Method List
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#[] Doom::Wad::SoundManager
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#[] Doom::Wad::Flat
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#[] Doom::Wad::HudGraphics
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#[] Doom::Wad::TextureManager
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#[] Doom::Wad::Colormap
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#[] Doom::Wad::SpriteManager
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#[] Doom::Wad::Palette
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#ack_tic Doom::Net::Lockstep
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#active Doom::Game::MonsterAI::MonsterState
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#active? Doom::Game::Menu
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#active_palette_index Doom::Platform::GosuWindow
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#add_peer Doom::Net::Transport
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#add_player Doom::Game::World
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#advance Doom::Net::GameServer
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#advance_local Doom::Platform::GosuWindow
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#advance_networked Doom::Platform::GosuWindow
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#advance_server_client Doom::Platform::GosuWindow
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#aggression Doom::Game::MonsterAI
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#ammo_bullets Doom::Game::PlayerState
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#ammo_cells Doom::Game::PlayerState
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#ammo_multiplier Doom::Game::ItemPickup
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#ammo_rockets Doom::Game::PlayerState
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#ammo_shells Doom::Game::PlayerState
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#angle Doom::Map::Seg
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#angle Doom::Map::Thing
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#angle Doom::Game::Player
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#angle_degrees= Doom::Game::Player
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#angleturn Doom::Game::Ticcmd
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#animation_names Doom::Render::RayTracing::MaterialState
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#animation_signature Doom::Render::RayTracing::MaterialState
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#animations Doom::Render::Renderer
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#apply_debug_pose Doom::Platform::GosuWindow
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#apply_difficulty Doom::Platform::GosuWindow
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#apply_fall_impact Doom::Game::PlayerState
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#apply_rubykaigi_mode Doom::Platform::GosuWindow
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#apply_view Doom::Render::Renderer
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#armor Doom::Game::PlayerState
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#arms_background Doom::Wad::HudGraphics
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#attack_cooldown Doom::Game::MonsterAI::MonsterState
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#attack_frame Doom::Game::PlayerState
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#attack_frame_tic Doom::Game::MonsterAI::MonsterState
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#attack_tics Doom::Game::PlayerState
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#attacking Doom::Game::PlayerState
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#attacking Doom::Game::MonsterAI::MonsterState
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#backsector Doom::Render::Drawseg
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#bbox_left Doom::Map::Node
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#bbox_right Doom::Map::Node
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bench_render Doom::Benchmark
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#bind_world Doom::Platform::GosuWindow
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#blit_hud_overlay Doom::Platform::GosuWindow
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#blit_sprite Doom::Game::FramebufferBlitter
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#blockmap_loaded? Doom::Map::MapData
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#bob_amount Doom::Game::PlayerState
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#bob_angle Doom::Game::PlayerState
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#bool Doom::Game::Snapshot::Reader
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#bool Doom::Game::Snapshot::Writer
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#bottom Doom::Render::Visplane
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#bottom Doom::Map::Node::BBox
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#bounces_enabled Doom::Render::RayTracingRenderer
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#broadcast Doom::Net::Transport
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#bsilheight Doom::Render::Drawseg
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#buffer Doom::Render::HardwareRenderer::Batch
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build Doom::Render::RendererFactory
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#build Doom::Render::RayTracing::TextureAtlas
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build_like Doom::Render::RendererFactory
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#build_native_renderer Doom::Render::Renderer
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#build_sector_colors Doom::Platform::GosuWindow
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#build_ticcmd Doom::Platform::GosuWindow
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#button_down Doom::Platform::GosuWindow
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#buttons Doom::Game::Ticcmd
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#byte Doom::Game::Random
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#can_attack? Doom::Game::PlayerState
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#capture_debug_snapshot Doom::Platform::GosuWindow
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#ceiling_clip Doom::Render::SpinelNativeRenderer
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#ceiling_height Doom::Map::Sector
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#ceiling_texture Doom::Map::Sector
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#chase_timer Doom::Game::MonsterAI::MonsterState
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#check_due? Doom::Net::DesyncMonitor
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#check_plane Doom::Render::Renderer
