Method List
-
#add_bullet Map
-
#add_enemy Map
-
#add_explosion Map
-
#add_object Map
-
#ai Enemy
-
#bullet Enemy
-
#bullet Player
-
#button_down PlayState
-
#button_down GameWindow
-
#button_down MenuState
-
#button_down GameState
-
#can_shoot? Tank
-
#canoonX Tank
-
#canoonY Tank
-
#check_missile Tank
-
#collide? GameObject
-
#collider GameObject
-
#collides? Collider
-
#collision_detect Player
-
#collision_detect GameObject
-
#collision_detect Enemy
-
#collision_detect Bullet
-
#create_sprites Enemy
-
#create_sprites Player
-
#dead? Eagle
-
#direction Tank
-
#done? Upgrade
-
#done? Explosion
-
#done? GameObject
-
#done? Bullet
-
#done? Sprite
-
#draw PlayState
-
#draw MenuState
-
#draw GameWindow
-
#draw Map
-
#draw Sprite
-
#draw GameState
-
#draw GameObject
-
#eagle Level
-
#eagle Map
-
#enemy_spawn Level
-
#enter GameState
-
#enter MenuState
-
#env_objects Level
-
#font MediaManager
-
#game_over? Map
-
#get_sprite Bullet
-
#get_sprite Enemy
-
#get_sprite Player
-
#get_sprites MediaManager
-
#height Collider
-
#hitted Player
-
#hitted GameObject
-
#hitted Stone
-
#hitted Enemy
-
#hitted Brick
-
#hitted Eagle
-
#immortal? Enemy
-
#initialize Collider
-
#initialize Tank
-
#initialize Enemy
-
#initialize Eagle
-
#initialize Stone
-
#initialize Water
-
#initialize Brick
-
#initialize MenuState
-
#initialize Bush
-
#initialize Sprite
-
#initialize MediaManager
-
#initialize Upgrade
-
#initialize GameObject
-
#initialize Level
-
#initialize Explosion
-
#initialize Map
-
#initialize PlayState
-
#initialize AI
-
#initialize Bullet
-
#initialize GameWindow
-
#initialize Player
-
#input Player
-
#input_p2 Player
-
#keymap GameWindow
-
#leave GameState
-
#leave MenuState
-
#level Player
-
#level1 Level
-
#level_up Player
-
#media_path Top Level Namespace
-
media_path Battlecity
-
media_path Game
-
#mediamanager GameWindow
-
#move Tank
-
#move AI
-
#move Bullet
-
#multiplayer MenuState
-
#needs_redraw? GameWindow
-
#needs_redraw? GameState
-
#objects Map
-
#powerful Bullet
-
#reject_objects Map
-
#return_back Tank
-
#shoot Tank
-
#solid? GameObject
-
#spawn1 Level
-
#spawn2 Level
-
#speed Player
-
#state GameWindow
-
#step AI
-
switch GameState
-
#taken Upgrade
-
#type Upgrade
-
#update Collider
-
#update GameWindow
-
#update Upgrade
-
#update Player
-
#update Bullet
-
#update Stone
-
#update Eagle
-
#update Enemy
-
#update Brick
-
#update Tank
-
#update Water
-
#update Bush
-
#update Sprite
-
#update MenuState
-
#update Map
-
#update PlayState
-
#update GameState
-
#update GameObject
-
#update Explosion
-
#upgrade_create Map
-
#upgrade_granade Map
-
#upgrade_taken Player
-
#upgrade_timer Map
-
#upgrades_size Map
-
#width Collider
-
#x Collider
-
#x GameObject
-
#y Collider
-
#y GameObject