file Sc2::Cli::Ladderzip
-
#set_defaults Sc2::Configuration
-
#set_enemy Sc2::Player
-
#set_race_for_random Sc2::Player
-
#setup410 Sc2::Cli
-
#shared_port Api::RequestJoinGame
-
#shield Api::Unit
-
#shield Api::PassengerUnit
-
#shield_max Api::Unit
-
#shield_max Api::PassengerUnit
-
#shield_upgrade_level Api::Unit
-
#shield_upgrade_level Api::SinglePanel
-
#shields Api::VitalScoreDetails
-
#shields Api::UnitInfo
-
#shift Sc2::UnitGroup
-
#show_burrowed_shadows Api::InterfaceOptions
-
#show_cloaked Api::InterfaceOptions
-
#show_placeholders Api::InterfaceOptions
-
#sight_range Api::UnitTypeData
-
#simulation_loop Api::ResponseStep
-
#single Api::ObservationUI
-
#size Api::ImageData
-
#size Api::DebugText
-
#size Sc2::UnitGroup
-
#slice Sc2::UnitGroup
-
#slots_available Api::CargoPanel
-
#smart Api::UnitExtension
-
#smart Sc2::UnitGroup
-
source_paths Sc2::Cli::VersusBot
-
source_paths Sc2::Cli::Ladderzip
-
source_root Sc2::Cli::VersusBot
-
source_root Sc2::Cli::Ladderzip
-
source_root Sc2::Cli::New
-
#speed Api::Weapon
-
#spent_minerals Api::ScoreDetails
-
#spent_minerals Sc2::Player::GameState
-
#spent_supply Sc2::Player::GameState
-
#spent_vespene Api::ScoreDetails
-
#spent_vespene Sc2::Player::GameState
-
#spheres Api::DebugDraw
-
#start Api::RequestQueryPathing
-
#start Sc2::ClientManager
-
#start_container Sc2::Cli::VersusBot
-
#start_container Sc2::Cli::Ladderzip
-
#start_locations Api::StartRaw
-
#start_port Sc2::PortConfig
-
#start_pos Api::RequestQueryPathing
-
#start_position Sc2::Player::Geo
-
#start_raw Api::ResponseGameInfo
-
#start_replay Api::Response
-
#start_replay Api::Request
-
#start_replay Sc2::Connection::Requests
-
#started Sc2::Player
-
#status Api::Response
-
#status Sc2::Player::GameState
-
#status Sc2::Connection
-
#status= Api::Response
-
#step Api::Response
-
#step Api::Request
-
#step Sc2::Connection::Requests
-
#step_count Sc2::Player
-
#step_forward Sc2::Player
-
#stop Sc2::Client
-
#stop Api::UnitExtension
-
#stop Sc2::ClientManager
-
#stop Sc2::UnitGroup
-
#stop_all Sc2::ClientManager
-
#stop_container Sc2::Cli::VersusBot
-
#stop_container Sc2::Cli::Ladderzip
-
#structures Sc2::Player::Units
-
#structures Sc2::UnitGroup
-
#subtract Sc2::Position
-
#subtract Sc2::UnitGroup
-
#subtract_cost Sc2::Player::Units
-
#supply_army Api::PlayerCommonExt
-
#supply_cap Api::PlayerCommonExt
-
#supply_used Api::PlayerCommonExt
-
#supply_workers Api::PlayerCommonExt
-
#tag Api::DebugKillUnit
-
#tag Api::Unit
-
#tag Api::RallyTarget
-
#tag Api::PassengerUnit
-
#tag Api::PowerSource
-
#tags Sc2::UnitGroup
-
#target Api::ActionSpatialUnitCommand
-
#target Api::AbilityData
-
#target Api::ActionRawUnitCommand
-
#target Api::UnitOrder
-
#target= Api::AbilityData
-
#target_minimap_coord Api::ActionSpatialUnitCommand
-
#target_pos Api::RequestQueryBuildingPlacement
-
#target_screen_coord Api::ActionSpatialUnitCommand
-
#target_unit_tag Api::ActionRawUnitCommand
-
#target_unit_tag Api::UnitOrder
-
#target_world_space_pos Api::ActionRawUnitCommand
-
#target_world_space_pos Api::UnitOrder
-
#tech_alias Api::UnitTypeData
-
#tech_requirement Api::UnitTypeData
-
#tech_requirement_met? Sc2::Player::Units
-
#technology Api::CategoryScoreDetails
-
#temp_dir Sc2::Client::ConfigurableOptions
-
template_root Sc2::Paths
-
#terrain_height Api::StartRaw
-
#terrain_height Sc2::Player::Geo
-
#terrain_height_for_pos Sc2::Player::Geo
-
#test Api::DebugTestProcess
-
#test= Api::DebugTestProcess
-
#test_process Api::DebugCommand
-
#text Api::DebugText
-
#text Api::DebugDraw
-
#to_3d Api::Point2DExtension
-
#to_a Sc2::UnitGroup
-
#to_atile Sc2::Position
-
#to_axy Sc2::Position
-
#to_h Api::RequestLeaveGame
-
#to_h Api::RequestMapCommand
-
#to_h Api::ResponseMapCommand
-
#to_h Api::ResponseStartReplay
-
#to_h Api::RequestStartReplay
-
#to_h Api::ResponseLeaveGame
-
#to_h Api::RequestRestartGame
-
#to_h Api::ResponseRestartGame
-
#to_h Api::PortSet
-
#to_h Api::ResponseJoinGame
-
#to_h Api::RequestJoinGame
-
#to_h Api::ResponseCreateGame
-
#to_h Api::LocalMap
-
#to_h Api::ActionObserverCameraFollowUnits
-
#to_h Api::Response
-
#to_h Api::RequestCreateGame
-
#to_h Api::Request
-
#to_h Api::Size2DI
-
#to_h Api::FeatureLayers
-
#to_h Api::Point
-
#to_h Api::Point2D
-
#to_h Api::RectangleI
-
#to_h Api::PointI
-
#to_h Api::FeatureLayersMinimap
-
#to_h Api::ImageData
-
#to_h Api::AvailableAbility
-
#to_h Api::ScoreDetails