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#child_left Doom::Map::Node
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#child_right Doom::Map::Node
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#cleanup Doom::Wad::SoundManager
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#clients Doom::Net::GameServer
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#close Doom::Net::Transport
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#close Doom::Wad::Reader
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#closed? Doom::Net::Transport
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#colormap Doom::Render::Renderer
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#colors Doom::Wad::Palette
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#column_pixels Doom::Wad::CompositeTexture
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#column_pixels Doom::Wad::HudSprite
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#column_pixels Doom::Wad::Sprite
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#columns Doom::Wad::CompositeTexture
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#columns Doom::Wad::Sprite
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#columns Doom::Wad::HudSprite
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#columns Doom::Wad::Patch
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#combat Doom::Game::World
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#compatible? Doom::Render::RayTracing::Bvh
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#compute_skill_hidden Doom::Platform::GosuWindow
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#compute_slide Doom::Game::PlayerPhysics
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connect Doom::Net::Session
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#connected? Doom::Net::Client
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#cos_angle Doom::Game::Player
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#cos_angle Doom::Render::Renderer
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#count Doom::Render::RayTracing::Bvh::Node
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crc Doom::Game::StateHash
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#curline Doom::Render::Drawseg
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#current_ammo Doom::Game::PlayerState
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#damage_count Doom::Game::PlayerState
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#damage_multiplier Doom::Game::World
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#damage_multiplier Doom::Game::Combat::Projectile
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#damage_multiplier Doom::Game::MonsterAI
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#dead Doom::Game::PlayerState
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#dead? Doom::Game::Combat
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#dead? Doom::Game::Player
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#dead_things Doom::Game::Combat
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#death_sprite Doom::Game::Combat
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#death_tic Doom::Game::PlayerState
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#deathmatch? Doom::Game::World
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#deathmatch_starts Doom::Map::MapData
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decode Doom::Net::Protocol
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decode_frame Doom::Net::Protocol
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decode_hash Doom::Net::Protocol
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decode_hello Doom::Net::Protocol
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decode_input Doom::Net::Protocol
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decode_peers Doom::Net::Protocol
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decode_quit Doom::Net::Protocol
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decode_setup Doom::Net::Protocol
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decode_snapshot_chunk Doom::Net::Protocol
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decode_string Doom::Net::Protocol
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decode_ticcmds Doom::Net::Protocol
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decode_welcome Doom::Net::Protocol
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#delay Doom::Net::Lockstep
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#deltaviewheight Doom::Game::PlayerState
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#depth_buffer Doom::Render::ZBufferRenderer
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#desynced? Doom::Net::DesyncMonitor
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#desyncs Doom::Net::DesyncMonitor
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#desyncs Doom::Net::Session
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#die Doom::Game::PlayerState
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#diff Doom::Game::Random
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#direction Doom::Map::Seg
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#directory Doom::Wad::Reader
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#dismiss Doom::Game::Menu
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#dist Doom::Render::VisibleSprite
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#dist1 Doom::Render::Drawseg
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#dist2 Doom::Render::Drawseg
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#done? Doom::Render::ScreenMelt
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#door_close Doom::Game::SoundEngine
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#door_open Doom::Game::SoundEngine
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download_file Doom::Benchmark
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download_from_url Doom::WadDownloader
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download_shareware Doom::WadDownloader
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#draw Doom::Platform::GosuWindow
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#draw_all_visplanes Doom::Render::Renderer
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#draw_automap Doom::Platform::GosuWindow
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#draw_centered Doom::Render::Font
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#draw_debug_overlay Doom::Platform::GosuWindow
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#draw_floor_ceiling_background Doom::Render::Renderer
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#draw_hardware Doom::Render::RayTracingRenderer
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#draw_hardware Doom::Render::HardwareRenderer
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#draw_hardware_hud Doom::Platform::GosuWindow
