Class: Doom::Render::WorldMesh
- Inherits:
-
Object
- Object
- Doom::Render::WorldMesh
- Defined in:
- lib/doom/render/world_mesh.rb
Overview
Converts Doom's sector/subsector representation into ordinary triangles. Subsector polygons are convex by construction, so a fan is sufficient.
Defined Under Namespace
Classes: Triangle
Instance Attribute Summary collapse
-
#triangles ⇒ Object
readonly
Returns the value of attribute triangles.
Instance Method Summary collapse
-
#initialize(map, textures = nil) ⇒ WorldMesh
constructor
A new instance of WorldMesh.
Constructor Details
#initialize(map, textures = nil) ⇒ WorldMesh
Returns a new instance of WorldMesh.
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# File 'lib/doom/render/world_mesh.rb', line 12 def initialize(map, textures = nil) @map = map @textures = textures @triangles = [] build_planes build_walls end |
Instance Attribute Details
#triangles ⇒ Object (readonly)
Returns the value of attribute triangles.
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# File 'lib/doom/render/world_mesh.rb', line 10 def triangles @triangles end |