-
#to_h Api::VitalScoreDetails
-
#to_h Api::CategoryScoreDetails
-
#to_h Api::Score
-
#to_h Api::ResponseQueryBuildingPlacement
-
#to_h Api::RequestQueryBuildingPlacement
-
#to_h Api::ActionObserverCameraFollowPlayer
-
#to_h Api::ResponseQueryAvailableAbilities
-
#to_h Api::RequestQueryAvailableAbilities
-
#to_h Api::ResponseQueryPathing
-
#to_h Api::PlayerResult
-
#to_h Api::ResponseQuery
-
#to_h Api::RequestQuery
-
#to_h Api::DebugSetUnitValue
-
#to_h Api::RequestQueryPathing
-
#to_h Api::DebugEndGame
-
#to_h Api::DebugSetScore
-
#to_h Api::ActionSpatial
-
#to_h Api::DebugKillUnit
-
#to_h Api::DebugTestProcess
-
#to_h Api::DebugSphere
-
#to_h Api::DebugCreateUnit
-
#to_h Api::DebugBox
-
#to_h Api::DebugLine
-
#to_h Api::DebugText
-
#to_h Api::Color
-
#to_h Api::Line
-
#to_h Api::DebugDraw
-
#to_h Api::DebugCommand
-
#to_h Api::EffectData
-
#to_h Api::UpgradeData
-
#to_h Api::BuffData
-
#to_h Api::UnitTypeData
-
#to_h Api::ObservationFeatureLayer
-
#to_h Api::Weapon
-
#to_h Api::DamageBonus
-
#to_h Api::AbilityData
-
#to_h Api::ActionSpatialUnitCommand
-
#to_h Api::ActionRawToggleAutocast
-
#to_h Api::ActionRawCameraMove
-
#to_h Api::ActionRawUnitCommand
-
#to_h Api::ActionRaw
-
#to_h Api::Effect
-
#to_h Api::Event
-
#to_h Api::MapState
-
#to_h Api::Unit
-
#to_h Api::RallyTarget
-
#to_h Api::PassengerUnit
-
#to_h Api::UnitOrder
-
#to_h Api::PlayerRaw
-
#to_h Api::PowerSource
-
#to_h Api::RadarRing
-
#to_h Api::ObservationRaw
-
#to_h Api::StartRaw
-
#to_h Api::ActionToggleAutocast
-
#to_h Api::ActionProductionPanelRemoveFromQueue
-
#to_h Api::ActionCargoPanelUnload
-
#to_h Api::ActionMultiPanel
-
#to_h Api::ActionSelectIdleWorker
-
#to_h Api::ActionSelectLarva
-
#to_h Api::ActionSelectWarpGates
-
#to_h Api::ActionControlGroup
-
#to_h Api::ActionUI
-
#to_h Api::ActionSelectArmy
-
#to_h Api::ProductionPanel
-
#to_h Api::RequestQuickSave
-
#to_h Api::BuildItem
-
#to_h Api::CargoPanel
-
#to_h Api::MultiPanel
-
#to_h Api::SinglePanel
-
#to_h Api::UnitInfo
-
#to_h Api::ActionSpatialUnitSelectionPoint
-
#to_h Api::ControlGroup
-
#to_h Api::ObservationRender
-
#to_h Api::ObservationUI
-
#to_h Sc2::Configuration
-
#to_h Sc2::UnitGroup
-
#to_h Api::InterfaceOptions
-
#to_h Api::SpatialCameraSetup
-
#to_h Api::PlayerSetup
-
#to_h Api::ResponseDebug
-
#to_h Api::RequestDebug
-
#to_h Api::ResponsePing
-
#to_h Api::RequestPing
-
#to_h Api::ResponseSaveMap
-
#to_h Api::RequestSaveMap
-
#to_h Api::ResponseAvailableMaps
-
#to_h Api::RequestAvailableMaps
-
#to_h Api::ResponseReplayInfo
-
#to_h Api::PlayerInfoExtra
-
#to_h Api::RequestReplayInfo
-
#to_h Api::ResponseSaveReplay
-
#to_h Api::RequestSaveReplay
-
#to_h Api::ResponseData
-
#to_h Api::RequestData
-
#to_h Api::ResponseStep
-
#to_h Api::RequestStep
-
#to_h Api::ResponseObserverAction
-
#to_h Api::RequestObserverAction
-
#to_h Api::ResponseAction
-
#to_h Api::RequestAction
-
#to_h Api::ChatReceived
-
#to_h Api::RequestObservation
-
#to_h Api::ResponseObservation
-
#to_h Api::ResponseGameInfo
-
#to_h Api::RequestGameInfo
-
#to_h Api::ResponseQuit
-
#to_h Api::RequestQuit
-
#to_h Api::ResponseQuickLoad
-
#to_h Api::ResponseQuickSave
-
#to_h Api::RequestQuickLoad
-
#to_h Api::Action
-
#to_h Api::ObserverAction
-
#to_h Api::ActionSpatialUnitSelectionRect
-
#to_h Api::ActionChat
-
#to_h Api::ActionObserverCameraMove
-
#to_h Api::ActionObserverPlayerPerspective
-
#to_h Api::ActionError
-
#to_h Api::Observation
-
#to_h Api::ActionSpatialCameraMove
-
#to_h Api::PlayerCommon
-
#to_h Api::PlayerInfo
-
#to_hash Sc2::UnitGroup
-
#to_json Api::RequestLeaveGame
-
#to_json Api::ResponseMapCommand
-
#to_json Api::RequestMapCommand
-
#to_json Api::RequestStartReplay
-
#to_json Api::ResponseRestartGame
-
#to_json Api::RequestRestartGame
-
#to_json Api::ResponseStartReplay
-
#to_json Api::PortSet
-
#to_json Api::RequestJoinGame
-
#to_json Api::ResponseCreateGame
-
#to_json Api::RequestCreateGame
-
#to_json Api::LocalMap
-
#to_json Api::Response
-
#to_json Api::ResponseJoinGame
-
#to_json Api::Request
-
#to_json Api::Size2DI
-
#to_json Api::ResponseLeaveGame
-
#to_json Api::Point
-
#to_json Api::Point2D
-
#to_json Api::RectangleI
-
#to_json Api::PointI
-
#to_json Api::ImageData
-
#to_json Api::AvailableAbility
-
#to_json Api::ScoreDetails
-
#to_json Api::VitalScoreDetails
-
#to_json Api::CategoryScoreDetails
-
#to_json Api::Score
-
#to_json Api::ResponseQueryBuildingPlacement
