Class: Sc2::Cli::VersusBot

Inherits:
Thor::Group
  • Object
show all
Includes:
Thor::Actions
Defined in:
lib/sc2ai/cli/versus_bot.rb

Overview

Command line action allowing your bot to play vs a ladder bot via docker

Class Method Summary collapse

Instance Method Summary collapse

Class Method Details

.source_pathsObject



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# File 'lib/sc2ai/cli/versus_bot.rb', line 56

def self.source_paths
  [Pathname(".").expand_path.to_s]
end

.source_rootObject



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# File 'lib/sc2ai/cli/versus_bot.rb', line 60

def self.source_root
  Paths.template_root.to_s
end

Instance Method Details

#bot_validationObject



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# File 'lib/sc2ai/cli/versus_bot.rb', line 37

def bot_validation
  if Pathname("./boot.rb").exist?
    say_status("detected boot.rb", "found", :green)
  else
    say_status("detected boot.rb", "not found", :red)
    raise Sc2::Error, "boot.rb not found. Bot started from wrong directory."
  end

  ENV.delete("AIARENA")
  require "./boot"

  if $bot.is_a? Sc2::Player
    say_status("instance $bot", $bot.class, :green)
  else
    say_status("instance $bot", $bot.class, :red)
    raise Sc2::Error, "$bot instance nil or not Sc2::Player. Review boot.rb to ensure it creates $bot."
  end
end

#byeObject



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# File 'lib/sc2ai/cli/versus_bot.rb', line 298

def bye
  say "Game over."
end

#contains_ladderbot_jsonObject



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# File 'lib/sc2ai/cli/versus_bot.rb', line 112

def contains_ladderbot_json
  # Max size of the portion where zip filenames are stored
  max_end_of_cd_size = (1 << 16) - 1 + 22 + 20
  searching_for_file = "ladderbots.json" # what we want to find
  found = File.open(Pathname(filename).realpath, "rb") do |f|
    # Borrowed code, will search near the end of a zip
    if f.size > max_end_of_cd_size
      f.seek(-max_end_of_cd_size, IO::SEEK_END)
    end
    content = f.read
    content.include?(searching_for_file)
  end

  if found
    say_status("zip contains ladderbots.json", "found", :green)
  else
    say_status("zip contains ladderbots.json", "not found", :red)
    puts "#{filename} should contain ladderbots.json. Add the file to the zip and try again."
    raise SystemExit
  end
end

#copy_opponent_zipObject



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# File 'lib/sc2ai/cli/versus_bot.rb', line 140

def copy_opponent_zip
  say_status("docker", "copying opponent...", :cyan)
  cmd = "docker compose #{@compose_args} cp #{Pathname(filename).realpath} versus_bot:/bots/"
  Kernel.system(cmd)
end

#docker_existsObject



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# File 'lib/sc2ai/cli/versus_bot.rb', line 18

def docker_exists
  if Kernel.system("docker --version", out: File::NULL, err: File::NULL)
    say_status("docker", "found", :green)
  else
    say_status("docker", "not found", :red)
    say("Please install 'docker' and/or ensure it's in your PATH to continue.")
    raise SystemExit
  end

  if Kernel.system("docker info", out: File::NULL, err: File::NULL)
    say_status("docker engine", "found", :green)
  else
    say("  ")
    say_status("docker engine", "offline", :red)
    say("Please start docker engine. If you have Docker Desktop installed, open it before retrying.")
    raise SystemExit
  end
end

#extract_opponentObject



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# File 'lib/sc2ai/cli/versus_bot.rb', line 146

def extract_opponent
  say_status("docker", "extracting opponent...", :cyan)
  cmd = "docker compose #{@compose_args} exec --workdir /bots versus_bot unzip -o #{Pathname(filename).basename} -d #{@enemy_botname}"
  Kernel.system(cmd)
end