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#draw_match_status Doom::Platform::GosuWindow
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#draw_net_status Doom::Platform::GosuWindow
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#draw_sky_plane Doom::Render::Renderer
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#draw_span Doom::Render::Renderer
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#draw_text Doom::Render::Font
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#draw_wall_column_ex Doom::Render::ZBufferRenderer
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dump Doom::Game::Snapshot
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dump_combat Doom::Game::Snapshot
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dump_header Doom::Game::Snapshot
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dump_item_pickup Doom::Game::Snapshot
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dump_map_state Doom::Game::Snapshot
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dump_monsters Doom::Game::Snapshot
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dump_player_state Doom::Game::Snapshot
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dump_players Doom::Game::Snapshot
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dump_projectile Doom::Game::Snapshot
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dump_sector_actions Doom::Game::Snapshot
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dump_sector_effects Doom::Game::Snapshot
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#dx Doom::Game::Combat::Projectile
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#dx Doom::Map::Node
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#dy Doom::Map::Node
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#dy Doom::Game::Combat::Projectile
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#dz Doom::Game::Combat::Projectile
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#each_linedef_near Doom::Map::MapData
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#emissive? Doom::Render::RayTracing::MaterialState
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encode_frame Doom::Net::Protocol
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encode_frame_capped Doom::Net::Protocol
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encode_hash Doom::Net::Protocol
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encode_hello Doom::Net::Protocol
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encode_input Doom::Net::Protocol
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encode_peers Doom::Net::Protocol
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encode_quit Doom::Net::Protocol
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encode_setup Doom::Net::Protocol
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encode_snapshot_chunk Doom::Net::Protocol
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encode_string Doom::Net::Protocol
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encode_ticcmds Doom::Net::Protocol
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encode_welcome Doom::Net::Protocol
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#encoded_light Doom::Render::RayTracing::MaterialState
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#energy Doom::Render::ZBufferRenderer::Light
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ensure_freedoom_wad Doom::Benchmark
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ensure_wad_available Doom::WadDownloader
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#escape Doom::Render::RayTracing::Bvh::Node
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#exit_triggered Doom::Game::World
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#exit_triggered Doom::Game::SectorActions
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#explosion Doom::Game::SoundEngine
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#explosions Doom::Game::Combat
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extract_from_zip Doom::Benchmark
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#eye_z Doom::Game::PlayerPhysics
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#f64 Doom::Game::Snapshot::Reader
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#f64 Doom::Game::Snapshot::Writer
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#faces Doom::Wad::HudGraphics
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#fill_uncovered_with_sector Doom::Render::Renderer
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find_eocd Doom::Benchmark
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#find_lump Doom::Wad::Reader
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#find_or_create_visplane Doom::Render::Renderer
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#finished Doom::Game::Intermission
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#fire Doom::Game::Combat
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#fire? Doom::Game::Ticcmd
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#fired Doom::Game::MonsterAI::MonsterState
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#first_seg Doom::Map::Subsector
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#flags Doom::Map::Linedef
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#flags Doom::Map::Thing
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#flashlight_enabled Doom::Render::RayTracingRenderer
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#flat_translation Doom::Game::Animations
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#flats Doom::Render::Renderer
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#floor_clip Doom::Render::SpinelNativeRenderer
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#floor_height Doom::Map::Sector
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#floor_height_at Doom::Render::SpinelNativeRenderer
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#floor_texture Doom::Map::Sector
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#floor_z Doom::Game::PlayerPhysics
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#fog_enabled Doom::Render::RayTracingRenderer
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fold Doom::Game::StateHash
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#font Doom::Game::Menu
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#forwardmove Doom::Game::Ticcmd
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#frag_leader Doom::Game::World
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#frag_limit Doom::Game::World
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#frag_limit_reached? Doom::Game::World
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#frags Doom::Game::World
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#frags Doom::Game::Player
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#frame_names Doom::Game::Animations
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#framebuffer Doom::Render::Renderer
