Module: Doom::Render::SpinelNative::Kernel
- Extended by:
- Spinel::Native
- Defined in:
- lib/doom/render/spinel_native/kernel.rb
Overview
The classic renderer's hot path, ported to spinel_native. Each method
mirrors a method of lib/doom/render/renderer.rb; the object graph is
replaced by flat Integer/Float arrays kept as module state INSIDE the
compiled kernel (native_state), exactly like renderer.rb keeps @map /
map/textures once; render then draws a frame per call and returns the
framebuffer -- no per-frame re-copy of the map across the boundary.
Visplanes are filled inline (sn_flat_span / sn_sky_span) instead of being deferred through visplane objects -- the per-pixel sampling is identical, so the output matches the reference renderer.
The whole module is one kernel (native_state), so every native method carries a signature. With SPINEL_NATIVE=off the same bodies run as plain Ruby against the module's own ivars, which is how the port is verified against renderer.rb before it is compiled.
Constant Summary collapse
- PROJECTION =
160.0- SKY_XSCALE =
512.0 / Math::PI
- SKY_YSCALE =
200.0 / 240.0
Instance Method Summary collapse
- #get_cclip ⇒ Object
- #get_fclip ⇒ Object
- #get_wdepth ⇒ Object
- #load_map(nodes, verts, segs, subs, lines, sides, secs, wpx, wtab, fpx, cmap, ncount, skytex) ⇒ Object
- #render(px, py, pz, angle) ⇒ Object
- #sn_bsp(root) ⇒ Object
- #sn_flat_span(x, y1, y2, plane_h, light, flat_idx) ⇒ Object
- #sn_one_sided(x, ceil_y, floor_y, scale, dist, tex_col, fsec, sd_idx, flags, has_ceil, has_floor) ⇒ Object
- #sn_precompute ⇒ Object
- #sn_seg(seg_i) ⇒ Object
- #sn_seg_range(x1, x2, sx1, sx2, dist1, dist2, fsec, back_sd, sd_idx, flags, seg_i, seg_len) ⇒ Object
- #sn_sky_span(x, y1, y2) ⇒ Object
- #sn_subsector(index) ⇒ Object
- #sn_two_sided(x, ceil_y, floor_y, scale, dist, tex_col, fsec, back_sd, sd_idx, flags, has_ceil, has_floor) ⇒ Object
- #sn_wall_column(x, y1, y2, tex, dist, light, tex_col, tex_y_start, scale, world_top) ⇒ Object
Instance Method Details
#get_cclip ⇒ Object
67 68 69 70 71 72 73 74 75 |
# File 'lib/doom/render/spinel_native/kernel.rb', line 67 def get_cclip out = Array.new(320, 0) i = 0 while i < 320 out[i] = @cclip[i] i += 1 end out end |
#get_fclip ⇒ Object
78 79 80 81 82 83 84 85 86 |
# File 'lib/doom/render/spinel_native/kernel.rb', line 78 def get_fclip out = Array.new(320, 0) i = 0 while i < 320 out[i] = @fclip[i] i += 1 end out end |
#get_wdepth ⇒ Object
89 90 91 92 93 94 95 96 97 |
# File 'lib/doom/render/spinel_native/kernel.rb', line 89 def get_wdepth out = Array.new(320, 0.0) i = 0 while i < 320 out[i] = @wdepth[i] i += 1 end out end |
#load_map(nodes, verts, segs, subs, lines, sides, secs, wpx, wtab, fpx, cmap, ncount, skytex) ⇒ Object
