Module: Sc2::Player::Actions

Included in:
Bot
Defined in:
lib/sc2ai/player/actions.rb

Overview

Holds action list and queues batch

Constant Summary collapse

COMBINABLE_ABILITIES =
[
  Api::AbilityId::MOVE,
  Api::AbilityId::ATTACK,
  Api::AbilityId::SCAN_MOVE,
  Api::AbilityId::STOP,
  Api::AbilityId::SMART,
  Api::AbilityId::HOLDPOSITION,
  Api::AbilityId::PATROL,
  Api::AbilityId::HARVEST_GATHER,
  Api::AbilityId::HARVEST_RETURN,
  Api::AbilityId::EFFECT_REPAIR,
  Api::AbilityId::LIFT,
  Api::AbilityId::BURROWDOWN,
  Api::AbilityId::BURROWUP,
  Api::AbilityId::SIEGEMODE_SIEGEMODE,
  Api::AbilityId::UNSIEGE_UNSIEGE,
  Api::AbilityId::MORPH_LIBERATORAAMODE,
  Api::AbilityId::EFFECT_STIM,
  Api::AbilityId::MORPH_UPROOT,
  Api::AbilityId::EFFECT_BLINK,
  Api::AbilityId::MORPH_ARCHON
]

Instance Attribute Summary collapse

Instance Method Summary collapse

Instance Attribute Details

#action_queueArray<Api::Action>



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# File 'lib/sc2ai/player/actions.rb', line 31

def action_queue
  @action_queue
end

Instance Method Details

#action(units:, ability_id:, target: nil, queue_command: false) ⇒ Object

Queues a Api::ActionRawUnitCommand. Send accepts a Api::Unit, tag or tags and targets Api::Point2D or unit.tag



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# File 'lib/sc2ai/player/actions.rb', line 66

def action(units:, ability_id:, target: nil, queue_command: false)
  unit_tags = unit_tags_from_source(units)

  target_pos = nil
  target_unit_tag = nil
  case target
  when Api::Point2D
    target_pos = target
  when Api::Point
    target_pos = target.to_p2d
  when Api::Unit
    target_unit_tag = target.tag
  else
    target_unit_tag = target
  end

  # noinspection RubyMismatchedArgumentType
  action_raw_unit_command(
    unit_tags: unit_tags,
    ability_id: ability_id,
    queue_command: queue_command,
    target_world_space_pos: target_pos,
    target_unit_tag: target_unit_tag
  )
end

#action_chat(message, channel: Api::ActionChat::Channel::TEAM) ⇒ Object

Send a chat message



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# File 'lib/sc2ai/player/actions.rb', line 386

def action_chat(message, channel: Api::ActionChat::Channel::TEAM)
  queue_action Api::Action.new(
    action_chat: Api::ActionChat.new(
      channel: channel,
      message: message.to_s
    )
  )
end

#action_raw_camera_move(point:) ⇒ void

This method returns an undefined value.

Toggles auto-cast ability for units



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# File 'lib/sc2ai/player/actions.rb', line 160

def action_raw_camera_move(point:)
  queue_action Api::Action.new(
    action_raw: Api::ActionRaw.new(
      camera_move: Api::ActionRawCameraMove.new(
        center_world_space: point
      )
    )
  )
end

#action_raw_toggle_autocast(units:, ability_id:) ⇒ void

This method returns an undefined value.

Toggles auto-cast ability for units



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# File 'lib/sc2ai/player/actions.rb', line 145

def action_raw_toggle_autocast(units:, ability_id:)
  unit_tags = unit_tags_from_source(units)
  queue_action Api::Action.new(
    action_raw: Api::ActionRaw.new(
      toggle_autocast: Api::ActionRawToggleAutocast.new(
        ability_id: ability_id,
        unit_tags: unit_tags
      )
    )
  )
end

#action_raw_unit_command(unit_tags:, ability_id:, queue_command: false, target_world_space_pos: nil, target_unit_tag: nil) ⇒ Object

Queues a Api::ActionRaw. Perform ability on unit_tags optionally on target_world_space_pos/target_unit_tag



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# File 'lib/sc2ai/player/actions.rb', line 46

def action_raw_unit_command(unit_tags:, ability_id:, queue_command: false, target_world_space_pos: nil, target_unit_tag: nil)
  queue_action Api::Action.new(
    action_raw: Api::ActionRaw.new(
      unit_command: Api::ActionRawUnitCommand.new(
        unit_tags: unit_tags,
        ability_id: ability_id,
        queue_command: queue_command,
        target_world_space_pos: target_world_space_pos,
        target_unit_tag: target_unit_tag
      )
    )
  )
end

#action_spatial_camera_move(center_minimap:) ⇒ void

This method returns an undefined value.