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#frontsector Doom::Render::Drawseg
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#get_cclip Doom::Render::SpinelNative::Kernel
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#get_fclip Doom::Render::SpinelNative::Kernel
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#get_frame Doom::Wad::SpriteManager
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#get_frame_by_prefix Doom::Wad::SpriteManager
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#get_frame_rotated Doom::Wad::SpriteManager
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#get_patch Doom::Wad::TextureManager
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#get_rotated Doom::Wad::SpriteManager
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#get_wdepth Doom::Render::SpinelNative::Kernel
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#gfx Doom::Render::WeaponRenderer
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#gfx Doom::Render::StatusBar
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#god_mode Doom::Game::PlayerState
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grab! Doom::Platform::SDLKeyboardGrab
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#grey_numbers Doom::Wad::HudGraphics
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#handle_input Doom::Platform::GosuWindow
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#handle_key Doom::Game::Menu
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#handle_key Doom::Game::Intermission
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#handle_mouse_look Doom::Platform::GosuWindow
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#handle_option_toggle Doom::Platform::GosuWindow
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#handle_weapon_switch Doom::Platform::GosuWindow
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#hardware? Doom::Render::HardwareRenderer
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#has_weapons Doom::Game::PlayerState
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#health Doom::Game::PlayerState
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#height Doom::Wad::CompositeTexture
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#height Doom::Wad::Texture
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#height Doom::Wad::Patch
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#height Doom::Wad::Flat
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#height Doom::Render::Visplane
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#height Doom::Wad::HudSprite
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#height Doom::Wad::Sprite
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#hidden_things Doom::Game::World
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#hidden_things Doom::Game::ItemPickup
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#hold_pain_palette Doom::Platform::GosuWindow
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#host Doom::Net::GameServer::Member
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#host Doom::Net::Transport::Peer
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host Doom::Net::Session
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#host? Doom::Net::Session
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#hsv_to_gosu Doom::Platform::GosuWindow
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#hud_tint_byte Doom::Platform::GosuWindow
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#i64 Doom::Game::Snapshot::Writer
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#i64 Doom::Game::Snapshot::Reader
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#id Doom::Game::Player
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#in_pain? Doom::Game::Combat
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#index Doom::Game::Random
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#infinite_ammo Doom::Game::PlayerState
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#initialize Doom::Render::ScreenMelt
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#initialize Doom::Game::Random
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#initialize Doom::Game::Player
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#initialize Doom::Net::Session
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#initialize Doom::Game::SectorEffects
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#initialize Doom::Game::Combat
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#initialize Doom::Game::PlayerState
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#initialize Doom::Render::Visplane
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#initialize Doom::Net::Transport
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#initialize Doom::Render::ZBufferRenderer
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#initialize Doom::Wad::SpriteManager
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#initialize Doom::Wad::Sprite
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#initialize Doom::Game::SectorEffects::LightFlash
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#initialize Doom::Wad::HudSprite
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#initialize Doom::Game::ItemPickup
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#initialize Doom::Wad::Reader
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#initialize Doom::Game::SectorEffects::StrobeFlash
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#initialize Doom::Game::PlayerPhysics
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#initialize Doom::Net::Client
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#initialize Doom::Game::SectorEffects::Glow
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#initialize Doom::Render::WorldMesh
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#initialize Doom::Net::GameServer
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#initialize Doom::Game::World
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#initialize Doom::Wad::SoundManager
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#initialize Doom::Wad::Patch
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#initialize Doom::Wad::CompositeTexture
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#initialize Doom::Platform::GosuWindow
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#initialize Doom::Wad::Flat
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#initialize Doom::Game::Menu
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#initialize Doom::Game::SectorEffects::FireFlicker
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#initialize Doom::Net::DesyncMonitor
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#initialize Doom::Map::MapData
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#initialize Doom::Map::Node
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#initialize Doom::Wad::Colormap
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#initialize Doom::Game::SectorActions