104 105 106 107 108 109 110 |
# File 'lib/doom/render/spinel_native/kernel.rb', line 104 def load_map(nodes, verts, segs, subs, lines, sides, secs, wpx, wtab, fpx, cmap, ncount, skytex) @nodes = nodes; @verts = verts; @segs = segs; @subs = subs @lines = lines; @sides = sides; @secs = secs @wpx = wpx; @wtab = wtab; @fpx = fpx; @cmap = cmap @ncount = ncount; @skytex = skytex @nodes.length end |
#render(px, py, pz, angle) ⇒ Object
114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 |
# File 'lib/doom/render/spinel_native/kernel.rb', line 114 def render(px, py, pz, angle) @px = px.to_f; @py = py.to_f; @pz = pz.to_f @ang = angle @sina = Math.sin(angle) @cosa = Math.cos(angle) i = 0 while i < 76800 @fb[i] = 0 i += 1 end i = 0 while i < 320 @cclip[i] = -1 @fclip[i] = 240 @wdepth[i] = 1.0e30 i += 1 end sn_precompute sn_bsp(@ncount - 1) # Return a locally-built copy with a concrete Array[Integer] type; # spinel will not cross the boundary with an ivar of inferred (poly) type. out = Array.new(76800, 0) j = 0 while j < 76800 out[j] = @fb[j] j += 1 end out end |
#sn_bsp(root) ⇒ Object
161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 |
# File 'lib/doom/render/spinel_native/kernel.rb', line 161 def sn_bsp(root) stack = Array.new(2048, 0) sp = 0 stack[sp] = root sp = sp + 1 while sp > 0 sp = sp - 1 ni = stack[sp] if (ni & 0x8000) != 0 sn_subsector(ni & 0x7FFF) else b = ni * 6 dx = @px - @nodes[b] dy = @py - @nodes[b + 1] left_v = dy * @nodes[b + 2] right_v = dx * @nodes[b + 3] if right_v >= left_v stack[sp] = @nodes[b + 5].to_i sp = sp + 1 stack[sp] = @nodes[b + 4].to_i sp = sp + 1 else stack[sp] = @nodes[b + 4].to_i sp = sp + 1 stack[sp] = @nodes[b + 5].to_i sp = sp + 1 end end end 0 end |
#sn_flat_span(x, y1, y2, plane_h, light, flat_idx) ⇒ Object
681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 |
# File 'lib/doom/render/spinel_native/kernel.rb', line 681 def sn_flat_span(x, y1, y2, plane_h, light, flat_idx) if y1 > y2 return 0 end ph = plane_h.to_f - @pz if ph < 0.0 ph = -ph end if ph == 0.0 return 0 end lnum = light >> 4 if lnum > 15 lnum = 15 end if lnum < 0 lnum = 0 end startmap = (15 - lnum) * 4 fbase = flat_idx * 4096 y = y1 if y < 0 y = 0 end yy2 = y2 if yy2 > 239 yy2 = 239 end while y <= yy2 dy = y - 120 if dy != 0 absdy = dy if absdy < 0 absdy = -absdy end perp = ph * PROJECTION / absdy.to_f rd = perp * @cds[x] tx = (@px + rd * @ccos[x]).to_i & 63 ty = (0.0 - @py - rd * @csin[x]).to_i & 63 zc = (perp / 16.0).to_i if zc > 127 zc = 127 end if zc < 0 zc = 0 end lvl = (startmap.to_f - 10.0 / (zc + 1).to_f).to_i if lvl < 0 lvl = 0 end if lvl > 31 lvl = 31 end @fb[y * 320 + x] = @cmap[lvl * 256 + @fpx[fbase + ty * 64 + tx]] end y += 1 end 0 end |
#sn_one_sided(x, ceil_y, floor_y, scale, dist, tex_col, fsec, sd_idx, flags, has_ceil, has_floor) ⇒ Object