-
#to_json Api::RequestQueryBuildingPlacement
-
#to_json Api::ResponseQueryAvailableAbilities
-
#to_json Api::RequestQueryAvailableAbilities
-
#to_json Api::ResponseQueryPathing
-
#to_json Api::RequestQueryPathing
-
#to_json Api::ResponseQuery
-
#to_json Api::RequestQuery
-
#to_json Api::DebugSetUnitValue
-
#to_json Api::DebugEndGame
-
#to_json Api::DebugSetScore
-
#to_json Api::DebugTestProcess
-
#to_json Api::DebugKillUnit
-
#to_json Api::DebugCreateUnit
-
#to_json Api::DebugSphere
-
#to_json Api::DebugBox
-
#to_json Api::DebugLine
-
#to_json Api::DebugText
-
#to_json Api::Color
-
#to_json Api::Line
-
#to_json Api::DebugDraw
-
#to_json Api::DebugCommand
-
#to_json Api::EffectData
-
#to_json Api::BuffData
-
#to_json Api::UpgradeData
-
#to_json Api::UnitTypeData
-
#to_json Api::Weapon
-
#to_json Api::DamageBonus
-
#to_json Api::AbilityData
-
#to_json Api::ActionRawToggleAutocast
-
#to_json Api::ActionRawCameraMove
-
#to_json Api::FeatureLayersMinimap
-
#to_json Api::ObservationRender
-
#to_json Api::ActionRawUnitCommand
-
#to_json Api::ActionRaw
-
#to_json Api::Effect
-
#to_json Api::ActionSpatial
-
#to_json Api::ActionSpatialUnitCommand
-
#to_json Api::Event
-
#to_json Api::MapState
-
#to_json Api::Unit
-
#to_json Api::RallyTarget
-
#to_json Api::PassengerUnit
-
#to_json Api::UnitOrder
-
#to_json Api::PlayerRaw
-
#to_json Api::PowerSource
-
#to_json Api::RadarRing
-
#to_json Api::ObservationRaw
-
#to_json Api::StartRaw
-
#to_json Api::ActionToggleAutocast
-
#to_json Api::ActionProductionPanelRemoveFromQueue
-
#to_json Api::ActionCargoPanelUnload
-
#to_json Api::ActionMultiPanel
-
#to_json Api::ActionSelectIdleWorker
-
#to_json Api::ActionSelectLarva
-
#to_json Api::ActionSelectWarpGates
-
#to_json Api::ActionSelectArmy
-
#to_json Api::ActionControlGroup
-
#to_json Api::ActionUI
-
#to_json Api::ProductionPanel
-
#to_json Api::BuildItem
-
#to_json Api::CargoPanel
-
#to_json Api::MultiPanel
-
#to_json Api::SinglePanel
-
#to_json Api::UnitInfo
-
#to_json Api::ControlGroup
-
#to_json Api::ObservationUI
-
#to_json Api::ActionObserverCameraMove
-
#to_json Api::ActionObserverPlayerPerspective
-
#to_json Api::ActionError
-
#to_json Api::ActionChat
-
#to_json Api::ObserverAction
-
#to_json Api::Action
-
#to_json Api::Observation
-
#to_json Api::PlayerResult
-
#to_json Api::ActionObserverCameraFollowUnits
-
#to_json Api::ObservationFeatureLayer
-
#to_json Api::ActionObserverCameraFollowPlayer
-
#to_json Api::PlayerCommon
-
#to_json Api::PlayerInfo
-
#to_json Api::ActionSpatialUnitSelectionRect
-
#to_json Api::SpatialCameraSetup
-
#to_json Api::PlayerSetup
-
#to_json Api::InterfaceOptions
-
#to_json Api::RequestDebug
-
#to_json Api::ResponseDebug
-
#to_json Api::ResponsePing
-
#to_json Api::RequestPing
-
#to_json Api::ResponseSaveMap
-
#to_json Api::RequestSaveMap
-
#to_json Api::ResponseAvailableMaps
-
#to_json Api::RequestAvailableMaps
-
#to_json Api::ResponseReplayInfo
-
#to_json Api::RequestReplayInfo
-
#to_json Api::PlayerInfoExtra
-
#to_json Api::ResponseSaveReplay
-
#to_json Api::RequestSaveReplay
-
#to_json Api::RequestData
-
#to_json Api::ResponseData
-
#to_json Api::ResponseStep
-
#to_json Api::RequestStep
-
#to_json Api::ResponseObserverAction
-
#to_json Api::RequestObserverAction
-
#to_json Api::ResponseAction
-
#to_json Api::FeatureLayers
-
#to_json Api::ActionSpatialCameraMove
-
#to_json Api::RequestAction
-
#to_json Api::ChatReceived
-
#to_json Api::ResponseObservation
-
#to_json Api::ActionSpatialUnitSelectionPoint
-
#to_json Api::RequestObservation
-
#to_json Api::ResponseGameInfo
-
#to_json Api::RequestGameInfo
-
#to_json Api::ResponseQuit
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#to_json Api::RequestQuit
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#to_json Api::ResponseQuickLoad
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#to_json Api::RequestQuickLoad
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#to_json Api::ResponseQuickSave
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#to_json Api::RequestQuickSave
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#to_p2d Api::Point2DExtension
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#to_p2d Array
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#to_p2d Api::PointExtension
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#to_proc Sc2::UnitGroup