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#initialize Doom::Render::RayTracingRenderer
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#initialize Doom::Game::Intermission
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#initialize Doom::Render::StatusBar
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#initialize Doom::Render::HardwareRenderer
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#initialize Doom::Game::Animations
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#initialize Doom::Game::SoundEngine
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#initialize Doom::Render::RayTracing::MaterialState
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#initialize Doom::Render::Renderer
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#initialize Doom::Wad::TextureManager
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#initialize Doom::Render::WeaponRenderer
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#initialize Doom::Wad::Texture
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#initialize Doom::Wad::HudGraphics
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#initialize Doom::Wad::Palette
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#initialize Doom::Render::Font
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#initialize Doom::Render::RayTracing::TextureAtlas
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#initialize Doom::Render::SpinelNativeRenderer
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#initialize Doom::Game::Snapshot::Reader
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#initialize Doom::Game::MonsterAI
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#initialize Doom::Game::Snapshot::Writer
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#initialize Doom::Net::Lockstep
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#initialize Doom::Render::RayTracing::Bvh
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#is_ceiling Doom::Render::Visplane
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#is_moving Doom::Game::PlayerState
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#item_pickup Doom::Game::World
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#item_pickup Doom::Game::SoundEngine
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#iwad? Doom::Wad::Reader
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jit_status Doom::Benchmark
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#joined Doom::Net::GameServer::Member
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#key Doom::Net::Transport::Peer
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#key Doom::Net::GameServer::Member
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#keys Doom::Wad::HudGraphics
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#keys Doom::Game::PlayerState
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#last_saw_target Doom::Game::MonsterAI::MonsterState
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#last_seen Doom::Net::GameServer::Member
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#leaf? Doom::Render::RayTracing::Bvh::Node
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#leaf_size Doom::Render::RayTracing::Bvh
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#left Doom::Render::RayTracing::Bvh::Node
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#left Doom::Map::Node::BBox
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#left_index Doom::Map::Node
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#left_is_subsector? Doom::Map::Node
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#left_offset Doom::Wad::Sprite
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#left_offset Doom::Wad::Patch
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#left_offset Doom::Wad::HudSprite
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#leveltime Doom::Game::World
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#light Doom::Render::WorldMesh::Triangle
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#light Doom::Render::HardwareRenderer::Batch
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#light_color_at Doom::Render::RayTracingRenderer
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#light_level Doom::Render::Visplane
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#light_level Doom::Map::Sector
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line_circle_intersect? Doom::Game::Geometry
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#linedef Doom::Map::Seg
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#linedefs Doom::Map::MapData
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#list Doom::Game::Snapshot::Reader
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#list Doom::Game::Snapshot::Writer
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load Doom::Wad::Colormap
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load Doom::Wad::Sprite
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load Doom::Wad::Patch
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load Doom::Game::Snapshot
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load Doom::Map::MapData
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load Doom::Wad::Palette
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load_all Doom::Wad::Flat
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load_all Doom::Wad::Texture
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#load_blockmap Doom::Map::MapData
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load_combat Doom::Game::Snapshot
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load_game Doom::Benchmark
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#load_graphic Doom::Wad::HudGraphics
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load_header Doom::Game::Snapshot
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load_item_pickup Doom::Game::Snapshot
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#load_linedefs Doom::Map::MapData
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#load_map Doom::Render::SpinelNative::Kernel
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load_map_state Doom::Game::Snapshot
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load_monsters Doom::Game::Snapshot
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#load_next_map Doom::Platform::GosuWindow
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#load_nodes Doom::Map::MapData
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load_player_state Doom::Game::Snapshot
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load_players Doom::Game::Snapshot
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load_pnames Doom::Wad::Texture
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load_projectile Doom::Game::Snapshot
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load_sector_actions Doom::Game::Snapshot
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load_sector_effects Doom::Game::Snapshot
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#load_sectors Doom::Map::MapData
