Class: Doom::Game::SectorEffects::StrobeFlash
- Inherits:
-
Object
- Object
- Doom::Game::SectorEffects::StrobeFlash
- Defined in:
- lib/doom/game/sector_effects.rb
Overview
T_StrobeFlash (types 2, 3, 4, 12, 13): regular strobe blink
Instance Method Summary collapse
-
#initialize(sector, minlight, darktime, in_sync, random) ⇒ StrobeFlash
constructor
A new instance of StrobeFlash.
- #update ⇒ Object
Constructor Details
#initialize(sector, minlight, darktime, in_sync, random) ⇒ StrobeFlash
Returns a new instance of StrobeFlash.
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# File 'lib/doom/game/sector_effects.rb', line 113 def initialize(sector, minlight, darktime, in_sync, random) @sector = sector @random = random @maxlight = sector.light_level @minlight = minlight @minlight = 0 if @minlight == @maxlight @darktime = darktime @brighttime = STROBEBRIGHT @count = in_sync ? 1 : @random.rand(8) + 1 end |
Instance Method Details
#update ⇒ Object
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# File 'lib/doom/game/sector_effects.rb', line 124 def update @count -= 1 return if @count > 0 if @sector.light_level == @minlight @sector.light_level = @maxlight @count = @brighttime else @sector.light_level = @minlight @count = @darktime end end |