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#to_proto Api::RequestLeaveGame
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#to_proto Api::ResponseLeaveGame
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#to_proto Api::ResponseMapCommand
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#to_proto Api::RequestMapCommand
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#to_proto Api::ResponseStartReplay
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#to_proto Api::RequestStartReplay
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#to_proto Api::ResponseRestartGame
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#to_proto Api::RequestRestartGame
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#to_proto Api::ResponseJoinGame
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#to_proto Api::PortSet
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#to_proto Api::RequestJoinGame
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#to_proto Api::ResponseCreateGame
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#to_proto Api::LocalMap
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#to_proto Api::RequestCreateGame
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#to_proto Api::Response
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#to_proto Api::Request
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#to_proto Api::Size2DI
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#to_proto Api::Point
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#to_proto Api::Point2D
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#to_proto Api::RectangleI
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#to_proto Api::PointI
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#to_proto Api::ImageData
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#to_proto Api::AvailableAbility
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#to_proto Api::ScoreDetails
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#to_proto Api::CategoryScoreDetails
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#to_proto Api::Score
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#to_proto Api::VitalScoreDetails
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#to_proto Api::ResponseQueryBuildingPlacement
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#to_proto Api::RequestQueryBuildingPlacement
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#to_proto Api::ResponseQueryAvailableAbilities
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#to_proto Api::RequestQueryAvailableAbilities
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#to_proto Api::ResponseQueryPathing
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#to_proto Api::RequestQueryPathing
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#to_proto Api::ResponseQuery
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#to_proto Api::RequestQuery
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#to_proto Api::DebugSetUnitValue
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#to_proto Api::DebugEndGame
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#to_proto Api::DebugSetScore
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#to_proto Api::DebugTestProcess
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#to_proto Api::DebugKillUnit
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#to_proto Api::DebugCreateUnit
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#to_proto Api::DebugSphere
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#to_proto Api::DebugBox
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#to_proto Api::DebugLine
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#to_proto Api::Color
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#to_proto Api::DebugText
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#to_proto Api::Line
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#to_proto Api::DebugDraw
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#to_proto Api::DebugCommand
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#to_proto Api::EffectData
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#to_proto Api::BuffData
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#to_proto Api::UpgradeData
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#to_proto Api::UnitTypeData
