Module: CyberarmEngine::Common

Included in:
BackgroundImage, BackgroundNineSlice, Console, Element, Element::Container, GameObject, GameState, GuiState, Window
Defined in:
lib/cyberarm_engine/common.rb

Defined Under Namespace

Classes: ImageBlob

Instance Method Summary collapse

Instance Method Details

#alt_down?Boolean



127
128
129
# File 'lib/cyberarm_engine/common.rb', line 127

def alt_down?
  Gosu.button_down?(Gosu::KB_LEFT_ALT) || Gosu.button_down?(Gosu::KB_RIGHT_ALT)
end

#control_down?Boolean



119
120
121
# File 'lib/cyberarm_engine/common.rb', line 119

def control_down?
  Gosu.button_down?(Gosu::KB_LEFT_CONTROL) || Gosu.button_down?(Gosu::KB_RIGHT_CONTROL)
end

#current_stateObject



9
10
11
# File 'lib/cyberarm_engine/common.rb', line 9

def current_state
  window.current_state
end

#darken(color, amount = 25) ⇒ Object



64
65
66
67
68
69
70
# File 'lib/cyberarm_engine/common.rb', line 64

def darken(color, amount = 25)
  if color.respond_to?(:alpha)
    Gosu::Color.rgba(color.red - amount, color.green - amount, color.blue - amount, color.alpha)
  else
    Gosu::Color.rgb(color.red - amount, color.green - amount, color.blue - amount)
  end
end

#draw_rect(x, y, width, height, color, z = 0, mode = :default) ⇒ Object



48
49
50
# File 'lib/cyberarm_engine/common.rb', line 48

def draw_rect(x, y, width, height, color, z = 0, mode = :default)
  Gosu.draw_rect(x, y, width, height, color, z, mode)
end

#fill(color, z = 0) ⇒ Object



52
53
54
# File 'lib/cyberarm_engine/common.rb', line 52

def fill(color, z = 0)
  draw_rect(0, 0, window.width, window.height, color, z)
end

#find_element_by_tag(container, tag, list = []) ⇒ Object



36
37
38
39
40
41
42
43
44
45
46
# File 'lib/cyberarm_engine/common.rb', line 36

def find_element_by_tag(container, tag, list = [])
  return unless container

  container.children.each do |child|
    list << child if child.style.tag == tag

    find_element_by_tag(child, tag, list) if child.is_a?(CyberarmEngine::Element::Container)
  end

  list.first
end

#get_asset(path, hash, klass, retro = false, tileable = false) ⇒ Object



78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
# File 'lib/cyberarm_engine/common.rb', line 78

def get_asset(path, hash, klass, retro = false, tileable = false)
  asset = nil
  hash.detect do |_asset, instance|
    if _asset == path
      asset = instance
      true
    end
  end

  unless asset
    instance = nil
    instance = if klass == Gosu::Image
                 path_or_blob = path.is_a?(String) ? path : ImageBlob.new(path.to_blob, path.width, path.height)
                 klass.new(path_or_blob, retro: retro, tileable: tileable)
               else
                 klass.new(path)
               end

    hash[path] = instance
    asset = instance
  end

  asset
end

#get_image(path, retro: false, tileable: false) ⇒ Object



103
104
105
# File 'lib/cyberarm_engine/common.rb', line 103

def get_image(path, retro: false, tileable: false)
  get_asset(path, Window::IMAGES, Gosu::Image, retro, tileable)
end

#get_sample(path) ⇒ Object



107
108
109
# File 'lib/cyberarm_engine/common.rb', line 107

def get_sample(path)
  get_asset(path, Window::SAMPLES, Gosu::Sample)
end

#get_song(path) ⇒ Object



111
112
113
# File 'lib/cyberarm_engine/common.rb', line 111

def get_song(path)
  get_asset(path, Window::SONGS, Gosu::Song)
end

#lighten(color, amount = 25) ⇒ Object



56
57
58
59
60
61
62
# File 'lib/cyberarm_engine/common.rb', line 56

def lighten(color, amount = 25)
  if color.respond_to?(:alpha)
    Gosu::Color.rgba(color.red + amount, color.green + amount, color.blue + amount, color.alpha)
  else
    Gosu::Color.rgb(color.red + amount, color.green + amount, color.blue + amount)
  end
end

#opacity(color, ratio = 1.0) ⇒ Object



72
73
74
75
76
# File 'lib/cyberarm_engine/common.rb', line 72

def opacity(color, ratio = 1.0)
  alpha = 255 * ratio

  Gosu::Color.rgba(color.red, color.green, color.blue, alpha)
end

#pop_stateObject



20
21
22
# File 'lib/cyberarm_engine/common.rb', line 20

def pop_state
  window.pop_state
end

#previous_state(state = nil) ⇒ Object



13
14
15
16
17
18
# File 'lib/cyberarm_engine/common.rb', line 13

def previous_state(state = nil)
  raise "Only available for CyberarmEngine::GameState and subclasses" unless is_a?(CyberarmEngine::GameState) || state.is_a?(CyberarmEngine::GameState)

  i = window.states.index(state || self)
  window.states[i - 1] unless (i - 1).negative?
end

#push_state(klass, options = {}) ⇒ Object



5
6
7
# File 'lib/cyberarm_engine/common.rb', line 5

def push_state(klass, options = {})
  window.push_state(klass, options)
end

#shift_down?Boolean



123
124
125
# File 'lib/cyberarm_engine/common.rb', line 123

def shift_down?
  Gosu.button_down?(Gosu::KB_LEFT_SHIFT) || Gosu.button_down?(Gosu::KB_RIGHT_SHIFT)
end

#shift_stateObject



24
25
26
# File 'lib/cyberarm_engine/common.rb', line 24

def shift_state
  window.shift_state
end

#show_cursorObject



28
29
30
# File 'lib/cyberarm_engine/common.rb', line 28

def show_cursor
  window.show_cursor
end

#show_cursor=(boolean) ⇒ Object



32
33
34
# File 'lib/cyberarm_engine/common.rb', line 32

def show_cursor=(boolean)
  window.show_cursor = boolean
end

#windowObject



115
116
117
# File 'lib/cyberarm_engine/common.rb', line 115

def window
  CyberarmEngine::Window.instance
end