Class: GameObject
- Inherits:
-
Object
show all
- Defined in:
- lib/entities/gameobject.rb
Overview
Instance Attribute Summary collapse
Instance Method Summary
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Constructor Details
#initialize(x, y, width, heigth, solid = true) ⇒ GameObject
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# File 'lib/entities/gameobject.rb', line 9
def initialize(x, y, width, heigth, solid = true)
@x = x
@y = y
@collider = nil
@collider = Collider.new(x, y, width, heigth) if solid
@done = false
end
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Instance Attribute Details
#collider ⇒ Object
Returns the value of attribute collider.
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# File 'lib/entities/gameobject.rb', line 6
def collider
@collider
end
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#x ⇒ Object
Returns the value of attribute x.
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# File 'lib/entities/gameobject.rb', line 7
def x
@x
end
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#y ⇒ Object
Returns the value of attribute y.
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# File 'lib/entities/gameobject.rb', line 7
def y
@y
end
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Instance Method Details
#collide?(other) ⇒ Boolean
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# File 'lib/entities/gameobject.rb', line 34
def collide?(other)
return false if @collider.nil? || other.collider.nil? || other == self
@collider.collides?(other.collider)
end
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#collision_detect(_objects) ⇒ Object
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# File 'lib/entities/gameobject.rb', line 39
def collision_detect(_objects)
nil
end
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#done? ⇒ Boolean
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# File 'lib/entities/gameobject.rb', line 26
def done?
@done
end
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#draw ⇒ Object
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# File 'lib/entities/gameobject.rb', line 21
def draw
@sprite.draw(@x, @y, 1) if solid?
@sprite.draw(@x, @y, 3) unless solid?
end
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#hitted(_by) ⇒ Object
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# File 'lib/entities/gameobject.rb', line 43
def hitted(_by)
end
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#solid? ⇒ Boolean
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# File 'lib/entities/gameobject.rb', line 17
def solid?
!@collider.nil?
end
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#update ⇒ Object
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# File 'lib/entities/gameobject.rb', line 30
def update
fail NotImplementedError, 'Abstract method, IMPLEMENT update (call @sprite.update!)'
end
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