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#to_proto Api::Weapon
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#to_proto Api::DamageBonus
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#to_proto Api::AbilityData
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#to_proto Api::ActionRawToggleAutocast
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#to_proto Api::ActionRawCameraMove
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#to_proto Api::ActionRawUnitCommand
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#to_proto Api::ActionRaw
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#to_proto Api::Event
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#to_proto Api::MapState
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#to_proto Api::Effect
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#to_proto Api::Unit
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#to_proto Api::RallyTarget
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#to_proto Api::PassengerUnit
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#to_proto Api::UnitOrder
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#to_proto Api::PlayerRaw
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#to_proto Api::RadarRing
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#to_proto Api::PowerSource
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#to_proto Api::ObservationRaw
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#to_proto Api::StartRaw
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#to_proto Api::ActionToggleAutocast
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#to_proto Api::ActionCargoPanelUnload
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#to_proto Api::ActionProductionPanelRemoveFromQueue
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#to_proto Api::ActionMultiPanel
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#to_proto Api::ActionSelectIdleWorker
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#to_proto Api::ActionSelectLarva
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#to_proto Api::ActionSelectWarpGates
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#to_proto Api::ActionSelectArmy
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#to_proto Api::ActionUI
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#to_proto Api::ActionControlGroup
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#to_proto Api::ProductionPanel
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#to_proto Api::BuildItem
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#to_proto Api::CargoPanel
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#to_proto Api::MultiPanel
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#to_proto Api::SinglePanel
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#to_proto Api::UnitInfo
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#to_proto Api::ControlGroup
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#to_proto Api::ObservationUI
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#to_proto Api::FeatureLayers
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#to_proto Api::ObservationFeatureLayer
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#to_proto Api::ActionObserverCameraFollowUnits
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#to_proto Api::ActionObserverCameraFollowPlayer
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#to_proto Api::PlayerResult
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#to_proto Api::ActionObserverCameraMove
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#to_proto Api::ActionObserverPlayerPerspective
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#to_proto Api::ObserverAction
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#to_proto Api::ActionError
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#to_proto Api::ActionChat
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#to_proto Api::Action
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#to_proto Api::Observation
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#to_proto Api::PlayerCommon
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#to_proto Api::PlayerInfo
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#to_proto Api::InterfaceOptions
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#to_proto Api::SpatialCameraSetup
