Class: CyberarmEngine::GuiState

Inherits:
GameState show all
Includes:
Common, DSL
Defined in:
lib/cyberarm_engine/ui/gui_state.rb

Instance Attribute Summary

Attributes inherited from GameState

#game_objects, #global_pause, #options

Instance Method Summary collapse

Methods included from DSL

#background, #button, #check_box, #current_theme, #edit_box, #edit_line, #flow, #image, #list_box, #menu_item, #progress, #slider, #stack, #theme, #toggle_button

Methods included from Common

#alt_down?, #control_down?, #current_state, #darken, #draw_rect, #fill, #find_element_by_tag, #get_asset, #get_image, #get_sample, #get_song, #lighten, #opacity, #pop_state, #previous_state, #push_state, #shift_down?, #shift_state, #show_cursor, #show_cursor=, #window

Methods inherited from GameState

#add_game_object, #close, #destroy, #draw_bounding_box, #drop, #gain_focus, #gamepad_connected, #gamepad_disconnected, #lose_focus, #needs_redraw?, #setup

Constructor Details

#initialize(options = {}) ⇒ GuiState

Returns a new instance of GuiState.



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 6

def initialize(options = {})
  @options = options
  @game_objects = []
  @global_pause = false

  @down_keys = {}

  @root_container = Element::Stack.new(gui_state: self)
  @game_objects << @root_container
  CyberarmEngine::Element::Container.current_container = @root_container

  @active_width  = window.width
  @active_height = window.height

  @menu = nil
  @focus = nil
  @mouse_over = nil
  @mouse_down_on = {}
  @mouse_down_position = {}
  @last_mouse_pos = nil
  @dragging_element = nil
  @pending_recalculate_request = false
  @pending_element_recalculate_requests = []

  @needs_repaint = false

  @menu = nil
  @min_drag_distance = 0
  @mouse_pos = Vector.new
end

Instance Method Details

#button_down(id) ⇒ Object



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 161

def button_down(id)
  super

  case id
  when Gosu::MS_LEFT
    redirect_mouse_button(:left)
  when Gosu::MS_MIDDLE
    redirect_mouse_button(:middle)
  when Gosu::MS_RIGHT
    redirect_mouse_button(:right)
  when Gosu::KB_F5
    request_recalculate
  end

  @focus.button_down(id) if @focus.respond_to?(:button_down)
end

#button_up(id) ⇒ Object



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 178

def button_up(id)
  super

  case id
  when Gosu::MS_LEFT
    redirect_released_mouse_button(:left)
  when Gosu::MS_MIDDLE
    redirect_released_mouse_button(:middle)
  when Gosu::MS_RIGHT
    redirect_released_mouse_button(:right)
  when Gosu::MS_WHEEL_UP
    redirect_mouse_wheel(:up)
  when Gosu::MS_WHEEL_DOWN
    redirect_mouse_wheel(:down)
  when Gosu::KB_HOME
    redirect_scroll_jump_to(:top)
  when Gosu::KB_END
    redirect_scroll_jump_to(:end)
  when Gosu::KB_PAGE_UP
    redirect_scroll_page(:up)
  when Gosu::KB_PAGE_DOWN
    redirect_scroll_page(:down)
  end

  @focus.button_up(id) if @focus.respond_to?(:button_up)

  # Prevents menu from popping back up if the listbox is clicked to hide it.
  @hid_menu_for = nil
end

#drawObject



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 56

def draw
  Stats.frame.start_timing(:gui_element_recalculate_requests)

  # puts "PENDING REQUESTS: #{@pending_element_recalculate_requests.size}" if @pending_element_recalculate_requests.size.positive?
  @pending_element_recalculate_requests.each(&:recalculate)
  @pending_element_recalculate_requests.clear

  Stats.frame.end_timing(:gui_element_recalculate_requests)

  if @pending_recalculate_request
    Stats.frame.start_timing(:gui_recalculate)