382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 |
# File 'lib/doom/render/spinel_native/kernel.rb', line 382 def sn_one_sided(x, ceil_y, floor_y, scale, dist, tex_col, fsec, sd_idx, flags, has_ceil, has_floor) f_floor = @secs[fsec * 7] f_ceil = @secs[fsec * 7 + 1] f_light = @secs[fsec * 7 + 2] f_ff = @secs[fsec * 7 + 3] f_cf = @secs[fsec * 7 + 4] f_csky = @secs[fsec * 7 + 5] f_fsky = @secs[fsec * 7 + 6] if has_ceil != 0 mt = @cclip[x] + 1 mb = ceil_y - 1 if @fclip[x] - 1 < mb mb = @fclip[x] - 1 end if mt <= mb if f_csky != 0 sn_sky_span(x, mt, mb) else sn_flat_span(x, mt, mb, f_ceil, f_light, f_cf) end end end if has_floor != 0 mt = floor_y + 1 if @cclip[x] + 1 > mt mt = @cclip[x] + 1 end mb = @fclip[x] - 1 if mt <= mb if f_fsky != 0 sn_sky_span(x, mt, mb) else sn_flat_span(x, mt, mb, f_floor, f_light, f_ff) end end end mid = @sides[sd_idx * 6 + 3] yoff = @sides[sd_idx * 6 + 5] if (flags & 16) != 0 th = 128 if mid >= 0 th = @wtab[mid * 3 + 2] end mid_tex_y = yoff + th - (f_ceil - f_floor) else mid_tex_y = yoff end sn_wall_column(x, ceil_y, floor_y, mid, dist, f_light, tex_col, mid_tex_y, scale, f_ceil.to_f) if dist < @wdepth[x] @wdepth[x] = dist end @cclip[x] = 240 @fclip[x] = -1 0 end |
#sn_precompute ⇒ Object
146 147 148 149 150 151 152 153 154 155 156 157 |
# File 'lib/doom/render/spinel_native/kernel.rb', line 146 def sn_precompute x = 0 while x < 320 ca = @ang - Math.atan2((x - 160).to_f, PROJECTION) @ccos[x] = Math.cos(ca) @csin[x] = Math.sin(ca) dxx = (x - 160).to_f @cds[x] = Math.sqrt(dxx * dxx + PROJECTION * PROJECTION) / PROJECTION x += 1 end 0 end |
#sn_seg(seg_i) ⇒ Object
208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 |
# File 'lib/doom/render/spinel_native/kernel.rb', line 208 def sn_seg(seg_i) v1i = @segs[seg_i * 5] v2i = @segs[seg_i * 5 + 1] dx1 = @verts[v1i * 2].to_f - @px dy1 = @verts[v1i * 2 + 1].to_f - @py x1 = dx1 * @sina - dy1 * @cosa y1 = dx1 * @cosa + dy1 * @sina dx2 = @verts[v2i * 2].to_f - @px dy2 = @verts[v2i * 2 + 1].to_f - @py x2 = dx2 * @sina - dy2 * @cosa y2 = dx2 * @cosa + dy2 * @sina if y1 <= 0.0 && y2 <= 0.0 return 0 end near = 1.0 if y1 < near || y2 < near if y1 < near && y2 < near return 0 elsif y1 < near t = (near - y1) / (y2 - y1) x1 = x1 + t * (x2 - x1) y1 = near elsif y2 < near t = (near - y1) / (y2 - y1) x2 = x1 + t * (x2 - x1) y2 = near end end sx1 = 160.0 + x1 * PROJECTION / y1 sx2 = 160.0 + x2 * PROJECTION / y2 if sx1 >= sx2 return 0 end if sx2 < 0.0 || sx1 >= 320.0 return 0 end x1i = sx1.to_i if x1i < 0 x1i = 0 end x2i = sx2.to_i if x2i > 319 x2i = 319 end if x1i > x2i return 0 end ldi = @segs[seg_i * 5 + 2] dir = @segs[seg_i * 5 + 3] sd_idx = dir == 0 ? @lines[ldi * 3] : @lines[ldi * 3 + 1] if sd_idx < 0 return 0 end fsec = @sides[sd_idx * 6] flags = @lines[ldi * 3 + 2] back_sd = -1 if (flags & 4) != 0 bsi = dir == 0 ? @lines[ldi * 3 + 1] : @lines[ldi * 3] if bsi >= 0 back_sd = bsi end end segdx = (@verts[v2i * 2] - @verts[v1i * 2]).to_f segdy = (@verts[v2i * 2 + 1] - @verts[v1i * 2 + 1]).to_f seg_len = Math.sqrt(segdx * segdx + segdy * segdy) sn_seg_range(x1i, x2i, sx1, sx2, y1, y2, fsec, back_sd, sd_idx, flags, seg_i, seg_len) 0 end |
#sn_seg_range(x1, x2, sx1, sx2, dist1, dist2, fsec, back_sd, sd_idx, flags, seg_i, seg_len) ⇒ Object
284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 |
# File 'lib/doom/render/spinel_native/kernel.rb', line 284 def sn_seg_range(x1, x2, sx1, sx2, dist1, dist2, fsec, back_sd, sd_idx, flags, seg_i, seg_len) v1i = @segs[seg_i * 5] v2i = @segs[seg_i * 5 + 1] segdx = (@verts[v2i * 2] - @verts[v1i * 2]).to_f segdy = (@verts[v2i * 2 + 1] - @verts[v1i * 2 + 1]).to_f pxr = @px - @verts[v1i * 2].to_f pyr = @py - @verts[v1i * 2 + 1].to_f sin_a = @sina cos_a = @cosa c1 = cos_a * PROJECTION - sin_a * 160.0 c2 = sin_a * PROJECTION + cos_a * 160.0 tex_a = segdy * sin_a + segdx * cos_a tex_b = segdy * c1 - segdx * c2 tex_e = pyr * sin_a + pxr * cos_a tex_f = pyr * c1 - pxr * c2 tex_offset = @segs[seg_i * 5 + 4] + @sides[sd_idx * 6 + 4] f_floor = @secs[fsec * 7] f_ceil = @secs[fsec * 7 + 1] f_csky = @secs[fsec * 7 + 5] has_ceil = 0 if f_ceil.to_f > @pz has_ceil = 1 end if f_csky != 0 has_ceil = 1 end has_floor = 0 if f_floor.to_f < @pz has_floor = 1 end x = x1 while x <= x2 if @cclip[x] < @fclip[x] - 1 t = 0.0 if sx2 != sx1 t = (x.to_f - sx1) / (sx2 - sx1) end if t < 0.0 t = 0.0 end if t > 1.0 t = 1.0 end dist = dist1 if dist1 > 0.0 && dist2 > 0.0 inv = (1.0 - t) / dist1 + t / dist2 dist = 1.0 / inv else if dist1 > 0.0 dist = dist1 else dist = dist2 end end denom = tex_a * x.to_f + tex_b ss = 0.0 da = denom if da < 0.0 da = -da end if da >= 0.001 ss = (tex_e * x.to_f + tex_f) / denom end tex_col = (tex_offset.to_f + ss * seg_len).to_i if dist >= 1.0 scale = PROJECTION / dist front_floor = f_floor.to_f - @pz front_ceil = f_ceil.to_f - @pz fcf = 120.0 - front_ceil * scale front_ceil_y = fcf.to_i if fcf > front_ceil_y.to_f front_ceil_y = front_ceil_y + 1 end front_floor_y = (120.0 - front_floor * scale).to_i ceil_y = front_ceil_y if @cclip[x] + 1 > ceil_y ceil_y = @cclip[x] + 1 end floor_y = front_floor_y if @fclip[x] - 1 < floor_y floor_y = @fclip[x] - 1 end if back_sd >= 0 sn_two_sided(x, ceil_y, floor_y, scale, dist, tex_col, fsec, back_sd, sd_idx, flags, has_ceil, has_floor) else sn_one_sided(x, ceil_y, floor_y, scale, dist, tex_col, fsec, sd_idx, flags, has_ceil, has_floor) end end end x += 1 end 0 end |
#sn_sky_span(x, y1, y2) ⇒ Object
