Class: CyberarmEngine::GameState
- Inherits:
-
Object
- Object
- CyberarmEngine::GameState
- Includes:
- Common
- Defined in:
- lib/cyberarm_engine/game_state.rb
Direct Known Subclasses
Instance Attribute Summary collapse
-
#game_objects ⇒ Object
readonly
Returns the value of attribute game_objects.
-
#global_pause ⇒ Object
Returns the value of attribute global_pause.
-
#options ⇒ Object
Returns the value of attribute options.
Instance Method Summary collapse
- #add_game_object(object) ⇒ Object
- #button_down(id) ⇒ Object
- #button_up(id) ⇒ Object
- #close ⇒ Object
- #destroy ⇒ Object
- #draw ⇒ Object
- #draw_bounding_box(box) ⇒ Object
- #drop(filename) ⇒ Object
- #gain_focus ⇒ Object
- #gamepad_connected(index) ⇒ Object
- #gamepad_disconnected(index) ⇒ Object
-
#initialize(options = {}) ⇒ GameState
constructor
A new instance of GameState.
- #lose_focus ⇒ Object
- #needs_redraw? ⇒ Boolean
- #needs_repaint? ⇒ Boolean
-
#post_setup ⇒ Object
Called immediately after setup returns.
- #setup ⇒ Object
- #update ⇒ Object
Methods included from Common
#alt_down?, #control_down?, #current_state, #darken, #draw_rect, #fill, #find_element_by_tag, #get_asset, #get_image, #get_sample, #get_song, #lighten, #opacity, #pop_state, #previous_state, #push_state, #shift_down?, #shift_state, #show_cursor, #show_cursor=, #window
Constructor Details
#initialize(options = {}) ⇒ GameState
Returns a new instance of GameState.
8 9 10 11 12 13 14 15 |
# File 'lib/cyberarm_engine/game_state.rb', line 8 def initialize( = {}) @options = @game_objects = [] @global_pause = false window.text_input = nil unless [:preserve_text_input] @down_keys = {} end |
Instance Attribute Details
#game_objects ⇒ Object (readonly)
Returns the value of attribute game_objects.
6 7 8 |
# File 'lib/cyberarm_engine/game_state.rb', line 6 def game_objects @game_objects end |
#global_pause ⇒ Object
Returns the value of attribute global_pause.
5 6 7 |
# File 'lib/cyberarm_engine/game_state.rb', line 5 def global_pause @global_pause end |
#options ⇒ Object
Returns the value of attribute options.
5 6 7 |
# File 'lib/cyberarm_engine/game_state.rb', line 5 def @options end |
Instance Method Details
#add_game_object(object) ⇒ Object
120 121 122 |
# File 'lib/cyberarm_engine/game_state.rb', line 120 def add_game_object(object) @game_objects << object end |
#button_down(id) ⇒ Object
56 57 58 59 60 61 62 |
# File 'lib/cyberarm_engine/game_state.rb', line 56 def (id) @down_keys[id] = true @game_objects.each do |o| o.(id) end end |
#button_up(id) ⇒ Object
64 65 66 67 68 69 70 |
# File 'lib/cyberarm_engine/game_state.rb', line 64 def (id) @down_keys.delete(id) @game_objects.each do |o| o.(id) end end |
#close ⇒ Object
72 73 74 |
# File 'lib/cyberarm_engine/game_state.rb', line 72 def close window.close! end |
#destroy ⇒ Object
115 116 117 118 |
# File 'lib/cyberarm_engine/game_state.rb', line 115 def destroy @options.clear @game_objects.clear end |
#draw ⇒ Object
25 26 27 |
# File 'lib/cyberarm_engine/game_state.rb', line 25 def draw @game_objects.each(&:draw) end |
#draw_bounding_box(box) ⇒ Object
76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 |
# File 'lib/cyberarm_engine/game_state.rb', line 76 def draw_bounding_box(box) x = box.x y = box.y max_x = box.max_x max_y = box.max_y color = Gosu::Color.rgba(255, 127, 64, 240) # pipe = 4 # Gosu.draw_rect(x-width, y-height, x+(width*2), y+(height*2), color, Float::INFINITY) # puts "BB render: #{x}:#{y} w:#{x.abs+width} h:#{y.abs+height}" # Gosu.draw_rect(x, y, x.abs+width, y.abs+height, color, Float::INFINITY) # TOP LEFT to BOTTOM LEFT Gosu.draw_line( x, y, color, x, max_y, color, Float::INFINITY ) # BOTTOM LEFT to BOTTOM RIGHT Gosu.draw_line( x, max_y, color, max_x, max_y, color, Float::INFINITY ) # BOTTOM RIGHT to TOP RIGHT Gosu.draw_line( max_x, max_y, color, max_x, y, color, Float::INFINITY ) # TOP RIGHT to TOP LEFT Gosu.draw_line( max_x, y, color, x, y, color, Float::INFINITY ) end |
#drop(filename) ⇒ Object
41 42 |
# File 'lib/cyberarm_engine/game_state.rb', line 41 def drop(filename) end |
#gain_focus ⇒ Object
50 51 |
# File 'lib/cyberarm_engine/game_state.rb', line 50 def gain_focus end |
#gamepad_connected(index) ⇒ Object
44 45 |
# File 'lib/cyberarm_engine/game_state.rb', line 44 def gamepad_connected(index) end |
#gamepad_disconnected(index) ⇒ Object
47 48 |
# File 'lib/cyberarm_engine/game_state.rb', line 47 def gamepad_disconnected(index) end |
#lose_focus ⇒ Object
53 54 |
# File 'lib/cyberarm_engine/game_state.rb', line 53 def lose_focus end |
#needs_redraw? ⇒ Boolean
33 34 35 |
# File 'lib/cyberarm_engine/game_state.rb', line 33 def needs_redraw? true end |
#needs_repaint? ⇒ Boolean
37 38 39 |
# File 'lib/cyberarm_engine/game_state.rb', line 37 def needs_repaint? true end |
#post_setup ⇒ Object
Called immediately after setup returns. GuiState uses this to set current_theme for ToolTip
22 23 |
# File 'lib/cyberarm_engine/game_state.rb', line 22 def post_setup end |
#setup ⇒ Object
17 18 |
# File 'lib/cyberarm_engine/game_state.rb', line 17 def setup end |
#update ⇒ Object
29 30 31 |
# File 'lib/cyberarm_engine/game_state.rb', line 29 def update @game_objects.each(&:update) end |