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#load_segs Doom::Map::MapData
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#load_sidedefs Doom::Map::MapData
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#load_subsectors Doom::Map::MapData
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#load_things Doom::Map::MapData
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#load_vertices Doom::Map::MapData
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#local Doom::Net::DesyncMonitor::Desync
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#local_id Doom::Net::Session
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#local_id Doom::Net::Client
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#local_id Doom::Net::Lockstep
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#local_port Doom::Net::Transport
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#local_port Doom::Net::Client
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#local_port Doom::Net::Session
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#local_since Doom::Net::Lockstep
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#lockstep Doom::Net::Session
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#lower_texture Doom::Map::Sidedef
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#lower_unpegged? Doom::Map::Linedef
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#lumps_between Doom::Wad::Reader
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#main_items Doom::Game::Menu
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#map Doom::Game::World
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#map Doom::Render::Renderer
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#map_bounds Doom::Platform::GosuWindow
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#map_name Doom::Net::Session
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#maps Doom::Wad::Colormap
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#mark Doom::Render::Visplane
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#masked Doom::Render::WorldMesh::Triangle
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#masked Doom::Render::HardwareRenderer::Batch
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#maskedtexturecol Doom::Render::Drawseg
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#match_winner Doom::Game::World
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#material Doom::Render::HardwareRenderer::Batch
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#material Doom::Render::WorldMesh::Triangle
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#max_armor Doom::Game::PlayerState
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#max_bullets Doom::Game::PlayerState
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#max_cells Doom::Game::PlayerState
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#max_health Doom::Game::PlayerState
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#max_rockets Doom::Game::PlayerState
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#max_shells Doom::Game::PlayerState
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#maximum Doom::Render::RayTracing::Bvh::Node
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#maxx Doom::Render::Visplane
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#menu_back Doom::Game::SoundEngine
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#menu_move Doom::Game::SoundEngine
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#menu_select Doom::Game::SoundEngine
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#merge_pwad Doom::Wad::Reader
-
#mesh Doom::Render::HardwareRenderer
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#message Doom::Net::DesyncMonitor::Desync
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#message_tics Doom::Game::ItemPickup
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#middle_texture Doom::Map::Sidedef
-
#minimum Doom::Render::RayTracing::Bvh::Node
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#minx Doom::Render::Visplane
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#mode Doom::Net::Session
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#mode Doom::Game::World
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mode_code Doom::Net::Protocol
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mode_name Doom::Net::Protocol
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#momx Doom::Game::Player
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#momy Doom::Game::Player
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#momz Doom::Game::PlayerPhysics
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#monitor Doom::Net::Session
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#monster_ai Doom::Game::World
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#monster_attack Doom::Game::SoundEngine
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#monster_by_thing_idx Doom::Game::MonsterAI
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#monster_death Doom::Game::SoundEngine
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#monster_pain Doom::Game::SoundEngine
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#monster_see Doom::Game::SoundEngine
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#monsters Doom::Game::MonsterAI
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#move Doom::Game::PlayerPhysics
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#move_to Doom::Game::Player
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#movecount Doom::Game::MonsterAI::MonsterState
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#movedir Doom::Game::MonsterAI::MonsterState
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#moving? Doom::Game::Ticcmd
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#name Doom::Wad::CompositeTexture
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#name Doom::Wad::Texture
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#name Doom::Wad::HudSprite
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#name Doom::Wad::Sprite
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#name Doom::Wad::Patch
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#name Doom::Wad::Flat
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#name Doom::Map::MapData
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#name Doom::Wad::Reader::DirectoryEntry
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#native_wall_pass Doom::Render::Renderer
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#needs_background? Doom::Game::Menu
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#needs_cursor? Doom::Platform::GosuWindow
-
#needs_redraw? Doom::Platform::GosuWindow
-
#net_send_due? Doom::Platform::GosuWindow
-
net_status_lines Doom::Platform::WindowLogic
-
#netgame Doom::Game::Menu
-
#new_hud_overlay Doom::Platform::GosuWindow
-
#next_map Doom::Game::Intermission
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#next_tic Doom::Net::Lockstep