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#to_proto Api::PlayerSetup
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#to_proto Api::ResponseDebug
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#to_proto Api::RequestDebug
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#to_proto Api::ResponsePing
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#to_proto Api::ResponseSaveMap
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#to_proto Api::RequestPing
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#to_proto Api::ResponseAvailableMaps
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#to_proto Api::RequestAvailableMaps
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#to_proto Api::RequestSaveMap
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#to_proto Api::PlayerInfoExtra
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#to_proto Api::RequestReplayInfo
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#to_proto Api::ResponseSaveReplay
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#to_proto Api::RequestSaveReplay
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#to_proto Api::ResponseData
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#to_proto Api::RequestData
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#to_proto Api::ResponseStep
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#to_proto Api::ResponseReplayInfo
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#to_proto Api::RequestStep
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#to_proto Api::ResponseObserverAction
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#to_proto Api::ResponseAction
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#to_proto Api::RequestObserverAction
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#to_proto Api::RequestAction
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#to_proto Api::ChatReceived
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#to_proto Api::ResponseObservation
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#to_proto Api::RequestObservation
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#to_proto Api::ResponseGameInfo
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#to_proto Api::RequestGameInfo
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#to_proto Api::ResponseQuit
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#to_proto Api::ResponseQuickLoad
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#to_proto Api::RequestQuit
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#to_proto Api::RequestQuickLoad
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#to_proto Api::ResponseQuickSave
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#to_proto Api::RequestQuickSave
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#to_proto Api::ActionSpatialUnitSelectionRect
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#to_proto Api::ActionSpatialUnitSelectionPoint
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#to_proto Api::ActionSpatialUnitCommand
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#to_proto Api::ActionSpatial
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#to_proto Api::ActionSpatialCameraMove
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#to_proto Api::FeatureLayersMinimap
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#to_proto Api::ObservationRender
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#to_s Sc2::Position
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#to_unit_group Array
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#to_yaml Sc2::Configuration
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#toggle_autocast Api::ActionRaw
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#toggle_autocast Api::ActionUI
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#total_damage_dealt Api::ScoreDetails
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#total_damage_taken Api::ScoreDetails
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#total_healed Api::ScoreDetails
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#total_used_minerals Api::ScoreDetails
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#total_used_vespene Api::ScoreDetails
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#total_value_structures Api::ScoreDetails