Simulates a click on the minimap to move the camera.



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# File 'lib/sc2ai/player/actions.rb', line 195

def action_spatial_camera_move(center_minimap:)
  queue_action Api::Action.new(
    action_feature_layer: Api::ActionSpatial.new(
      camera_move: Api::ActionSpatialCameraMove.new(
        center_minimap: center_minimap
      )
    )
  )
end

#action_spatial_unit_command(ability_id:, target_screen_coord: nil, target_minimap_coord: nil, queue_command: false) ⇒ void

This method returns an undefined value.

Issues spatial unit command. Target is either target_screen_coord or target_minimap_coord.



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# File 'lib/sc2ai/player/actions.rb', line 178

def action_spatial_unit_command(ability_id:, target_screen_coord: nil, target_minimap_coord: nil, queue_command: false)
  queue_action Api::Action.new(
    action_raw: Api::ActionSpatial.new(
      unit_command: Api::ActionSpatialUnitCommand.new(
        ability_id: ability_id,
        target_screen_coord: target_screen_coord,
        target_minimap_coord: target_minimap_coord,
        queue_command: queue_command
      )
    )
  )
end

#action_spatial_unit_selection_point(type: Api::ActionSpatialUnitSelectionPoint::Type::Select, selection_screen_coord: nil) ⇒ void

This method returns an undefined value.

Issues spatial unit select point command. Target is either target_screen_coord or target_minimap_coord.



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# File 'lib/sc2ai/player/actions.rb', line 215

def action_spatial_unit_selection_point(type: Api::ActionSpatialUnitSelectionPoint::Type::Select, selection_screen_coord: nil)
  queue_action Api::Action.new(
    action_feature_layer: Api::ActionSpatial.new(
      unit_selection_point: Api::ActionSpatialUnitSelectionPoint.new(
        type: type,
        selection_screen_coord: selection_screen_coord
      )
    )
  )
end

#action_spatial_unit_selection_rect(selection_screen_coord:, selection_add: false) ⇒ void

This method returns an undefined value.

Issue rectangle select



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# File 'lib/sc2ai/player/actions.rb', line 230

def action_spatial_unit_selection_rect(selection_screen_coord:, selection_add: false)
  queue_action Api::Action.new(
    action_feature_layer: Api::ActionSpatial.new(
      unit_selection_rect: Api::ActionSpatialUnitSelectionRect.new(
        selection_screen_coord: selection_screen_coord,
        selection_add: selection_add
      )
    )
  )
end

#action_ui_cargo_panel_unload(unit_index:) ⇒ Object

Cargo panel actions for unloading units.



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# File 'lib/sc2ai/player/actions.rb', line 347

def action_ui_cargo_panel_unload(unit_index:)
  queue_action Api::Action.new(
    action_ui: Api::ActionUI.new(
      cargo_panel: Api::ActionCargoPanelUnload.new(
        unit_index: unit_index
      )
    )
  )
end

#action_ui_control_group(action:, control_group_index:) ⇒ void

This method returns an undefined value.

Perform action on control group like setting or recalling, use in conjunction with unit selection. Populated if Feature Layer or Render interface is enabled.



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# File 'lib/sc2ai/player/actions.rb', line 255

def action_ui_control_group(action:, control_group_index:)
  queue_action Api::Action.new(
    action_ui: Api::ActionUI.new(
      control_group: Api::ActionControlGroup.new(
        action: action,
        control_group_index: control_group_index
      )
    )
  )
end

#action_ui_multi_panel(type:, unit_index:) ⇒ Object

Multi-panel actions for select/deselect



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# File 'lib/sc2ai/player/actions.rb', line 334

def action_ui_multi_panel(type:, unit_index:)
  queue_action Api::Action.new(
    action_ui: Api::ActionUI.new(
      multi_panel: Api::ActionMultiPanel.new(
        type: type,
        unit_index: unit_index
      )
    )
  )
end

#action_ui_production_panel_remove_from_queue(unit_index:) ⇒ Object

Remove unit from production queue



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# File 'lib/sc2ai/player/actions.rb', line 359

def action_ui_production_panel_remove_from_queue(unit_index:)
  queue_action Api::Action.new(
    action_ui: Api::ActionUI.new(
      production_panel: Api::ActionProductionPanelRemoveFromQueue.new(
        unit_index: unit_index
      )
    )
  )
end

#action_ui_select_army(selection_add: false) ⇒ void

This method returns an undefined value.