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next_type Doom::Render::RendererFactory
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#nodes Doom::Render::RayTracing::Bvh
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#nodes Doom::Map::MapData
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none Doom::Game::Ticcmd
-
#normal Doom::Render::WorldMesh::Triangle
-
normalize Doom::Render::RendererFactory
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#note_ack Doom::Net::Lockstep
-
#notify_step Doom::Game::PlayerState
-
#noway Doom::Game::SoundEngine
-
#num_lumps Doom::Wad::Reader
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#num_players Doom::Net::Session
-
#numbers Doom::Wad::HudGraphics
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of Doom::Game::StateHash
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#offset Doom::Wad::Reader::DirectoryEntry
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#offset Doom::Map::Seg
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#options Doom::Game::Menu
-
#options_items Doom::Game::Menu
-
#owner Doom::Game::Combat::Projectile
-
#pack Doom::Game::Ticcmd
-
pack_combat Doom::Game::StateHash
-
pack_monsters Doom::Game::StateHash
-
pack_players Doom::Game::StateHash
-
pack_sectors Doom::Game::StateHash
-
#packed_floats Doom::Render::RayTracing::Bvh
-
#palette Doom::Render::Renderer
-
#palette Doom::Render::SpinelNativeRenderer
-
parse Doom::Wad::Patch
-
parse_args Doom::Benchmark
-
parse_texture Doom::Wad::Texture
-
parse_texture_lump Doom::Wad::Texture
-
#patch_index Doom::Wad::Texture::PatchRef
-
#patch_refs Doom::Wad::Texture
-
#patches Doom::Wad::TextureManager
-
#peer_for Doom::Net::Transport
-
#peer_id Doom::Net::DesyncMonitor::Desync
-
#peers Doom::Net::Transport
-
#physics_by_id Doom::Game::World
-
#physics_for Doom::Game::World
-
#picked_up Doom::Game::ItemPickup
-
#pickup_flash Doom::Game::ItemPickup
-
#pickup_message Doom::Game::ItemPickup
-
#pixels Doom::Wad::Patch::Post
-
#pixels Doom::Wad::Flat
-
#place Doom::Game::Player
-
#platform_start Doom::Game::SoundEngine
-
#platform_stop Doom::Game::SoundEngine
-
#play Doom::Game::SoundEngine
-
#player Doom::Game::World
-
#player_angle Doom::Render::Renderer
-
#player_count Doom::Net::GameServer
-
#player_death Doom::Game::SoundEngine
-
#player_id Doom::Net::Transport::Peer
-
#player_id Doom::Net::GameServer::Member
-
#player_ids Doom::Net::Lockstep
-
#player_ids Doom::Net::Session
-
#player_pain Doom::Game::SoundEngine
-
#player_start Doom::Map::MapData
-
#player_start_for Doom::Map::MapData
-
#player_starts Doom::Map::MapData
-
#player_x Doom::Render::Renderer
-
#player_y Doom::Render::Renderer
-
#player_z Doom::Render::Renderer
-
#players Doom::Render::Renderer
-
#players Doom::Game::Combat
-
#players Doom::Game::World
-
#playing? Doom::Net::Client
-
#pnames Doom::Wad::TextureManager
-
point_to_segment_distance Doom::Game::Geometry
-
#poll Doom::Net::Transport
-
#poll Doom::Net::Session
-
#poll Doom::Net::Client
-
#poll Doom::Net::GameServer
-
#pop_teleports Doom::Game::SectorActions
-
#port Doom::Net::Transport::Peer
-
#port Doom::Net::GameServer::Member
-
#precompute_column_data Doom::Render::Renderer
-
#prefix_for Doom::Wad::SpriteManager
-
#present Doom::Platform::GosuWindow
-
present_due? Doom::Platform::WindowLogic
-
#prev_angle Doom::Game::Player
-
#prev_x Doom::Game::Player
-
#prev_y Doom::Game::Player
-
#prev_z Doom::Game::Player
-
print_progress Doom::WadDownloader
-
print_result Doom::Benchmark
-
#projectiles Doom::Game::Combat
-
prompt_and_download Doom::WadDownloader
-
#puffs Doom::Game::Combat
-
#pwad? Doom::Wad::Reader
-
#quit Doom::Net::Session
-
#quit Doom::Net::Client
-
#radius Doom::Render::ZBufferRenderer::Light
-
#rand Doom::Game::Random
-
#random Doom::Game::World
-
#ray_tracing? Doom::Render::RayTracingRenderer
-
#reactiontime Doom::Game::MonsterAI::MonsterState
-
read_column Doom::Wad::Patch
-
#read_lump Doom::Wad::Reader
-
#read_lump_at Doom::Wad::Reader
-
#read_lump_own Doom::Wad::Reader
-
#ready? Doom::Net::Lockstep
-
#reap Doom::Net::GameServer
-
#receive Doom::Net::Lockstep
-
#record Doom::Net::DesyncMonitor
-
#refit Doom::Render::RayTracing::Bvh
-
#reflective? Doom::Render::RayTracing::MaterialState
-
#refractive? Doom::Render::RayTracing::MaterialState
-
#refresh_hz Doom::Platform::GosuWindow
-
refresh_rate Doom::Platform::SDLDisplayMode
-
release! Doom::Platform::SDLKeyboardGrab
-
relink_projectile_owners Doom::Game::Snapshot
-
#remote Doom::Net::DesyncMonitor::Desync
-
#remote_report Doom::Net::DesyncMonitor
-
#remove_player Doom::Game::World
-
#render Doom::Render::SpinelNative::Kernel
-
#render Doom::Render::StatusBar
-
#render Doom::Render::SpinelNativeRenderer
-
#render Doom::Render::WeaponRenderer
-
#render Doom::Game::Menu
-
#render Doom::Game::Intermission
-
#render_at Doom::Render::SpinelNativeRenderer
-
#render_frame Doom::Render::HardwareRenderer
-
#render_frame Doom::Render::Renderer
-
#render_frame Doom::Render::ZBufferRenderer
-
#render_frame Doom::Render::RayTracingRenderer
-
#render_visplane_spans Doom::Render::Renderer
-
#reset Doom::Game::PlayerPhysics
-
#reset Doom::Game::Random
-
#reset Doom::Game::PlayerState
-
#resolve Doom::Render::RayTracing::MaterialState
-
#respawn Doom::Game::World
-
#respawn_player Doom::Platform::GosuWindow
-
#restart_level Doom::Game::World
-
#right Doom::Render::RayTracing::Bvh::Node
-
#right Doom::Map::Node::BBox
-
#right_index Doom::Map::Node
-
#right_is_subsector? Doom::Map::Node
-
#rotation_for Doom::Wad::SpriteManager
-
#run Doom::Net::Session
-
run Doom::Benchmark
-
run Doom
-
#run_ready Doom::Net::Lockstep
-
#run_tic Doom::Game::PlayerPhysics
-
#run_tic Doom::Game::World
-
#sample_tic Doom::Net::Lockstep
-
#scale1 Doom::Render::Drawseg
-
#scale2 Doom::Render::Drawseg
-
#scalestep Doom::Render::Drawseg
-
#screen_x Doom::Render::VisibleSprite
-
#secrets_found Doom::Game::SectorActions
-
#sections Doom::Net::DesyncMonitor::Desync
-
sections Doom::Game::StateHash
-
#sector Doom::Map::Sidedef
-
#sector Doom::Render::Visplane
-
#sector_actions Doom::Game::World
-
#sector_at Doom::Map::MapData
-
#sector_effects Doom::Game::World
-
#sectors Doom::Map::MapData
-
#seed Doom::Net::Session
-
#seg_count Doom::Map::Subsector
-
segments_intersect? Doom::Game::Geometry
-
#segs Doom::Map::MapData
-
#selected_skill Doom::Game::Menu
-
#send_client_input Doom::Platform::GosuWindow
-
#send_input Doom::Net::Client
-
#send_to Doom::Net::Transport
-
#send_to_addr Doom::Net::Transport
-
#set_movement_momentum Doom::Game::PlayerState
-
#set_player Doom::Render::Renderer
-
#settle Doom::Game::PlayerPhysics
-
#settle_at Doom::Game::PlayerPhysics
-
setup Doom::Platform::SDLKeyboardGrab
-
#setup_yjit_toggle Doom::Platform::GosuWindow
-
#show Doom::Game::Menu
-
#sidedef Doom::Render::Drawseg
-
#sidedef_left Doom::Map::Linedef
-
#sidedef_right Doom::Map::Linedef
-
#sidedefs Doom::Map::MapData
-
#sidemove Doom::Game::Ticcmd
-
#silhouette Doom::Render::Drawseg
-
#sin_angle Doom::Game::Player
-
#sin_angle Doom::Render::Renderer
-
#size Doom::Wad::Reader::DirectoryEntry
-
#size Doom::Render::RayTracing::TextureAtlas