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#total_value_units Api::ScoreDetails
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#towards Sc2::Position
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#transport_slots_taken Api::UnitInfo
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#trigger_cmd Api::RequestMapCommand
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#type Api::Weapon
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#type Api::ActionSelectIdleWorker
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#type Api::ActionMultiPanel
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#type Sc2::Player
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#type Api::PlayerInfo
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#type Api::PlayerSetup
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#type Api::ActionSpatialUnitSelectionPoint
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#type= Api::Weapon
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#type= Api::ActionMultiPanel
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#type= Api::ActionSelectIdleWorker
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#type= Api::PlayerInfo
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#type= Api::PlayerSetup
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#type= Api::ActionSpatialUnitSelectionPoint
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#ui_data Api::Observation
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#unit Api::ProductionPanel
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#unit Api::CargoPanel
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#unit Api::SinglePanel
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unit_abilities Api::TechTree
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#unit_ability_available? Sc2::Player::Units
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#unit_alias Api::UnitTypeData
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#unit_command Api::ActionRaw
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#unit_command Api::ActionSpatial
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unit_created_from Api::TechTree
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#unit_data Api::UnitExtension
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#unit_data Sc2::Player::Units
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#unit_density Api::FeatureLayers
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#unit_density_aa Api::FeatureLayers
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#unit_energy Api::FeatureLayers
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#unit_energy_ratio Api::FeatureLayers
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#unit_group_from_tags Sc2::Player::Units
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#unit_has_attribute? Sc2::Player::Units
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#unit_hit_points Api::FeatureLayers
-
#unit_hit_points_ratio Api::FeatureLayers
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#unit_id Api::UnitTypeData
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#unit_index Api::ActionCargoPanelUnload
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#unit_index Api::ActionProductionPanelRemoveFromQueue
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#unit_index Api::ActionMultiPanel
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#unit_selection_point Api::ActionSpatial
-
#unit_selection_rect Api::ActionSpatial
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#unit_shields Api::FeatureLayers
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#unit_shields_ratio Api::FeatureLayers
-
unit_special_abilities Api::TechTree
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#unit_tag Api::ResponseQueryAvailableAbilities
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#unit_tag Api::RequestQueryAvailableAbilities
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#unit_tag Api::RequestQueryPathing
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#unit_tag Api::DebugSetUnitValue
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#unit_tag Api::ActionError
-
#unit_tags Api::ActionRawToggleAutocast
-
#unit_tags Api::ActionRawUnitCommand
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#unit_tags Api::ActionExtension
