Class: PlayState
Overview
class PlayState
Instance Method Summary collapse
- #button_down(id) ⇒ Object
- #draw ⇒ Object
-
#initialize(two_players = false) ⇒ PlayState
constructor
A new instance of PlayState.
- #update(keymap) ⇒ Object
Methods inherited from GameState
#enter, #leave, #needs_redraw?, switch
Constructor Details
#initialize(two_players = false) ⇒ PlayState
Returns a new instance of PlayState.
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# File 'lib/gamestates/play_state.rb', line 5 def initialize(two_players = false) @game_over = Gosu::Image.from_text($window, "Game\nover", $window.mediamanager.font, 40) @map = Map.new(two_players, 1) @upgrade_prob = 0.0001 end |
Instance Method Details
#button_down(id) ⇒ Object
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# File 'lib/gamestates/play_state.rb', line 11 def (id) GameState.switch(MenuState.instance) if id == Gosu::KbEscape end |
#draw ⇒ Object
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# File 'lib/gamestates/play_state.rb', line 26 def draw @game_over.draw($window.width / 2 - @game_over.width / 2, $window.height / 2 - @game_over.height / 2 - 10, 11, 1, 1, 0xffff0000) if @map.game_over? @map.draw end |
#update(keymap) ⇒ Object
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# File 'lib/gamestates/play_state.rb', line 15 def update(keymap) return if @map.game_over? if rand < @upgrade_prob @map.upgrade_create @upgrade_prob = 0.0001 else @upgrade_prob += 0.00001 if @map.upgrades_size == 0 end @map.update(keymap) end |