Class: Level

Inherits:
Object
  • Object
show all
Defined in:
lib/misc/level.rb

Overview

class Level

Constant Summary collapse

COEF =
16

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(level = 1) ⇒ Level



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# File 'lib/misc/level.rb', line 14

def initialize(level = 1)
  @env_objects = []
  @enemyspawn = 0
  case level
  when 1
    level1
  end
end

Instance Attribute Details

#env_objectsObject (readonly)

Returns the value of attribute env_objects.



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# File 'lib/misc/level.rb', line 13

def env_objects
  @env_objects
end

Instance Method Details

#eagleObject



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# File 'lib/misc/level.rb', line 31

def eagle
  [7 * COEF, 13 * COEF]
end

#enemy_spawnObject



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# File 'lib/misc/level.rb', line 35

def enemy_spawn
  @enemyspawn = (@enemyspawn + 1) % 3
  [[0, 7 * COEF, 15 * COEF][@enemyspawn], 0]
end

#level1Object



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# File 'lib/misc/level.rb', line 40

def level1
  @env_objects.push(Bush.new(0 * COEF, 4 * COEF))
  @env_objects.push(Bush.new(0 * COEF, 5 * COEF))
  @env_objects.push(Stone.new(0 * COEF, 8 * COEF))
  @env_objects.push(Brick.new(1 * COEF, 1 * COEF))
  @env_objects.push(Brick.new(1 * COEF, 2 * COEF))
  @env_objects.push(Bush.new(1 * COEF, 5 * COEF))
  @env_objects.push(Brick.new(1 * COEF, 6 * COEF))
  @env_objects.push(Brick.new(1 * COEF, 8 * COEF))
  @env_objects.push(Brick.new(1 * COEF, 9 * COEF))
  @env_objects.push(Brick.new(1 * COEF, 10 * COEF))
  @env_objects.push(Brick.new(1 * COEF, 11 * COEF))
  @env_objects.push(Brick.new(1 * COEF, 12 * COEF))
  @env_objects.push(Brick.new(1 * COEF, 13 * COEF))
  @env_objects.push(Brick.new(2 * COEF, 6 * COEF))
  @env_objects.push(Stone.new(3 * COEF, 0 * COEF))
  @env_objects.push(Stone.new(3 * COEF, 1 * COEF))
  @env_objects.push(Brick.new(3 * COEF, 3 * COEF))
  @env_objects.push(Brick.new(3 * COEF, 4 * COEF))
  @env_objects.push(Brick.new(3 * COEF, 6 * COEF))
  @env_objects.push(Stone.new(3 * COEF, 7 * COEF))
  @env_objects.push(Stone.new(3 * COEF, 8 * COEF))
  @env_objects.push(Brick.new(3 * COEF, 9 * COEF))
  @env_objects.push(Brick.new(3 * COEF, 10 * COEF))
  @env_objects.push(Brick.new(3 * COEF, 12 * COEF))
  @env_objects.push(Stone.new(3 * COEF, 13 * COEF))
  @env_objects.push(Water.new(4 * COEF, 6 * COEF))
  @env_objects.push(Water.new(4 * COEF, 7 * COEF))
  @env_objects.push(Bush.new(5 * COEF, 6 * COEF))
  @env_objects.push(Bush.new(5 * COEF, 7 * COEF))
  @env_objects.push(Stone.new(5 * COEF, 9 * COEF))
  @env_objects.push(Brick.new(6 * COEF, 5 * COEF))
  @env_objects.push(Bush.new(6 * COEF, 6 * COEF))
  @env_objects.push(Brick.new(6 * COEF, 7 * COEF))
  @env_objects.push(Brick.new(6 * COEF, 8 * COEF))
  @env_objects.push(Brick.new(6 * COEF, 9 * COEF))
  @env_objects.push(Brick.new(6 * COEF, 10 * COEF))
  @env_objects.push(Brick.new(6 * COEF, 12 * COEF))
  @env_objects.push(Brick.new(6 * COEF, 13 * COEF))
  @env_objects.push(Brick.new(7 * COEF, 2 * COEF))
  @env_objects.push(Stone.new(7 * COEF, 4 * COEF))
  @env_objects.push(Bush.new(7 * COEF, 6 * COEF))