Selects army (F2)



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# File 'lib/sc2ai/player/actions.rb', line 269

def action_ui_select_army(selection_add: false)
  queue_action Api::Action.new(
    action_ui: Api::ActionUI.new(
      select_army: Api::ActionSelectArmy.new(
        selection_add: selection_add
      )
    )
  )
end

#action_ui_select_idle_worker(type:) ⇒ Object

Select idle workers



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# File 'lib/sc2ai/player/actions.rb', line 311

def action_ui_select_idle_worker(type:)
  queue_action Api::Action.new(
    action_ui: Api::ActionUI.new(
      select_idle_worker: Api::ActionSelectIdleWorker.new(
        type: type
      )
    )
  )
end

#action_ui_select_larvavoid

This method returns an undefined value.

Selects larva (Zerg)



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# File 'lib/sc2ai/player/actions.rb', line 294

def action_ui_select_larva
  queue_action Api::Action.new(
    action_ui: Api::ActionUI.new(
      select_larva: Api::ActionSelectLarva.new
    )
  )
end

#action_ui_select_warp_gates(selection_add: false) ⇒ void

This method returns an undefined value.

Selects warp gates (Protoss)



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# File 'lib/sc2ai/player/actions.rb', line 282

def action_ui_select_warp_gates(selection_add: false)
  queue_action Api::Action.new(
    action_ui: Api::ActionUI.new(
      select_warp_gates: Api::ActionSelectWarpGates.new(
        selection_add: selection_add
      )
    )
  )
end

#action_ui_toggle_autocast(ability_id:) ⇒ Object

Toggle autocast on selected unit. Also possible with raw actions using a unit target.



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# File 'lib/sc2ai/player/actions.rb', line 371

def action_ui_toggle_autocast(ability_id:)
  queue_action Api::Action.new(
    action_ui: Api::ActionUI.new(
      toggle_autocast: Api::ActionToggleAutocast.new(
        unit_index: ability_id
      )
    )
  )
end

#build(units:, unit_type_id:, target: nil, queue_command: false) ⇒ Object

Builds target unit type using units as source at optional target



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# File 'lib/sc2ai/player/actions.rb', line 97

def build(units:, unit_type_id:, target: nil, queue_command: false)
  # Get build ability from target building type
  action(units:,
    ability_id: unit_data(unit_type_id).ability_id,
    target:,
    queue_command:)
  subtract_cost(unit_type_id)
end

#queue_action(action) ⇒ void

This method returns an undefined value.

Queues action for performing end of step



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# File 'lib/sc2ai/player/actions.rb', line 36

def queue_action(action)
  @action_queue << action
end

#research(units:, upgrade_id:, queue_command: false) ⇒ Object

Research a specific upgrade



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# File 'lib/sc2ai/player/actions.rb', line 129

def research(units:, upgrade_id:, queue_command: false)
  upgrade = upgrade_data(upgrade_id)

  # Get build ability from target building type
  action(units:,
    ability_id: upgrade.ability_id,
    queue_command:)

  @spent_minerals += upgrade.mineral_cost
  @spent_vespene += upgrade.vespene_cost
end

#warp(unit_type_id:, target:, queue_command:, units: nil) ⇒ Object

Warps in unit type at target (location or pylon) with optional source units (warp gates) When not specifying the specific warp gate(s), all warpgates will be used



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# File 'lib/sc2ai/player/actions.rb', line 112

def warp(unit_type_id:, target:, queue_command:, units: nil)
  warp_ability = Api::TechTree.unit_type_creation_abilities(
    source: Api::UnitTypeId::WARPGATE,
    target: unit_type_id
  )
  units = structures.warpgates if units.nil?
  action(units: units,
    ability_id: warp_ability[:ability],
    target:,
    queue_command:)
  subtract_cost(unit_type_id)
end