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#unit_tags Api::ActionObserverCameraFollowUnits
-
#unit_type Api::DebugCreateUnit
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#unit_type Api::Unit
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#unit_type Api::PassengerUnit
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#unit_type Api::FeatureLayersMinimap
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#unit_type Api::UnitInfo
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#unit_type Api::FeatureLayers
-
unit_type_creation_abilities Api::TechTree
-
unit_type_creation_ability_id Api::TechTree
-
#unit_type_id Api::ResponseQueryAvailableAbilities
-
#unit_type_id Api::RequestData
-
#unit_value Api::DebugSetUnitValue
-
#unit_value Api::DebugCommand
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#unit_value= Api::DebugSetUnitValue
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#units Api::ObservationRaw
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#units Api::MultiPanel
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#units Sc2::Player::Units
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#units Sc2::UnitGroup
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#units Sc2::Data
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#units Api::ResponseData
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#units_in_progress Sc2::Player::Units
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#upgrade Api::CategoryScoreDetails
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upgrade_ability_data Api::TechTree
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#upgrade_completed? Sc2::Player::Units
-
#upgrade_data Sc2::Player::Units
-
#upgrade_id Api::UpgradeData
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#upgrade_id Api::RequestData
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#upgrade_ids Api::PlayerRaw
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#upgrade_in_progress? Sc2::Player::Units
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upgrade_research_ability_id Api::TechTree
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upgrade_researched_from Api::TechTree
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upgrade_structure_unit_type_ids Api::TechTree
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#upgrades Sc2::Data
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#upgrades Api::ResponseData
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#upgrades_completed Sc2::Player::Units
-
#upgrades_in_progress Sc2::Player::Units
-
#use_kdtree Sc2::UnitGroup
-
#use_version Sc2::Client
-
#used_minerals Api::ScoreDetails
-
#used_vespene Api::ScoreDetails
-
#validate Sc2::Match
-
#value Api::DebugSetUnitValue
-
#values Sc2::UnitGroup
-
#values_at Sc2::UnitGroup
-
#verbose Sc2::Client::ConfigurableOptions
-
#version Sc2::Client::ConfigurableOptions
-
#versus_bot_validation Sc2::Cli::VersusBot
-
#vespene Api::PlayerCommon
-
#vespene_contents Api::Unit
-
#vespene_cost Api::UpgradeData
-
#vespene_cost Api::UnitTypeData
-
#vespene_cost_sum Api::UnitTypeDataExtension
-
#virtual_pos Api::DebugText
-
#visibility Api::MapState
-
#visibility Sc2::Player::Geo
-
#visibility_map Api::FeatureLayers
-
#visibility_map Api::FeatureLayersMinimap
-
#warp Sc2::Player::Actions
-
#warp Api::UnitExtension
-
#warp Sc2::UnitGroup
-
#warp_gate_count Api::PlayerCommon
-
#warp_points Sc2::Player::Geo
-
#warpables Sc2::UnitGroup
-
#warpgates Sc2::UnitGroup
-
#watchtowers Sc2::UnitGroup
-
#weapon Api::UnitExtension
-
#weapon_cooldown Api::Unit
-
#weapons Api::UnitTypeData
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#websocket Sc2::Connection
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#width Api::SpatialCameraSetup
-
#width Api::UnitExtension
-
win_to_wsl Sc2::Paths
-
#windowheight Sc2::Client::ConfigurableOptions
-
#windowwidth Sc2::Client::ConfigurableOptions
-
#windowx Sc2::Client::ConfigurableOptions
-
#windowy Sc2::Client::ConfigurableOptions
-
#workers Sc2::UnitGroup
-
#world_pos Api::DebugText
-
#world_pos Api::ActionObserverCameraMove
-
wsl2? Sc2::Paths
-
wsl? Sc2::Paths
-
wsl_to_win Sc2::Paths
-
#x Api::Size2DI
-
#x Api::Point
-
#x Api::Point2D
-
#x Api::PointI
-
#y Api::Size2DI
-
#y Api::Point
-
#y Api::Point2D
-
#y Api::PointI
-
#z Api::Point