743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 |
# File 'lib/doom/render/spinel_native/kernel.rb', line 743 def sn_sky_span(x, y1, y2) if y1 > y2 return 0 end off = @wtab[@skytex * 3] sw = @wtab[@skytex * 3 + 1] sh = @wtab[@skytex * 3 + 2] ca = @ang - Math.atan2((x - 160).to_f, PROJECTION) sx = (ca * SKY_XSCALE).to_i % sw if sx < 0 sx = sx + sw end y = y1 if y < 0 y = 0 end yy2 = y2 if yy2 > 239 yy2 = 239 end while y <= yy2 ty = (100.0 + (y - 120).to_f * SKY_YSCALE).to_i % sh if ty < 0 ty = ty + sh end c = @wpx[off + sx * sh + ty] if c >= 0 @fb[y * 320 + x] = c end y += 1 end 0 end |
#sn_subsector(index) ⇒ Object
195 196 197 198 199 200 201 202 203 204 |
# File 'lib/doom/render/spinel_native/kernel.rb', line 195 def sn_subsector(index) first = @subs[index * 2] count = @subs[index * 2 + 1] i = 0 while i < count sn_seg(first + i) i += 1 end 0 end |
#sn_two_sided(x, ceil_y, floor_y, scale, dist, tex_col, fsec, back_sd, sd_idx, flags, has_ceil, has_floor) ⇒ Object
444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 |
# File 'lib/doom/render/spinel_native/kernel.rb', line 444 def sn_two_sided(x, ceil_y, floor_y, scale, dist, tex_col, fsec, back_sd, sd_idx, flags, has_ceil, has_floor) f_floor = @secs[fsec * 7] f_ceil = @secs[fsec * 7 + 1] f_light = @secs[fsec * 7 + 2] f_ff = @secs[fsec * 7 + 3] f_cf = @secs[fsec * 7 + 4] f_csky = @secs[fsec * 7 + 5] f_fsky = @secs[fsec * 7 + 6] bsec = @sides[back_sd * 6] b_floor = @secs[bsec * 7] b_ceil = @secs[bsec * 7 + 1] b_light = @secs[bsec * 7 + 2] b_ff = @secs[bsec * 7 + 3] b_cf = @secs[bsec * 7 + 4] b_csky = @secs[bsec * 7 + 5] back_floor = b_floor.to_f - @pz back_ceil = b_ceil.to_f - @pz back_ceil_y = (120.0 - back_ceil * scale).to_i bfy = 120.0 - back_floor * scale back_floor_y = bfy.to_i if bfy > back_floor_y.to_f back_floor_y = back_floor_y + 1 end closed_door = 0 if b_ceil <= f_floor closed_door = 1 end if b_floor >= f_ceil closed_door = 1 end both_sky = 0 if f_csky != 0 && b_csky != 0 both_sky = 1 end eff_front_ceil = f_ceil if both_sky != 0 eff_front_ceil = b_ceil end should_mark_ceiling = 0 should_mark_floor = 0 if closed_door != 0 should_mark_ceiling = 1 should_mark_floor = 1 else if eff_front_ceil != b_ceil should_mark_ceiling = 1 end if f_cf != b_cf should_mark_ceiling = 1 end if f_light != b_light should_mark_ceiling = 1 end if f_floor != b_floor should_mark_floor = 1 end if f_ff != b_ff should_mark_floor = 1 end if f_light != b_light should_mark_floor = 1 end end if has_ceil != 0 && should_mark_ceiling != 0 mt = @cclip[x] + 1 mb = ceil_y - 1 if @fclip[x] - 1 < mb mb = @fclip[x] - 1 end if mt <= mb if f_csky != 0 sn_sky_span(x, mt, mb) else sn_flat_span(x, mt, mb, f_ceil, f_light, f_cf) end end end if has_floor != 0 && should_mark_floor != 0 mt = floor_y + 1 mb = @fclip[x] - 1 if @cclip[x] + 1 > mt mt = @cclip[x] + 1 end if mt <= mb if f_fsky != 0 sn_sky_span(x, mt, mb) else sn_flat_span(x, mt, mb, f_floor, f_light, f_ff) end end end if both_sky == 0 && f_ceil > b_ceil upper = @sides[sd_idx * 6 + 1] yoff = @sides[sd_idx * 6 + 5] if (flags & 8) != 0 upper_tex_y = yoff else th = 128 if upper >= 0 th = @wtab[upper * 3 + 2] end upper_tex_y = yoff + b_ceil - f_ceil + th end sn_wall_column(x, ceil_y, back_ceil_y, upper, dist, f_light, tex_col, upper_tex_y, scale, f_ceil.to_f) end if f_floor < b_floor lower = @sides[sd_idx * 6 + 2] yoff = @sides[sd_idx * 6 + 5] if (flags & 16) != 0 lower_tex_y = yoff + f_ceil - b_floor else lower_tex_y = yoff end sn_wall_column(x, back_floor_y, floor_y, lower, dist, f_light, tex_col, lower_tex_y, scale, b_floor.to_f) end if closed_door != 0 if dist < @wdepth[x] @wdepth[x] = dist end @cclip[x] = 240 @fclip[x] = -1 else if eff_front_ceil > b_ceil if back_ceil_y > @cclip[x] @cclip[x] = back_ceil_y end elsif eff_front_ceil < b_ceil if ceil_y - 1 > @cclip[x] @cclip[x] = ceil_y - 1 end else if f_cf != b_cf || f_light != b_light if ceil_y - 1 > @cclip[x] @cclip[x] = ceil_y - 1 end end end if f_floor < b_floor if back_floor_y < @fclip[x] @fclip[x] = back_floor_y end elsif f_floor > b_floor if floor_y + 1 < @fclip[x] @fclip[x] = floor_y + 1 end else if f_ff != b_ff || f_light != b_light if floor_y + 1 < @fclip[x] @fclip[x] = floor_y + 1 end end end end 0 end |
#sn_wall_column(x, y1, y2, tex, dist, light, tex_col, tex_y_start, scale, world_top) ⇒ Object
610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 |
# File 'lib/doom/render/spinel_native/kernel.rb', line 610 def sn_wall_column(x, y1, y2, tex, dist, light, tex_col, tex_y_start, scale, world_top) if y1 > y2 return 0 end if tex < 0 return 0 end clip_top = @cclip[x] + 1 clip_bot = @fclip[x] - 1 if y1 < clip_top y1 = clip_top end if y2 > clip_bot y2 = clip_bot end if y1 > y2 return 0 end base = @wtab[tex * 3] tw = @wtab[tex * 3 + 1] th = @wtab[tex * 3 + 2] wlnum = light >> 4 if wlnum > 15 wlnum = 15 end if wlnum < 0 wlnum = 0 end wstart = (15 - wlnum) * 4 wsi = 47 if dist > 0.0 wsi = (2560.0 / dist).to_i end if wsi > 47 wsi = 47 end if wsi < 0 wsi = 0 end lvl = wstart - wsi / 2 if lvl < 0 lvl = 0 end if lvl > 31 lvl = 31 end tex_x = tex_col % tw if tex_x < 0 tex_x = tex_x + tw end tex_step = 1.0 / scale unclipped_y1 = 120.0 - (world_top - @pz) * scale tex_y_at_y1 = tex_y_start.to_f + (y1.to_f - unclipped_y1) * tex_step y = y1 while y <= y2 off = y - y1 ty = (tex_y_at_y1 + off.to_f * tex_step).to_i % th if ty < 0 ty = ty + th end c = @wpx[base + tex_x * th + ty] if c >= 0 @fb[y * 320 + x] = @cmap[lvl * 256 + c] end y += 1 end 0 end |