#get_botnameObject



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# File 'lib/sc2ai/cli/versus_bot.rb', line 14

def get_botname
  @enemy_botname = File.basename(filename, ".zip")
end

#parse_enemy_configObject



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# File 'lib/sc2ai/cli/versus_bot.rb', line 169

def parse_enemy_config
  say_status("docker", "configuring enemy", :cyan)
  json = JSON.parse(File.read(@temp_path))
  bot_json = json["Bots"][@enemy_botname]
  @enemy_runtime = bot_json["Type"].downcase # "BinaryCpp",
  @enemy_race = bot_json["Race"].upcase.to_sym
  @enemy_filename = bot_json["FileName"]
  @command = case @enemy_runtime
  when "cppwin32"
    "wine #{@enemy_filename}.exe"
  when "cpplinux", "binarycpp"
    "/bots/#{@enemy_filename}/#{@enemy_filename}"
  when "dotnetcore"
    "dotnet #{@enemy_filename}.dll"
  when "java"
    "java -jar #{@enemy_filename}.jar"
  when "nodejs"
    "node #{@enemy_filename}.js"
  when "python"
    "python run.py"
  else
    @enemy_filename
  end

  # Make executable
  if %w[cpplinux binarycpp].include?(@enemy_runtime)
    cmd = "docker compose #{@compose_args} exec --workdir /bots/#{@enemy_botname} versus_bot chmod +x #{@command}"
    Kernel.system(cmd)
  end

  # Make data dir
  say_status("docker", "ensure data directory exists", :cyan)
  cmd = "docker compose #{@compose_args} exec --workdir /bots/#{@enemy_botname} versus_bot sh -c \"mkdir data && chmod +w data\""
  Kernel.system(cmd)
end

#port_configurationObject



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# File 'lib/sc2ai/cli/versus_bot.rb', line 64

def port_configuration
  # Start with basic port setup
  @port_config = Sc2::Ports.port_config_auto(num_players: 2)
  say_status("port config", "configured", :green)
  ENV["SERVER_BASE_PORT"] = @port_config.server_port_set.base_port.to_s
  ENV["SERVER_GAME_PORT"] = @port_config.server_port_set.game_port.to_s
  ENV["CLIENT_BASE_PORT"] = @port_config.client_port_sets.first.base_port.to_s
  ENV["CLIENT_GAME_PORT"] = @port_config.client_port_sets.first.game_port.to_s

  # @port_config_env =
  #   "-e SERVER_BASE_PORT=#{@port_config.server_port_set.base_port} " +
  #     "-e SERVER_GAME_PORT=#{@port_config.server_port_set.game_port} " +
  #     "-e CLIENT_BASE_PORT=#{@port_config.client_port_sets.first.base_port} " +
  #     "-e CLIENT_GAME_PORT=#{@port_config.client_port_sets.first.game_port} "

  # # Create a modified version of ports for docker bot
  # @client_port_config = @port_config.dup
  # # Adjust ports for docker
  # @client_port_config.client_port_sets[0].base_port = 8453
  # @client_port_config.client_port_sets[0].game_port = 2359
  #
  # # Get dynamic assigned ports for host
  # real_client_base_port = `docker port versus_bot_container 8453/udp`.strip.split(":").last
  # real_client_game_port = `docker port versus_bot_container 2359`.strip.split(":").last
  # # Fix our client ports to forward to the docker bot
  # @port_config.client_port_sets[0].base_port = real_client_base_port.to_i
  # @port_config.client_port_sets[0].game_port = real_client_game_port.to_i
end

#pull_ladderbots_jsonObject



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# File 'lib/sc2ai/cli/versus_bot.rb', line 152

def pull_ladderbots_json
  require "tempfile"

  say_status("docker", "pulling enemy 'ladderbots.json'", :cyan)

  @temp_path = Tempfile.new("enemy_ladderbots.json").path

  cmd = "docker compose #{@compose_args} cp versus_bot:/bots/#{@enemy_botname}/ladderbots.json #{@temp_path}"
  Kernel.system(cmd)
  if File.exist?(@temp_path)
    say_status("docker", "pulled 'ladderbots.json' ok", :green)
  else
    say_status("docker", "error pulling 'ladderbots.json'", :red)
    exit
  end
end