    @root_container.recalculate

    @pending_recalculate_request = false

    Stats.frame.end_timing(:gui_recalculate)
  end

  super

  if @menu
    Gosu.flush
    @menu.draw
  end

  if @tip && @tip.value.length.positive?
    Gosu.flush

    @tip.draw
  end

  if CyberarmEngine.const_defined?("GUI_DEBUG")
    Gosu.flush

    @root_container.debug_draw
  end

  @needs_repaint = false
end

#focus=(element) ⇒ Object

throws :blur event to focused element and sets GuiState focused element Does NOT throw :focus event at element or set element as focused



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 47

def focus=(element)
  @focus.publish(:blur) if @focus && element && @focus != element
  @focus = element
end

#focusedObject



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 52

def focused
  @focus
end

#hide_menuObject



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 303

def hide_menu
  return unless @menu

  request_repaint

  @hid_menu_for = @menu.parent
  @menu = nil
end

#inspectObject



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 317

def inspect
  to_s
end


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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 41

def menu
  @menu
end

#needs_repaint?Boolean

Returns:

  • (Boolean)


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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 97

def needs_repaint?
  @needs_repaint
end

#post_setupObject



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 37

def post_setup
  @tip = Element::ToolTip.new("", parent: @root_container, z: Float::INFINITY, theme: current_theme)
end

#redirect_holding_mouse_button(button) ⇒ Object



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 251

def redirect_holding_mouse_button(button)
  if !@dragging_element && @mouse_down_on[button] && @mouse_down_on[button].draggable?(button) && @mouse_pos.distance(@mouse_down_position[button]) > @min_drag_distance
    @dragging_element = @mouse_down_on[button]
    @dragging_element.publish(:begin_drag, window.mouse_x, window.mouse_y, button)
  end

  if @dragging_element
    @dragging_element.publish(:drag_update, window.mouse_x, window.mouse_y, button) if @dragging_element
  elsif @mouse_over
    @mouse_over.publish(:"holding_#{button}_mouse_button", window.mouse_x, window.mouse_y)
  end
end

#redirect_mouse_button(button) ⇒ Object



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 212

def redirect_mouse_button(button)
  hide_menu unless @menu && (@menu == @mouse_over) || (@mouse_over&.parent == @menu)

  if @focus && @mouse_over != @focus
    @focus.publish(:blur)
    @focus = nil
  end

  if @mouse_over && @hid_menu_for != @mouse_over
    @mouse_down_position[button] = Vector.new(window.mouse_x, window.mouse_y)
    @mouse_down_on[button]       = @mouse_over

    @mouse_over.publish(:"#{button}_mouse_button", window.mouse_x, window.mouse_y)
  else
    @mouse_down_position[button] = nil
    @mouse_down_on[button]       = nil
  end
end

#redirect_mouse_wheel(button) ⇒ Object



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 264

def redirect_mouse_wheel(button)
  @mouse_over.publish(:"mouse_wheel_#{button}", window.mouse_x, window.mouse_y) if (@mouse_over && !@menu) || (@mouse_over && @mouse_over == @menu)
end

#redirect_released_mouse_button(button) ⇒ Object



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 231

def redirect_released_mouse_button(button)
  hide_menu if @menu && (@menu == @mouse_over) || (@mouse_over&.parent == @menu)

  if @mouse_over && @hid_menu_for != @mouse_over
    @mouse_over.publish(:"released_#{button}_mouse_button", window.mouse_x, window.mouse_y)
    if @mouse_over == @mouse_down_on[button]
      @mouse_over.publish(:"clicked_#{button}_mouse_button", window.mouse_x,
                          window.mouse_y)
    end
  end

  if @dragging_element
    @dragging_element.publish(:end_drag, window.mouse_x, window.mouse_y, button)
    @dragging_element = nil
  end