-
#skill Doom::Net::Session
-
skill_flag_bit Doom::Platform::WindowLogic
-
skill_hidden Doom::Platform::WindowLogic
-
#skill_hidden Doom::Game::World
-
#skip_background_fill Doom::Render::Renderer
-
#sn_bsp Doom::Render::SpinelNative::Kernel
-
#sn_flat_span Doom::Render::SpinelNative::Kernel
-
#sn_one_sided Doom::Render::SpinelNative::Kernel
-
#sn_precompute Doom::Render::SpinelNative::Kernel
-
#sn_seg Doom::Render::SpinelNative::Kernel
-
#sn_seg_range Doom::Render::SpinelNative::Kernel
-
#sn_sky_span Doom::Render::SpinelNative::Kernel
-
#sn_subsector Doom::Render::SpinelNative::Kernel
-
#sn_two_sided Doom::Render::SpinelNative::Kernel
-
#sn_wall_column Doom::Render::SpinelNative::Kernel
-
#snapshot! Doom::Game::Player
-
snapshot_chunks Doom::Net::Protocol
-
#solo? Doom::Net::Session
-
#spawn_monster_projectile Doom::Game::Combat
-
#spawn_point_for Doom::Game::World
-
#spawn_tic Doom::Game::Combat::Projectile
-
#special Doom::Map::Sector
-
#special Doom::Map::Linedef
-
#sprbottomclip Doom::Render::Drawseg
-
#sprite Doom::Render::VisibleSprite
-
#sprite_diagnostics Doom::Render::Renderer
-
#sprite_prefix Doom::Game::Combat::Projectile
-
#sprites Doom::Game::Combat
-
#sprites Doom::Render::Renderer
-
#sprtopclip Doom::Render::Drawseg
-
#stalled? Doom::Net::Lockstep
-
#stalled? Doom::Net::Session
-
#stalled_seconds Doom::Net::Session
-
#start Doom::Render::RayTracing::Bvh::Node
-
#start_attack Doom::Game::PlayerState
-
#started? Doom::Net::Session
-
#state Doom::Game::Player
-
#state Doom::Game::Menu
-
#state_hash Doom::Game::World
-
#state_hash_sections Doom::Game::World
-
#status_bar Doom::Wad::HudGraphics
-
#step Doom::Game::PlayerPhysics
-
#str Doom::Game::Snapshot::Reader
-
#str Doom::Game::Snapshot::Writer
-
#submit Doom::Net::Session
-
#submit_local Doom::Net::Lockstep
-
#subsector_at Doom::Map::MapData
-
#subsectors Doom::Map::MapData
-
#surface Doom::Render::HardwareRenderer::Batch
-
#switch_renderer Doom::Platform::GosuWindow
-
#switch_weapon Doom::Game::PlayerState
-
#sx1 Doom::Render::Drawseg
-
#sx2 Doom::Render::Drawseg
-
#sync_renderer_visual_options Doom::Platform::GosuWindow
-
#synced_tic Doom::Net::Client
-
#tag Doom::Map::Sector
-
#tag Doom::Map::Linedef
-
#take_cmds Doom::Net::Lockstep
-
#take_damage Doom::Game::PlayerState
-
#target Doom::Game::Combat::Projectile
-
#target Doom::Game::MonsterAI::MonsterState
-
#text_width Doom::Render::Font
-
#texture Doom::Render::Visplane
-
#texture_names Doom::Wad::TextureManager
-
#texture_translation Doom::Game::Animations
-
#textures Doom::Wad::TextureManager
-
#textures Doom::Render::Renderer
-
#thing Doom::Render::VisibleSprite
-
#thing_idx Doom::Game::MonsterAI::MonsterState
-
#things Doom::Map::MapData
-
#tic Doom::Net::DesyncMonitor::Desync
-
#tic Doom::Net::GameServer
-
#to_s Doom::Game::Snapshot::Writer
-
#top Doom::Map::Node::BBox
-
#top Doom::Render::Visplane
-
#top_delta Doom::Wad::Patch::Post
-
#top_offset Doom::Wad::Sprite
-
#top_offset Doom::Wad::Patch
-
#top_offset Doom::Wad::HudSprite
-
total_allocs Doom::Benchmark
-
#track_frame_rates Doom::Platform::GosuWindow
-
#translate_flat Doom::Game::Animations
-
#translate_texture Doom::Game::Animations
-
#transmit Doom::Net::Session
-
#transport Doom::Net::GameServer
-
#transport Doom::Net::Session
-
#triangle_order Doom::Render::RayTracing::Bvh
-
#triangles Doom::Render::WorldMesh
-
#triangles Doom::Render::RayTracing::Bvh
-
#trigger_level_exit Doom::Platform::GosuWindow
-
#tsilheight Doom::Render::Drawseg
-
#turn Doom::Game::Player
-
#two_sided? Doom::Map::Linedef
-
#type Doom::Game::MonsterAI::MonsterState
-
#type Doom::Game::Combat::Projectile
-
#type Doom::Wad::Reader
-
#type Doom::Map::Thing
-
type_of Doom::Render::RendererFactory
-
#u16 Doom::Game::Snapshot::Reader
-
#u16 Doom::Game::Snapshot::Writer
-
#u32 Doom::Game::Snapshot::Reader
-
#u32 Doom::Game::Snapshot::Writer
-
#u8 Doom::Game::Snapshot::Reader
-
#u8 Doom::Game::Snapshot::Writer
-
unpack Doom::Game::Ticcmd
-
#update Doom::Platform::GosuWindow
-
#update Doom::Game::SectorEffects::FireFlicker
-
#update Doom::Game::SectorEffects::Glow
-
#update Doom::Game::SectorEffects::LightFlash
-
#update Doom::Game::SectorEffects
-
#update Doom::Game::SectorActions
-
#update Doom::Game::SectorEffects::StrobeFlash
-
#update Doom::Render::ScreenMelt
-
#update Doom::Render::StatusBar
-
#update Doom::Game::Intermission
-
#update Doom::Game::ItemPickup
-
#update Doom::Game::MonsterAI
-
#update Doom::Game::Animations
-
#update Doom::Game::Combat
-
#update Doom::Game::Menu
-
#update_attack Doom::Game::PlayerState
-
#update_bob Doom::Game::PlayerState
-
#update_damage_count Doom::Game::PlayerState
-
#update_flash Doom::Game::ItemPickup
-
#update_player_position Doom::Game::SectorActions
-
#update_players Doom::Game::SectorActions
-
#update_view_bob Doom::Game::PlayerState
-
#update_viewheight Doom::Game::PlayerState
-
#upload Doom::Render::SpinelNativeRenderer
-
#upper_texture Doom::Map::Sidedef
-
#upper_unpegged? Doom::Map::Linedef
-
#use? Doom::Game::Ticcmd
-
#use_held Doom::Game::Player
-
#use_linedef Doom::Game::SectorActions
-
#uvs Doom::Render::WorldMesh::Triangle
-
#v1 Doom::Map::Seg
-
#v1 Doom::Map::Linedef
-
#v2 Doom::Map::Seg
-
#v2 Doom::Map::Linedef
-
#valid? Doom::Render::Visplane
-
#valid_move? Doom::Game::PlayerPhysics
-
#vertex_count Doom::Render::HardwareRenderer::Batch
-
#vertices Doom::Render::WorldMesh::Triangle
-
#vertices Doom::Map::MapData
-
#view_bob_offset Doom::Game::PlayerState
-
#view_player Doom::Render::Renderer
-
#view_pose Doom::Game::Player
-
#view_x Doom::Render::VisibleSprite
-
#view_y Doom::Render::VisibleSprite
-
#viewheight Doom::Game::PlayerState
-
#wad Doom::Render::Renderer
-
#waiting_on Doom::Net::Lockstep
-
#waiting_on Doom::Net::Session
-
#wall_depth Doom::Render::SpinelNativeRenderer
-
#weapon Doom::Game::PlayerState
-
#weapon_bob_x Doom::Game::PlayerState
-
#weapon_bob_y Doom::Game::PlayerState
-
#weapon_fire Doom::Game::SoundEngine
-
#weapon_light_tint Doom::Platform::GosuWindow
-
#weapon_name Doom::Game::PlayerState
-
#weapon_pickup Doom::Game::SoundEngine
-
#weapons Doom::Wad::HudGraphics
-
#width Doom::Wad::HudSprite
-
#width Doom::Wad::CompositeTexture
-
#width Doom::Wad::Texture
-
#width Doom::Wad::Sprite
-
#width Doom::Wad::Patch
-
#width Doom::Wad::Flat
-
#world Doom::Net::GameServer
-
#world Doom::Net::Client
-
#x Doom::Game::MonsterAI::MonsterState
-
#x Doom::Game::Player
-
#x Doom::Game::Combat::Projectile
-
#x Doom::Map::Node
-
#x Doom::Map::Thing
-
#x Doom::Map::Vertex
-
#x Doom::Render::ZBufferRenderer::Light
-
#x1 Doom::Render::Drawseg
-
#x2 Doom::Render::Drawseg
-
#x_offset Doom::Wad::Texture::PatchRef
-
#x_offset Doom::Map::Sidedef
-
#y Doom::Game::MonsterAI::MonsterState
-
#y Doom::Game::Player
-
#y Doom::Game::Combat::Projectile
-
#y Doom::Map::Vertex
-
#y Doom::Map::Thing
-
#y Doom::Map::Node
-
#y Doom::Render::ZBufferRenderer::Light
-
#y_offset Doom::Wad::Texture::PatchRef
-
#y_offset Doom::Map::Sidedef
-
#yellow_numbers Doom::Wad::HudGraphics
-
#z Doom::Game::Player
-
#z Doom::Game::Combat::Projectile
-
#z Doom::Render::ZBufferRenderer::Light