#run_matchObject



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# File 'lib/sc2ai/cli/versus_bot.rb', line 205

def run_match
  Async do
    Sc2.logger.level = :info

    client = Sc2::ClientManager.obtain(0)
    enemy_client = Sc2::ClientManager.obtain(1)

    if Gem.win_platform?
      sleep(10)
    end

    # Ladder specific overrides
    $bot.realtime = false
    $bot.opponent_id = @enemy_botname

    say_status("host", "connecting...", :cyan)
    $bot.connect(host: client.host, port: client.port)
    say_status("host", "creating game...", :cyan)
    $bot.create_game(map: MapFile.new(map.to_s), players: [
      $bot,
      Sc2::Player.new(race: @enemy_race, name: @enemy_botname, type: Api::PlayerType::PARTICIPANT)
    ], realtime: false)

    begin
      Async do
        say_status("host", "joining game...", :cyan)
        $bot.join_game(
          server_host: client.host,
          port_config: @port_config
        )
        $bot.add_listener($bot, klass: Sc2::Connection::StatusListener)
        $bot.play

        begin
          safe_player_name = $bot.name.gsub(/\s*[^A-Za-z0-9.-]\s*/, "_").downcase
          response = $bot.api.save_replay
          path = Pathname(Paths.bot_data_replay_dir).join("autosave-#{safe_player_name}-vs-#{@enemy_botname}.SC2Replay")
          f = File.new(path, "wb:ASCII-8BIT")
          f.write_nonblock(response.data)
          f.close
        rescue
          # Replay save failed
        end
        $bot.disconnect
      end

      Async do
        say_status("opponent", "joining game...", :cyan)

        # 192... ip
        # host_ladder_ip = `docker compose #{@compose_args} exec versus_bot sh -c "getent ahostsv4 host.docker.internal | grep STREAM"`.split(" ").first.strip
        # Local ip
        # host_ladder_ip = `docker inspect -f '{{range.NetworkSettings.Networks}}{{.Gateway}}{{end}}' versus_bot_container`.strip
        enemy_command = [@command,
          # "--LadderServer #{client.host}",
          # "--RealTime 0"
          "--LadderServer host.docker.internal",
          "--GamePort #{enemy_client.port}",
          "--StartPort #{@port_config.start_port}",
          "--OpponentId 00000000-0000-0000-0000-000000000000"]
          .join(" ")

        # cmd = "docker compose #{@compose_args} exec --workdir /bots/#{@enemy_botname} versus_bot bash -c '#{enemy_command}'"
        cmd = "docker compose #{@compose_args} exec --workdir /bots/#{@enemy_botname} versus_bot bash -c '#{enemy_command}'"

        puts cmd
        process_options = {}
        if Gem.win_platform?
          process_options[:new_pgroup] = true
        else
          process_options[:pgroup] = true
        end
        # ::Async::Process.spawn(cmd, **process_options)
        unless Kernel.system(cmd)
          say_status("opponent", "exited with bad status", :red)
          raise SystemExit
        end
      end
    rescue => e
      say_status("error", e.message, :red)
      raise SystemExit
      # Replay save failed
    end
  end.wait
ensure
  ClientManager.stop_all
end

#set_compose_fileObject



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# File 'lib/sc2ai/cli/versus_bot.rb', line 93

def set_compose_file
  say_status("docker", "build local play container", :cyan)
  @compose_file = Sc2::Paths.gem_root
    .join("docker_build", "docker-compose-versus-bot.yml")
    .expand_path.to_s
  @compose_args = "-f #{@compose_file} #{@port_config_env}"
  cmd = "docker compose #{@compose_args} build"
  Kernel.system(cmd)
end

#start_containerObject



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# File 'lib/sc2ai/cli/versus_bot.rb', line 134

def start_container
  say_status("docker", "starting bot container", :cyan)
  cmd = "docker compose #{@compose_args} up versus_bot -d" ## { rand(20) == 0 ?  "--force-recreate" : "" }
  Kernel.system(cmd)
end

#stop_containerObject



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# File 'lib/sc2ai/cli/versus_bot.rb', line 293

def stop_container
  cmd = "docker stop versus_bot_container"
  Kernel.system(cmd)
end

#versus_bot_validationObject



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# File 'lib/sc2ai/cli/versus_bot.rb', line 103

def versus_bot_validation
  if Pathname(filename).exist?
    say_status("checking zip #{filename}", "found", :green)
  else
    say_status("checking zip #{filename}", "not found", :red)
    raise Sc2::Error, "#{filename} not found. Try an absolute path if relative will not detect."
  end
end