  @mouse_down_position[button] = nil
  @mouse_down_on[button]       = nil
end

#redirect_scroll_jump_to(edge) ⇒ Object



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 268

def redirect_scroll_jump_to(edge)
  @mouse_over.publish(:"scroll_jump_to_#{edge}", window.mouse_x, window.mouse_y) if (@mouse_over && !@menu) || (@mouse_over && @mouse_over == @menu)
end

#redirect_scroll_page(edge) ⇒ Object



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 272

def redirect_scroll_page(edge)
  @mouse_over.publish(:"scroll_page_#{edge}", window.mouse_x, window.mouse_y) if (@mouse_over && !@menu) || (@mouse_over && @mouse_over == @menu)
end

#request_focus(element) ⇒ Object



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 288

def request_focus(element)
  @pending_focus_request = true
  @pending_focus_element = element
end

#request_recalculateObject

Schedule a full GUI recalculation on next update



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 277

def request_recalculate
  @pending_recalculate_request = true
end

#request_recalculate_for(element) ⇒ Object



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 281

def request_recalculate_for(element)
  # element is already queued
  return if @pending_element_recalculate_requests.detect { |e| e == element }

  @pending_element_recalculate_requests << element
end

#request_repaintObject



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 293

def request_repaint
  # puts caller[0..4]
  # puts
  @needs_repaint = true
end

#show_menu(list_box) ⇒ Object



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 299

def show_menu(list_box)
  @menu = list_box
end

#to_sObject



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 312

def to_s
  # "#{self.class} children=#{@children.map { |c| c.to_s }}"
  @root_container.to_s
end

#tool_tip_delayObject



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 208

def tool_tip_delay
  @tip.style.delay || 250 # ms
end

#updateObject



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# File 'lib/cyberarm_engine/ui/gui_state.rb', line 101

def update
  if @pending_focus_request
    @pending_focus_request = false

    self.focus = @pending_focus_element
    @pending_focus_element.publish(:focus)
  end

  @menu&.update

  super

  if @active_width != window.width || @active_height != window.height
    request_recalculate
    @root_container.publish(:window_size_changed)
  end

  @active_width  = window.width
  @active_height = window.height

  return unless window.has_focus?
  return unless window.current_state == self

  new_mouse_over = @menu.hit_element?(window.mouse_x, window.mouse_y) if @menu
  new_mouse_over ||= @root_container.hit_element?(window.mouse_x, window.mouse_y)

  if new_mouse_over
    new_mouse_over.publish(:enter) if new_mouse_over != @mouse_over
    new_mouse_over.publish(:hover)
    # puts "#{new_mouse_over.class}[#{new_mouse_over.value}]: #{new_mouse_over.x}:#{new_mouse_over.y} #{new_mouse_over.width}:#{new_mouse_over.height}" if new_mouse_over != @mouse_over
  end
  @mouse_over.publish(:leave) if @mouse_over && new_mouse_over != @mouse_over
  @mouse_over = new_mouse_over

  redirect_holding_mouse_button(:left) if @mouse_over && Gosu.button_down?(Gosu::MS_LEFT)
  redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MS_MIDDLE)
  redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MS_RIGHT)

  if Vector.new(window.mouse_x, window.mouse_y) == @last_mouse_pos
    if @mouse_over && (Gosu.milliseconds - @mouse_moved_at) > tool_tip_delay
      @tip.value = @mouse_over.tip if @mouse_over
      @tip.x = window.mouse_x
      @tip.x = 0 if @tip.x < 0
      @tip.x = window.width - @tip.width if @tip.x + @tip.width > window.width
      @tip.y = window.mouse_y - (@tip.height + 5)
      @tip.y = 0 if @tip.y < 0
      @tip.y = window.height - @tip.height if @tip.y + @tip.height > window.height
      @tip.update
      @tip.recalculate
    else
      @tip.value = ""
    end
  else
    @mouse_moved_at = Gosu.milliseconds
  end

  @last_mouse_pos = Vector.new(window.mouse_x, window.mouse_y)
  @mouse_pos = @last_mouse_pos.clone
end