  @env_objects.push(Brick.new(7 * COEF, 8 * COEF))
  @env_objects.push(Brick.new(7 * COEF, 9 * COEF))
  @env_objects.push(Brick.new(7 * COEF, 10 * COEF))
  @env_objects.push(Brick.new(7 * COEF, 12 * COEF))
  @env_objects.push(Stone.new(8 * COEF, 0 * COEF))
  @env_objects.push(Brick.new(8 * COEF, 1 * COEF))
  @env_objects.push(Brick.new(8 * COEF, 2 * COEF))
  @env_objects.push(Stone.new(8 * COEF, 6 * COEF))
  @env_objects.push(Brick.new(8 * COEF, 7 * COEF))
  @env_objects.push(Brick.new(8 * COEF, 8 * COEF))
  @env_objects.push(Brick.new(8 * COEF, 9 * COEF))
  @env_objects.push(Brick.new(8 * COEF, 10 * COEF))
  @env_objects.push(Brick.new(8 * COEF, 12 * COEF))
  @env_objects.push(Brick.new(8 * COEF, 13 * COEF))
  @env_objects.push(Stone.new(9 * COEF, 5 * COEF))
  @env_objects.push(Brick.new(10 * COEF, 1 * COEF))
  @env_objects.push(Brick.new(10 * COEF, 2 * COEF))
  @env_objects.push(Stone.new(10 * COEF, 3 * COEF))
  @env_objects.push(Brick.new(10 * COEF, 4 * COEF))
  @env_objects.push(Brick.new(10 * COEF, 7 * COEF))
  @env_objects.push(Brick.new(10 * COEF, 9 * COEF))
  @env_objects.push(Brick.new(10 * COEF, 11 * COEF))
  @env_objects.push(Brick.new(11 * COEF, 1 * COEF))
  @env_objects.push(Brick.new(11 * COEF, 2 * COEF))
  @env_objects.push(Stone.new(11 * COEF, 3 * COEF))
  @env_objects.push(Brick.new(11 * COEF, 4 * COEF))
  @env_objects.push(Brick.new(11 * COEF, 7 * COEF))
  @env_objects.push(Water.new(11 * COEF, 8 * COEF))
  @env_objects.push(Brick.new(11 * COEF, 9 * COEF))
  @env_objects.push(Water.new(11 * COEF, 10 * COEF))
  @env_objects.push(Brick.new(11 * COEF, 11 * COEF))
  @env_objects.push(Brick.new(11 * COEF, 12 * COEF))
  @env_objects.push(Brick.new(11 * COEF, 13 * COEF))
  @env_objects.push(Stone.new(12 * COEF, 2 * COEF))
  @env_objects.push(Bush.new(12 * COEF, 4 * COEF))
  @env_objects.push(Bush.new(12 * COEF, 5 * COEF))
  @env_objects.push(Bush.new(12 * COEF, 6 * COEF))
  @env_objects.push(Bush.new(12 * COEF, 7 * COEF))
  @env_objects.push(Stone.new(12 * COEF, 10 * COEF))
  @env_objects.push(Brick.new(12 * COEF, 13 * COEF))
  @env_objects.push(Brick.new(13 * COEF, 1 * COEF))
  @env_objects.push(Brick.new(13 * COEF, 2 * COEF))
  @env_objects.push(Brick.new(13 * COEF, 4 * COEF))
  @env_objects.push(Brick.new(13 * COEF, 6 * COEF))
  @env_objects.push(Brick.new(13 * COEF, 7 * COEF))
  @env_objects.push(Brick.new(13 * COEF, 8 * COEF))
  @env_objects.push(Brick.new(13 * COEF, 9 * COEF))
  @env_objects.push(Brick.new(13 * COEF, 10 * COEF))
  @env_objects.push(Brick.new(13 * COEF, 12 * COEF))
  @env_objects.push(Brick.new(13 * COEF, 13 * COEF))
  @env_objects.push(Stone.new(14 * COEF, 5 * COEF))
  @env_objects.push(Stone.new(14 * COEF, 9 * COEF))
  @env_objects.push(Stone.new(14 * COEF, 13 * COEF))
  @env_objects.push(Stone.new(15 * COEF, 3 * COEF))
  @env_objects.push(Stone.new(15 * COEF, 7 * COEF))
  @env_objects.push(Stone.new(15 * COEF, 11 * COEF))
end

#spawn1Object



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# File 'lib/misc/level.rb', line 23

def spawn1
  [5 * COEF, 13 * COEF]
end

#spawn2Object



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# File 'lib/misc/level.rb', line 27

def spawn2
  [9 * COEF, 13 * COEF]
end